|This page is rather stubbly and could use some expansion.|
Are you a bad enough dude to
|This game was never completed and/or given a public release.|
As a result of this, keep in mind that the developers might have used or deleted some of the content featured here, had the game actually reached store shelves.
The successor to one of the 52 games from Action 52, Cheetahmen II is arguably as bad as - if not worse than - its predecessor. This is largely because of its inaccurate collision detection, subpar graphics, and a nasty bug that effectively ends the game at Level 4.
Add some rips of the otherwise inaccessible boss and possibly more.
Copyright 1992 - Active Enterprises Ltd., All rights reserved
This is scattered several times throughout the ROM and is slightly different to the actual copyright, which is in graphical form.
Action 52 leftovers, including the menu text for "Star Evil" and "Operation Full Moon", can be seen from 7B8A-7E80 along with the default "Game Name" text found all over the ROM.
STAR EVIL OPERATION FULL MOON ONE PLAYER TWO PLAYER MAIN MENU
GAME NAME ONE PLAYER TWO PLAYER MAIN MENU
Although there are 6 levels present in the game, the game effectively ends at Level 4 instead of Level 6. The reason for this is because the game never recognizes when the player has killed the boss in question, which ultimately causes the player to remain on the screen where the boss first appears indefinitely. The only way to reach the last two levels with a regular copy is through a very rare glitch involving constant powering on and off.
The layout of Level 5 is a near-copy-and-paste of Level 2 from Cheetahmen, with the part where you drop down from the top and the boss being missing. The layout of Level 6 is a complete copy-and-paste of the 3rd level from Cheetahmen and both are referred to as Level 3.
This patch will allow access to these last two levels, which can be seen below.
|The Action 52 series|
|NES||Action 52 • Cheetahmen II|