Secret Scout in the Temple of Demise
|Secret Scout in the Temple of Demise|
Free the Temple of Demise from Dr. Demise and his band of scum-sucking cohorts, using the most ridiculous kick in the history of video games! (Blame the ending for the adjectives used to describe Dr. Demise's gang.)
Unused Sprite Graphics
These graphics found in the ROM are most likely just early(Despite looking better) versions of the items we got in the final game, being for HUD or for pick-up. Most interesting are first and second ones, which might be a scrapped item, and an early design for Secret Scout.
Every single CHR-Bank(Even the title screen!) of this game has it's own graphics and design for the shield item, but since the places where these graphics are loaded generally don't have a shield to be picked up, most of these go unused. These are all the shield designs there are.
This frame for The Treadster(Named MONG6 on the game's source code), presumably taking damage, isn't used. Instead, the game calls for the stomping sprite when this enemy is damaged. Presumably, this sprite was too large, as no single sprite is that large in any of Color Dreams' Kung-Fu engine games, and it probably couldn't handle it.
Unused Background Graphics
Overall, pretty much all background CHR-Banks are full of unused bits and pieces; full of them. Since they're honestly uninteresting and generally look very much like what is on the bank that is used, and Fceux's PPU Viewer's "Mask unused graphics" tool doesn't work very well with Color Dreams' games, I'm just gonna...
Rip these unused small background pieces.
C1(A, C, D, E, G), C2(B, C, D, E, F), C3(A, B, C, D), C4(A, B, C, D), C5(A, B, C)
This big evil face can be found amoungst the graphics of the town and its tunnels(Not the windows' entrances, though. These use different graphics.). All palettes seem to fit it well, but since one of the palettes that is loaded in these areas goes unused, it might have been intended for this.
D1(B, C, D), D2(A, B, C, D), P1(A, B, C, D, E, F, G, H), P2(A, B, C, D, E, F)
Another one of these! Found within the graphics of the ladder rooms, the red rooms full of platforms, and the rooms with pillars. This one, though, instead of looking like a spooky face, looks like a deformed dinossaur. All of these rooms have different palettes, and most leave at least some unused, which makes it not only very hard to guess in which room this was meant to used, but also with what palette. It doesn't look right in any of them, or with any of them.
To activate this cheat, during gameplay, hold Up + A on Controller 1 and Up on Controller 2 at the same time, then press B on Controller 1. Holding B and pressing Select on Controller 1 will now skip you to the room of next ID. With this, you can also skip eventually to the map screen, which will display an empty title screen and freeze the game once quit.