Burnin' Rubber 5 HD
|Burnin' Rubber 5 HD|
Could someone upload the "TyrantSkin5_Texture" and "GTBlazeSkin5_Texture" image?
Burnin' Rubber 5 HD is a Standalone HD version of the original Burnin' Rubber 5 Shockwave game. And yes, it is packed with weapons and explosions!
The Rhino has three paint jobs in the game that go unused, due to the car being a boss car. These are leftover skins from Xform's other game Downtown Drift.
A few vehicles had their name changed in Burnin' Rubber 5. These names are from the previous Burnin' Rubber games like 3, 4, Crash 'n' Burn, and Shift.
|Original Names||Final Names|
|Big Truck||BT One|
To add more confusion into the name changes, when you complete Destruction Derby and unlock the Snake, it's called Stingray.
Unused Vehicle Slots
In VehicleData.txt, there's a list of extra vehicles in-game that have nothing other than their names.
// Burnin' Rubber 3 //PhaserGTIBR3 //GiantBR3 //Jumper //Viral //Rally7 //RebelBR3 //Inferno66BR3 //PantherV8BR3 //PetiteXsBR3 //HoundBR3 //SunstormBR3 //TankBR3 //BTOneBR3 //Coyoyte // Burnin' Rubber 4 //TaxiBR4 //TankBR4 //Bullet350BR4 //ViceV80 //HoundBR4 //SunstormBR4 //PhaserGTIBR4 //Rally7BR4 //BigTruck //PoliceBR4 //MonsterTruck //MauraderX
Unused Console GUI
In the "English (US)" text file, there's some text listing an unused console that would show you who eliminated who in-game. It's only appearance was in the Sneak Peak build for the Shockwave version of the game in 2012. For some reason, the text remains in the HD version.
//----------------------------- // Console //----------------------------- // Primary //------------ MachineGun1 = shot MachineGun2 = using a machinegun HeavyMachineGun1 = shot HeavyMachineGun2 = using a heavy machinegun Minigun1 = riddled Minigun2 = with holes using a minigun Shotgun1 = fragged Shotgun2 = with a blast of a shotgun Laser1 = sliced Laser2 = with a laser beam FlameThrower1 = burned FlameThrower2 = using a flamethrower EnergyGun1 = blew EnergyGun2 = away with an energygun RailGun1 = perforated RailGun2 = with a railgun //------------ // Secondary //------------ Rocket1 = destroyed Rocket2 = with a rocket Missile1 = made Missile2 = explode with a missile Striker1 = delivered Striker2 = a bunch of strikers Grenade1 = gave Grenade2 = a pinless grenade Caltrop1 = used caltrops on Caltrop2 = with great effect Mine1 = dropped a mine for Mine2 = to drive over CargoRocket1 = launched CargoRocket2 = into oblivion HomingMissile1 = sent HomingMissile2 = a homing missile FuelAirRPG1 = ignited FuelAirRPG2 = with some fuel MiniGunTurret1 = left MiniGunTurret2 = a minigun turret to look at RocketTurret1 = left RocketTurret2 = a rocket turret to enjoy LaserTurret1 = left LaserTurret2 = a nice slicing laser turret //------------ // Special //------------ RoofTurretMachineGun1 = used a special machinegun turret on RoofTurretMachineGun2 = RoofTurretFlak1 = used a special flak turret to end RoofTurretFlak2 = 's race RoofTurretRocket1 = successfully fired some special rockets at RoofTurretRocket2 = RoofTurretStickyMine1 = glued some explosives on RoofTurretStickyMine2 = DFAMissile1 = steered a predator missile on top of DFAMissile2 = = RedeemerMissile1 = guided a redeemer to finish off RedeemerMissile2 = FireTrail1 = burned FireTrail2 = to a crisp Flamer1 = torched Flamer2 = to the end Barrel1 = and some explosive barrels sent Barrel2 = to kingdom come RearStriker1 = unloaded some strikers onto RearStriker2 = Shell1 = and a tank weren't a good combination for Shell2 = AutoGuns1 = was lazy and the autoguns finished off AutoGuns2 = MobileRedeemer1 = guided a redeemer to finish off MobileRedeemer2 = //------------ // Misc //------------ TeamKiller1 = destroyed team member: TeamKiller2 = Teamkiller! Suicide1 = destroyed Suicide2 = Nice going! Collision = tried to park his vehicle into a wall AreaDamage = wanted to see an explosion up close
Like the Unused Console, they also left some lines for downloading vehicles. In the original game, you had to download a vehicle in order to use it. Since the HD version already has the vehicle files, there was no need to download vehicles.
// Loading/locked MenuLoadingHeaderText = VEHICLE QUEUED FOR DOWNLOAD MenuLoadingSubText = PLEASE WAIT MenuLoadingHeaderText2 = DOWNLOADING VEHICLE MenuLoadingSubText2 = PLEASE WAIT
Rip the other song up here please.
In the files, there's 2 songs named "AllThatMatters" and "Adrenaline". The only way to hear these songs in-game is via modding.
|Adrenaline||Adrenaline is a song that's used for the intro to Burnin' Rubber 3.|
A few cars in the game for some reason have modded bodykits and not their original. The only car to have their original counterpart in-game is the Inferno 66 and Spryster Turbo.
A few weapons go unused as well. It's unknown if the weapons function or not but their mesh data is still in the files.
The only engine sound used in-game is DefaultStationair_SFX.wav, while the rest were left unused. In fact, these are the same engine sounds that are used in Burnin' Rubber: Crash 'n Burn.
|The Burnin' Rubber series|
|Windows||Burnin' Rubber 3 • Burnin' Rubber 4 • Burnin' Rubber 5 HD|