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Chex Quest
| Chex Quest |
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Based on: Doom (PC, 1993)
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You're stranded on Hell Bazoik, going out of your way to discharge buckshot zorch to the hellspawn Flemoids, and eventually saving your comrades from a Baron of Hell The Flembrane.
Sub-Page
| Bugs |
The Ultimate Chex
While Chex Quest is normally played up to E1M5 (5 levels), it actually shipped with the rest of the levels from The Ultimate Doom dummied out, featuring broken and/or placeholder texturing. Needless to say, this made sharing the game highly legally difficult.
Chex Quest 3 excised the leftovers from the IWAD, giving it a clearer legal status.
Unused Player Sprites
Multiplayer functionality was stripped from the setup program. Consequently, the player sprites are not seen in-game, leaving it unused in the shipped game.
Alternate IWAD
An alternate IWAD is in the MACINTOS/ directory on the disc, intended to be used with the Mac version of Ultimate Doom.
- Different demo loop.
- Different item pickup SFX.
- E1M2 and E1M4 have slightly different start points.
- E1M4 has a slightly different layout, different decorations, contains 5 fewer enemies, and has two pickups changed as items.
- E1M5 has a room where enemies are stacked on top of each other. In here there's another enemy and the wall is a solid wall so you can't access the room. LAZ Device pickup is also missing in a hidden room in the end area.
- Doom music in the intermission screen when finishing E1M5.
- Some more Doom monsters can be seen in the leftover maps, rather than them being invisible.
- Black ENDOOM.
Games > Games by content > Games with unused areas
Games > Games by content > Games with unused graphics
Games > Games by developer > Games developed by Digital Cafe
Games > Games by platform > DOS games
Games > Games by platform > Windows games
Games > Games by publisher > Games published by Ralston Foods
Games > Games by release date > Games released in 1996

