Castlevania: Dracula X
|Castlevania: Dracula X|
Also known as: Akumajou Dracula XX (JP), Castlevania: Vampire's Kiss (EU)
Castlevania: Dracula X was Konami's attempt at porting Rondo of Blood to a 16-bit console that was actually successful in the west. But since the original game was released on a CD-ROM, a lot had to be sacrificed in order to fit the confines of a 16-megabit cartridge. The redbook audio and voice-acted cutscenes were the first things to go, but that was not enough to fit in everything else. Rather than cut a few stages and keep the rest, Konami decided to make up all new ones for this version. That still wasn't enough, so Maria was cut as a playable character as well, reducing her to a mere NPC (much to the dismay of otakus). The result is a conversion that only vaguely resembles the original, with the sprites for Richter and most of the enemy characters being the only common elements between the two.
Located at SNES address $80B976-80BA80 is an unused but functional code for a stage select menu, much like in Super Castlevania IV.
Oh, and setting the Area value too high for a given stage will crash the game and possibly the emulator, so avoid doing that.
A run-of-the-mill region error. Pro Action Replay code 8082C600 will display it. The PAL/NTSC register bit is compared against the value stored at 80FFAD.
A screen displayed for multitap users. Pro Action Replay code 80819600 will display it.
The title logo received extensive changes for each region. Different effects are used, too: In the Japanese version, the cross-looking Xs each get drawn on the screen, then the rest of the logo fades in. In North America, the Castlevania logo starts zoomed in and goes to its final placement, the Dracula graphic is drawn, then the X is drawn in two slashes, and finally the blood pours out of the logo. Europe gets shafted and the screen just fades in.
The Japanese version's "pass word" was also corrected to "password" in the international versions.
The cross subweapon's item sprite was changed from its original Castlevania: Rondo of Blood sprite to look more like the traditional Castlevania cross and less like, well, a cross. The sprites used in the life bar and when it is thrown were not changed, since those already resembled the international item sprite.
In the Japanese version, the Warlock's tombstone projectiles feature crosses instead of faces.
Several blood effects present in the original Japanese version were recolored or removed in the international versions.
Richter flashes red when taking damage in the Japanese version and disintegrates into a nasty cloud of blood on death. This was changed to flashing a light blue in the international versions and disintegrating into...mist? Sweat?
The blood splatters that appear when Death is hit during the first phase of the battle were changed to white.
This change also applies to the second phase when he's hit with a knife, axe, or cross.
Death loses his head upon, uh, death in the Japanese version, which is naturally accompanied by blood splatters. In the international versions, he just burns up instead.
- The Japanese version is missing the pre-title Konami logo screen.
- The Japanese version is missing the score tally at the end of each stage.