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Castlevania (Nintendo 64)

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Title Screen

Castlevania

Also known as: Akumajou Dracula Mokushiroku (JP)
Developer: Konami Computer Entertainment Kobe
Publisher: Konami
Platform: Nintendo 64
Released in JP: March 11, 1999
Released in US: January 26, 1999
Released in EU: May 14, 1999


AreasIcon.png This game has unused areas.
DevTextIcon.png This game has hidden development-related text.
ItemsIcon.png This game has unused items.
LevelSelectIcon.png This game has a hidden level select.
RegionIcon.png This game has regional differences.


BugsIcon.png This game has a bugs page

Hmmm...
To do:
  • A bunch of pre-release material and possible in-game remnants documented here.
  • Any notable differences between V1 and V1.2 of the USA release?

More commonly known as Castlevania 64. It's the first game in the Castlevania series to be in 3D and is often seen as the black sheep of the series, to put it lightly.

Sub-Page

Read about notable bugs and errors in this game.
Bugs


Unused Content

Stage Select

CV64 stage select.png

An unused stage select menu can be enabled with the use of the below code and pressing L + Z at any time in-game.

Version GameShark code
Japan D10D80A0 2020
81342084 FFFF
D10D80A0 2020
81342086 FFFC
USA 1.0

USA 1.1
D10D5E20 2020
81342084 FFFF
D10D5E20 2020
81342086 FFFC
USA 1.2 D10D61C0 2020
81342084 FFFF
D10D61C0 2020
81342086 FFFC
Europe D10D68F0 2020
81342084 FFFF
D10D68F0 2020
81342086 FFFC
(Source: Original TCRF research)

"Test Grid" Debug Room

This room can be accessed using the GameShark codes below. Start a New Game and press the GS-Button while in the Forest:

Version GameShark code
Japan 89389EE0 001D
89389EE2 0000
USA 1.0 89389EE0 001D
89389EE2 0000
USA 1.1 89389EE0 001D
89389EE2 0000
USA 1.2 89389EE0 001D
89389EE2 0000
Europe 89389EA8 001D
89389EAA 0000

Status Effects

Hmmm...
To do:
Do the "unused" Status Effects affect the gameplay at all?

There are several unused Status Effects in the game, a few of which are unnamed. Most of them do not visually change anything, nor can they be healed using the "Healing Kit", as it only checks for Poison and Vampire.

One status effect, STO (Stone), seems to be the most developed status effect, as it's the only one that displays itself in the player's HUD when enabled with the GameShark code below. It was likely cut because there is only one area where you can be petrified, and having a separate status effect just for that didn't make sense.

Version GameShark code
Japan 80389C88 0004
USA 1.0 80389C88 0004
USA 1.1 80389C88 0004
USA 1.2 80389C88 0004
Europe 80389C8D 0004

As the variable for Status Effects is a 8-bit bitmask, each bit has its own status effect, which can be combined. Along with STO and combinations that feature it, this reveals 3 more unused status effects. They seem to be empty however, and have no real effect when applied and can't even be removed with the Healing Kit. Whether they were other cut statuses or simply placeholders/dummies is unknown.

Digit (hex) Bits Effect Can be healed using items? Displayed as
0x01 0000 0001 Unknown No, ignored Unused
0x02 0000 0010 Unknown No, ignored Unused
0x04 0000 0100 None No, ignored STO (Unused)
0x08 0000 1000 Turns Vampire between 0:00 and 1:00 AM Yes VAMP
0x10 0001 0000 Drains Health Yes POISON
0x18 0001 1000 Combined Yes V + P
0x1C 0001 1100 Combined Heals only V + P, ignores STO V + P
0x20 0010 0000 Slump over Yes, when HP > 21% (Animation)
0x40 0100 0000 Unknown No, ignored Unused
0x80 1000 0000 DEATH No (Death Animation)

Items

Hmmm...
To do:
Rip the sprites for PowerUp.

CV64 Incandesce.gif
Incandescent Gaze - Highlights player's focus for a fixed period.
This could highlight a fixated target for a certain amount of time, even after the player disengages its target.

CV64 Potpouri.gif
Pot-Pourri - Cures fossilization. Aroma softens fossilized body.
Likely used to revert from stone quicker.

CV64 EngageRing.gif
Engagement Ring - A present from the Dark Lord. By only holding it (Description in JP only, empty in NA).
Holding it in the Japanese version raises Carrie's status by 10%.

Castlevania64 TheContract.png
The contract - Summons the demon salesman Renon After recall, if you decide to purchase, 1 point is used After recall, if you do not purchase, no points are used
This item is semi-unused. Instead of being used from the Inventory, it was placed in certain spots in-game instead, using the pickup trigger. Interestingly, if the inventory already has "the contract" hacked in, trying to pick up the contract will give the "You cannot carry any more of this item." dialogue box, but will summon Renon anyway.

PowerUp - No description.
Semi-unused. Has no effect when being hacked into the Inventory, but only when picked up. Unlike the contract, when this item has been hacked into the inventory, it doesn't show the "too many items" dialogue when picked up.

Ending Message

Normally, the game ends prematurely on the Castle Center level if playing on Easy mode. But if the stage select code is used to jump to the last stage in Easy mode, and finish the game that way, then after the credits are over the following message will be displayed: "One adventure is over. But the truth remains in the darkness... Clear NORMAL to discover the truth!". Presumably, the game was originally going to let you play through the entire game in Easy mode.

(Source: Torentsu)

Unseen Faces

Hmmm...
To do:
GS Codes for JP/US/EU versions.
CV64 Carrie VampireFace 1.png
CV64 Carrie VampireFaceTexture.png

This face is used after being transformed into a vampire and depicts Carrie with make-up, giving her a more adult-like appearance. However, it is overlayed by the eyeless vampire face, which requires this face to be set first. It is unknown where and in what context this face could have been used.

Reinhardt has even more facial issues. While the two post-transformation vampire faces do match the actual status and skin color change, they suffer from a graphical issue which makes the teeth somewhat blue. When setting both the face and overlay to 0x01 before the transformation, the correct overlay face is shown. But as soon the transformation is complete, it reverts to the "After V" or "After V+P" face, oddly keeping both values unchanged at 0x01.

Normal Vamp After V V+P After V+P Overlay Overlay 2
CV64 Reinhardt Normal.png CV64 Reinhardt Vamp.png CV64 Reinhardt HiddenVamp.png CV64 Reinhardt VampPoison.png CV64 Reinhardt HiddenVP.png CV64 Reinhardt VampireFace.png
CV64 Reinhardt VampireFace2.png

Developer Text

NTSC-U 1.0

The lines "ND3EA4" and "KCEK CastleVania the Apocalypse" are written to the Memory Pak.

Address Value
0x80096AD4 ND3EA4
0x80096AF0 KCEK CastleVania the Apocalypse.
0x8018BFA0 BG3D SYSTEM INITIALIZE START
0x8018BFC0 BG3D SYSTEM : PLAYER WAIT
0x8018BFE0 BG3D SYSTEM : PLAYER IS READY
0x8018C000 Initialize DL Analyzing work
0x8018C020 Analyze Instance DL
0x8018C038 Initialize GRID WORK
0x8018C050 Initialize other BG3D Work
0x8018C06C BG3D SYSTEM INITIALIZE END : Frame %d
0x8018C0A0 00 MORI
0x8018C0AC 01 TOU
0x8018C0BC 02 TOUOKUJI
0x8018C0CC 03 NAKANIWA
0x8018C0DC 04 BEKKAN 1F
0x8018C0EC 05 BEKKAN 2F
0x8018C0FC 06 MEIRO TEIEN
0x8018C10C 07 CHIKA KODO
0x8018C11C 08 CHIKA SUIRO
0x8018C130 09 HONMARU B1F
0x8018C144 10 HONMARU 1F
0x8018C154 11 HONMARU 2F
0x8018C164 12 HONMARU 3F MINAMI
0x8018C17C 13 HONMARU 4F MINAMI
0x8018C194 14 HONMARU 3F KITA
0x8018C1AC 15 HONMARU 5F
0x8018C1BC 16 SHOKEI TOU
0x8018C1CC 17 MAHOU TOU
0x8018C1DC 18 KAGAKU TOU
0x8018C1EC 19 KETTOU TOU
0x8018C1FC 20 TURO TOKEITOU
0x8018C210 21 TENSHU
0x8018C21C 22 ENDING DUMMY
0x8018C230 23 TOKEITOU NAI
0x8018C244 24 DRACULA
0x8018C254 25 ROSE
0x8018C260 26 BEKKAN BOSS
0x8018C274 27 TOU TURO
0x8018C284 28 ENDING
0x8018C290 29 TEST GRID
0x8018C2A0 X 30 NO PART
0x8018C2B0 X 31 NO PART
0x8018C2C0 X 32 NO PART
0x8018C2D0 X 33 NO PART
0x8018C2E0 X 34 NO PART
0x8018C2F0 X 35 NO PART
0x8018C300 X 36 NO PART
0x8018C310 X 37 NO PART
0x8018C320 X 38 NO PART
0x8018C330 X 39 NO PART
0x8018C340 X 40 NO PART
0x8018C350 X 41 NO PART
0x8018C360 X 42 NO PART
0x8018C370 X 43 NO PART
0x8018C380 X 44 NO PART
0x8018C390 X 45 NO PART
0x8018C3A0 X 46 NO PART
0x8018C3B0 X 47 NO PART
0x8018C3C0 X 48 NO PART
0x8018C3D0 X 49 NO PART
0x8018C3E0 SUNLIGHT SYSTEM START
0x8018C400 ポリゴンバッファ確保失敗! (ID=%d Index=%d,%d,%d)
0x8018C434 %08X : このインスタンスは実体が存在しません。
0x800A7FE0 PRIM_COLOR R %02X G %02X B %02X A %02X
0x800A8008 ENV_COLOR R %02X G %02X B %02X A %02X
0x800A8030 BLE_COLOR R %02X G %02X B %02X A %02X
0x800A8058 FOG_COLOR R %02X G %02X B %02X A %02X
0x800A8280 glbcam: can't find open door
0x800A82F0 eventman: get on elevator
0x800A830C eventman: get off elevator
0x800A8A50 set camera mode boss01
0x800A8AA0 set camera mode boss04
0x800A8AD0 set camera mode boss05
0x800A8B50 set camera mode boss11

Regional Differences

  • The Japanese version saves to the cartridge, while the international versions require a Controller Pak to save.
  • The Japanese and European versions feature voice acting for Gilles de Rais in the Castle Keep in the cutscenes when he's shown and defeated.
  • Some sequence breaking glitches were patched out in the Japanese and European versions.
  • The unused Pot-Pourri item was completely removed in the European version.

Localization Oddities

On the European version, the translators did quite an interesting number on some of the items, mostly the unused ones.

English French German
engagement ring ring -
Incandescent gaze gaze -
The contract Le contrat Der Vertrag
PowerUp Article de renfort Posten laden

While the "Engagement Ring" and "Incandescent Gaze" was blanked out in the German localization, The Contract was properly localized. On the other hand, the German localization for the "PowerUp" is completely out of the window, translating back literally into "Load Items". Why they even partially localized some unused items and went out of their way to blank out others is unknown.