If you appreciate the work done within the wiki, please consider supporting The Cutting Room Floor on Patreon. Thanks for all your support!

Wendy: Every Witch Way

From The Cutting Room Floor
Jump to navigation Jump to search

Title Screen

Wendy: Every Witch Way

Developer: WayForward Technologies
Publisher: TDK Mediactive
Platform: Game Boy Color
Released in US: August 28, 2001
Released in EU: 2001


DebugIcon.png This game has debugging material.
SoundtestIcon.png This game has a hidden sound test.
LevelSelectIcon.png This game has a hidden level select.


NotesIcon.png This game has a notes page

So very stubbly.
This page is rather stubbly and could use some expansion.
Are you a bad enough dude to rescue this article?
Notes: Anyone care to explain the game's anti-piracy measures?

Wendy: Every Which Way is a genuinely pretty good licensed game from purveyors of generally pretty good licensed games, WayForward. Basically, it's Metal Storm and/or VVVVVV for kids. It was apparently developed to tie-in with a planned animated series starring the good witch herself that ultimately fell through.

It would later inspire another WayForward game, Mighty Flip Champs!

Sub-Page

Miscellaneous tidbits that are interesting enough to point out here.
Notes

Debug Mode

Wendy Every Witch Way Debug Menu.png

On the title screen menu, press Left (×5), Up (×5), Right (×5), Down (×5), Select (×5). This feature is also present in Xtreme Sports, another game developed by WayForward.

"Level 4-4"

As documented on the Notes page, the game's passwords are stored in plaintext. Included among these is a password for Level 4-4, which is a duplicate of Level 1-1 with 999 time. Completing this stage leads directly to the final bonus level, where the final boss is fought. As such, it provides the quickest method to reach the end of the game outside of the debug menu. The Level 4-4 password is 1265, which in the game's image-based password system, translates to Square, Star, Minus, Plus.