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Cave Story 3D
Cave Story 3D |
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Also known as: Doukutsu Monogatari 3D (JP) This game has unused graphics. This game has a bugs page |
Cave Story 3D is a stereoscopic as well as polygonal 3D remake of Cave Story. It is not to be confused with the port of Cave Story to the 3DS eShop, which has stereoscopic 3D.
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Contents
Sub-Pages
Bugs |
Unused Models Some interesting scrapped content here. |
Leftovers Leftovers from the 2D versions. |
Credits Placeholders
Present in the data folder are two placeholders meant for the introductory splash screens. splash_legal_01.tga, which would have been used for a legal screen of some sort; and splash_pixel_01.tga, which would have been used for the Studio Pixel logo, which is instead shared with the Nicalis logo.
Unobtainable Life Capsule
It's no secret Cave Story 3D has more life capsules than the original, but whoever's job it was at Nicalis to add them was probably slacking.
Opening data/stage/priso2.pxe in a level editor reveals a life capsule with a Flag ID of 1814 that is supposed to appear in Last Cave (Hidden), however it never does because one of its entity flags makes it so it only appears when its associated flag ID is set to true. Typically, life capsules are set to disappear when the flag ID is true, with the room's script switching the flag to true when the player interacts with the entity.
Text for the capsule is also present in the stage's script file, showing that it was intended to give you 3 HP.
#0300 <PRI<DNP0300<SOU0022<FL+1814<CMU0016 <MSG<GIT1006 Obtained a Life Capsule.<WAI0160<NOD<RMU<ML+0003 Max life increased by 3.<NOD<END
In addition, another Life Capsule that gives you 5 HP with the same Flag ID appears on Blood Stained Sanctuary - B3 later on with the correct behavior, meaning, had this capsule been functional, the one in that stage would disappear at the same time, unless it was assigned a different Flag ID.
Leftover Life Capsule Script
In data/stage/pixel.sjs, which is the script for the Waterway Cabin room, there's an unused script block for a live capsule intended to give you 3 HP. The very same script also gives you 3 HP for rescuing Curly Brace, so it's likely this is a leftover from before they decided to give you HP for various interactions.
#0301 <PRI<DNP0300<SOU0022<CMU0016<FL-1811 <MSG<GIT1006 Obtained a Life Capsule.<WAI0160<NOD<RMU<ML+0003 Max life increased by 3.<NOD<END
Unused Stages (2D)
The original versions of Cave Story store their map data in three files - mapname.pxe (entity placement), mapname.pxm (map collision data), and mapname.tsc (the script associated with the map, though it's renamed '.sjs' for CS3D). CS3D also uses this format, it just has 3D environments in place of a 2D tileset. In the stage folder for the map data, files pertaining to unfinished maps can be found - however, they're not present in the stage table, so any information about what background/background type or what entities could've shown up is unknown (and the fact they use the Balcony tileset was only discovered through a lucky guess).
credits
Some kind of bonus or post-credits room? Contains a handful of EXP capsules and breakable blocks. Has no script associated with it.
credits_platforms
Whatever this very, very tall map was, it was scrapped pretty early... Has no script associated with it either. Judging by the layout of tiles and filename, this could have been text the player can collide and interact with.
Easter Eggs
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There was quite a lot of effort and detail put into the environments for CS3D, which resulted in a few easter eggs that are easily missable or almost impossible to make out on original hardware due to the small screen and resolution size of the 3DS.
Save Disc
The save disc texture has the words 'Cave Story' written on it, as well as a doodle of Quote's head. There's also a sprite of it from the original game, presumably for reference purposes.
Core Room
The Core room was redesigned to look more like a research facility, complete with a handful of computers in the foreground and background. These computer screens are on, and have several details that can't quite be made out on original hardware - however, extracting the textures or running on an emulator with increased resolution allows us to see it properly:
Of note is the UFO, which is a reference to Megane, one of Pixel's earlier games. There's also what looks like binary code, though unfortunately due to the low resolution of the texture and the shine effects it's basically impossible to make out if it spells anything or not.
Yamashita Farm
It's a little hard to make out even when extracting the texture, but the crates in Yamashita Farm have 'Yamashita Farms' written on them along with a cute little Mimiga head logo.
Jenka's House
Jenka's dogs have a food and water container in the background of her house - and they're even conveniently labelled!
Misery's Staff
...it's a snake. Yup.
Regional Differences
Title Screen
The logo for the Japanese version was understandably revised to include the Japanese name.
USA/Europe | Japan |
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Epilogue
In the character epilogues, Sue's first name is omitted in the USA and European releases. This was fixed in the Japanese release.
USA/Europe | Japan |
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Looks up to her brother Sakamoto |
Looks up to her brother Sue Sakamoto |
Miscellaneous
- The Japanese release includes characters from Ikki, Crazy Climber and Dragon Slayer IV as playable characters in Classic Mode.
- The "Item Quit" glitch is fixed in the Japanese release of the game, and the game seems to have received minor optimizations, most noticeable in Living Waterway.
The Cave Story series
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Windows | Cave Story (Prototypes, Cave Story +) |
Wii | Cave Story |
Nintendo Switch | Cave Story + |
Nintendo 3DS | Cave Story 3D • Cave Story |
DSiWare | Cave Story |
Related Games | |
Windows | Ikachan • Rockfish • Kero Blaster (Pink Hour, Pink Heaven) |
Nintendo 3DS | Ikachan |
iOS, Mac OS X | Kero Blaster (Prototypes, Pink Hour, Pink Heaven) |
PlayStation 4, Nintendo Switch | Kero Blaster |
Android | Rockfish • Kero Blaster (Pink Hour, Pink Heaven) |
- Pages missing developer references
- Games developed by Nicalis
- Pages missing publisher references
- Games published by NIS America
- Games published by Nippon Ichi Software
- Nintendo 3DS games
- Pages missing date references
- Games released in 2011
- Games released in November
- Games released on November 8
- Games released on November 11
- Games released on November 24
- Games with unused graphics
- Games with regional differences
- To do
- Cave Story series
Cleanup > Pages missing date references
Cleanup > Pages missing developer references
Cleanup > Pages missing publisher references
Cleanup > To do
Games > Games by content > Games with regional differences
Games > Games by content > Games with unused graphics
Games > Games by developer > Games developed by Nicalis
Games > Games by platform > Nintendo 3DS games
Games > Games by publisher > Games published by Nippon Ichi Software
Games > Games by publisher > Games published by Nippon Ichi Software > Games published by NIS America
Games > Games by release date > Games released in 2011
Games > Games by release date > Games released in November
Games > Games by release date > Games released in November > Games released on November 11
Games > Games by release date > Games released in November > Games released on November 24
Games > Games by release date > Games released in November > Games released on November 8
Games > Games by series > Cave Story series