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Cave Story/Wii versions

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This is a sub-page of Cave Story.

The North American Wii version was released on March 22, 2010. The changes made from the PC version were rather rushed. The graphics were upscaled and just fine tuned here and there, the music was re-mastered (but not thoroughly quality-checked!), and the extra game modes are available from the start.

Then came the European version, released on December 10, 2010. It changed quite a bit, being that the biggest changes are graphics that were refined even further, improved music quality and unlockable modes. The North American version was later updated to include the changes of the European version.

Differences

General

  • Every time the item screen or teleporter destiny screen is opened, the background goes black. This has been fixed in the European release.


Graphics

Face

Message box portraits.

North American Cave Story Wii US Face.png
European Cave Story Wii EU Face.png

The character portraits suffered a lot of changes. Everyone got some small details, but some changed a bit more than that from the North American to the European version. Some of the black pixels weren't assigned correctly and are actually transparent.

  • Sue got more divided eyelashes.
  • Balrog got some smudges and an eyebrow.
  • Jack lost his indecisive smile and became a cat.
  • Kazuma got a few more smudges and lost his small smile.
  • Jenka's nose... grew, apparently.
  • Misery cut her hair a bit, and got curly hairs on her forehead. Also, her earrings are red, her happy expression looks more insane, and her angry expression looks more intense (or is it less? I can't really tell). Her hair is less messy in her angry portrait.
  • Booster's lower teeth are showing.
  • Curly got an extra eyelash, more hair on the side of her head, and is blushing in all portraits.
  • The Doctor only shows his lower teeth, as opposed to a full grin, and got a dragon engraving on his Crown.
  • Balrog's shocked expression has him crying in the North American version. In none of the times Balrog uses this face is he really in any pain. They realized this and removed the tears in the European version.
  • The old robot's chin was redrawn, and some lighting was added to make it look shiny.
  • Quote's portrait (previously unused) changed a lot, from being a crudely edited Sue to looking more like an actual robot.
  • Itoh gained a few hairs, and raises his paw in the European version.
  • Ballos' face is a lot more wrinkled and cracked.

The 3DS remake uses the European portraits as a base.

TextBox

HUD.

North American European
Cave Story Wii US TextBox.png Cave Story Wii EU TextBox.png

The answer box is smaller in the European version, and "YES" and "NO" are separated by a dot; it's a slash in the North American version. The red numbers and bars are darker in the European release.

NpcAlmo1

The Core.

North American European
Cave Story Wii US npcAlmo1 1.png
Cave Story Wii US npcAlmo1 2.png
Cave Story Wii EU npcAlmo1 1.png
Cave Story Wii EU npcAlmo1 2.png

The eyes/lights are rounder in the European version.

NpcCemet

Cemetery enemies.

North American European
Cave Story Wii US npcCemet Giant Pignon.png
Cave Story Wii EU npcCemet Giant Pignon.png

The big Pignon's hurt sprite has a drop of sorts in the European version, but it looks more like a bell in the North American version.

North American European
Cave Story Wii US npcCemet Ma Pignon.png Cave Story Wii EU npcCemet Ma Pignon.png

Ma Pignon's eyes are less triangular in the European release, except for his happy sprite, which makes them even more triangular. The small mushrooms in the graveyard have the same changes.

NpcCurly

Curly Boss Battle.

North American European
Cave Story Wii US npcCurly.png
Cave Story Wii EU npcCurly.png

The Colons' eyes are squarer in the European version. Curly's mouth is slightly bigger, and in a few sprites, changed to make her happy, as opposed to confused. The teeth for the lying Colon have been removed in the European version's left sprite. Finally, Curly's missile shield is copy-paste-flipped for the right-facing sprite in the North American version. This means that the reflection of the bubble has been flipped too. The European release fixes the reflection.

NpcGuest

General NPCs.

North American European
Cave Story Wii US npcGuest.png
Cave Story Wii EU npcGuest.png

Several Mimiga, and the dogs, have their eyes changed, for when they are closed. They're a single pixel thick in the North American version, and 2 pixels thick in the European version. Kanpachi, the fisher, has more triangular eyes in the North American version, while they're squarer in the European version. Also, Chaco's eyes are slightly darker in a small area in the European version.

NpcKings

Balrog and Misery inside bubbles, used in the intro.

North American European
Cave Story Wii US npcKings.png Cave Story Wii EU npcKings.png

Balrog's scratches are less defined in the European version, and his mouth has also been smoothened. Misery's eyes are black in the North American version, dark blue in the European version. The bubbles look smoother overall in the European release.

NpcMoon

Enemies in the Outer Wall.

North American European
Cave Story Wii US npcMoon.png
Cave Story Wii EU npcMoon.png

The cat ghosts have small dots as eyes and simple lines as mouths in the North American version. In the European version, their eyes are circles, and their mouths are zig-zagged lines. The sprites where their eyes are closed are more anti-aliased in the European version. The 2nd wool ball's sprite is a bit lower in the North American version.

NpcRegu

General NPCs.

North American European
Cave Story Wii US npcRegu 1.png
Cave Story Wii US npcRegu 2.png
Cave Story Wii EU npcRegu 1.png
Cave Story Wii EU npcRegu 2.png

The colors of the robots in the Labyrinth have changed from being blue (standing) and red (deactivated) in the North American version, to green in the European version. Some of the sprites of Quote escaping with Kazuma are changed by some pixels in the European version. For instance, Curly's head raises one pixel in one sprite the European version, and some of the yellow costume's sprites have the stripe in the hat moved one pixel to the left.

PrtLabo

The laboratory in the ending where Sue and Itoh are turned into humans.

North American European
Cave Story Wii US prtLabo.png Cave Story Wii EU prtLabo.png

The fans were changed to actually look like fans in the European version, instead of broken glass. An easy mistake to make, since the fan animation is only used in the end credits.

Credit01

Kazuma, Sue, and Quote escaping.

North American European
Cave Story Wii US CREDIT01.png Cave Story Wii EU CREDIT01.png

Kazuma's eyes are opened, Sue's mouth is fixed, and Quote is no longer smiling in the European version.

Credit02

The boss fight against the Core, Misery and Sue.

North American European
Cave Story Wii US CREDIT02.png Cave Story Wii EU CREDIT02.png

In the European release, some magic balls have been added, Sue got more distinctive fur and gained teeth, Quote has a drawing of Ikachan on the back of his hat, Misery's hair has been spiked a bit, and overall, more detail was added.

Credit03

The boss fight against Misery.

North American European
Cave Story Wii US CREDIT03.png Cave Story Wii EU CREDIT03.png

Bats were added, and Quote's face and leg were fixed in the European version.

Credit04

The rocket taking off in the Plantation.

North American European
Cave Story Wii US CREDIT04.png Cave Story Wii EU CREDIT04.png

Itoh's nose is shinier, he gained a small extra hair, and the rocket is blasting off with a sparkle in the European release.

Credit05

Climbing the Outer Wall.

North American European
Cave Story Wii US CREDIT05.png Cave Story Wii EU CREDIT05.png

For the European version, the cat was given a more appropriate cat mouth, as well as a nose, the yarn ball got a small yarn tail, and another cat has also been added to the picture. Quote's hat and the main cat's shadow were also fixed.

Credit06

Battle against Ironhead.

North American European
Cave Story Wii US CREDIT06.png Cave Story Wii EU CREDIT06.png

Quote's eyes and hat were retouched a bit, but mainly, several bubbles were added to the scene in the European version.

Credit07

Battle against Balrog before the Boulder is pushed.

North American European
Cave Story Wii US CREDIT07.png Cave Story Wii EU CREDIT07.png

In the North American version, Balrog has no pupils nor scratches, and Quote doesn't have Ikachan on his hat. For the European version, the smoke and rockets were more detailed, Curly's eyelashes grew, her eyebrows got lighter, and her nose was centered better.

Credit08

Dr. Gero giving the key to the Clinic.

North American European
Cave Story Wii US CREDIT08.png Cave Story Wii EU CREDIT08.png

For the European version, a belt was added to Quote, Curly's face was retouched a bit, and a bookshelf has been added to her left.

Credit12

Balrog flying with Quote and Curly.

North American European
Cave Story Wii US CREDIT12.png Cave Story Wii EU CREDIT12.png

Quote looks more worried, the clouds have been enhanced a bit, and Balrog got a happier mouth and eyebrows for the European release.

Credit14

Quote and Curly in Hell.

North American European
Cave Story Wii US CREDIT14.png Cave Story Wii EU CREDIT14.png

Curly's eyebrows and mouth, and Quote's mouth were improved, and the angels in the background got eyebrows in the European version. Quote's chest and legs were changed a bit.

Credit17

Sue discussing with King and Jack.

North American European
Cave Story Wii US CREDIT17.png Cave Story Wii EU CREDIT17.png

The only addition to the European version was a rather important oversight: King doesn't have his scar in the North American version. That is absent in the PC version as well.

Other changes

  • Misery's eyes on the final boss battle against the core are 2 pixels thick when closed. In the North American version, they're only 1 pixel thick.
  • Ballos, in his human form, has a red eye and a white eye. In the North American version, his right-facing sprites are merely copy-paste-flipped, switching the positions of his eyes. This has been fixed in the European release.

Audio

The songs don't loop correctly in the North American version, and the drums don't play at all. This has been fixed in the European version, but, then again, the entire soundtrack has been slightly redone for the European release.

The sound effects play a lot louder than the music in the North American version. Nicalis even acknowledged this and recommended setting the sound effects' volume bar to 1/3.