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Clash Royale/Unused data

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Unused Data

Unused Tilemaps

The tilemaps shown here are a colorized version of the decompiled tilemap data. Each colour represents a different value. All of the values that are white aren't well documented. These tend to be values that spawn special objects.

Tilemap Name Info
Clash Royale tilemap 3v3.decoded-1.png 3v3 From a scrapped 3v3 gamemode.
Clash Royale tilemap BattleGround.decoded-1.png BattleGround
Clash Royale tilemap BattleGround 2v2.decoded-1.png BattleGround_2v2
Clash Royale tilemap bushes.decoded-1.png bushes
Clash Royale tilemap chess.decoded-1.png chess From the now unavailable Chess special event.
Clash Royale tilemap elixir barrel.decoded-1.png elixir_barrel From a now unavailable event.
Clash Royale tilemap kingofthehill.decoded-1.png kingofthehill From a scrapped King Of The Hill gamemode. Trying to open the file crashes the game, likely due to it calling an arena graphics file that doesn't exist called "level_atlantis_arena.csv". According to the arena's tilemap file, there are no Princess towers and the King tower is replaced by a "dummy" King tower also seen on the unused "tilemap_notowers.csv" map. The dummy kingtower is likely a placeholder for a different tower that was never added as it looks like this mode was scrapped very early into development. It has a tilemap file for the 1v1 and 2v2 gamemode. The 2v2 version also uses the "DummyKingTower" instead of the normal towers.
Clash Royale tilemap kingofthehill 2v2.decoded-1.png kingofthehill_2v2 From a scrapped King Of The Hill gamemode. For more info see "kingofthehill".
Clash Royale tilemap lovebuff.decoded-1.png lovebuff From a now unavailable event.
Clash Royale tilemap lovebuff 2v2.decoded-1.png lovebuff_2v2 From a now unavailable event.
Clash Royale tilemap notowers.decoded-1.png notowers A tilemap that doesn't have any towers.
Clash Royale tilemap pve.decoded-1.png pve
Clash Royale tilemap stage.decoded-1.png stage From a now unavailable event. This tilemap was used during the Rock Barbarian event.
Clash Royale tilemap tombstone.decoded-1.png tombstone From a now unavailable event.
Clash Royale tilemap tve.decoded-1.png tve From all of the info we have it seems to be that this is a tilemap for a scrapped tve gamemode, where you could place down cards to "defend" something. This info can be seen in the unused card data of the cards: "CHAR_DISABLED_18" & "CHAR_DISABLED_19" & "CHAR_DISABLED_20" & "CHAR_DISABLED_21" & "CHAR_DISABLED_22" & "CHAR_DISABLED_23" & "CHAR_DISABLED_24" & "CHAR_DISABLED_25" & "CHAR_DISABLED_26" & "CHAR_DISABLED_27" & "CHAR_DISABLED_28" & "CHAR_DISABLED_29" & "CHAR_DISABLED_30" & "CHAR_DISABLED_31" & "CHAR_DISABLED_32" & "CHAR_DISABLED_33" & "CHAR_DISABLED_34". In this mode the player was probably going to be tasked with defending one of the purple blocks from another player or a trainer.

battle_page_layout

Name HorAlign Order ExtraHeight VerOffset
button_giveaway Left 2 0 0
button_tencent Right 10 0 0
button_chain_offer Left 10 0 0

background_decos

Name Filename ExportName Layer

character_shader

Name ShaderType ColorRed ColorGreen ColorBlue ColorAlpha Scale Gradscale GradSpeed GradDepth GradBlend
Outline_Blue outline 110 50 255 200 45 2000 1100 500 0
Bloom_Yellow bloom 110 50 255 5 15 3000 7000 250 500
Outline_Blue_Barbarian outline 110 50 255 200 25 5000 1100 400 0

Billing Packages

Unused billing packages
Unused billing packages
Unused billing packages data files.

client_globals

Name NumberValue BooleanValue TextValue StringArray NumberArray NumberArray2 FloatValue
ENABLE_FACEBOOK TRUE
ENABLE_FACEBOOK_KUNLUN TRUE
ENABLE_FACEBOOK_TENCENT FALSE
ENABLE_GAMECENTER_FRIENDS TRUE
SEND_GC_ACHIVEMENT_0_PROGRESS TRUE
SEND_GC_ACHIVEMENT_PROGRESS_ONCE TRUE
USE_GC_SEND_ALL_ACHIEVEMENTS TRUE
ATTRIBUTION_FB
DISABLE_FB_IN_CHINA TRUE
LANDSCAPE_MODE_ENABLED FALSE
FACEBOOK_MIN_IOS_VERSION 9
REQUIRED_ASSET_DOWNLOADS
DEBUG_FAKE_ASSET_DOWNLOADS_IN_PROGRESS FALSE
MONK_ABILITY_STATS
PVE_WAVE_DEBUG_OUTPUT FALSE

shop_categories

Name TopMargin BottomMargin ButtonOrder BackgroundSWF BackgroundExportName JoinBackground KLMin KLMax CustomDividerSWF CustomDividerExportName ButtonSWF ButtonExportName BGHeaderSWF BGHeaderExportName BGFooterSWF BGFooterExportName
Spell sc/ui_shop_background.sc shop_bg_market TRUE
Boosts sc/ui_shop_background.sc shop_bg_market TRUE

Unused Experimental Rarity

There is a rarity in "assets\csv_logic\rarities.csv" known as "Experimental". This rarity was added sometime in 2017. It has been changed in multiple updates. This data is based on V3.3314.5.

Raw Rarity Data:

"Name" = "Experimental"
"LevelCount" = 8
"RelativeLevel" = 8
"TournamentLevelIndex" = 2
"DonateCapacity" = 4000
"SortCapacity" = 2000
"DonateReward" = 50
"DonateXP" = 25
"OverflowPrestige" = 1000
"GoldConversionValue" = 20000
"EliteWildcardsConversionValue" = 100
"MaxLevelDonationCost" = 20000
"TradeCardAmount" = 1
"ChanceWeight" = 1
"UpgradeExp" = 250
"UpgradeMaterialCount" = 2
"OriginalUpgradeMaterialCount" = 0
"UpgradeCost" = 5000
"PowerLevelMultiplier" = 110
"RefundGems" = 8000
"TID" = "TID_RARITY_LEGENDARY"
"CastEffect" = "SpellCasting"
"SortOrder" = 6
"Red" = 255
"Green" = 153
"Blue" = 255
"AppearEffect" = "openChest_get_legendary"
"BuySound" = "sound_buy_card_legendary"
"LoopEffect" = "openChest_loop_legendary"
"CardTxtBgFrameIdx" = 3
"CardGlowInstanceName" = "card_frame_glow_legendary"
"SpellSelectedSound" = "Select legendary spell"
"SpellAvailableSound" = "Legendary spell available"
"RotateExportName" = "card_rotate_legendary_short"
"GoldFrameExportName" = "card_frame_gold"
"IconSWF" = "sc/ui.sc"
"IconExportName" = "icon_btn_card_legendary"
"TokenSWF" = "sc/ui_spells.sc"
"TokenExportName" = "token_legendary"
"TokenFlyingIconSWF" = "sc/ui.sc"
"TokenFlyingIconExportName" = "token_legendary"
"TokenGoldValue" = 2000
"NpcTraderRerollGemCost" = 10
"CanBeInChests" = "FALSE"
"IfChestChanceOverXPercentDropGuaranteed" =
"TaskExpReward" =
"DowngradeRarity" =
"DowngradeMultiplier" =
"MaxAmountInChronosShopOffers" = 1
"OverflowCardPerShard" = 0
"EvoLevelColor" = "249-90-255"

Upgrade info:

Upgrade Exp Upgrade Material Cost Original Upgrade Material Cost Upgrade Cost Power Level Multiplier Red, Green, Blue Evolution Level Color
600 4 0 20.000 121 255, 153, 255 255-255-255
800 10 0 50.000 133 255, 255, 153 249-90-255
1.600 20 0 100.000 146 153, 255, 102 255-255-255
1.600 20 0 100.000 160 153, 255, 102 249-90-255
2.400 20 0 100.000 176 None None
2.400 20 0 100.000 193 None None
0 0 0 0 None None None

Unused Hero Rarity

There is a rarity in "assets\csv_logic\rarities.csv" known as "Hero". This rarity was added sometime in 2017. It has been changed in multiple updates. There are currently only two known scrapped cards to have this rarity. These are the "Archer Queen" and the "Golden Knight". This data is based on V3.6.1 as the rarity was removed when champions were added.

Raw Rarity Data:

"Name" = "Hero"
"LevelCount" = 13
"RelativeLevel" = 0
"MirrorRelativeLevel" = 0
"CloneRelativeLevel" = 0
"DonateCapacity" = 1
"SortCapacity" = 1
"DonateReward" = 5
"DonateXP" = 1
"GoldConversionValue" = 5
"ChanceWeight" = 194
"BalanceMultiplier" = 100
"UpgradeExp" = 4
"UpgradeMaterialCount" = 2
"UpgradeCost" = 5
"PowerLevelMultiplier" = 110
"RefundGems" = 8000
"TID" = "TID_RARITY_HERO"
"CardBaseFileName" = "sc/ui.sc"
"BigFrameExportName" = "spell_card_legendary_big"
"CardBaseExportName" = "spell_card_legendary"
"StackedCardExportName" = "spell_stack_legendary"
"CardRewardExportName" = "spell_card_legendary_reward"
"CastEffect" = "SpellCasting"
"InfoTitleExportName" = "rarity_legendary"
"CardRarityBGExportName" = "legendary_order"
"SortOrder" = 4
"Red" = 255
"Green" = 255
"Blue" = 255
"AppearEffect" = "openChest_get_legendary"
"BuySound" = "sound_buy_card_legendary"
"LoopEffect" = "openChest_loop_legendary"
"CardTxtBgFrameIdx" = 3
"CardGlowInstanceName" = "card_frame_glow_epic"
"IconSWF" = "sc/ui.sc"
"IconExportName" = "icon_btn_card_epic"
"NpcTraderRerollGemCost" = 10
"CanBeInChests" = "FALSE"

Upgrade info:

Upgrade Exp Upgrade Material Count Upgrade Cost Power Level Multiplier Red, Green, Blue
5 4 20 121 164, 164, 164
6 10 50 133 128, 128, 128
10 20 150 146 64, 64, 64
25 50 400 160 None
50 100 1000 176 None
100 200 2000 193 None
200 400 4000 212 None
400 800 8000 233 None
600 1000 20000 256 None
800 2000 50000 281 None
1600 5000 100000 309 None
0 0 0 339 None

Unused Cards

In early versions there existed placeholder troop and building cards going by the name "Replace Me" and "Not In Use". These cards usually change with updates. This data can be found at "assets\csv_logic\spells_buildings.csv" & "assets\csv_logic\spells_characters.csv" & "assets\csv_logic\spells_other.csv".

Versions Card Type Internal Name Rarity Arena Elixir Cost Card Icon Summons Summon Amount Radius Notes
1.1.0 - 1.1.2 Troop ReplaceMeCharacter Rare Spell Valley (Arena 5) 3 Minion Horde Minion 1 N/A N/A
1.1.0 - 1.1.2 Building ReplaceMe1 Rare Royal Arena (Arena 6) 6 Tombstone Tombstone 1 N/A N/A
1.2.0 Troop REPLACEME_CHARACTER Legendary Builder's Workshop (Arena 6) 6 Giant Royal Giant 1 N/A N/A
1.2.0 Building REPLACEME_BUILDING Rare Royal Arena (Arena 7) 4 Tombstone Tombstone 1 N/A N/A
1.3.2 Troop NotInUse Common Goblin Stadium (Arena 1) 4 Knight Knight 1 N/A Later became Ice Spirit.
1.4.0 - 1.4.1 Troop NotInUse4 Rare Royal Arena (Arena 7) 10 Cannon None 0 N/A N/A
1.4.0 - 1.4.1 Building NotInUse2 Rare Royal Arena (Arena 7) 10 Cannon None 0 N/A N/A
1.4.0 - 1.7.0 Building NotInUse1 Rare Frozen Peak (Arena 8) 10 Cannon None 0 N/A N/A
1.4.0 - 1.7.0 Building NotInUse3 Rare Frozen Peak (Arena 8) 10 Cannon None 0 N/A N/A
1.4.0 - 1.4.1 Spell NotInUse5 Rare Spell Valley (Arena 5) 10 Cannon None 0 3500 Later became the Graveyard spell.
1.5.0 Troop NotInUse9 Rare Frozen Peak (Arena 8) 4 Cannon None 0 N/A N/A
1.5.0 - 1.7.0 Building NotInUse2 Rare Frozen Peak (Arena 8) 10 Cannon None 0 N/A N/A
1.6.0 Troop NotInUse6 Epic Frozen Peak (Arena 8) 3 Skeletons Skeleton 1 N/A N/A
1.6.0 Troop NotInUse7 Rare Frozen Peak (Arena 8) 3 Skeletons Skeleton 1 N/A N/A
1.6.0 Troop NotInUse4 Common Frozen Peak (Arena 8) 1 Skeletons Skeleton 1 N/A N/A
1.6.0 Troop NotInUse5 Common Frozen Peak (Arena 8) 2 Skeletons Skeleton 1 N/A N/A
1.6.0 - 1.7.0 Spell NotInUse8 Epic Frozen Peak (Arena 8) 0 "dark_mirror" None 0 N/A N/A
1.7.0 Troop NotInUseC4 Rare Frozen Peak (Arena 8) 10 Ice Golem Ice Golem 1 N/A Release date was set to December 24, 2020
1.7.0 Troop NotInUseC3 Epic Frozen Peak (Arena 8) 10 Ice Golem Ice Golem 1 N/A Release date was set to December 24, 2020
1.7.0 Troop NotInUseC1 Rare Frozen Peak (Arena 8) 10 Ice Golem Ice Golem 1 N/A Release date was set to December 24, 2020
1.7.0 Troop NotInUseC2 Rare Frozen Peak (Arena 8) 10 Ice Golem Ice Golem 1 N/A Release date was set to December 24, 2020
1.8.0 - 1.8.6 Troop NotInUseC1 Common Goblin Stadium (Arena 1) 10 "not_in_use" Knight 0 N/A N/A
1.8.0 - 1.8.6 Troop NotInUseC2 Common Goblin Stadium (Arena 1) 10 "not_in_use" Knight 0 N/A N/A
1.8.0 - 1.8.6 Building NotInUse2 Rare Goblin Stadium (Arena 1) 10 "not_in_use" None 0 N/A N/A
1.8.0 - 1.8.6 Building NotInUse1 Rare Goblin Stadium (Arena 1) 10 "not_in_use" None 0 N/A N/A
1.8.0 - 1.8.6 Building NotInUse3 Rare Goblin Stadium (Arena 1) 10 "not_in_use" None 0 N/A N/A
1.8.0 - 1.8.6 Spell NotInUseS1 Common Training Camp 10 "not_in_use" None 0 N/A N/A
1.8.0 - 1.9.2 Spell NotInUseS2 Common Training Camp 10 "not_in_use" None 0 N/A N/A
1.9.0 - 1.9.2 Troop NOTINUSE1 Legendary Jungle Arena (Arena 9) 3 "not_in_use" Bandit 1 N/A N/A
1.9.0 - 1.9.2 Troop NOTINUSE2 Legendary Jungle Arena (Arena 9) 3 "not_in_use" Bandit 1 N/A N/A
1.9.0 - 1.9.2 Troop NOTINUSE6 Legendary Hog Mountain (Arena 10) 5 "not_in_use" Bandit 7 N/A Name and description are "Knight".
1.9.0 - 1.9.2 Troop NOTINUSE3 Legendary Jungle Arena (Arena 9) 3 "not_in_use" Bandit 1 N/A N/A
1.9.0 - 1.9.2 Troop NOTINUSE9 Legendary Jungle Arena (Arena 9) 3 "not_in_use" Bandit 1 N/A N/A
1.9.0 - 1.9.2 Troop NOTINUSE4 Legendary Jungle Arena (Arena 9) 3 "not_in_use" Bandit 1 N/A N/A
1.9.0 - 1.9.2 Building NOT_IN_USE_7 Common Barbarian Bowl (Arena 3) 3 "not_in_use" Cannon 0 N/A N/A
1.9.0 - 1.9.2 Building NOT_IN_USE_8 Common Barbarian Bowl (Arena 3) 3 "not_in_use" Cannon 0 N/A N/A
1.9.0 - 1.9.2 Building NOT_IN_USE_6 Common Barbarian Bowl (Arena 3) 3 "not_in_use" Cannon 0 N/A N/A
1.9.0 - 1.9.2 Spell NotInUseS3 Common Training Camp 10 "not_in_use" None 0 N/A N/A
3.6.1 Building DISABLED_BUILDING_1 Common Training Camp 3 "chaos_cannon" Cannon N/A N/A The cards release date is set to "Soon".
3.6.1 Building "DISABLED_BUILDING_4" & "DISABLED_BUILDING_5" & "DISABLED_BUILDING_6" Common "Arena_L10" 3 "chaos_cannon" Cannon N/A N/A The cards release date is set to "Soon".
3.6.1 Troop N/A N/A N/A N/A N/A N/A N/A N/A The card only has one value which is the "Tribe" value. This one is set to "Kingdom".
3.6.1 Troop "CHAR_DISABLED_18" & "CHAR_DISABLED_19" & "CHAR_DISABLED_20" & "CHAR_DISABLED_21" & "CHAR_DISABLED_22" & "CHAR_DISABLED_23" & "CHAR_DISABLED_24" & "CHAR_DISABLED_25" & "CHAR_DISABLED_26" & "CHAR_DISABLED_27" & "CHAR_DISABLED_28" & "CHAR_DISABLED_29" & "CHAR_DISABLED_30" & "CHAR_DISABLED_31" & "CHAR_DISABLED_32" & "CHAR_DISABLED_33" & "CHAR_DISABLED_34" Common "Arena_L10" 3 knight Knight N/A N/A The cards "PveDefenseType" value is set to "Defender".
3.6.1 Spell "DISABLED_SPELL_1" & "DISABLED_SPELL_2" Rare "Arena_L10" 4 "fire_fireball" "FireballSpell" 1 N/A The card also has the following values. "CanPlaceOnBuildings" = "TRUE" & "CanPlaceOnWater" = "TRUE" & "OnlyEnemies" = "true" & "CanDeployOnEnemySide" = "TRUE".

Tribes

Some troop cards have an unused "Tribe" value in their data. They seem to be based on the "Families" of each troop character, as seen in https://www.youtube.com/watch?v=LPIMiiXj8Ds&t=2196s, and could've been meant to be displayed in their respective card info. This info can be found at "assets\csv_logic\spells_buildings.csv" & "assets\csv_logic\spells_characters.csv" & "assets\csv_logic\spells_other.csv" & "assets\csv_logic\spells_evolved.csv" & "assets\csv_logic\tribes.csv". All cards ending with "EV1" are evolutions. Most of them have the knight evolution as placeholder.

Tribe Name Troops
Goblin Goblins, Spear Goblins, Dart Goblin, Goblin Gang, Goblin Giant,
Spooky None
Kingdom Knight, Tower Princess, Prince, Knight_EV1, Tesla_EV1, RoyalDelivery_EV1, Zap_EV1, ElectroSpirit_EV1, MegaKnight_EV1, Bats_EV1, Assassin_EV1, FireSpirits_EV1, IceSpirits_EV1, MinionHorde_EV1, HogRider_EV1, Valkyrie_EV1, Minions_EV1, Archer_EV1
Magic Magic Archer, PrinceBuff
Village Archers, Giant
Machine Sparky, Zappies, Flying Machine
Beast P.E.K.K.A
Forest None

Unused Buildings

These are (all) unused buildings found inside of "assets\csv_logic\buildings.csv". Not all of the info given for every single building goes unused. Any info known about certain attributes being used can be found in the Notes. Please note that the Name String ID "TID_BUILDING_GIANT_SKELETON_BOMB" seems to simply be a placeholder coming from a template used to add new buildings that aren't their own card. Think of TID's as names that tell the game what the text needs to be somewhere.

Internal Name Name String ID Rarity Notes
KingTower TID_SPELL_WIZARD Common "KingTower" doesn't go unused. But the rarity does. Originally going to be a Wizard Tower (Spell) according to the Name String ID, which is a leftover of Scroll.
PrincessTower TID_BUILDING_ARCHER_TOWER Common "PrincessTower" doesn't go unused. But the rarity does. Originally going to be a Archer Tower.
GiantSkeletonBomb TID_BUILDING_GIANT_SKELETON_BOMB Epic "GiantSkeletonBomb" doesn't go unused. But the rarity does. This is the Giant Skeleton's death bomb.
BalloonBomb TID_BUILDING_GIANT_SKELETON_BOMB Epic "GiantSkeletonBomb" doesn't go unused. But the rarity does. This is the Balloons death bomb.
RageBarbarianBottle None Legendary "RageBarbarianBottle" doesn't go unused. But the rarity does. This is the rage bottle dropped by the Lumberjack.
KingTowerMiddle None Common "KingTowerMiddle" doesn't go unused. But the rarity does. This is the part of the building between the two king towers in the 2v2 gamemode.
MagicBomb TID_BUILDING_GIANT_SKELETON_BOMB Legendary It is unknown what "MagicBomb" is supposed to be. There are two textures attached. The only texture that has so far been found is the image of a bomb.
MightyMinerBomb None Champion "MightyMinerBomb" doesn't go unused. But the rarity does. This is the bomb dropped by the Mighty Miner's ability.
SkeletonContainer None Common "SkeletonContainer" doesn't go unused. But the rarity does. This is the barrel that drops down and spawns the skeletons when the Skeleton Barrel falls down.
DummyKingTower None Common None
DummyKingTower2 TID_SPELL_WIZARD Common None
PrincessTowerSwapping TID_BUILDING_ARCHER_TOWER Common None
CaptureTower TID_BUILDING_ARCHER_TOWER Common None
CaptureTowerTop None Common None
ObstacleBush TID_BUILDING_GIANT_SKELETON_BOMB Common None
HealBottle None Epic None
KingTower3 None Common None
HeistStorage None Common None
HeistStorage3 None Common None
GoblinPartyHut TID_BUILDING_GOBLIN_HUT Legendary This is the building that gets deployed when the temporary "Goblin Party Hut" Super Troop is deployed. This building goes unused as the card can no longer be used in-game.
SuperMiniPekkaPancakes TID_BUILDING_GIANT_SKELETON_BOMB Rare The pancakes spawned in by the temporary "Super Mini Pekka" Super Troop. This building goes unused as the card can no longer be used in-game.
BarbarianLauncher None Common The building spawned in by deploying the temporary "Barbarian Launcher" Super Troop. This building goes unused as the card can no longer be used in-game.
KingTower_Battleground None Common None
PrincessTower_Battleground None Common None
Neutral_RageBarbarians None Common This seems to be the Rocker Barbarian Building from the Rock Barbarian challenge.
CloneBottle None Epic None
GoblinCannon None Common This building seems to have something to do with the Evolution Mortar.
BombTowerBomb TID_BUILDING_GIANT_SKELETON_BOMB Rare This building seems to be the bomb thrown by the Bomb Tower.
DarkElixir None Common None
DarkElixirCollector None Common This is probably a scrapped version of the Elixer Collector.
ElixirCollectorNeutral TID_BUILDING_ELIXIR_COLLECTOR Common None
DragonEgg TID_BUILDING_ELIXIR_COLLECTOR Common This is a building from one of the capture the ... gamemodes. This can be seen due to the value "CapturableBuilding" being set to "true"
Fisherbarrel TID_SPELL_KNIGHT Common According to the ID, it was originally going to be a Knight.
FishBoat TID_BUILDING_ELIXIR_COLLECTOR Common This is a building from one of the capture the ... gamemodes. This can be seen due to the value "CapturableBuilding" being set to "true"
CommonBomb TID_BUILDING_GIANT_SKELETON_BOMB Common This seems to be the Giant Skeleton's Bomb.
ThrownBomb TID_BUILDING_GIANT_SKELETON_BOMB Common This building uses mostly the same data as the Giant Skeleton Bomb.
RoyalDelivery TID_BUILDING_GIANT_SKELETON_BOMB Common This is the Royale Delivery crate that falls from the sky when the card is deployed.
KingTowerClanBoatAttacker TID_SPELL_WIZARD Common Note: This info might be wrong. The players King Tower when they attack in clan wars boat wars.
KingTowerClanBoatDefender None Common Note: This info might be wrong. This is the middle canon seen in Clan Wars Boat Wars.
PrincessTowerClanBoatDefender TID_BUILDING_ARCHER_TOWER Common Note: This info might be wrong. This is the left and right canon seen in Clan Wars Boat Wars.
ClanWarsTowerXbow TID_BUILDING_ARCHER_TOWER Common None
ClanWarsTowerXbowDestroyedSpawn TID_BUILDING_ARCHER_TOWER Common None
ClanWarsTowerXbowDestroyedAtStart TID_BUILDING_ARCHER_TOWER Common None
ClanWarsTowerBomb TID_BUILDING_GIANT_SKELETON_BOMB Common None
Mortar_Unowned TID_BUILDING_MORTAR Common This is a building from one of the capture the ... gamemodes. This can be seen due to the value "CapturableBuilding" being set to "true"
Mortar_Owned None Common This is a building from one of the capture the ... gamemodes. This can be seen due to the value "CapturableBuilding" being set to "true"
ShieldBottle None Epic No idea what this is. This is all of the other info we got. "DeployTime" = 500, "FileName" = "sc/building_rage_bottle.sc", "BlueExportName" = "rage_bottle_fall", "RedExportName" = "rage_bottle_fall", "PrestigeSWF" = "sc/building_prestige_dl.sc", "DeathEffect" = "rage_bottle_explode", "SpawnEffect" = "GiantSkeleton_Bomb_deploy", "Scale" = 100, "DeathAreaEffect" = "ShieldArea".
Boost None Epic This building references the files "rage_bottle_explode" & "boost_rage_spawn" & "BoostInvisibilityBottle".
InvisibilityBottle None Epic Mentions the exact same files as ShieldBottle but the "DeathAreaEffect" is set to "InvisibilityArea".
BrokenCannon TID_SPELL_MOVING_CANNON Common The cannon dropped by the Canon Cart when destroyed.
SantaPresent None Epic Probably the presents dropped by the Santa Hog Rider.
RageBottle None Epic This is the Rage Bottle that drops down whenever the Rage Spell is deployed.
CapturableSparky TID_BUILDING_ELIXIR_COLLECTOR Common This is a building from one of the capture the ... gamemodes. This can be seen due to the value "CapturableBuilding" being set to "true"
CapturableArcherQueen TID_BUILDING_ELIXIR_COLLECTOR Common This is a building from one of the capture the ... gamemodes. This can be seen due to the value "CapturableBuilding" being set to "true"
RageBottle_Battleground None Epic None
CloneBottle_Battleground None Epic None
InvisibilityBottle_Battleground None Epic None
HealBottle_Battleground None Epic None
DarkElixir_Bottle None Champion None

Unused Text

String ID English Note
TID_SPELL_BAT_NEST Bat Nest An unused building card that would've likely spawned bats. First appeared in 1.9.0.
TID_SPELL_INFO_BAT_NEST TODO Bat Nest Description for the unused Bat Nest card. First appeared in 1.9.0, was removed in 2.0.0.
TID_SPELL_BETAMINIONS Beta Minions An unused troop card of the Beta Minion troop from the Clash of Clans Builder Base.
TID_SPELL_INFO_BETAMINIONS A pair of long-range tough Minions Description for the unused Beta Minions troop.
TID_SPELL_BLACKSMITH Blacksmith* An unused troop card of a blacksmith.
TID_SPELL_INFO_BLACKSMITH Grants attack buffs to nearby allies* Description for the unused Blacksmith troop.
TID_SPELL_HOGSTABLES Hog Stables* An unused building card that would've spawned Royal Hogs.
TID_SPELL_INFO_HOGSTABLES Spawns Royal Hogs quickly over a short period of time* Description for the unused Hog Stables troop.
TID_SPELL_ICE_HOUND Ice Hound An unused troop card based on the Ice Hound Super Troop from Clash of Clans.
TID_SPELL_ICEDRAGON Ice Dragon* An unused troop card of an ice dragon.
TID_SPELL_INFO_ICEDRAGON Spits a row of slowing attacks* Description for the unused Ice Dragon troop.
TID_SPELL_MASTERBUILDER Master Builder* An unused troop card of the Master Builder.
TID_SPELL_INFO_MASTERBUILDER Old:

Summons more machines with each stage. Zappie Zappies Sparky Flying Machine* Current: Summons more machines with each stage. Zappie → Zappies → Sparky → MK/Flying Machine*

Description for the unused Master Builder troop.
TID_SPELL_MINIONHIVE Minion Hive* An unused building card that would've spawned Minions.
TID_SPELL_INFO_MINIONHIVE Spawns Minions quickly over a short period of time* Description for the unused Minion Hive building.
TID_SPELL_MONK Monk* Early version of the Monk champion's name.
TID_SPELL_INFO_MONK A tough brawler who gains a Shield after his combos* Early description for the Monk champion.
TID_SPELL_ROYAL_ARMY Royal Squad An unused troop card of a royal squad. First appeared in 2.1.0.
TID_SPELL_INFO_ROYAL_ARMY One soldier and two soldieresses Description for the unused Royal Squad troop. Based on the description, it's possible that this card inspired the Rascals. First appeared in 2.1.0.
TID_SPELL_SMASHER Smasher* An unused troop or building card of a smasher.
TID_SPELL_INFO_SMASHER Smashes the ground, dealing AOE damage and slowing move/attack speed* Description for the unused Smasher card.
TID_SPELL_SPEARS Spears An unused spell card of spears. This likely would've been a stronger version of Arrows.
TID_SPELL_INFO_SPEARS Toss a pile of Goblin Spears onto the enemies Description for the unused Spears spell.
TID_SPELL_TROLL Troll An unused troop card of a troll.
TID_SPELL_BUILDERS The Antibuilders An unused troop card of the Antibuilders. First appeared in 1.9.0, removed in 2.0.0.
TID_SPELL_INFO_BUILDERS TODO Builders Description for the unused Antibuilders troop. First appeared in 1.9.0, removed in 2.0.0.
TID_SPELL_PIGLETS Piglets An unused troop card of piglets. First appeared in 1.7.0, removed in 2.0.0.
TID_SPELL_GOLEM_SPIRITS Lava Golems An unused troop card of lava golems. First appeared in 2.2.0, removed in an unknown version.
TID_SPELL_INFO_GOLEM_SPIRITS Golem Spirits live deep deep under the ground, but they're back to surface to steal building materials. Description for the unused Lava Golem troop. Interestingly, they're referred to as Golem Spirits in this. First appeared in 2.2.0, removed in an unknown version.
TID_SPELL_BARBARIAN_KING Barbarian King An unused troop card of the Barbarian King that first appeared in version 1.7.0, though was removed in 2.2.0. Along with this was a text string for the Archer Queen, which is no longer unused.
TID_SPELL_INFO_BARBARIAN_KING The barbarian king Description for the Barbarian King. First appeared in 2.1.0, removed in 2.2.0.
TID_SPELL_INFO_ARCHER_QUEEN The Archer Queen Early description for the Archer Queen that first appeared in version 2.1.0, and was removed in 2.2.0.
TID_SPELL_FORTIFY_CHAMP Fortify Champ An unused troop card of a Fortify Champ. Could possibly be a scrapped/upcoming Champion.
TID_SPELL_INFO_FORTIFY_CHAMP Fortifies itself upon call Description for the unused Fortify Champ troop.
TID_SPELL_HOG_RIDER_LIGHTNING Hog of Storms An unused spell card for a Hog of Storms
TID_SPELL_INFO_HOG_RIDER_LIGHTNING Give me power! Description for the unused Hog of Storms spell.
TID_SPELL_FEARWITCH Fear Witch An unused troop card for a Fear Witch.
TID_SPELL_INFO_FEARWITCH Spooky! Description for the unused Fear Witch troop.
TID_CARD_TYPE_TRAP Trap An unused trap card type.
TID_BUILDING_ARCHER_TOWER Archer Tower An unused building of the Archer Tower from Clash of Clans.
TID_SPELL_INFO_FLYING_MACHINE Flying Machine info missing A placeholder description for the Flying Machine from version 1.5.0.
TID_SPELL_INFO_HUNTER TODO Hunter A placeholder description for the Hunter from version 1.9.0. This has since been filled in with the addition of the Hunter.
TID_ARENA_KING_OF_THE_HILL King of the Hill Arena The name of the unused King Of The Hill arena.
TID_SPELL_INFO_EVO_ZAPMACHINE PLACEHOLDER There is a "TID_SPELL_INFO_EVO" for every single card, this includes unused and scrapped cards. They all have the same text values except the cards that have an evolution.
TID_EVENTDECK_EVO_Barb Barbarous Barbarians
TID_EVENTDECK_EVO_Barb_FC Rage and Fire
TID_EVENTDECK_EVO_Barb_RG Triple Threats
TID_EVENTDECK_ROCK_BARBARIANS Rock Barbarian
TID_EVENTDECK_EVO_FIRECRACKER Firecracker Evolution Challenge
TID_EVENTDECK_ROCK_BARBARIAN Barbarians Evolution Challenge
TID_EVENTDECK_EVO_SKELETON Skeletons Evolution Challenge
TID_EVENTDECK_EVO_ROYALGIANT Royal Giant Evolution Challenge
TID_EVENTDECK_EVO_ALL Evolutions Free-for-all
TID_12_WINS_GUARANTEES Get <win_count> wins for a guaranteed <spell>
TID_1_BATTLE_LEFT 1 Battle Left
TID_ACHIEMENTS Achievements From the removed Achievements feature.
TID_ACHIEVEMENT_CLAIM Claim From the removed Achievements feature.
TID_ACHIEVEMENT_COMPLETE Achievement Complete! From the removed Achievements feature.
TID_ACHIEVEMENT_INFO_CARDS Collect <num> cards From the removed Achievements feature.
TID_ACHIEVEMENT_INFO_CLAN Join a Clan From the removed Achievements feature.
TID_ACHIEVEMENT_INFO_DONATE Donate <num> cards From the removed Achievements feature.
TID_ACHIEVEMENT_INFO_FRIENDLY_BATTLE Win <num> Friendly Battles From the removed Achievements feature.
TID_ACHIEVEMENT_INFO_JOIN_TOURNAMENT Join a tournament From the removed Achievements feature.
TID_ACHIEVEMENT_INFO_REACHARENA Reach Arena <num> From the removed Achievements feature.
TID_ACHIEVEMENT_INFO_SURVIVAL_EVENT Participate in <num> unique Special Event Challenges From the removed Achievements feature.
TID_ACHIEVEMENT_INFO_TOURNAMENT Win <num> cards from tournaments From the removed Achievements feature.
TID_ACHIEVEMENT_INFO_TOURNAMENT_CREATE_MULTIPLE Create and finish <num> tournaments From the removed Achievements feature.
TID_ACHIEVEMENT_INFO_TOURNAMENT_CREATE_ONE Create and finish one tournament From the removed Achievements feature.
TID_ACHIEVEMENT_INFO_TV Watch a TV Royale Replay From the removed Achievements feature.
TID_ACHIEVEMENT_INFO_WINSTREAK Get <num> wins in a single Challenge From the removed Achievements feature.
TID_ACHIEVEMENT_NOTICE Notice! From the removed Achievements feature.
TID_ACHIEVEMENT_REMOVE_TIME Achievements Ends In: From the removed Achievements feature.
TID_ACHIEVEMENT_REMOVE_TXT With the introduction of Quests,\nwe will remove Achievements in the Next Update. From the removed Achievements feature.
TID_ACHIEVEMENT_TITLE_CARDS Gatherer From the removed Achievements feature.
TID_ACHIEVEMENT_TITLE_CLAN, Team Player From the removed Achievements feature.
TID_ACHIEVEMENT_TITLE_DONATE Friend in Need From the removed Achievements feature.
TID_ACHIEVEMENT_TITLE_DONATE_2 Friend in Need II From the removed Achievements feature.
TID_ACHIEVEMENT_TITLE_FRIENDLY_BATTLE Practice with Friends From the removed Achievements feature.
TID_ACHIEVEMENT_TITLE_JOIN_TOURNAMENT Tournament Player From the removed Achievements feature.
TID_ACHIEVEMENT_TITLE_REACHARENA Road to Glory From the removed Achievements feature.
TID_ACHIEVEMENT_TITLE_SURVIVAL_EVENT Special Challenge From the removed Achievements feature.
TID_ACHIEVEMENT_TITLE_TOURNAMENT Tournament Rewards From the removed Achievements feature.
TID_ACHIEVEMENT_TITLE_TOURNAMENT_CREATE Tournament Host From the removed Achievements feature.
TID_ACHIEVEMENT_TITLE_TV TV Royale From the removed Achievements feature.
TID_ACHIEVEMENT_TITLE_WINSTREAK Challenge Streak From the removed Achievements feature.
TID_ACHIEVEMENTS Badges From the removed Achievements feature.
TID_ACTION_NOT_AVAILABLE_IN_DEMO_ACCOUNT Action not supported on Demo Account
TID_ACTION_ONLY_AVAILABLE_IN_DEMO_ACCOUNT Action only supported on Demo Account
TID_ADDITIONAL_GEM_TOOLTIP_FOR_JAPAN Paid Gems: <PAID_GEMS>\nFree Gems: <FREE_GEMS>\nTotal: <TOTAL_GEMS> This tooltip is only visible when the game language is set to Japanese.
TID_ARENA_TOUCHDOWN None
TID_BIND_TO_NEW_FACEBOOK_ACCOUNT Do you want to link your current game to this Facebook account? Binding Facebook accounts was removed from the game.
TID_BIND_TO_NEW_FACEBOOK_ACCOUNT_TITLE New Facebook login Binding Facebook accounts was removed from the game.
TID_BUILDING_GIANT_SKELETON_BOMB Bomb The Giant Skeleton Bomb. This text is mostly used as a placeholder for scrapped buildings.
TID_BUILDING_MEGA_BOMB Mega Bomb
TID_BUY_ADDITIONAL_QUEST_CONFIRM_TEXT Add a new Quest instantly to your active Quests?\n\nNote: A new Quest will be added automatically for free in From the removed Quests feature.
TID_BUY_ADDITIONAL_QUEST_CONFIRM_TITLE Get a new Quest? From the removed Quests feature.
TID_BUY_CARD_NUMBER BUY <num> CARDS From a since removed feature in the shop that allowed players to buy one card or an entire stack.
TID_BUY_CARD_SINGLE BUY 1 CARD From a since removed feature in the shop that allowed players to buy one card or an entire stack.
TID_BUY_CARDS_CONFIRMATION_TEXT_DIAMONDS Buy <num>x <name> cards for <price> Gems? From a since removed feature in the shop that allowed players to buy one card or an entire stack.
TID_BUY_CARDS_CONFIRMATION_TITLE Buy Cards From a since removed feature in the shop that allowed players to buy one card or an entire stack.
TID_BUY_SKIN_TITLE Do you want to buy this skin?
TID_CANCEL_MATCHMAKING_IN_WAR_DISABLED Cancel matchmaking in Clan War is not yet supported
TID_CANNOT_MIRROR_ABILITY Cannot mirror hero ability! From the scrapped Hero cards. The original Hero cards were leaked back in 2017. This text seems to imply that the Hero card might have changed into an ability card when used in the Arena.
TID_CANNOT_MIRROR_HERO Cannot mirror hero card! From the scrapped Hero cards. The original Hero cards were leaked back in 2017.
TID_CANNOT_USE_MIRROR_FIRST Mirror cannot be used as a first card This text became unused when the Mirror got changed so it can no longer appear in the starter hand.
TID_CAPTURE_THE_EGG_MODE Dragon Hunt This text is from a limited time only event.
TID_CAPTURE_THE_ELIXIR_STORAGE_MODE Elixir Capture This text is from a limited time only event.
TID_CAPTURE_THE_FISHERMAN Fisherman's Catch This text is from a limited time only event.
TID_CARD_CAP_REACHED Maximum card count reached! This text became unused when Level 14 was added, as that update changed it so extra cards got converted into Star Points and Gold.
TID_CARD_CYCLE_IN New cards will appear in
TID_CARD_EXCLUSIVE Exclusive!
TID_CAST_QUEST Play Any Card!
TID_CAST_QUEST_BUILDING Play Buildings
TID_CAST_QUEST_BUILDING_INFO Play <num> Building cards
TID_CAST_QUEST_FOUR_ELIXIR Play Cards
TID_CAST_QUEST_FOUR_ELIXIR_INFO Play <num> cards that cost <max_elixir> Elixir
TID_CAST_QUEST_INFO Play any card <num> times
TID_CAST_QUEST_MAX_ELIXIR Size Doesn't Matter
TID_CAST_QUEST_MAX_ELIXIR_INFO Play <num> cards that cost <min_elixir> or <max_elixir> Elixir
TID_CAST_QUEST_MIN_ELIXIR Go Big or Go Home
TID_CAST_QUEST_MIN_ELIXIR_INFO Play <num> cards that cost <min_elixir> or more Elixir
TID_CAST_QUEST_RARITY Play <rarity>
TID_CAST_QUEST_RARITY_INFO Play <num> <rarity> Cards
TID_CAST_QUEST_SINGLE Play <spell>
TID_CAST_QUEST_SINGLE_INFO Play <num> <spell>
TID_CAST_QUEST_SPELL Play Spells
TID_CAST_QUEST_SPELL_INFO Play <num> Spell cards
TID_CAST_QUEST_TROOP Play Troops
TID_CAST_QUEST_TROOP_INFO Play <num> Troop cards
TID_CASUAL_CHALLENGE_DESCRIPTION_CROWNS_DAILY Daily Casual Play! Collect <num> Crowns for all Rewards. Rewards Refresh Daily!
TID_CASUAL_CHALLENGE_DESCRIPTION_CROWNS_ONCE Casual Play! Collect <num> Crowns for all Rewards!
TID_CASUAL_CHALLENGE_DESCRIPTION_WINS_DAILY Daily Casual Play! Collect <num> Wins for all Rewards. Rewards Refresh Daily!
TID_CASUAL_CHALLENGE_DESCRIPTION_WINS_ONCE Casual Play! Collect <num> Wins for all Rewards!
TID_CASUAL_LOG_CROWNS Crowns
TID_CASUAL_LOG_WINS Wins
TID_CASUAL_PROGRESS <number1>/<number2>
TID_CHALLENGE_LEGENDARY_EXPLAINED_SHORT "Battle with <spell>"
TID_CHALLENGE_LEGSANDSPELLS "Legendary Party"
TID_CHALLENGE_NEWARENA1 "Arena 1 Deckbuilding Challenge"
TID_CHALLENGE_NEWARENA10 "Arena 10 Deckbuilding Challenge"
TID_CHALLENGE_NEWARENA11 "Arena 11 Deckbuilding Challenge"
TID_CHALLENGE_NEWARENA2 "Arena 2 Deckbuilding Challenge"
TID_CHALLENGE_NEWARENA3 "Arena 3 Deckbuilding Challenge"
TID_CHALLENGE_NEWARENA4 "Arena 4 Deckbuilding Challenge"
TID_CHALLENGE_NEWARENA5 "Arena 5 Deckbuilding Challenge"
TID_CHALLENGE_NEWARENA6 "Arena 6 Deckbuilding Challenge"
TID_CHALLENGE_NEWARENA7 "Arena 7 Deckbuilding Challenge"
TID_CHALLENGE_NEWARENA8 "Arena 8 Deckbuilding Challenge"
TID_CHALLENGE_NEWARENA9 "Arena 9 Deckbuilding Challenge"
TID_CHALLENGE_OWN "Cannot challenge self"
TID_CHALLENGE_P2C_FREE_ENTRY "Free Entry"
TID_CHALLENGE_PROGRESS "Wins: <number1>/<number2>"
TID_CHALLENGE_PROGRESS_TYPE_CROWNS "CROWNS"
TID_CHALLENGE_PROGRESS_TYPE_WINS "WINS"
TID_CHALLENGE_QUEST_3 "Challenge Quest"
TID_CHALLENGE_QUEST_3_INFO "Win 3 Challenge Battles"
TID_CHALLENGE_QUEST_PLAY "Challenge Yourself!"
TID_CHALLENGE_QUEST_PLAY_INFO "Play <num> Challenge games"
TID_CHALLENGE_QUEST_WIN "Challenge Winner"
TID_CHALLENGE_QUEST_WIN_INFO "Win <num> Challenge games"
TID_CHALLENGE_RESULTS "Friendly Battle Result"
TID_CHALLENGE_REWARDED_AT_CROWNS "Rewarded at <win_count> Crowns"
TID_CHALLENGE_SHOCKTOBER "Shocktober Challenge"
TID_CHALLENGE_STATS "Challenge Stats"
TID_CHALLENGE_TEAM_DEFAULT_TEXT "Join the 2v2 Battle!"
TID_CHALLENGE_TO_ENTER_FIRST_UNLOCK "Unlocks by Completing: <name>"
TID_CHALLENGE_UNLOCKED_BY_CHAIN_CONDITION "Unlocked by Completing\n<name>"
TID_CHALLENGE_UNLOCKED_BY_LEVEL "King Level <NUM>"
TID_CHALLENGE_UNLOCKED_BY_XP_CONDITION "Unlocked by Reaching\nKing Level <num>"
TID_CHARACTER_ANGRY_BARBARIAN "Elite Barbarian"
TID_CHARACTER_ARCHER "Archer"
TID_CHARACTER_BABY_DRAGON "Baby Dragon"
TID_CHARACTER_BARBARIAN "Barbarian"
TID_CHARACTER_BAT "Bat"
TID_CHARACTER_BLOWDART_GOBLIN "Blowdart Goblin"
TID_CHARACTER_DARK_PRINCE "Dark Prince"
TID_CHARACTER_ELECTRO_WIZARD "Electro Wizard"
TID_CHARACTER_ELIXIR_GOLEM "Elixir Golem"
TID_CHARACTER_FIRE_SPIRITS "Fire Spirit"
TID_CHARACTER_GOBLIN "Goblin"
TID_CHARACTER_GOBLINBRAWLER "Goblin Brawler"
TID_CHARACTER_HOODED_ARCHER "Rascal Girl"
TID_CHARACTER_HOODED_THUG "Rascal Boy"
TID_CHARACTER_ICE_SPIRITS "Ice Spirit"
TID_CHARACTER_INFERNO_DRAGON "Inferno Dragon"
TID_CHARACTER_LAVA_PUPS "Lava Pups"
TID_CHARACTER_MEGAMINION "Mega Minion"
TID_CHARACTER_MICRO_GOLEM "Elixir Blob"
TID_CHARACTER_MINER "Miner"
TID_CHARACTER_MINI_GOLEM "Elixir Golemite"
TID_CHARACTER_MINION "Minion"
TID_CHARACTER_MINIPEKKA "Mini P.E.K.K.A"
TID_CHARACTER_MUSKETEER "Musketeer"
TID_CHARACTER_PRINCESS "Princess"
TID_CHARACTER_RAGE_BARBARIAN "Rage Barbarian"
TID_CHARACTER_RAMRIDER "Rider"
TID_CHARACTER_ROYAL_HOG "Royal Hog"
TID_CHARACTER_SKELETON "Skeleton"
TID_CHARACTER_SKELETON_WARRIOR "Guard"
TID_CHARACTER_SMALL_GOLEM "Golemite"
TID_CHARACTER_SPEAR_GOBLIN "Spear Goblin"
TID_CHARACTER_TOWER_PRINCESS "Tower Princess"
TID_CHARACTER_VALKYRIE "Valkyrie"
TID_CHEST_DRAFT "Draft Chest"
TID_CHEST_SEASON_1 "Draft Chest"
TID_CHEST_SEASON_2 "Draft Chest"
TID_CHEST_SEASON_3 "Draft Chest"
TID_CHEST_SEASON_4 "Draft Chest"
TID_CHEST_SEASON_5 "Draft Chest"
TID_CHEST_SEASON_6 "Draft Chest"
TID_CHEST_SEASON_7 "Draft Chest"
TID_CHEST_SEASON_8 "Draft Chest"
TID_CHEST_SEASON_9 "Draft Chest"
TID_CHEST_SKIN "Tower Chest" This text seems to be hinting at a scrapped Tower Skin Chest.
TID_CHEST_SKIN_NOTIFICATION "Tower Chest unlocked!" This text seems to be hinting at a scrapped Tower Skin Chest.
TID_CHINA_REAL_NAME_REGULATION "Registered with real name" In the Chinese version players need to login with a WeChat account or a QQ account. The players real name will be used for the account.
TID_CLAN_ARENA1 "Clan Arena 1"
TID_CLAN_ARENA10 "Clan Arena 10"
TID_CLAN_ARENA11 "Clan Arena 11"
TID_CLAN_ARENA2 "Clan Arena 2"
TID_CLAN_ARENA3 "Clan Arena 3"
TID_CLAN_ARENA4 "Clan Arena 4"
TID_CLAN_ARENA5 "Clan Arena 5"
TID_CLAN_ARENA6 "Clan Arena 6"
TID_CLAN_ARENA7 "Clan Arena 7"
TID_CLAN_ARENA8 "Clan Arena 8"
TID_CLAN_ARENA9 "Clan Arena 9"
TID_CLAN_BATTLE_CHEST_STARTING_SOON_TIP "Get 2v2 wins with Clanmates to unlock this chest!" This text is from the since removed Clan Chest.
TID_CLAN_CHEST_CONTENTS "Clan League rewards info" This text is from the since removed Clan Chest.
TID_CLAN_CHEST_EVENT_FINISHED "Clan Chest event has finished!" This text is from the since removed Clan Chest.
TID_CLAN_CHEST_SCREEN_NEW_CHEST "New Season Chest!" This text is from the since removed Clan Chest.
TID_CLAN_CHEST_SCREEN_UPGRADED "Season Chest Upgraded!" This text is from the since removed Clan Chest.
TID_CLAN_CHEST_TAB "Chest" This text is from the since removed Clan Chest.
TID_CLAN_COINS "Clan Coins"
TID_CLAN_COLLECTION "Clan Cards"
TID_CLAN_COLLECTION_EMPTY_TEXT "Battle on Collection Day to earn Clan Cards"
TID_CLAN_COLLECTION_EMPTY_TITLE "No Clan Cards"
TID_CLAN_CROWN_CHEST "Clan Chest"
TID_CLAN_CROWN_CHEST_ENDED_NOTIFICATION "Clan Chest has ended. Collect your reward!"
TID_CLAN_CROWN_CHEST_IN_PROGRESS "Clan Chest in progress"
TID_CLAN_CROWN_CHEST_NEXT_REWARD "Next Reward"
TID_CLAN_CROWN_CHEST_NOT_ELIGIBLE_REWARD "Not eligible for this chest"
TID_CLAN_CROWN_CHEST_PARTICIPATE_INFO "You will be part of the next Clan Chest."
TID_CLAN_CROWN_CHEST_REACH_FIRST_INFO "The Clan needs to collect at least <VALUE> Crowns to get the first chest!"
TID_CLAN_CROWN_CHEST_STARTED_NOTIFICATION "Clan Chest has started. Collect Crowns with your Clan!"
TID_CLAN_CROWN_CHEST_STARTING_SOON_TIP "Collect Crowns with your Clan to unlock this chest!"
TID_CLAN_CROWN_CHEST_TOTAL "Total Crowns: <VALUE>"
TID_CLAN_CROWN_CHEST_YOUR_REWARD "Your Reward"
TID_CLAN_CROWNS "Clan Crowns"
Hmmm...
To do:
Document the rest of the text.