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Akumajou Dracula X: Chi no Rondo

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Title Screen

Akumajou Dracula X: Chi no Rondo

Also known as: Castlevania: Rondo of Blood
Developer: Konami
Publisher: Konami
Platform: TurboGrafx-CD
Released in JP: October 29, 1993
Released in US: March 15, 2010 (Wii Virtual Console)
Released in EU: March 19, 2010 (Wii Virtual Console)
Released in AU: March 19, 2010 (Wii Virtual Console)


AreasIcon.png This game has unused areas.
EnemyIcon.png This game has unused enemies.
GraphicsIcon.png This game has unused graphics.
LevelSelectIcon.png This game has a hidden level select.


NotesIcon.png This game has a notes page

Akumajou Dracula X: Chi no Rondo is one of the few Japan-only installments of the Castlevania series. It was later remade for the SNES as Castlevania: Dracula X, ported to the PSP as part of Castlevania: The Dracula X Chronicles, and given a sequel in the form of Castlevania: Symphony of the Night.

Hmmm...
To do:
Add the part about the hidden audio message and the mini game that can be played when booting up without inserting a system card. source:http://www.mobygames.com/game/turbografx-cd/castlevania-rondo-of-blood/trivia

Sub-Page

Miscellaneous tidbits that are interesting enough to point out here.
Notes


Level Select

Akumajou Dracula X Chi no Rinne Level Select.png

Enter X-X!V''Q as a save slot name to enable a stage select option in the menu. If this password seems familiar, it's also used in Symphony of the Night for that game's High Luck mode.

Unused Sprites

CVROB Icons.png
Various icons. The first one has 龍 (dragon) written on it, while the third has 肉 (meat).

CVROB LittleMan.png
An odd little man.

CVROB SmallPlatform.png
An unused platform.

CVROB NoCardCharacter.png
Perhaps meant for the "Peke" mini-game when the wrong system card is used while booting the game.

CVROB EarlyMariaSubWeapons.png
Early Maria sub-weapons (with final weapons below for comparison).

Unused Enemy

Hmmm...
To do:
The dragon's body can be seen by scrolling past the end of the first area. Does any unused code remain?

DraculaX-Lizard-Pieces.png DraculaX-Lizard-Mockup.png

Unused sprites for a rather large lizard-like monster with what appears to be a beam attack. The image on the right is a mockup of how it would look in-game.

Unused Stages

Hmmm...
To do:
Finish documenting these.

There are three full stages hidden in the game's data, which appear to be earlier versions of Stages 3, 4, and 5. They can be loaded by altering the game's asset sector address table. These stages are fully playable, but there are sound effect and sprite glitches, presumably due to them not being totally compatible with the newer core game code. There is also a Stage X, but it is not playable.

Earlier Stage 3

Minor changes can be found throughout the level, but the lower path is dramatically different and far more bland. Interestingly, this less-polished look better matches the design of the Stage 3 minotaur boss sub-stage, which looks somewhat out-of-place compared to the later Stage 3 design.

Unused Stage 3 Normal Stage 3
ADX TGCD Stage 3 Unused-0.png ADX TGCD Stage 3 Normal-0.png
ADX TGCD Stage 3 Unused-1.png ADX TGCD Stage 3 Normal-1.png
ADX TGCD Stage 3 Unused-2.png ADX TGCD Stage 3 Normal-2.png
ADX TGCD Stage 3 Unused-4.png ADX TGCD Stage 3 Normal-4.png

Earlier Stage 4

Large heart items mark the exits. Miscellaneous level layout changes.

Earlier Stage 5

Stage X

CVROB StageX.png

These sprites show that a stage was in the works with small objects. The hiragana fonts actually form a sentence: "God, give me strength" (神よ力を与え給え), which is the title for the game's second stage.

Demo Message

ADX TGCD Stage DemoMessage Unused-0.png

The Demo Clear message from a pre-release demo version is left within the retail version.

The text on the image translates to:

For the PC Engine SUPER CD-ROM²
Akumajou Dracula X: Chi no Rondo
Coming Fall 1993
Stay tuned