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Call of Duty: Modern Warfare 3/Unused Perks

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This is a sub-page of Call of Duty: Modern Warfare 3.

Remote MG Turret

MW3 specialty remote mg turret.png

The Remote MG Turret has a similar visual style to perk icons in the first two "Modern Warfare" games. Possibly the Remote Sentry was going to be a perk that may have been cut from multiplayer for balancing reasons.

Akimbo Perk

MW2-specialty akimbo.png

What appears to be an early icon for the Akimbo perk and also shares a similar design scheme to perk icons in Modern Warfare 2.

Tactical Insertion

MW3 specialty tactical insert.png

An early perk icon for the Tactical Insertion. This icon was actually used in the Multiplayer Reveal trailer for Modern Warfare 2, but was removed in the final game.

Black Box

MW3 Specialty blackbox.png

Blackbox was a perk that increased the airtime of Air killstreaks. This perk also was cut from Modern Warfare 2.

Challenger

MW3 Specialty challenger small.png

Challenger allowed the player to have Double XP at the cost of having low health.

Extended Mags

MW3 Specialty extended mag small.png

This Extended Mags perk worked just as the attachment does. When equipped, the player's weapons would have an extended clip. This may have just been used for testing purposes.

Free Runner

MW3 Specialty freerunner small.png

The Free Runner perk would have allowed you to run for an infinite amount of time similar to Modern Warfare 2's Marathon Perk.

Shellshock

MW3 Specialty shellshock small.png

Shellshock is a perk that would give or attach a Riot Shield to the player's back to protect them against shellshock damage and bullet damage. Possibly may have been cut for balancing reasons.

Javelin x1

MW3 Specialty javelin small.png

The Javelin x 1 perk is probably a leftover from a development version of Modern Warfare since Modern Warfare 3 has the Javelin as a Create-a-Class Item. It would presumably give the user a Javelin with one rocket as a third toggle-able weapon.

Saboteur

MW3 Specialty saboteur small.png

Saboteur was a perk that is supposed to allow you to capture objectives faster. This may have been cut for balancing factors and/or development problems.

Stinger x2

MW3 Specialty stinger x 2 small.png

The Stinger x 2 Perk would have been similar to the Javelin x 1 perk. It would give the user a Stinger with 2 rockets as a third toggle-able weapon.

Heartbreaker

CoDMW3 Specialty heartbreaker small.png

This perk appears as an early version of the Assassin perk, but it is actually for a perk called Heartbreaker. This perk keeps you off of enemy Heartbeat Sensors similar to Modern Warfare 2's Ninja Perk.

Siege

CoDMW3 Specialty siege small.png

Siege is a perk that immobilizes your player, but gives greater accuracy and recoil. Due to the image design, it is unknown whether this is a perk or an early design for the Proficiency.

Endgame

CoDMW3 Specialty endgame small.png

Endgame multiplies the user's health by four at the cost of only having a 10 second lifespan. Most likely cut due to it being almost pointless.

Burst Fire/Mozambique

CoDMW3 Specialty burstfire small.png

This perk's name is Burst Fire, but the game refers it to Mozambique. Mozambique makes the user's gun shoot in a 3-shot burst. This perk was also cut from Modern Warfare 2.

Any Two

CoDMW3 Specialty anytwo small.png

This perk, Anytwo, allows the player to select any perk for their second and third perk slot at the cost of this perk taking up the first perk slot. It may have been cut due to it being unbalanced.