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Castlevania (Nintendo 64)
| Castlevania |
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Also known as: Akumajou Dracula Mokushiroku (JP)
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To do:
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More commonly known as Castlevania 64. It's the first game in the Castlevania series to be in 3D and is often seen as the black sheep of the series, to put it lightly.
Contents
Sub-Page
| Bugs |
Unused Content
Stage Select
An unused stage select menu can be enabled with the use of the below code and pressing L + Z at any time in-game.
| Version | GameShark code |
|---|---|
| Japan | D10D80A0 2020 81342084 FFFF D10D80A0 2020 81342086 FFFC |
| USA 1.0 USA 1.1 |
D10D5E20 2020 81342084 FFFF D10D5E20 2020 81342086 FFFC |
| USA 1.2 | D10D61C0 2020 81342084 FFFF D10D61C0 2020 81342086 FFFC |
| Europe | D10D68F0 2020 81342084 FFFF D10D68F0 2020 81342086 FFFC |
"Test Grid" Debug Room
This room can be accessed using the GameShark codes below. Start a New Game and press the GS-Button while in the Forest:
| Version | GameShark code |
|---|---|
| Japan | 89389EE0 001D 89389EE2 0000 |
| USA 1.0 | 89389EE0 001D 89389EE2 0000 |
| USA 1.1 | 89389EE0 001D 89389EE2 0000 |
| USA 1.2 | 89389EE0 001D 89389EE2 0000 |
| Europe | 89389EA8 001D 89389EAA 0000 |
Status Effects
| To do: Do the "unused" Status Effects affect the gameplay at all? |
There are several unused Status Effects in the game, a few of which are unnamed. Most of them do not visually change anything, nor can they be healed using the "Healing Kit", as it only checks for Poison and Vampire.
One status effect, STO (Stone), seems to be the most developed status effect, as it's the only one that displays itself in the player's HUD when enabled with the GameShark code below. It was likely cut because there is only one area where you can be petrified, and having a separate status effect just for that didn't make sense.
| Version | GameShark code |
|---|---|
| Japan | 80389C88 0004 |
| USA 1.0 | 80389C88 0004 |
| USA 1.1 | 80389C88 0004 |
| USA 1.2 | 80389C88 0004 |
| Europe | 80389C8D 0004 |
As the variable for Status Effects is a 8-bit bitmask, each bit has its own status effect, which can be combined. Along with STO and combinations that feature it, this reveals 3 more unused status effects. They seem to be empty however, and have no real effect when applied and can't even be removed with the Healing Kit. Whether they were other cut statuses or simply placeholders/dummies is unknown.
| Digit (hex) | Bits | Effect | Can be healed using items? | Displayed as |
|---|---|---|---|---|
| 0x01 | 0000 0001 | Unknown | No, ignored | Unused |
| 0x02 | 0000 0010 | Unknown | No, ignored | Unused |
| 0x04 | 0000 0100 | None | No, ignored | STO (Unused) |
| 0x08 | 0000 1000 | Turns Vampire between 0:00 and 1:00 AM | Yes | VAMP |
| 0x10 | 0001 0000 | Drains Health | Yes | POISON |
| 0x18 | 0001 1000 | Combined | Yes | V + P |
| 0x1C | 0001 1100 | Combined | Heals only V + P, ignores STO | V + P |
| 0x20 | 0010 0000 | Slump over | Yes, when HP > 21% | (Animation) |
| 0x40 | 0100 0000 | Unknown | No, ignored | Unused |
| 0x80 | 1000 0000 | DEATH | No | (Death Animation) |
Items
| To do: Rip the sprites for PowerUp. |

Incandescent Gaze - Highlights player's focus for a fixed period.
This could highlight a fixated target for a certain amount of time, even after the player disengages its target.
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Pot-Pourri - Cures fossilization. Aroma softens fossilized body.
Likely used to revert from stone quicker.
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Engagement Ring - A present from the Dark Lord. By only holding it (Description in JP only, empty in NA).
Holding it in the Japanese version raises Carrie's status by 10%.
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The contract - Summons the demon salesman Renon After recall, if you decide to purchase, 1 point is used After recall, if you do not purchase, no points are used
This item is semi-unused. Instead of being used from the Inventory, it was placed in certain spots in-game instead, using the pickup trigger.
Interestingly, if the inventory already has "the contract" hacked in, trying to pick up the contract will give the "You cannot carry any more of this item." dialogue box, but will summon Renon anyway.
PowerUp - No description.
Semi-unused. Has no effect when being hacked into the Inventory, but only when picked up.
Unlike the contract, when this item has been hacked into the inventory, it doesn't show the "too many items" dialogue when picked up.
Ending Message
Normally, the game ends prematurely on the Castle Center level if playing on Easy mode. But if the stage select code is used to jump to the last stage in Easy mode, and finish the game that way, then after the credits are over the following message will be displayed: "One adventure is over. But the truth remains in the darkness... Clear NORMAL to discover the truth!". Presumably, the game was originally going to let you play through the entire game in Easy mode.
Unseen Faces
| To do: GS Codes for JP/US/EU versions. |
This face is used after being transformed into a vampire and depicts Carrie with make-up, giving her a more adult-like appearance. However, it is overlayed by the eyeless vampire face, which requires this face to be set first. It is unknown where and in what context this face could have been used.
Reinhardt has even more facial issues. While the two post-transformation vampire faces do match the actual status and skin color change, they suffer from a graphical issue which makes the teeth somewhat blue. When setting both the face and overlay to 0x01 before the transformation, the correct overlay face is shown. But as soon the transformation is complete, it reverts to the "After V" or "After V+P" face, oddly keeping both values unchanged at 0x01.
| Normal | Vamp | After V | V+P | After V+P | Overlay | Overlay 2 |
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Developer Text
NTSC-U 1.0
The lines "ND3EA4" and "KCEK CastleVania the Apocalypse" are written to the Memory Pak.
| Address | Value |
|---|---|
| 0x80096AD4 | ND3EA4 |
| 0x80096AF0 | KCEK CastleVania the Apocalypse. |
| 0x8018BFA0 | BG3D SYSTEM INITIALIZE START |
| 0x8018BFC0 | BG3D SYSTEM : PLAYER WAIT |
| 0x8018BFE0 | BG3D SYSTEM : PLAYER IS READY |
| 0x8018C000 | Initialize DL Analyzing work |
| 0x8018C020 | Analyze Instance DL |
| 0x8018C038 | Initialize GRID WORK |
| 0x8018C050 | Initialize other BG3D Work |
| 0x8018C06C | BG3D SYSTEM INITIALIZE END : Frame %d |
| 0x8018C0A0 | 00 MORI |
| 0x8018C0AC | 01 TOU |
| 0x8018C0BC | 02 TOUOKUJI |
| 0x8018C0CC | 03 NAKANIWA |
| 0x8018C0DC | 04 BEKKAN 1F |
| 0x8018C0EC | 05 BEKKAN 2F |
| 0x8018C0FC | 06 MEIRO TEIEN |
| 0x8018C10C | 07 CHIKA KODO |
| 0x8018C11C | 08 CHIKA SUIRO |
| 0x8018C130 | 09 HONMARU B1F |
| 0x8018C144 | 10 HONMARU 1F |
| 0x8018C154 | 11 HONMARU 2F |
| 0x8018C164 | 12 HONMARU 3F MINAMI |
| 0x8018C17C | 13 HONMARU 4F MINAMI |
| 0x8018C194 | 14 HONMARU 3F KITA |
| 0x8018C1AC | 15 HONMARU 5F |
| 0x8018C1BC | 16 SHOKEI TOU |
| 0x8018C1CC | 17 MAHOU TOU |
| 0x8018C1DC | 18 KAGAKU TOU |
| 0x8018C1EC | 19 KETTOU TOU |
| 0x8018C1FC | 20 TURO TOKEITOU |
| 0x8018C210 | 21 TENSHU |
| 0x8018C21C | 22 ENDING DUMMY |
| 0x8018C230 | 23 TOKEITOU NAI |
| 0x8018C244 | 24 DRACULA |
| 0x8018C254 | 25 ROSE |
| 0x8018C260 | 26 BEKKAN BOSS |
| 0x8018C274 | 27 TOU TURO |
| 0x8018C284 | 28 ENDING |
| 0x8018C290 | 29 TEST GRID |
| 0x8018C2A0 | X 30 NO PART |
| 0x8018C2B0 | X 31 NO PART |
| 0x8018C2C0 | X 32 NO PART |
| 0x8018C2D0 | X 33 NO PART |
| 0x8018C2E0 | X 34 NO PART |
| 0x8018C2F0 | X 35 NO PART |
| 0x8018C300 | X 36 NO PART |
| 0x8018C310 | X 37 NO PART |
| 0x8018C320 | X 38 NO PART |
| 0x8018C330 | X 39 NO PART |
| 0x8018C340 | X 40 NO PART |
| 0x8018C350 | X 41 NO PART |
| 0x8018C360 | X 42 NO PART |
| 0x8018C370 | X 43 NO PART |
| 0x8018C380 | X 44 NO PART |
| 0x8018C390 | X 45 NO PART |
| 0x8018C3A0 | X 46 NO PART |
| 0x8018C3B0 | X 47 NO PART |
| 0x8018C3C0 | X 48 NO PART |
| 0x8018C3D0 | X 49 NO PART |
| 0x8018C3E0 | SUNLIGHT SYSTEM START |
| 0x8018C400 | ポリゴンバッファ確保失敗! (ID=%d Index=%d,%d,%d) |
| 0x8018C434 | %08X : このインスタンスは実体が存在しません。 |
| 0x800A7FE0 | PRIM_COLOR R %02X G %02X B %02X A %02X |
| 0x800A8008 | ENV_COLOR R %02X G %02X B %02X A %02X |
| 0x800A8030 | BLE_COLOR R %02X G %02X B %02X A %02X |
| 0x800A8058 | FOG_COLOR R %02X G %02X B %02X A %02X |
| 0x800A8280 | glbcam: can't find open door |
| 0x800A82F0 | eventman: get on elevator |
| 0x800A830C | eventman: get off elevator |
| 0x800A8A50 | set camera mode boss01 |
| 0x800A8AA0 | set camera mode boss04 |
| 0x800A8AD0 | set camera mode boss05 |
| 0x800A8B50 | set camera mode boss11 |
Regional Differences
- The Japanese version saves to the cartridge, while the international versions require a Controller Pak to save.
- The Japanese and European versions feature voice acting for Gilles de Rais in the Castle Keep in the cutscenes when he's shown and defeated.
- Some sequence breaking glitches were patched out in the Japanese and European versions.
- The unused Pot-Pourri item was completely removed in the European version.
Localization Oddities
On the European version, the translators did quite an interesting number on some of the items, mostly the unused ones.
| English | French | German |
|---|---|---|
| engagement ring | ring | - |
| Incandescent gaze | gaze | - |
| The contract | Le contrat | Der Vertrag |
| PowerUp | Article de renfort | Posten laden |
While the "Engagement Ring" and "Incandescent Gaze" was blanked out in the German localization, The Contract was properly localized. On the other hand, the German localization for the "PowerUp" is completely out of the window, translating back literally into "Load Items". Why they even partially localized some unused items and went out of their way to blank out others is unknown.
Cleanup > To do
Games > Games by content > Games with hidden development-related text
Games > Games by content > Games with hidden level selects
Games > Games by content > Games with regional differences
Games > Games by content > Games with unused areas
Games > Games by content > Games with unused items
Games > Games by developer > Games developed by Konami > Games developed by Konami Computer Entertainment Kobe
Games > Games by platform > Nintendo 64 games
Games > Games by publisher > Games published by Konami
Games > Games by release date > Games released in 1999
Games > Games by series > Castlevania series











