If you appreciate the work done within the wiki, please consider supporting The Cutting Room Floor on Patreon. Thanks for all your support!
This article has a talk page!

Bubba 'n' Stix (Genesis)

From The Cutting Room Floor
Jump to navigation Jump to search

Title Screen

Bubba 'n' Stix

Developer: Core Design
Publisher: Tengen
Platform: Genesis
Released internationally: 1994


DevTextIcon.png This game has hidden development-related text.
RegionIcon.png This game has regional differences.


NotesIcon.png This game has a notes page

In Bubba 'n' Stix, you control Bubba, a simpleton with a peaceful life. One day, after being kidnapped by a being from another world, he makes an alien friend, Stix. Turns out Stix makes for a good multi-purpose tool. He can play the role of a snorkel, a boomerang, a baseball bat, and other things that sound like they came from the mind of a kid in a forest. Speaking of kids running around, how do you think they have that much energy? With the power of Bubblicious™, of course!

Elementary, my dear Cactus.
This needs some investigation.
Discuss ideas and findings on the talk page.
Specifically: Apparently the Amiga version has unused sprites. Check the Genesis version too.

Unused Rooms

In the Marine Temple, there are three inaccessible rooms, including some unused content about them.

The first can be seen when, after the second rolling wood lever, you keep swimming to the bottom-left. As you swim around in a bit of a long horizontal corridor, you'll spot an open space below you. There's absolutely nothing of interest there, and it's fairly easy to see in-game.

Tantalizing.

The second room is visible in the Amiga version, but not in the Genesis version, even if you raise the water to the maximum level. Above the first checkpoint are three blue drum-shaped platforms and a button on the floor. This room is directly above that. The floor of the room is only some 14 pixels below Y coordinate 0, so there isn't even enough space for Bubba to crawl there. What's intriguing is that this room has some goodies! Three bonus stage timer dot pickups, and two standard alien score pickups.

I imagine the out-of-bounds voidness of inhumane data would hurt, yes.

The third one is at the end of the stage. If you enter the last pool and swim down, you'll be able to see it below you, alongside a singular alien score pickup. What's interesting here is that there is more below what you can see: the platform the alien is on is an overhang. If you get into this room and hug the left wall, touching the floor out of bounds below you will make Bubba yelp as if he had stepped on spikes, though this could just be the game interpreting out-of-bounds data as some block that hurts him.

Regional Differences

The US version was made with a Bubblicious partnership. This can be seen in the box for the game, but also results in one change in-game: the bonus stages in the US version have Bubblicious collectibles scattered around, which give the player more points.

US EU
Bubba n Stix Gen bonus US.png Bubba n Stix Gen bonus EU.png

Development Text

Build date text stored at 0x129F3 (EU Prototype), 0x129FB (EU) and 0x12A3F (US):

Region
EU (Proto)
This version created on 9/3/1994 at 11:20
EU
This version created on 16/3/1994 at 13:15
US
This version created on 4/5/1994 at 13:56