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Calling All Mixels

From The Cutting Room Floor
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Title Screen

Calling All Mixels

Developer: Hibernum Productions
Publisher: Cartoon Network Games
Platforms: iOS, Android
Released internationally: March 4, 2014 (iOS), April 2, 2014 (Android)


GraphicsIcon.png This game has unused graphics.
MovieIcon.png This game has unused cinematics.


So very stubbly.
This page is rather stubbly and could use some expansion.
Are you a bad enough dude to rescue this article?

Calling All Mixels is a game based off the Cartoon Network shorts that has ugly character models & slightly-repetitive gameplay. The game is slightly better than it sounds, however.

Unused Graphics

CAM Rescued Zorch popup.tex.png

Rescued_Vulk_popup.tex is an unused rescue popup for Zorch.


Vulk had red ears?

Rescued_Zorch_popup.text is an unused rescue popup for Vulk.


CAM LOADING SD.tex.png

Loading_SD.tex is an unused loading screen.


That could be the light reflection on his skin

A portion of Kraw's texture goes unused. It may have been used for a lip or something. There is also a little portion of his textures that go sort of unused too, at the bottom left corner of the screen.


Calling-All-Mixels-Hidden-Concept-Art.png

GUI_Worlds_SD.tex contains the Infernites map, along with this concept art.


(Source: http://mixels.fandom.com/wiki/Calling_All_Mixels/Gallery#Unused_Content)

Unused Cutscenes

Mixels_MobileGame_05F_Mix1.mp4 Mixels_MobileGame_05F_Mix2.mp4 Mixels_MobileGame_05F_Mix1.mp4 Mixels_MobileGame_05F_Mix2.mp4

Unused Mix animations. They were used in Mixels.com.