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Challenge of the Dragon (Color Dreams)

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Title Screen

Challenge of the Dragon

Developer: Color Dreams
Publisher: Color Dreams
Platform: Unlicensed NES
Released in US: 1990


AreasIcon.png This game has unused areas.
GraphicsIcon.png This game has unused graphics.


If you were expecting riding a flying dragon while wielding a sword to fight your enemies, then you've just got baited by Color Dreams. Well, it didn't look so good on the title screen anyway.

Room 0B

Hmmm...
To do:
How does one access this room with Game Genie?
Challenge of the Dragon(Color Dreams) - Room 0B.png

In this room, later featured in Operation Secret Storm, there will be four magic potions and one healing potion on the top floor. On the bottom floor, there will be two unused enemies.

These will throw bouncing frowning faces one at another, which disappear on contact (either with you or the other). They move around and jump sometimes, and can punch if they get too close, which can hurt you if you're too close as well, all with just a basic, 3-frame walking animation. They can be hit, but they cannot be killed. Most likely just a test of AI.

This room can be accessed by opening a hex editor and in NES memory, changing the first set to 0B. This method of teleporting to different rooms can be used in Color Dreams' games which use the Kungfu engine (Secret Scout, Operation Secret Storm, Menace Beach), and also Free/Fish Fall.