We just released a Feb. 5 '89 prototype of DuckTales for the NES!
If you'd like to support our preservation efforts (and this wasn't cheap), please consider donating or supporting us on Patreon. Thank you!

Chou Mashin Eiyuuden Wataru: Mazekko Monster 2

From The Cutting Room Floor
Jump to navigation Jump to search

Title Screen

Chou Mashin Eiyuu Den Wataru: Mazekko Monster 2

Developer: Alpha Unit
Publisher: Banpresto
Platforms: Game Boy, Super Game Boy
Released in JP: August 7, 1998

DebugIcon.png This game has debugging material.

A game with a very long title. There are crabs and nice graphics.

Object Viewer

Chou Mashin Eiyuu Den Wataru - Mazekko Monster 2 J SGB OBJ VIEWER.png

When starting a new game, enter "みえるんです" as player's name, then play the game and use the save option to make this setting permanent. Now, restart the game and at the Title Screen menu press Select to enter the Creatures Viewer. Press Select to cycle through the Super Game Boy borders, the D-Pad buttons to select objects and its animation phases, and A to view them. Pressing Start returns you to the Banpresto logo.

Main Routines Debug

Chou Mashin Eiyuu Den Wataru - Mazekko Monster 2 J SGB SUB TEST.png

Use the Game Genie code 130-9EB-E62 to re-enable the Main Routines Debug screen after the Banpresto Logo. Use the D-Pad buttons to select any of the game main handlers and run it with Start. You'll be able to start the game from any game modes, including both endings. The CHR data for fonts are broken in the final version, so the numbers are garbled, except the initial "11" number.

(Source: Original TCRF research)