Please consider supporting The Cutting Room Floor on Patreon. Thanks for all your support!

Castlevania: Dracula X

From The Cutting Room Floor
Jump to navigation Jump to search

Title Screen

Castlevania: Dracula X

Also known as: Akumajou Dracula XX (JP), Castlevania: Vampire's Kiss (EU)
Developer: Konami
Publisher: Konami
Platform: SNES
Released in JP: July 21, 1995
Released in US: September 1995
Released in EU: February 22, 1996

LevelSelectIcon.png This game has a hidden level select.
RegionIcon.png This game has regional differences.

Castlevania: Dracula X was Konami's attempt at porting Rondo of Blood to a 16-bit console that was actually successful in the west. But since the original game was released on a CD-ROM, a lot had to be sacrificed in order to fit the confines of a 16-megabit cartridge. The redbook audio and voice-acted cutscenes were the first things to go, but that was not enough to fit in everything else. Rather than cut a few stages and keep the rest, Konami decided to make up all new ones for this version. That still wasn't enough, so Maria was cut as a playable character as well, reducing her to a mere NPC (much to the dismay of otakus). The result is a conversion that only vaguely resembles the original, with the sprites for Richter and most of the enemy characters being the only common elements between the two.

Stage Select

Yeah! Let's just skip all the agonizing jumps and go to the last stage!

Located at SNES address $80B976-80BA80 is an unused but functional code for a stage select menu, much like in Super Castlevania IV.

Game Genie code 516A-14DF 8B6A-140F or Pro Action Replay code 8085C876 8085C9B9 will enable it upon selecting Password on the title screen. Note that "Stage 8" = Stage 4' and "Stage 9" = Stage 5'.

Oh, and setting the Area value too high for a given stage will crash the game and possibly the emulator, so avoid doing that.

(Source: JLukas)

Error Messages

Region Error

Well, there goes the money I spent.

A run-of-the-mill region error. Pro Action Replay code 8082C600 will display it. The PAL/NTSC register bit is compared against the value stored at 80FFAD.

Multiplayer5 Error

So you're saying this isn't a light gun game?

A screen displayed for multitap users. Pro Action Replay code 80819600 will display it.

Regional Differences

Title Screen

Japanese North American European
So does this mean Symphony of the Night is Akumajou Dracula XXX? So blood on the logo's cool, but not in game. I sure hope it's not Dracula doing the kissing...

The title logo received extensive changes for each region. Different effects are used, too: In the Japanese version, the cross-looking Xs each get drawn on the screen, then the rest of the logo fades in. In North America, the Castlevania logo starts zoomed in and goes to its final placement, the Dracula graphic is drawn, then the X is drawn in two slashes, and finally the blood pours out of the logo. Europe gets shafted and the screen just fades in.

The Japanese version's "pass word" was also corrected to "password" in the international versions.

Cross Subweapon

Japanese International
DraculaX-CrossJP.png DraculaX-CrossUS.png

The cross subweapon's item sprite was changed from its original Castlevania: Rondo of Blood sprite to look more like the traditional Castlevania cross and less like, well, a cross. The sprites used in the life bar and when it is thrown were not changed, since those already resembled the international item sprite.


Japanese International
Akumajou Dracula XX Tombstones 1.png Castlevania Dracula X Tombstones 1.png
Akumajou Dracula XX Tombstones 2.png Castlevania Dracula X Tombstones 2.png

In the Japanese version, the Warlock's tombstone projectiles feature crosses instead of faces.


Several blood effects present in the original Japanese version were recolored or removed in the international versions.


Japanese International
BLOOD EXPLOSION! Maybe he's supposed to be a ghost?

Richter flashes red when taking damage in the Japanese version and disintegrates into a nasty cloud of blood on death. This was changed to flashing a light blue in the international versions and disintegrating into...mist? Sweat?


Japanese International
DraculaX-reaperJ1.png DraculaX-reaperU1.png

The blood splatters that appear when Death is hit during the first phase of the battle were changed to white.

Japanese International
DraculaX-reaperJ2.png DraculaX-reaperU2.png

This change also applies to the second phase when he's hit with a knife, axe, or cross.

Japanese International
DraculaX-reaperJ3.png DraculaX-reaperU3.png

Death loses his head upon, uh, death in the Japanese version, which is naturally accompanied by blood splatters. In the international versions, he just burns up instead.

Other Differences

  • The Japanese version is missing the pre-title Konami logo screen.
  • The Japanese version is missing the score tally at the end of each stage.