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Castlevania (Nintendo 64)/Unused Items

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This is a sub-page of Castlevania (Nintendo 64).

Hmmm...
To do:
Rip the sprites for PowerUp. Add codes to enable these. Add prerelease screenshots showing the unused stake and rose.

CV64 Incandesce.gif
Incandescent Gaze - Highlights player's focus for a fixed period.
Likely an unused powerup of some kind that would have consumed MP to use; however, the MP bars shown in early builds were removed from the final game.

CV64 Potpouri.gif
Pot-Pourri - Cures fossilization. Aroma softens fossilized body.
The final game has no petrify or stone status like other Castlevania games. There is an unused status effect , STO, presumably short for stone. Even if you force the game to put your character in STO status, this item can't be used from the menu.

This item was completelty removed in the European version.

CV64 EngageRing.gif
Engagement Ring - A present from the Dark Lord. Holding it increases status by 10%. This description only appears in the Japanese version. In Carrie's bad ending, Malus--who is really Dracula--proposes to her. This likely had something to do with that story beat, but since it only happens in the bad ending in the final game, it is unused.

Castlevania64 TheContract.png
The contract - Summons the demon salesman Renon After recall, if you decide to purchase, 1 point is used After recall, if you do not purchase, no points are used
This item is semi-unused. Instead of being used from the Inventory, it was placed in certain spots in-game instead, using the pickup trigger. Interestingly, if the inventory already has "the contract" hacked in, trying to pick up the contract will give the "You cannot carry any more of this item." dialogue box, but will summon Renon anyway.

PowerUp - No description.
Semi-unused. Has no effect when hacked into the Inventory, but only when picked up. Unlike the contract, when this item has been hacked into the inventory, it doesn't show the "too many items" dialogue when picked up.


Wooden Stake

An unused sub weapon which was shown in early screenshots, but removed for the final game. By modifying candle drops, you can make it drop from candles. It has a model and can be picked up correctly and will even overwrite your current sub weapon. Using it causes your character to do a throwing animation and consumes one jewel, but otherwise does nothing.
CV64 Stakeddrop.png


Rose

Another unused sub weapon that can be made to drop from a candle. It replaces your current sub-weapon and, like the stake, does nothing. The Rose consumes 3 jewels. The pickup model is similar to the one dropped by Rose in Reinhardt's ending.
CV64 Rosedrop.png


Garlic

An unused garlic texture exists within the file that holds all the subweapon 3D models (compressed, located within 0x9C5310 and 0x9C9038 in a USA v1.0 ROM). Garlic appeared in some concept arts for the game. Unfortunately, only the texture appears to be present; no code has been found associated with the garlic.

Starting at 0x8016b2c8, there's a table with various item appearance-related settings. The first 4 bytes represent the segment address (with segment = 0x06) of each item model within said file. 0x060036A0 is the segment address for the unused garlic texture.

This code replaces the knife model that is dropped from candles with the unused garlic texture, and also prevents it from spinning around (USA v1.0):

Version GameShark code
USA v1.0

8116B3B8 0600
8116B3BA 36A0
8016B3C5 0000

Unused Sub weapon Descriptions

Found in the game's code are descriptions for all the usable sub-weapons, as well as the unobtainable Stake and Rose sub weapons. As sub weapons are stored in a dedicated slot and never put into the normal inventory, these descriptions go unused. Interestingly enough, they reveal that the Knife and unused stake/rose sub weapons were going to be melee weapons with the stake doing more damage to vampires.

Holy Water
Thrown down, burns continuously. Harms foes, safe to humans

Cross
Flies in a spiral path to damage many kinds of foes

Axe
Hand axe. Thrown in a parabolic path it destroys flying enemies

Knife
Close frontal attack. Low effect but can stab twice rapidly

Wooden Stake
Close frontal attack. Inflicts heavy damage on vampires

Rose
Close frontal attack. Low effect but can stab 3 times rapidly

When forced into the inventory, the unused rose subweapon consumes 3 jewels on use, presumably one for each stab.


(Source: LiquidCat, CV64 Discord)