We just reached 30,000 articles on this wiki! 🥳
If you appreciate the work done within the wiki, please consider supporting The Cutting Room Floor on Patreon. Thanks for all your support!

Cave Story 3D/Unused Models

From The Cutting Room Floor
Jump to navigation Jump to search

This is a sub-page of Cave Story 3D.

Surprisingly, this game has a LOT of unused models, most of them being scrapped stages or scenes.

Unused Stages

Not a ton of unused stages, but still worth documenting.

lighting_test.n3dhdr

A leftover stage for lighting tests.

CS3D lighting test.png


Unused Credits Dioramas

In the final game, the best and normal ending respectively have 3D recreations of the credits art associated with that ending - Kazuma, Sue and Quote on the Sky Dragon, or Curly and Quote on Balrog, with the rest being the original images from freeware. However, it seems like at some point in development, there were plans to make 3D versions of all the credits artwork, as several attempts can be found. Most, if not all of these are heavily incomplete.

credit01.n3dhdr

An early variant of one of the actually used remakes? Uses the in-game palette. Also, though it seems the Sky Dragon grew some rad facial hair, it's actually Sue's ears poking out.

CS3D credit01.png

credit01j_bak.n3dhdr

Another, uh... attempt at the Sky Dragon credits art model, this time with a weird filename.

CS3D credit01j bak.png


credit01j_bak6.n3dhdr

A duplicate of the final Sky Dragon credits art model, also with a weird filename.

Cs3d credit01j bak6.png


credit02.n3dhdr

Undead Core fight credits art. Only the Undead Core itself is present.

Cs3d credit02.png


credit03.n3dhdr

Misery fight credits art. Only contains Misery and Quote's respective weapons and, strangely, an animated bat, albeit slightly broken.

Cs3d credit03.gif

credit04.n3dhdr

Momorin and Itoh watching Quote ride the rocket from the Plantation credits art. Only the rocket is present.

Cs3d credit04.png

credit05.n3dhdr

Outer Wall credits art. Contains a Night Spirit and... a tile?

Cs3d credit05.png

credit06.n3dhdr

Ironhead fight credits art. Only a single Porcupine Fish is present.

Cs3d credit06.png

credit07.n3dhdr

Boulder Chamber Balrog fight credits art. Has several missiles in... vaguely the right position, but nothing else.

Cs3d credit07.png

credit08.n3dhdr

Labyrinth Camp credits art. Only has a bed and the clinic key, the latter out of frame.

Cs3d credit08.png

credit09.n3dhdr

King vs. the Doctor credits art. Only King's sword is present.

Cs3d credit09.png

credit10/12.n3dhdr

Two separate files containing nothing but the same empty frames. Guessing from the filenames, the first was meant to be Jenka, her puppies, and Quote. Curiously, Credit12 originally refers to the scene of Quote and Curly flying away on Balrog, which does have a finished model equivalent in the final game.

Cs3d credit10.png

credit11.n3dhdr

Curly and the Colons credits art. Has Curly's Machine Gun and the frypan wielded by a Colon.

Cs3d credit11.png

credit14.n3dhdr

Once again guessing by the filename, Quote and Curly in the Blood Stained Sanctuary credits art. Only Curly's Machine Gun is present... and it's not even the right gun, since she has the Nemesis then.

Cs3d credit14.png

credit15/16.n3dhdr

The island from a distance credits art. Reuses the environment from the island falling cutscene?

Like credit10 and 12 they're two separate files with the same contents, however, this one is easier to explain - in the original game credit15/16 were the same image, just with a different colour palette depending on which ending. Presumably if these hadn't been cut, the same would've applied.

Cs3d credit15.png

credit17.n3dhdr

Sue, King and Jack discussing the Doctor in Mimiga Village credits art. Contains King's sword and... Sue's ears? Ear tufts?

Cs3d credit17.png

credit18.n3dhdr

Ballos screaming credits art. Presumably the texture is meant to be the pile of skulls in which he stands on - or at least a placeholder for it?

Cs3d credit18.png

Unused Credit Scenes

Like the credits art, the mini-cutscenes presented in the credits have static 3D diorama recreations for CS3D. However, they may have originally been intended to be actual cutscenes, as these unused stages matching them can be found. Most of them are duplicates of existing maps - but also like the credits art, their filenames match the cutscene map names from the original game.

e_maze.n3dhdr

A duplicate of the Camp intended for the scene with Balrog/Puu Black (ending dependent), Dr. Gero, Nurse Hasume, and a bunch of sick Gaudi. In the original game though, this was set in a section of Labyrinth W (specifically a part of Monster X's arena).

Cs3d e maze.png


e_jenk.n3dhdr

A duplicate of Jenka's house intended for the scene with Jenka and her puppies, as well as Booster (ending dependent).

Cs3d e jenk.png

e_malc.n3dhdr

A duplicate of the Power Room intended for the scene where Malco (attempts to) reactivate the other units.

Cs3d e malc.png


e_ceme.n3dhdr

A duplicate of the Cemetery intended for... well, the Cemetery cutscene. Unique from its in-game counterpart in that it has flowers placed to match the cutscene.

Cs3d e ceme.png


e_sky.n3dhdr

A sky area intended for the scene where either Kazuma/Quote/Sue/the Sky Dragon meet up with Momorin and Itoh on the helicopter, or Quote and Curly flying on Balrog (ending dependent).

Cs3d e sky.png


e_labo.n3dhdr

A unique stage intended for the scene with the failed attempt to turn Sue and Itoh back human.

Cs3d e labo.gif


e_blcn.n3dhdr

A duplicate of the Balcony with the helicopter and shack deleted (albeit with the latter's door light source still visible), intended for the best ending-specific scene with a taller Misery.

Cs3d e blcn.gif


Miscellaneous

Unused models, early variants of models, models with otherwise unseen details, etc.


mainmenu_logo.n3dhdr

Unused 3D variant of the title.

Cs3d mainmenu logo.png


super rocket launcher.n3ddta

An early untextured version of the Super Missile Launcher. Has a scope-like visor and both a high and low poly version.

Cs3d rocket1.png Cs3d rocket2.png Cs3d rocket3.png


005_critter.n3dhdr

The NPC is used, however it either annexes or has a copy of Quote's model embedded into it.

Cs3d 005 critter.gif


042_humansue.n3dhdr

Despite Sue's human appearance only showing up during a static diorama in the credits, she has a full model + idle animation.

Cs3d humansue.gif