Castlevania: The Dracula X Chronicles
|Castlevania: The Dracula X Chronicles|
Also known as: Akumajo Dracula X Chronicle (JP)
This game has a prototype article
Castlevania: The Dracula X Chronicles is a 2.5D remake of Castlevania: Rondo of Blood for the PlayStation Portable. It includes the localized version of the original Castlevania: Rondo of Blood and a port of Castlevania: Symphony of the Night, so it quickly becomes the choice of in-depth Castlevania fans.
Symphony of the Night Port
The debug menu can be accessed by pairing a DualShock 3 controller to a PSP Go via Bluetooth, then clicking the R3 button.
The contents and functions of the menu are as follows:
|GameClearFlag: ON/OFF||Sets whether the player has beat the game before.|
|MutekiFlag: ON/OFF||"Muteki" is Japanese for invincible. This is God-mode.|
|Heart99: ON/OFF||Infinite (always 99) hearts.|
|ScreenMode: 0,1||0 is the default screen size, 1 is slightly smaller.|
|PlayWait: 0-6||Slows the game up to 6 frames.|
|FntPrint: ON/OFF||Displays some information when entering save rooms, though the purpose is not clear. (Needs further investigation.)|
|DrawPolyline: ON/OFF||Shows lines around all polygons and boxes around all sprites. Green color around animated objects, red around static objects.|
|DispSubBuffer: OFF/TEMP/PS/WOLF/ALL||Displays information for loading zones. TEMP displays a picture of the last hallway (loading zone) that was exited. This requires more investigation.|
|GpuEmuInfo: ON/OFF||Displays frame number, additional frame info (does not include frame-rate).|
|CpuGpuTime: ON/OFF||Displays a bar along the top of the screen to (possibly) measure CPU load.|
|OYAJI: 000,001||"Oyaji" is Japanese for "one's father" or "old man". Possibly to do with Dracula, or the Librarian.|
|AT3: 000-560||Sound test, with 561 sound clips. Use L and R to skip 20 across. The name of the clip is displayed directly below.|
When using a PSP Go with a DualShock 3 controller paired, the L3 button can be used to enable and disable no-clip mode.
While in no-clip, the player is invincible, and can move through all objects and walls freely. Pressing directional buttons will shift the layer by a few pixels, while holding the X button and moving will speed this up. The Square and Circle buttons are used to cycle through all sprite frames. The Triangle button is used to hide or show the character.
Unused Item Graphics
- Those sprites can be found in the PSP port while extracting the texture file in realtime as you can see below.
A scene in the intro movie is omitted in the Japanese version. Strangely, the additional scene is still present in the Japanese promotion movie on the game's official site.
Symphony of the Night Port
Additional Location Names
The Quick Save function in the Japanese version actually follows the player's position when the player enters certain locations that don't have a save point or in-game location name. These include locations such as the Castle Center and Reverse Clock Tower section. Quick Save data shows text strings for the save-point-free locations respectively.
|For Reverse Clock Tower section.||For Castle Center section
(the area that the battle with Maria occurs).
|For Reverse Castle Center section|
(the area that the battle with Shaft occurs).
The Master Librarian menu after the player has cleared the game has both a Sound Test and Voice Actor interviews in the Japanese version.