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Cave Story/Windows vs. Wii

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This is a sub-page of Cave Story.

The Wii release of Cave Story is the same game, but with multiple additions:

  • The graphics have been remade/upscaled, being twice the resolution of the original. There is an option to switch back to the original graphics.
  • An alternate soundtrack, alongside the original Organya soundtrack.
  • New game modes:
    • Curly Mode, which is an alternate version of the main Story Mode in which Curly is the protagonist.
    • Boss Rush
    • Sacred Grounds time attack
  • Selectable difficulties: Easy, Normal, and Hard.
  • Alternate character costumes, depending on the time of year and difficulty.
  • Unique credits illustrations for the 'Mimiga Mask' ending, which show Quote wearing the Mimiga Mask.
  • A new title screen, featuring the Outer Wall's background.

Additionally, the text is not the same as the Aeon Genesis translation, due to the game being retranslated from scratch. This translation is considered to be more literal than the Aeon Genesis one.

Unless noted otherwise, content that is unused in the Windows version remains unused in this port.

Noteworthy Changes

Hmmm...
To do:
Are the map issues an emulation problem?

Compared to the original Windows version, the file naming system and file formats are mostly the same, and several files (the credits images, music files) were also separated from the executable. The individual files are compressed in Nintendo's "CX" format, which works well for the bitmaps, but causes other files to be larger than before.

  • Although most dialogue box face graphics were merely upscaled, Toroko's were completely redrawn.
  • The map does not render all the way, and is hence useless when in:
    • Yamashita Farm.
    • The Reservoir.
    • Curly's room.
    • The dark house in the Sand Zone.
    • Arthur's House.
    • The First Cave (loads more than halfway, though).
    • Start Point.
    • Hermit Gunsmith.
    • Side Room (Egg Corridor).
    • Storage Room (where Ma Pignon is).
    • Jail #2.
    • Statue Chamber.
  • The inclusion of Curly Mode has made use of the previously unused portrait of Sue as a human.
  • Achieving certain Sacred Grounds completion times no longer results in the title screen playing different songs.
  • The Sacred Grounds are called the Blood Stained Sanctuary.

Unused Content

Hmmm...
To do:
Finish sprite list at the very least - go through NPC sheets/tilesets, etc more carefully. Also, unused content in CS+ needs to be reorganised at some point, it's all over the place... The unused credits sprites still need to be added, too.

Some of the leftover unused assets from the Windows version have been updated, while others are still exactly as they are in the original game. Only assets which have been updated will be documented here.

Sprites

NpcSand

Image Notes
Cave story polish+.png
The spiked/bladeless Polish.
Cave story baby polish.png
Unused Baby sprite.
Cave story unused wing puppy.png
The winged puppy.
Cave story npcsans.png
The shading on this is very rough, suggesting that its revamp is not complete.


NpcMaze

Image Notes
From the side, the pincers look like puckered lips.
The unused Gaudi sprites that would later go on to be used in Wind Fortress.

ArmsItem

Hmmm...
To do:
Verify if the Beast Fang can still be picked up in CS+.
Image Notes
Cave Story Wii fang.png
The Beast Fang. While the event to get it is still in the script, the dialogue has been changed to reference its unused nature.

Title

Image Notes
CaveStory-titlePlus.png
An older version of the title sprite-sheet. Found in the original graphics folder (ogph), but, nonetheless, is unused due to the new title screen. It seems to be taken from the Aeon Genesis translation, except the actual title logo is stretched vertically.


Audio

Inside the game's '.wad' file, a folder which is named "Org" can be found, inside which are numerous '.wav', '.xm', and '.org' files.

Org2XM (a fan-made '.org' to '.xm' converter from 2008) was used to generate the '.xm' files, which is made evident by decompressing an '.xm' file and opening it in a hex editor, which will reveal that it contains a string which reads "Org2XM by Rrrola".

The '.org' files are the Windows version's Organya soundtrack. This soundtrack is available in the Wii version, however, it uses '.ogg' files instead, rendering the '.org' files unused. Notably, the '.ogg' files are responsible for the Wii version's large size, with the '.ogg' files alone taking up 14.8 MB.

As further evidenced by pre-release footage showing Organya playback in a very rough state, this suggests that Nicalis struggled with porting the Organya soundtrack to the Wii, with them eventually settling on using '.ogg' files as a compromise. This would later be rectified in Cave Story+, which uses the original '.org' files once more (though, ironically, it would also replace the Wii soundtrack's '.midi' files with yet more '.ogg' files).

Early Ending Illustrations

From this version onward, the ending illustrations are replaced with earlier, rougher versions. In the original North American release of the WiiWare port, the upscaled ending illustrations are based on these earlier versions, while the European releases uses the final version as a base. This can be most well noticed with Curly in the Labyrinth Clinic.

Filename Rough (WiiWare) Final (Freeware)
CREDIT01 CS-CREDIT01early.png CS-CREDIT01final.png
CREDIT02 CS-CREDIT02early.png CS-CREDIT02final.png
CREDIT03 CS-CREDIT03early.png CS-CREDIT03final.png
CREDIT04 CS-CREDIT04early.png CS-CREDIT04final.png
CREDIT05 CS-CREDIT05early.png CS-CREDIT05final.png
CREDIT06 CS-CREDIT06early.png CS-CREDIT06final.png
CREDIT07 * CS-CREDIT07early.png CS-CREDIT07final.png
CREDIT08 CS-CREDIT08early.png CS-CREDIT08final.png
CREDIT09 CS-CREDIT09early.png CS-CREDIT09final.png
CREDIT10 CS-CREDIT10early.png CS-CREDIT10final.png
CREDIT11 CS-CREDIT11early.png CS-CREDIT11final.png
CREDIT12 CS-CREDIT12early.png CS-CREDIT12final.png
CREDIT14 CS-CREDIT14early.png CS-CREDIT14final.png
CREDIT15 CS-CREDIT15early.png CS-CREDIT15final.png
CREDIT16 CS-CREDIT16early.png CS-CREDIT16final.png
CREDIT17 CS-CREDIT17early.png CS-CREDIT17final.png
CREDIT18 CS-CREDIT18early.png CS-CREDIT18final.png

An asterisk indicates no difference between the rough and final versions. "CREDIT13" is absent from all releases of the game, suggesting that Pixel may have cut it in favor of another illustration.

Mimiga Mask Ending Alternative Images

While CREDIT02b is identical to its final counterpart, and the only difference in CREDIT03b to the final is a brick is not detailed directly behind Quote (although this may have simply been an artist's mistake), CREDIT01b is completely different from both the rough and final. Not only is the image overall rougher, but it uses an entirely different palette.

Filename Rough (Steam) Mimiga Mask (Steam) Final (Freeware)
CREDIT01b CS-CREDIT01early.png CS-CREDIT01b.png CS-CREDIT01final.png
CREDIT02b CS-CREDIT02early.png CS-CREDIT02b.png CS-CREDIT02final.png
CREDIT03b CS-CREDIT03early.png CS-CREDIT03b.png CS-CREDIT03final.png