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Operation Secret Storm

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Title Screen

Operation Secret Storm

Developer: Color Dreams
Publisher: Color Dreams
Platform: Unlicensed NES
Released in US: 1991


AnimationsIcon.png This game has unused animations.
AreasIcon.png This game has unused areas.
GraphicsIcon.png This game has unused graphics.
MusicIcon.png This game has unused music.


Challenge of the Dragon, but it's a Saddam Hussein--I.. I mean, Sadist Insane critic.

Intro and Ending Cutscenes

There were supposed to be intro and ending cutscenes to this game just like Challenge of the Dragon, but they were never finished, although they can still be found and played.

These cutscenes can be accessed by opening a hex editor, and in NES memory, changing the first set to 0E for the intro and 0C for the ending. This method of teleporting to different rooms can be used in all of Color Dreams' games which use the Kungfu engine (Secret Scout, Challenge of the Dragon, Menace Beach), and also Free/Fish Fall.

Room 0B

Hmmm...
To do:
How does one access this room with Game Genie?
Op storm ob.png

In this room, originally featured in Challenge of the Dragon, there will be four bombs and one heart on the top floor. On the bottom floor, there will be two unused enemies.

These will throw invisible projectiles one at another, which despawn on contact (either with you or the other). They move around and jump sometimes, and can punch if they get too close, which can hurt you if you're too close as well, all with just a basic, 3-frame walking animation. They can be hit, but they cannot be killed. Most likely just a test of AI.

This room can be accessed using the method mentioned above, changing the first set to 0B.