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Cave Story/Wii versions
This is a sub-page of Cave Story.
The North American Wii version was released on March 22, 2010. The changes made from the PC version were rather rushed. The graphics were upscaled and just fine tuned here and there, the music was re-mastered (but not thoroughly quality-checked!), and the extra game modes are available from the start.
Then came the European version, released on December 10, 2010. It changed quite a bit, being that the biggest changes are graphics that were refined even further, improved music quality and unlockable modes. The North American version was later updated to include the changes of the European version.
- Every time the item screen or teleporter destiny screen is opened, the background goes black. This has been fixed in the European release.
Message box portraits.
The character portraits suffered a lot of changes. Everyone got some small details, but some changed a bit more than that from the North American to the European version. Some of the black pixels weren't assigned correctly and are actually transparent.
- Sue got more divided eyelashes.
- Balrog got some smudges and an eyebrow.
- Jack lost his indecisive smile and became a cat.
- Kazuma got a few more smudges and lost his small smile.
- Jenka's nose... grew, apparently.
- Misery cut her hair a bit, and got curly hairs on her forehead. Also, her earrings are red, her happy expression looks more insane, and her angry expression looks more intense (or is it less? I can't really tell). Her hair is less messy in her angry portrait.
- Booster's lower teeth are showing. His "injured" portrait has a bit more scratches and scuffs, but loses the messy hair.
- Curly got an extra eyelash, more hair on the side of her head, and is blushing in all portraits.
- The Doctor only shows his lower teeth, as opposed to a full grin, and got a dragon engraving on his Crown.
- Momorin's cheeks are puffier, making her smile more obviously a smile.
- Balrog's shocked expression has him crying in the North American version. In none of the times Balrog uses this face is he really in any pain. They realized this and removed the tears in the European version.
- The old robot's chin was redrawn, and some lighting was added to make it look shiny.
- Quote's portrait (previously unused) changed a lot, from being a crudely edited Sue to looking more like an actual robot.
- Itoh gained a few hairs, and raises his paw in the European version.
- Ballos' face is a lot more wrinkled and cracked.
The 3DS remake uses the European portraits as a base.
The answer box is smaller in the European version, and "YES" and "NO" are separated by a dot; it's a slash in the North American version. The red numbers and bars are darker in the European release.
The eyes/lights are rounder in the European version.
The big Pignon's hurt sprite has a drop of sorts in the European version, but it looks more like a bell in the North American version.
Ma Pignon's eyes are less triangular in the European release, except for his happy sprite, which makes them even more triangular. The small mushrooms in the graveyard have the same changes.
Curly Boss Battle.
The Colons' eyes are squarer in the European version. Curly's mouth is slightly bigger, and in a few sprites, changed to make her happy, as opposed to confused. The teeth for the lying Colon have been removed in the European version's left sprite. Finally, Curly's missile shield is copy-paste-flipped for the right-facing sprite in the North American version. This means that the reflection of the bubble has been flipped too. The European release fixes the reflection.
Several Mimiga, and the dogs, have their eyes changed, for when they are closed. They're a single pixel thick in the North American version, and 2 pixels thick in the European version. Kanpachi, the fisher, has more triangular eyes in the North American version, while they're squarer in the European version. Also, Chaco's eyes are slightly darker in a small area in the European version.
Balrog and Misery inside bubbles, used in the intro.
Balrog's scratches are less defined in the European version, and his mouth has also been smoothened. Misery's eyes are black in the North American version, dark blue in the European version. The bubbles look smoother overall in the European release.
Enemies in the Outer Wall.
The cat ghosts have small dots as eyes and simple lines as mouths in the North American version. In the European version, their eyes are circles, and their mouths are zig-zagged lines. The sprites where their eyes are closed are more anti-aliased in the European version. The 2nd wool ball's sprite is a bit lower in the North American version.
The colors of the robots in the Labyrinth have changed from being blue (standing) and red (deactivated) in the North American version, to green in the European version. Some of the sprites of Quote escaping with Kazuma are changed by some pixels in the European version. For instance, Curly's head raises one pixel in one sprite the European version, and some of the yellow costume's sprites have the stripe in the hat moved one pixel to the left.
The laboratory in the ending where Sue and Itoh are turned into humans.
The fans were changed to actually look like fans in the European version, instead of broken glass. An easy mistake to make, since the fan animation is only used in the end credits.
Kazuma, Sue, and Quote escaping.
Kazuma's eyes are opened, Sue's mouth is fixed, and Quote is no longer smiling in the European version.
The boss fight against the Core, Misery and Sue.
In the European release, some magic balls have been added, Sue got more distinctive fur and gained teeth, Quote has a drawing of Ikachan on the back of his hat, Misery's hair has been spiked a bit, and overall, more detail was added.
The boss fight against Misery.
Bats were added, and Quote's face and leg were fixed in the European version.
The rocket taking off in the Plantation.
Itoh's nose is shinier, he gained a small extra hair, and the rocket is blasting off with a sparkle in the European release.
Climbing the Outer Wall.
For the European version, the cat was given a more appropriate cat mouth, as well as a nose, the yarn ball got a small yarn tail, and another cat has also been added to the picture. Quote's hat and the main cat's shadow were also fixed.
Battle against Ironhead.
Quote's eyes and hat were retouched a bit, but mainly, several bubbles were added to the scene in the European version.
Battle against Balrog before the Boulder is pushed.
In the North American version, Balrog has no pupils nor scratches, and Quote doesn't have Ikachan on his hat. For the European version, the smoke and rockets were more detailed, Curly's eyelashes grew, her eyebrows got lighter, and her nose was centered better.
Dr. Gero giving the key to the Clinic.
For the European version, a belt was added to Quote, Curly's face was retouched a bit, and a bookshelf has been added to her left.
Balrog flying with Quote and Curly.
Quote looks more worried, the clouds have been enhanced a bit, and Balrog got a happier mouth and eyebrows for the European release.
Quote and Curly in Hell.
Curly's eyebrows and mouth, and Quote's mouth were improved, and the angels in the background got eyebrows in the European version. Quote's chest and legs were changed a bit.
Sue discussing with King and Jack.
The only addition to the European version was a rather important oversight: King doesn't have his scar in the North American version. That is absent in the PC version as well.
- Misery's eyes on the final boss battle against the core are 2 pixels thick when closed. In the North American version, they're only 1 pixel thick.
- Ballos, in his human form, has a red eye and a white eye. In the North American version, his right-facing sprites are merely copy-paste-flipped, switching the positions of his eyes. This has been fixed in the European release.
The songs don't loop correctly in the North American version, and the drums don't play at all. This has been fixed in the European version, but, then again, the entire soundtrack has been slightly redone for the European release.
The sound effects play a lot louder than the music in the North American version. Nicalis even acknowledged this and recommended setting the sound effects' volume bar to 1/3.