Castlevania (Nintendo 64)/Version Differences
This is a sub-page of Castlevania (Nintendo 64).
This page or section has one or more broken YouTube links. Please find an archived version of the video(s) or a suitable replacement. |
To do: Figure out which version specifically fixed the Camilla crash glitch and put it here. |
Five versions of Castlevania 64 are known to exist: USA v1.0, USA v1.1 (aka Rev 0A), USA v1.2 (aka Rev 0B), Japanese and European.
Contents
Changes between USA v1.0 and v1.1
Text
USA v1.0 | USA v1.1 |
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A vase of beautiful roses... |
A vase of beautiful roses... |
This message appears in the mirror room of the Villa mansion, when checking the flowers placed in front of it. A space was removed before the newline in v1.1.
USA v1.0 | USA v1.1 |
---|---|
A vase of beautiful paintings... |
beautiful paintings... |
This message appears in the Vincent room of the Villa mansion, when checking some of the paintings in the wall. In v1.0, the "A vase of beautiful roses..." was copied and pasted, but replacing "roses" with "paintings". This doesn't make sense, as paintings are hanging in the wall and not inside a vase, so the message was shortened in v1.1 to "beautiful paintings...".
To do: Find out which screen exactly displays this text. |
USA v1.0 | USA v1.1 |
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Insufficient enpty notes.Please press any botton. |
Not enough free pages on Controller Pak.Please press any Button. |
An error message indicating that not enough space was available in the Controller Pak to save the game contained various misspellings, so it was rewritten in v1.1. This and various other screens also rewrote the word "Button" as "BUTTON".
USA v1.0 | USA v1.1 |
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Controller1 not connected Please turn the power off and attach Controller. |
Controller 1 not connected Please turn the power off and attach Controller. |
When booting the game without a controller connected in the first slot, the game will display this message. In v1.1, a space was added between "Controller" and "1".
Changes between USA v1.1 and v1.2
Text
USA v1.1 | USA v1.2 |
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The to Storeroom key has been used. |
The Storeroom key has been used. |
This message appears when using the Storeroom's key in the Villa mansion. A typo was corrected in v1.2.
Changes between JPN and USA v1.2
Glitches
Going through the floor in Tower of Science
In versions USA v1.0, USA v1.1 and JPN, the player can walk under the floor and fall to the abyss in this spot in Tower of Science, by walking slowly in the edge of the conveyor belt.
In versions USA v1.2 and EUR, this was prevented by adding an instance of actor 0x016B in that spot, which makes it so that the player dies by getting squashed if touching it (like when getting squashed in between the gears from Clock Tower).
Invisible Walls
There are some instances in the game where jumping in a slope could block the player's horizontal movement, even though they are moving forwards. This happens very frequently in the stairs leading to Dracula's keep, and can also happen in the stairs inside the Villa's foyer.
This glitch was fixed in USA v1.2.
Changes in JPN
Saving
The Japanese version saves to the cartridge, while the international versions require a Controller Pak to save.
Vibration
The Japanese version adds Rumble Pak support.
Changes between JPN/EUR and USA
Glitches
To do: Which glitches? |
Some sequence breaking glitches were patched out in the Japanese and European versions.
Audio
The Japanese and European versions feature voice acting for Gilles de Rais in the Castle Keep in the cutscenes when he's shown and defeated.
Changes in EUR
Gameplay
Reindhart and Carrie move slightly faster in the European version. This was likely done to compensate for the lower framerate.