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Bugs:Donkey Kong Country 2: Diddy's Kong Quest (SNES)

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This page details bugs of Donkey Kong Country 2: Diddy's Kong Quest (SNES).

Castle Crush Glitch

Elementary, my dear Cactus.
This needs some investigation.
Discuss ideas and findings on the talk page.
Specifically: This was apparently fixed in the Wii Virtual Console version but not the Wii U Virtual Console version.

Present in the level Castle Crush is an infamous glitch known for its destructive powers. As Diddy, pick up the first DK barrel and hold it against a wall. Hold Down and quickly release and hold Y again to drop the barrel and pick it up. If done correctly, the DK barrel will break and Diddy will appear to be holding nothing. Releasing Y at this point will spawn nearby objects in front of Diddy with glitched properies, like enemies moving faster than they should.

If you spawn the Rambi barrel, jumping into it can cause any number of things to happen ranging from simple crashes to Diddy transforming into other sprites with glitched palettes. It's also possible for the SRAM to be modified which can result in deleted save files or the SRAM being corrupted in a way that prevents the game from booting up normally. Should the latter happen, all you have to do is delete the corrupted SRAM file or temporarily remove the backup battery in the cartridge until the SRAM clears itself.

Spawning the Rambi barrel can only happen shortly after you are given access to the DK barrel itself (otherwise the spawn becomes overwritten by the nearby Krook enemy). If you kill the nearby Spiny while he is walking left, nothing will happen if you throw the air early, but killing him will allow you to spawn the Rambi barrel for just a bit longer before the "air" starts to spawn the Krook. Whether Dixie is present, and if Diddy is lost by colliding with the Spiny are also factors to what happens after you use the generated Rambi barrel. Dixie's absence also affects the timing of whether you get the Rambi barrel or the Krook. Dropping the "air" as you would a normal barrel seems to reset the properties of the object in question, resulting in a normal Rambi barrel, Krook, or whatever.

You can take the "air" further into the level, but it is impossible to make it to the Squawks barrel later on without taking a hit or otherwise leaping on an enemy, losing the "air"; there are a few close calls that can be bypassed with save states (an otherwise nearly impossible shaft with a Krook and two Zingers, and a section with three Spinies), but the run-ender finally occurs with a Klampon who by default walks towards a bottleneck as the floor catches up and is impossible to avoid without contact. If you bypass the Klampon with 7E0E1000 Moonjump, you STILL can't progress because a Blast Barrel blocks the way; it will erase the "air" if you jump into it anyway, ending the glitch run.

If you don't crash initially, you'll probably crash shortly afterwards, especially with Diddy, whom I've never seen last after transformation. If Dixie took the barrel, she can become either "Golden Rambi", with a very high glitch jump that gets caught in walls and has a stray Wrinkly frame, or a "Corrupt Dixie" with a bad palette who is carrying Diddy (this latter one is just the Golden Rambi form that has been glitched into Team-Up mode). According to some sources you can get a Klubba/Kudgel form, though I was never able to accomplish this.

Contrary to popular belief, this glitch cannot actually damage the SNES/Super Famicom hardware or game cartridge in any way. A similar glitch occurs in Mudhole Marsh with the BARRALAX cheat enabled, when breaking treasure chests; if you grab the resulting DK barrel while it is still in midair, your Kong will "grab air" before the game can erase it; unlike the above glitch, nothing will happen if you throw it.

Bypass Screech's Race

In the level Screech's Sprint, you have to race against the evil parrot named Screech. Normally you would fly under him to start the race, but if you fly over him, you can skip the trigger that starts the race. You can then play through the level at your own pace. Upon reaching the end of the level and turning back into Diddy or Dixie, their sprite will rarely and very briefly be using Screech's palette for some reason; often the palette is attributed to the 2-Up Balloon on the goal roulette instead.


Normally the BARRALAX cheat makes things harder by removing the DK Barrels, and respawning both Kongs at the start of any level. However, this doesn't seem to apply to the Boss levels, in which the player spawns with only one Kong if there's only one on the map screen. This is fixed by entering an earlier level beforehand.

Walk Across Sticky Honey

In the hornet nest themed levels, there are floors covered in sticky honey that prevent Diddy and Dixie from walking left or right when stuck to it. However, using the team up move, the kongs can walk across the honey as if it were a normal floor.