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Bugs:The Walking Dead: The Telltale Definitive Series
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This page details bugs of The Walking Dead: The Telltale Definitive Series.
Contents
General Oversights
These errors or oversights are not limited to a single season or episode and can occur across multiple games in the collection.
- The menus and episode dioramas of the first two seasons and the Michonne mini-series appear to have been heavily downgraded.
- Many of the harsh sun rays and atmospheric lighting present in some environments of the original game are now completely absent.
- Depth of field seems to be somewhat broken in the earlier games, as it's completely absent from scenes that originally featured the effect.
- Many of the facial animations don't transition correctly, causing characters to abruptly snap between expressions.
- Extra layers on character models, like eyebrows and facial hair, sometimes flicker or vanish entirely, leaving characters with clean faces or, in some cases, completely bald.
- The use of graphic black in the first three seasons and Michonne mini-series can lead to some lighting-related bugs as it is not as refined as it is in the final season.
- The lighting for every "In The Last Episode" and "In the Next Episode" segments are broken due to this feature.
- 2D textures affected by the Graphic Black filter will often flicker sporadically.
- Dynamic lights like candles and fire will cause the filter to flicker.
- The "walk faster" feature does not come with any new animations; it merely speeds up the animations normally used during those sequences, which can lead to some unrealistic movements by the player-controlled character.
- The crosshair has the chance to remain stuck on screen for multiple sequences.
- If the previous crosshair doesn't disappear before the game gives the control back to the player, it will start to stack multiple crosshairs on top of each other.
Season One
- In "Starved For Help", quick-time events that are intentionally unwinnable such as resisting Andrew during the electric fence struggle, or the nightmare sequence with zombie Clementine do not function correctly, as they will loop indefinitely until the player chooses to give up. Once the player stops resisting, the QTE will fail as intended, allowing the game to proceed.
- In "Around Every Corner", multiple visual glitches can be seen in the sequence where the walkers invade inside after Ben removes the axe:
- A few zombies will burst through the door, but one will remain in a static animation, still pushing against the door even after it's already open.
- While attacking the last two walkers before Lee is given the ability to shoot, Molly's weapon becomes invisible.
- If Lee accidentally shoots Molly, the walker attacking her becomes invisible while attacking her before she kicks it away.
- Similarly, if Lee fails to shoot the walker in time (without Clementine to save Molly), the walker disappears as well, but can briefly be seen frozen in place.
- In "No Time Left", when Kenny shoots Ben, his line is delayed until after the gunshot.
400 Days
- In "Russell's Story", the lights on the front and top Nate's truck obscure the camera multiple times while he talks to Russell.
- Similarly, in "Wyatt's Story", if the left light to Nate's truck is shot out, the light will mostly obscure the camera, blocking out the view of the truck.
Season Two
- In some instances, pausing the game will not pause the music.
- After transitioning from a cutscene to gameplay, characters can occasionally T-pose or stand upright for a few frames before snapping into their correct position.
- In "A House Divided"' during the conversation between Luke, Nick, and Kenny about Wellington, Nick's line "That's bullshit" is completely muted.
A New Frontier
- There are a few audio-related issues in regards to some voice lines:
- In "Ties That Bind - Part 1", when David and Javier are holding down their zombified father, David's dialogue to him in Spanish can be heard playing twice.
- In "Above The Law", if Javier tells Tripp that Kate is just family to him, Tripp's line, "C'mon, man, you're not a dumbass", is muted despite his mouth moving.
- In "From The Gallows", when David is advising Gabe on how to swing on a helicopter blade, his last lines, "Same with your jump: just run off the end. Don't leap. Try not to--", are muted despite his mouth moving.
- Shortly after, when Javier has to scale a helicopter after the blade drops, David's line "Come on, man!" repeats multiple times.
- In "Thicker Than Water", if Gabe comes to rescue Javier from his holding cell, a dark shadow appears to obscure his face.
The Final Season
- Louis' piano playing in "Done Running" is glitched on console versions of the Definitive Series. The audio loudly plays while he isn't actually touching it during his introduction scene and can be heard in other scenes where its placement is questionable, such as the following scene where the group leaves to clear walkers and the next day when Clementine and AJ enter Marlon's office.