Please consider supporting The Cutting Room Floor on Patreon. Thanks for all your support!

Casper (SNES, International)

From The Cutting Room Floor
Jump to: navigation, search

Title Screen

Casper

Developer: Absolute Entertainment
Publisher: Natsume
Platform: SNES
Released in US: August 1996
Released in EU: 1997


AreasIcon.png This game has unused areas.
DevTextIcon.png This game has hidden development-related text.
DebugIcon.png This game has debugging material.


Casper is a ghost of a friendlier disposition. He can also morph into stuff, apparently.

This game uses a modified version of the A Boy and His Blob engine. That's something you know now.

Debug Function

After exiting the first room of the game, plug in a Super Scope / Mouse in the 2P slot. This will give the player every item in the game and 5 Lives.

Using the Game Genie code 2DAC-CD44 has the same effect.


(Code: BSFree - Hackwiz)

Build Date + ROM Info

Found right at the beginning of the ROM. Similar text can be found in other late-SNES Absolute Entertainment games.

The "ROM CODE" text wasn't properly updated for the European release. Oops.

North America Europe
ROM DATE: Sep 19,1996
ROM CODE: USA 1   
CASPER Version 1.0
Last assembly:0:28 am, Thursday, September 19, 1996
Mask ROM 0
ORG at bank 80, MEM 20 set
FAST ROM REQUIRED!
ROM DATE: May 22,1997
ROM CODE: USA 1   
CASPER Version 1.0
Last assembly:  4:08 pm, Tuesday, November 26, 1996
Mask ROM 0
ORG at bank 80, MEM 20 set
FAST ROM REQUIRED!
(Source: Original TCRF research)

Placeholder Areas

The furniture...it's FLOATING
This game has a common template for filling empty / inaccessible rooms. This keeps the game from crashing when an undefined room is entered.

All but one of the rooms are the same. All furniture graphics are present, likely for testing purposes, and the room ID is displayed in the center.

Use Game Genie code DA88-C4CD and start a new game to access some of these rooms.

And now the furniture has phased through the floor
Room FF has a special layout, since this room would be accessed when going beyond the boundaries of the map. There's a rudimentary floor, and no room ID is displayed.

Use Game Genie code DD88-C4CD, start a new game, and head up to enter this room.

(Source: Original TCRF research)