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Secret Scout in the Temple of Demise

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Title Screen

Secret Scout in the Temple of Demise

Developer: Color Dreams
Publisher: Color Dreams
Platform: Unlicensed NES
Released in US: 1991


GraphicsIcon.png This game has unused graphics.


Free the Temple of Demise from Dr. Demise and his band of scum-sucking cohorts, using the most ridiculous kick in the history of video games! (Blame the ending for the adjectives used to describe Dr. Demise's gang.)

Unused Sprite Graphics

SecretScout-items.png

These graphics found in the ROM are most likely just early(Despite looking better) versions of the items we got in the final game, being for HUD or for pick-up. More interesting are first and second ones, which might be an unused item and an early design for Secret Scout.

Secret Scout - All shields.png

Every single CHR-Bank(Even the title screen!) of this game has it's own graphics and design for the shield item, but since the places where these graphics are loaded generally don't have a shield to be picked up, most of these go unused. These are all the shield designs there are.

Secret Scout - MONG6.png

This frame for The Treadster(Named MONG6 on the game's source code), presumably taking damage, isn't used. Instead, the game calls for the stomping sprite when this enemy is damaged. Presumably, this sprite was too large, as no single sprite is that large in any of Color Dream's Kung-Fu engine games, and it probably couldn't handle it.

Unused Background Graphics

Overall, pretty much all background CHR-Banks are full of unused bits and pieces; full of them. Since they're honestly uninteresting and generally look very much like what is on the bank that is used, and Fceux's PPU Viewer's "Mask unused graphics" tool doesn't work very well with Color Dreams' games, I'm just gonna...

Hmmm...
To do:
Rip these unused small background pieces.

C1(A, C, D, E, G), C2(B, C, D, E, F), C3(A, B, C, D), C4(A, B, C, D), C5(A, B, C)

Secret Scout evilface C1,C2,C3,C4,C5.png

This big evil face can be found amoungst the graphics of the town and its tunnels(Not the windows' entrances, though. These use different graphics.). All palettes seem to fit it well, but since one of the palettes that is loaded in these areas goes unused, it might have been intended for this.

D1(B, C, D), D2(A, B, C, D), P1(A, B, C, D, E, F, G, H), P2(A, B, C, D, E, F)

Secret Scout dino-thing D1 D1 P1 P2.png

Another one of these! Found within the graphics of the ladder rooms, the red rooms full of platforms, and the rooms with pillars. This one, though, instead of looking like a spooky face, looks like a deformed dinossaur. All of these rooms have different palettes, and most leave at least some unused, which makes it not only very hard to guess in which room this was meant to used, but also with what palette. It doesn't look right in any of them, or with any of them.