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Clash Royale
Clash Royale |
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Developer: Supercell This game has unused animations. This game has a prerelease article This game has a bugs page |
To do:
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This game is still under active development. Be aware that any unused content you find may become used or removed in the future. Please only add things to the article that are unlikely to ever be used, or went unused for some time. If they do get used, please remove them from the page and specify in the edit summary! |
This article is a work in progress. ...Well, all the articles here are, in a way. But this one moreso, and the article may contain incomplete information and editor's notes. |
Supercell decides to make a crossover of Clash of Clans with the slogan "Most Ridiculous Duel".
Contents
- 1 Sub-Pages
- 2 Unused Graphics
- 2.1 Unused Cards
- 2.2 Unused Card Icons
- 2.3 Towers
- 2.4 Super Troops
- 2.5 get_levelup_chest
- 2.6 dark_elixir_float_txt
- 2.7 spell_card_ingame (Dark Elixir)
- 2.8 RED
- 2.9 card_of_cards
- 2.10 effects.sc
- 2.11 Elixir Collector
- 2.12 Goblin Drill
- 2.13 Goblin Hut
- 2.14 Building Prestige
- 2.15 Building Tesla
- 2.16 Goblin Brawler
- 2.17 Rocker A
- 2.18 Skeleton
- 2.19 Evolution Effects
- 2.20 Flood Water
- 2.21 Flood Water 2
- 2.22 Loading
- 2.23 season_0_default
- 2.24 season_01
- 2.25 spell_royale_delivery
- 2.26 spell_snowball
- 2.27 ui_badges
- 2.28 ui_battle_banners
- 2.29 ui_arena
- 2.30 ui_battle_pass
- 2.31 ui_clan_wars_map_02
- 2.32 ui_clan_wars_map_water_snow
- 2.33 ui_evolution
- 2.34 chr_battle_healer
- 2.35 Arenas
- 2.36 Arena Icons
- 2.37 Debug Mode
- 3 Unused Audio
- 4 Unused Data
- 5 Misspelled and Different Names (internally)
- 6 Regional Differences
- 7 Revisional Differences
- 7.1 Sudden Death Music
- 7.2 Mini Pekka Deploy Sound
- 7.3 Loading Screen
- 7.4 Elixir Costs
- 7.5 Giant Skeleton Preview
- 7.6 Royal Giant Preview
- 7.7 Knight Preview
- 7.8 Witch Preview
- 7.9 Goblin Hut Preview
- 7.10 Mini Pekka Preview
- 7.11 Valkyrie Preview
- 7.12 Ice Golem Preview
- 7.13 Mortar Preview
- 7.14 Tesla Preview
- 7.15 Skeletons Preview
- 7.16 Archers Preview
- 7.17 Executioner Card Preview
- 7.18 Fire Ball Card Preview
- 7.19 Flying Machine Preview
- 7.20 Bomber Preview
- 7.21 Arrows Preview
Sub-Pages
Removed and Changed Sprites The old troops sprites. |
Unused data Unused data files. |
Unused billing packages Unused billing packages data files. |
Prerelease Info |
Bugs |
Unused Graphics
Unused Cards
Card Name | Icon | Sprites | File Name | Info |
---|---|---|---|---|
Sneaky Archer | ui_spell_sneaky_archers chr_ice_archer_dl |
The Sneaky Archer textures were found in V2.2.1 by the Redditor HUN73R_13. These textures were found alongside the "Rascals" card icon, sprites for the "Golden Knight", sprites for the "Archer Queen" and the sprites and card icon for the scrapped "Lava Golem". | ||
Lava Golem | ui_spell_lava_golem chr_lava_golem_dl_tex.sc |
The Lava Golem textures were found in V2.2.1 by the Redditor HUN73R_13. | ||
Archer Queen | None | chr_archer_queen_dl | This scrapped "Hero" card likely inspired the Archer Queen card that ended up being added in 2021. The texture was found by the Redditor HUN73R_13. | |
Golden Knight | None | chr_golden_knight_dl | This scrapped "Hero" card likely inspired the Golden Knight card that ended up being added in 2021. The texture was found by the Redditor HUN73R_13. | |
Early Tesla Evolution | None | building_tesla_evolution.sc building_tesla_evolution_highres_tex.sc |
This card can only be found in the Chinese version. These unused sprites were removed from the game in version 50142017 for the season 57 update. |
Unused Card Icons
Towers
Super Troops
Super Troops are temporary cards from the Super Card events. Even though these cards can no longer be played, data related to them can still be found in the games files.
get_levelup_chest
Found in assets\sc\ui.sc and assets\sc\ui_tex.sc. This is an animation for the Level Up chest going into a chest slot. This goes unused as these chests do not show up in the Chest Cycle.
dark_elixir_float_txt
Found in assets\sc\ui.sc and assets\sc\ui_tex.sc. The animation is similar to the Elixir Collectors elixir animation that plays when the Elixir Collector has collected elixir. Seeing from some other unused things, it is likely that the evolutions were supposed to have some sort of second elixir bar. This would have probably come with some sort of Dark Elixir Collector. This is unconfirmed but it seems likely due to an unused Dark Elixir icon in spell_card_ingame.
spell_card_ingame (Dark Elixir)
Found in assets\sc\ui.sc and assets\sc\ui_tex.sc. The full image contains the textures of all the card frames and the elixir image used to show the player a cards elixir cost during a battle. The Dark Elixir part was added in the same update as Evolutions.
Dark Elixir | Full image |
---|---|
RED
Found in assets\sc\ui.sc and assets\sc\ui_tex.sc. RED is an organization to help people fight Aids. Between November 30 and December 6 there was a special offer in the game that gave 500 gems and a temporary tower skin. All of the money made from the offer was donated to RED.
card_of_cards
Found in assets\sc\ui_spells.sc and assets\sc\ui_spells_tex.sc. These images seem to be from a scrapped magic item that behaved like a Book of Books but in card form.
icon_consumable_card_of_cards | icon_consumable_card_of_cards_hires |
---|---|
effects.sc
There are a ton of unused images and animations inside of effects.sc and effects_tex.sc ("assets\sc\effects.sc" and "assets\sc\effects_tex.sc"). Note that all of the animations with a black background are transparent in-game. This is due to a rendering limitation on our end. If some of the GIF's stop looping you can press "CTRL" + "F5" to fix it.
Sprite / Animation Name | Info | Sprite / Animations |
---|---|---|
filter_growth filter_rage filter_rage_mode |
This texture has been inside the game's data since the first major release, Version 1.1.1. | |
enemy_filter | This strange goblin appears in a ton of filter textures. It currently has 40 known appearences. It is apparently an early version of the Goblin that can be seen in this video. This texture has been inside the game's data since the first major release, Version 1.1.1. The image is mostly used for animations like the Mega Knights jump and the Bandit's dash. | |
Master Builder | The image is a texture for the scrapped Master Builder card. We know a little bit about what it was supposed to do due to an unused description of the card being left in the game files. It goes as follows Summons more machines with each stage. Zappie → Zappies → Sparky → MK/Flying Machine | |
heal_bottle | This is the same bottle the Lumberjack drops upon his death, but colored yellow instead of purple and with a different animation. | |
rage_potion_game | The Rage Bottle from the temporary Boost Fields event. | |
rage_potion_ground | The Rage Bottle Ground Effect from the temporary Boost Fields event. | |
rage_potion_particle | The Rage Bottle Particle Effect from the temporary Boost Fields event. | |
clone_potion_game | The Clone Bottle from the temporary Boost Fields event. | |
clone_potion_ground | The Clone Bottle Ground Effect from the temporary Boost Fields event. | |
clone_potion_particle | The Clone Bottle Particle Effect from the temporary Boost Fields event. | |
heal_potion_game | The Heal Bottle from the temporary Boost Fields event. | |
heal_potion_ground | The Heal Bottle Ground Effect from the temporary Boost Fields event. | |
heal_potion_particle | The Heal Bottle Particle Effect from the temporary Boost Fields event. | |
invisibility_potion_game | The Invisibility Bottle from the temporary Boost Fields event. | |
invisibility_potion_ground | The Invisibility Bottle Ground Effect from the temporary Boost Fields event. | |
invisibility_potion_particle | The Invisibility Bottle Particle Effect from the temporary Boost Fields event. | |
beartrap | The beartrap is believed to be a scrapped card. But nothing has been really found to confirm this yet. | |
beartrap_trigger | A triggered version of the beartrap. | |
bear_trap_projectile | A version of the beartrap which is a projectile. According to some developer concept art, it is believed that this sprite used to be used for a different version of the Hunters attack. The rope mechanic would have likely been similar to that of the Fisher Man. | |
hunter_rope_grab | A weird rope that perfectly fits into the bear_trap_projectile asset. According to some developer concept art, it is believed that this sprite used to be used for a different version of the "Hunters" attack. The rope mechanic would have likely been similar to that of the Fisher Man. |
Elixir Collector
These are all of the unused textures found in assets\sc\building_elixir_collector.sc and assets\sc\building_elixir_collector_tex.sc. Any assets related to an Elixir Storage are directly from Clash of Clans.
Goblin Drill
This unused animation is found in assets\sc\building_goblin_drill.sc and assets\sc\building_goblin_drill_tex.sc. This texture might be the cause of the Goblin Drill clone bug found on the bugs page.
Animation | Internal Name |
---|---|
goblin_drill_ghost |
Goblin Hut
This unused texture is found in assets\sc\building_goblin_hut.sc and assets\sc\building_goblin_hut_tex.sc. generic_char_shadow shows up in multiple different files.
Texture | Internal Name |
---|---|
generic_char_shadow |
Building Prestige
this unused texture and animation is found in assets\sc\building_prestige_dl.sc. generic_char_shadow shows up in multiple different files.
Texture | Internal Name |
---|---|
generic_char_shadow | |
x_bow_prestige_spin |
Building Tesla
this unused texture and animation is found in assets\sc\building_tesla.sc and assets\sc\building_tesla_tex.sc.
Texture | Internal Name |
---|---|
tesla2_neutral_idle1_1 |
Goblin Brawler
this unused texture is found in assets\sc\chr_goblin_thug_dl.
Texture | Internal Name |
---|---|
Bitmap 1 |
Rocker A
this unused texture is found in assets\sc\chr_RockerA.sc and assets\sc\chr_RockerA_tex.sc.
Texture | Animations |
---|---|
center_stage and rockerA_idle1_9 |
Skeleton
this unused texture is found in assets\sc\chr_skeleton.sc and assets\sc\chr_skeleton_tex.sc. captured_soul_china goes used in the Chinese version of Clash Royale.
Texture | Internal Name |
---|---|
captured_soul_china |
Evolution Effects
this unused texture is found in assets\sc\effects_evolution.sc and assets\sc\effects_evolution_tex.sc.
Texture | Internal Name |
---|---|
evolved_zap |
Flood Water
these unused textures are found in assets\sc\flood_water.sc and assets\sc\flood_water_tex.sc. These contain left-overs from Seasonal events.
Animations |
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UI_menu_background_holiday_snow |
UI_menu_background_pekka |
atlasgenerator_texture_rgba6666 |
UI_menu_background_rocks |
UI_menu_background_rocks_s2 |
UI_menu_background_halloween_mist |
UI_menu_background_birthday |
UI_menu_background_clash_past |
UI_menu_background_dragon |
UI_menu_background_dream |
UI_menu_background_flood |
UI_menu_background_golbin_party |
UI_menu_background_halloween |
UI_menu_background_holiday |
UI_menu_background_kitchen |
UI_menu_background_lunar |
UI_menu_background_miner |
UI_menu_background_pancakes |
UI_menu_background_shipwreck_s13 |
UI_menu_background_shocktober |
UI_menu_background_clash_fest |
UI_menu_background_holiday_snow |
UI_menu_background_pekka |
atlasgenerator_texture_rgba6666 |
UI_menu_background_rocks |
UI_menu_background_rocks_s2 |
UI_menu_background_halloween_mist |
UI_menu_background_birthday |
UI_menu_background_clash_past |
UI_menu_background_dragon |
UI_menu_background_dream |
UI_menu_background_flood |
UI_menu_background_golbin_party |
UI_menu_background_halloween |
UI_menu_background_holiday |
UI_menu_background_kitchen |
UI_menu_background_lunar |
UI_menu_background_miner |
UI_menu_background_pancakes |
UI_menu_background_shipwreck_s13 |
UI_menu_background_shocktober |
UI_menu_background_clash_fest |
Texture |
---|
Flood Water 2
these unused textures are found in assets\sc\flood_water2.sc and assets\sc\flood_water2_tex.sc. These contain left-overs from Seasonal events.
Animations |
---|
atlasgenerator_texture_rgba6666 |
UI_menu_background_rocks_s2 |
UI_menu_background_rocks |
UI_menu_background_floods |
Texture |
---|
Loading
Found in assets\sc\loading.sc and assets\sc\loading_tex.sc. The unused sprites are only seen in the Chinese version.
Original | Without Used Sprites |
---|---|
season_0_default
Found in assets\sc\season_0_default_dl.sc. These are supposed to be sprites for the very first season that was called "Season 0".
Texture |
---|
season_01
Found in assets\sc\season_01_dl.sc.
Texture |
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spell_royale_delivery
Found in assets\sc\spell_royale_delivery_dl.sc. Whilst the sprite seems to be used in-game, the colors of the sprite are never seen.
Texture | Name |
---|---|
royale_delivery_shadow |
spell_snowball
Found in assets\sc\spell_snowball_dl.sc. These are unused animations belived to have been meant for a scrapped Star level.
Texture | Name |
---|---|
snowball_projectile_prestige | |
snowball_projectile_prestige_enemy |
ui_badges
Found in assets\sc\ui_badges.sc and assets\sc\ui_badges_tex.sc. This sprite is a Shape known as Shape 1.
Texture |
---|
ui_battle_banners
Found in assets\sc\ui_battle_banners.sc and assets\sc\ui_battle_banners_tex.sc. This sprite is a Shape known as Shape 72.
Texture |
---|
ui_arena
Found in assets\sc\ui_arena.sc and assets\sc\ui_arena_tex.sc. Some of the arena sprites seem to be in use, but most aren't.
Texture |
---|
ui_battle_pass
Found in assets\sc\ui_battle_pass.sc and assets\sc\ui_battle_pass_tex.sc.
ui_clan_wars_map_02
Found in assets\sc\ui_clan_wars_map_02.sc and assets\sc\ui_clan_wars_map_02_tex.sc.
Texture |
---|
ui_clan_wars_map_water_snow
Found in assets\sc\ui_clan_wars_map_water_snow_02.sc and assets\sc\ui_clan_wars_map_water_snow_tex.sc.
Texture |
---|
ui_evolution
Found in assets\sc\ui_evolution.sc and assets\sc\ui_evolution_tex.sc.
Texture |
---|
chr_battle_healer
Found in assets\sc\chr_battle_healer_dl.sc. Whilst most sprites in this texture are used. There are unused Hover sprites
Texture |
---|
Arenas
Arena Icons
Debug Mode
In the code decompiled by "Smali" you can find a file called BuildConfig. This file contains information like the game's version. In this file you can also find a toggle for a debug mode. The code is as follows .field public static final DEBUG:Z = false
the code is normally set to false
as seen in the code. Setting the toggles value to true
seems to have no effect on the game when using a normal account. The characters from assets\font\debug.png are used by assets\font\debug.fnt.
Texture | Location |
---|---|
assets\sc\debug.sc and assets\sc\debug_tex.sc | |
assets\font\debug.png |
Unused Audio
All of these files can be found in assets\audio with the .ogg extension.
Sound Effects
Audio | Name | Info |
---|---|---|
blowdart_gob_jump_01 | Unused Dart Goblin jumping sound effect. | |
cd_retro_1 | From the Clash From The Past season. This is a modified version of the sound effect that plays at the end of a match before overtime. | |
cd_retro_2 | From the Clash From The Past season. This is a modified version of the sound effect that plays at the end of a match before overtime. | |
cd_retro_3 | From the Clash From The Past season. This is a modified version of the sound effect that plays at the end of a match before overtime. | |
cd_retro_4 | From the Clash From The Past season. This is a modified version of the sound effect that plays at the end of a match before overtime. | |
cd_retro_5 | From the Clash From The Past season. This is a modified version of the sound effect that plays at the end of a match before overtime. | |
cd_retro_6 | From the Clash From The Past season. This is a modified version of the sound effect that plays at the end of a match before overtime. | |
cd_retro_7 | From the Clash From The Past season. This is a modified version of the sound effect that plays at the end of a match before overtime. | |
cd_retro_8 | From the Clash From The Past season. This is a modified version of the sound effect that plays at the end of a match before overtime. | |
cd_retro_9 | From the Clash From The Past season. This is a modified version of the sound effect that plays at the end of a match before overtime. | |
cd_retro_10 | From the Clash From The Past season. This is a modified version of the sound effect that plays at the end of a match before overtime. | |
dummy_01 | Empty audio file that can't be played. | |
evil_pancakes_dep_01 | Evil (Super) Mini Pekka? | |
gob_party_hut_deploy_01 | From the temporary Party Hut Super Troop. It was changed in the Goblin World update (Season 60). | |
gob_party_hut_destroyed_01 | From the temporary Party Hut Super Troop. It was changed in the Goblin World update (Season 60). | |
hero_altar_pickup_02 | Sound effect from Clash of Clans that is played when a hero's altar is picked up. | |
hero_energized | Sound effect from Clash of Clans. | |
hohog_deploy_01 | ||
huge_magical_chest_tap_01 | From a removed chest known as the Super Magical Chest. This sound is used for the Goblin Bounty, Strongbox and Stash, but Goblin Queen's journey was removed in 28th, October. Super Magical Chest was re-added in the Twitch drops, as an oversight. | |
huge_magical_land_01 | From a removed chest known as the Super Magical Chest. This sound is used for the Goblin Bounty, Strongbox and Stash, but Goblin Queen's journey was removed in 28th, October. Super Magical Chest was re-added in the Twitch drops, as an oversight. | |
king_crying_02 | Before a later update all king emotes had multiple sound effects. | |
king_crying_03 | Before a later update all king emotes had multiple sound effects. | |
king_crying_04 | Before a later update all king emotes had multiple sound effects. | |
king_happy_02 | Before a later update all king emotes had multiple sound effects. | |
king_happy_03 | Before a later update all king emotes had multiple sound effects. | |
king_happy_04 | Before a later update all king emotes had multiple sound effects. | |
king_laughter_02 | Before a later update all king emotes had multiple sound effects. | |
king_laughter_03 | Before a later update all king emotes had multiple sound effects. | |
king_laughter_04 | Before a later update all king emotes had multiple sound effects. | |
king_mad_02 | Before a later update all king emotes had multiple sound effects. | |
king_mad_03 | Before a later update all king emotes had multiple sound effects. | |
king_mad_04 | Before a later update all king emotes had multiple sound effects. | |
pancake_drop_01 | From a temporary event. | |
pancake_explo_01 | From a temporary event. | |
retro_arena_jingle_01 | From the Clash From The Past season. | |
retro_royale_match_end_01 | From the Clash From The Past season. | |
retro_royale_match_start_01 | From the Clash From The Past season. | |
royale_8bit_overtime_start_01 | From the Clash From The Past season. | |
royale_loading_retro_01 | From the Clash From The Past season. | |
royale_retro_60_seconds_left | From the Clash From The Past season. | |
superminipekka_atk_01 | From the temporary Super Mini Pekka Troop. | |
superminipekka_dep_01 | From the temporary Super Mini Pekka Troop. | |
water_splash_02 | ||
wiz_hurt_05 | Unused wizard hurt sound from V1.1.1. | |
achievement_unlock_01 | From V1.1.2. | |
archer_queen_attack_02 | From V1.1.2. | |
archer_tower_fire_05 | From V1.1.2. |
Unused Data
Unused data Unused data files. |
Misspelled and Different Names (internally)
There are MANY different (internal) names in Clash Royale. Some cards have multiple internal names. Cards that have the same name in-game and internally are not on this list and won't be mentioned. Unused sounds like "assets\sfx\get_mana_01.ogg" will also not be mentioned. This is why some cards have a lot more locations attached then others. Just for clarification, all ".sc" and ".png" files are textures like sprites, card art and card icon(s). The ".wav" and ".ogg" files are sound effects. Most info seen here is based on "V2.2.1", "V3.3314.5" and "V3.3314.033".
In-game Name | Internal Name(s) | Location(s) | Info |
---|---|---|---|
Graveyard | "cemetary" | "assets\sfx\cemetary_deploy_01.ogg" | None |
Sparky | "zap_machine" & "zappy" & "ZapMachine" | "assets\sfx\zap_machine_charge_06.ogg" & "assets\sfx\zap_machine_run_loop_04.ogg" & "assets\sc\chr_zap_machine.sc" & "assets\sc\chr_zap_machine_tex.sc" & "assets\sfx\zappy_drop_01.ogg" & "assets\sfx\zappyshot_01.ogg" & "assets\csv_logic\spells_characters.csv" | None |
Lumberjack | "woodsman" & "rage_barbarian" & "RageBarbarian" | "assets\sfx\woodsman_atk_01.wav" & "assets\sfx\woodsman_atk_02.wav" & "assets\sfx\woodsman_atk_03.wav" & "assets\sfx\woodsman_atk_04.wav" & "assets\sfx\woodsman_atk_05.wav" & "assets\sfx\woodsman_atk_06.wav" & "assets\sfx\woodsman_atk_07.wav" & "assets\sfx\woodsman_deploy_01.wav" & "assets\sfx\rage_barb_deploy_02.wav" & "assets\sfx\rage_barb_step_01.wav" & "assets\sc\chr_rage_barbarian.sc" & "assets\sc\chr_rage_barbarian_lowres_tex.sc" & "assets\csv_logic\spells_characters.csv" | None |
Mega Minion | "royale_minion" | "assets\sfx\royal_minion_wing_03.wav" | None |
Lava Hound | "laval_hound" | "assets\sfx\laval_hound_atk_02.wav" & "assets\sfx\laval_hound_atk_03.wav" | None |
Ice Wizard | "ice_mage" & "icemage" | "assets\sfx\ice_mage_impact_02.wav" & "assets\sfx\icemage_attack_03.wav" | None |
Bowler | "bowl" | "assets\sfx\bowl_atk_01.wav" & "assets\sfx\bowl_atk_02.wav" & "assets\sfx\bowl_atk_03.wav" & "assets\sfx\bowl_atk_04.wav" & "assets\sfx\bowl_atk_05.wav" | None |
Bomber | "bomb_skeleton" | "assets\sfx\bomb_skeleton_01v3.wav" & "assets\sfx\bomb_skeleton_atk_04.wav" | None |
Prince | "rider" & "prince_andrew" | "assets\sfx\rider_charge_03.wav" & "assets\sfx\prince_andrew_use_02.wav" & "assets\sfx\prince_andrew_use_04.wav" & "assets\sfx\prince_andrew_use_09.wav" & "assets\sfx\prince_andrew_use_10.wav" | None |
Mother Witch | "swamphag" & "WitchMother" | "assets\sfx\swamphag_atk_vo_01.ogg" & "assets\sfx\swamphag_atk_vo_02.ogg" & "assets\sfx\swamphag_atk_vo_03.ogg" & "assets\sfx\swamphag_atk_vo_04.ogg" & "assets\sfx\swamphag_dep_vo_01.ogg" & "assets\sfx\swamphag_dep_vo_02.ogg" & "assets\sfx\swamphag_dep_vo_03.ogg" & "assets\sfx\swamphag_dep_vo_04.ogg" & ""assets\csv_logic\spells_characters.csv" | None |
Executioner | "axe_man" & "AxeMan" | "assets\sc\chr_axe_man.sc" & "assets\sc\chr_axe_man_highres_tex.sc" & "assets\sc\chr_axe_man_lowres_tex.sc" & "assets\csv_logic\spells_characters.csv" | None |
Cannon Cart | "movingcannon" & "rolling_cannon" & "TID_SPELL_INFO_MOVING_CANNON" & "MovingCannon" | "assets\sc\chr_movingcannon.sc" & "assets\sc\chr_movingcannon_highres_tex.sc" & "assets\sc\chr_movingcannon_lowres_tex.sc" & "assets\sfx\rolling_cannon_deploy_01.ogg" & "assets\sfx\rolling_cannon_step_01.ogg" & "assets\csv_logic\spells_characters.csv" | None |
Furnace | "firespirit_hut" | "assets\sc\building_firespirit_hut.sc" & "assets\sc\building_firespirit_hut_highres_tex.sc" & "assets\sc\building_firespirit_hut_lowres_tex.sc" | None |
Fire Spirit | "fire_firespirit" "FireSpirits | "assets\sc\chr_fire_firespirit.sc" & "assets\sc\chr_fire_firespirit_tex.sc" & "assets\csv_logic\spells_characters.csv" | None |
Log | "the_log" | "assets\image\chr\the_log_christmas.png" & "assets\image\chr\the_log_dl.png" | None |
Barbarian Barrel | "barbarrel" | "assets\sfx\barbarrel_01.ogg" | None |
Guards | "shield_skele" & "skele_warrior" & "SkeletonWarriors" | "assets\sfx\shield_skele_atk_02.ogg" & "assets\sfx\shield_skele_lost_02.ogg" & "assets\sfx\skele_warrior_dep_02.ogg" & "assets\sfx\skele_warrior_step_02.ogg" & "assets\csv_logic\spells_characters.csv" | None |
Dart Goblin | "blowdart" & "blowdart_gob" & "blowdart_goblin" & "golbin_blowdart" & "BlowDartGoblin | "assets\sfx\blowdart_deploy_01.ogg" & "assets\sfx\blowdart_hit_01.ogg" & "assets\sfx\blowdart_gob_jump_01.ogg" & "assets\sfx\blowdart_goblin_atk_02.ogg" & "assets\sc\chr_goblin_blowdart.sc" & "assets\sc\chr_goblin_blowdart_highres_tex.sc" & "assets\sc\chr_goblin_blowdart_lowres_tex.sc" & "assets\csv_logic\spells_characters.csv" | None |
Elite Barbarians | "elite_barbs" & "AngryBarbarians" | "assets\sfx\elite_barbs_deploy_01.ogg" & "assets\csv_logic\spells_characters.csv" | None |
Ice Spirit | "ice_mage" & "ice_sp" & "icemage" & "IceSpirits | "assets\sfx\ice_mage_impact_02.ogg" & "assets\sfx\ice_sp_deploy_01.ogg" & "assets\sfx\ice_sp_deploy_02.ogg" & "assets\sfx\icemage_attack_03.ogg" & "assets\csv_logic\spells_characters.csv" | Before the Ice Spirit was released, the concept of the Ice Spirit used to be called Ice Mage. This can be seen in some developer art. |
Ice Golem | "snowman" & "IceGolemite" | "assets\sc\chr_snowman.sc" & "assets\sc\chr_snowman_tex.sc" & "assets\csv_logic\spells_characters.csv" | None |
Goblin Hut | "goblinhut" | "assets\image\chr\goblinhut_dl.png" | None |
Golbin Gang | "golbins_gang" | "assets\image\chr\goblins_gang_dl.png" | None |
Minions | "tinymite" | "assets\sfx\tinymite_attack_04.ogg" & "assets\sfx\tinymite_attack_05.ogg" & "assets\sfx\tinymite_attack_06.ogg" | None |
Golem | "stone_golem" | "assets\sfx\stone_golem_deploy_02.ogg" | None |
Royale Ghost | "roysword" | "assets\sfx\roysword_01.ogg" & "assets\sfx\roysword_vo_01.ogg" | "roysword" is likely a combination of the word "royale" and "sword". |
Tornado | "royale_tornado" | "assets\sfx\royale_tornado_01.ogg" | None |
Common | "comon" | "assets\sfx\get_card_comon_01.ogg" | This sound plays whenever you get a common card from a chest. |
legendary | "legnedary" | "assets\sfx\buy_legnedary_card_01.ogg" | This sound plays whenever you buy a legendary card from the shop. |
(Game menu theme) | "wizmen_04" | "assets\sfx\elite_barbs_deploy_01.ogg" | This is the game menu's song. It was probably named this because during development Clash Royale was themed around Wizards. |
Gems | "diamonds" | "assets\csv_logic\resources.csv" | None |
Bandit | "assassin" | "assets\csv_logic\spells_characters.csv" | None |
Night Witch | "DarkWitch" | "assets\csv_logic\spells_characters.csv" | None |
Royale Ghost | "Ghost" | "assets\csv_logic\spells_characters.csv" | None |
Zappies | "MiniSparkys" | "assets\csv_logic\spells_characters.csv" | None |
Skeleton Barrel | "SkeletonBalloon" | "assets\csv_logic\spells_characters.csv" | None |
Flying Machine | "DartBarell" | "assets\csv_logic\spells_characters.csv" | None |
Magic Archer | "EliteArcher" | "assets\csv_logic\spells_characters.csv" | None |
Arenas
Arena | In-game Name | Internal Name |
---|---|---|
1 | Goblin Stadium | goblin_arena |
4 | P.E.K.K.A's Playhouse | dark_arena |
6 | Builder's Workshop | builder_arena |
8 | Frozen Peak | ice_arena |
10 | Hog Mountain | legendary_arena |
11 | Electro Valley | TID_ARENA_ELECTRIC |
12 | Spooky Town | TID_ARENA_SPOOKY |
Regional Differences
To do: Document all of the differences between the Chinese and World Wide version. |
Extra Gem Info
Changing the language to Japanese, three more lines of info about Gems appears. The first line are the gems you bought via P2W (using real money), the second line are the gems you won F2P (opening chests) and the third line is the total of the gems you've earned.
Worldwide | Japanese |
---|---|
Shop Button
Changing the language to Korean, a new button shows inside the Shop menu. If you click on it, the Help & Support page opens (inside game) in the sub-page Shop.
Worldwide | Korean |
---|---|
Poison
After the servers split into the Chinese and world-wide ones, the color of the Poison card was changed to green on the Chinese server. The new name roughly translates to "damage spell". A green-like spell concept was later used for the new Goblin Curse Spell.
Worldwide | China |
---|---|
Revisional Differences
To do: Pretty much everything |
Sudden Death Music
Supercell changed the old Sudden Death music to a "more exciting" music track.
sudden_death_01 (1.0.0 - 1.5.0) | sudden_death_01 (1.6.0 - present) |
---|---|
Mini Pekka Deploy Sound
Starting with the May 2016 Update, Mini Pekka will shout "PANCAKES!!" when deployed. This is the original sound that ended up getting replaced by another version with a lower pitch.
Old | New |
---|---|
Loading Screen
The loading screen changed in the Epic Quests update (2.0.0), including a new screen based on Arena Royale. These loading screens are the default for their respected versions. Seasonal Loading Screens do not change this.
1.9.2 and older | 2.0.0 to 3.2727.5 | 3.2727.5 and newer |
---|---|---|
Elixir Costs
Card Name | Old Elixir Cost | New Elixir Cost |
---|---|---|
Royal Recruits | 6 | 8 |
Royal Recruits | 8 | 7 |
Monk | 4 | 5 |
Musketeer | 5 | 4 |
Mortar | 6 | 4 |
Bomber | 3 | 2 |
Cannon | 6 | 3 |
Fire Spirit | 2 | 1 |
Elixir Collecter | 5 | 6 |
Skeleton Army | 4 | 3 |
Wall Breakers | 3 | 2 |
Three Musketeers | 10 | 9 |
Heal | 3 | 1 |
Bomb Tower | 5 | 4 |
Barbarian Hut | 7 | 6 |
Furnace | 5 | 4 |
P.E.K.K.A. | 8 | 7 |
Electro Giant | 8 | 7 |
Goblin Barrel | 4 | 3 |
Barbarian Barrel | 3 | 2 |
Bowler | 6 | 5 |
Rage | 3 | 2 |
Giant Skeleton Preview
The Giant Skeleton is one of the few cards that randomly got a card icon redesign. You can see that the style kind of changed, making it feel out of place when compared to the other cards.
Old | Current |
---|---|
Royal Giant Preview
The Royal Giant is one of the few cards that randomly got a card icon redesign. You can see that the style kind of changed, making it feel out of place when compared to the other cards.
Old | Current |
---|---|
Knight Preview
The Knight is one of the few cards that randomly got a card icon redesign. You can see that the style kind of changed, making it feel out of place when compared to the other cards. Though, the Knight was changed a lot, from various builds.
Prerelease | Very Old | Old | Current |
---|---|---|---|
Witch Preview
The Witch is one of the few cards that randomly got a card icon redesign. You can see that the style kind of changed, making it feel out of place when compared to the other cards.
Old | Current |
---|---|
Goblin Hut Preview
The Goblin Hut is one of the few building cards that was made to be more colorful. The card looks less old or outdated then it did before. The roof, the rope around the spears and the grass also have a lot more details.
Old | Current |
---|---|
Mini Pekka Preview
The Mini Pekka is one of the few cards that randomly got a card icon redesign. You can see that the style kind of changed, making it feel out of place when compared to the other cards.
Old | Current |
---|---|
Valkyrie Preview
The Valkyrie is one of the few cards that randomly got a card icon redesign. You can see that the style kind of changed, making it feel out of place when compared to the other cards.
Old | Current |
---|---|
Ice Golem Preview
The Ice Golem is one of the few cards that randomly got a card icon redesign. You can see that the style kind of changed, making it feel out of place when compared to the other cards.
Old | Current |
---|---|
Mortar Preview
The Mortar is one of the few building cards that was made to be more colorful. The card looks less old or outdated then it did before. The grass also has a lot more detail.
Old | Current |
---|---|
Tesla Preview
The Tesla is one of the few building cards that was made to be more colorful. The card looks less old or outdated then it did before. The sky also has a lot more detail.
Old | Current |
---|---|
Skeletons Preview
The Skeletons is one of the few cards that got a card icon redesign due to receiving an evolution. You can see that the style is different from the old one, making it feel out of place when compared to the other cards that haven't been redesigned yet.
Old | Current |
---|---|
Archers Preview
The Archers was redesigned during the Boot Camp season. You can see that the style is different from the old one, making it feel out of place when compared to the other cards that haven't been redesigned yet.
Old | Current |
---|---|
Executioner Card Preview
The Executioner card preview got a complete makeover in 1.8.0. The mask's texture is shinier, the nose is a brighter shade of pink. The expression is slightly more cartoonish, though eyes are now creepier, a new tooth has been added, and the executioner now has a stubble. The axe is redrawn, with it being slightly more to the left and having an extra shade of grey.
Old | Current |
---|---|
Fire Ball Card Preview
The Fireball's artwork was changed a lot in some builds. From being positioned differently to changing art styles.
Very Old | Old | Current |
---|---|---|
Flying Machine Preview
The portrait of the Flying Machine lacked legs at first, but they were added later. The background is different and the firing is more noticeable.
Old | Current |
---|---|
Bomber Preview
Used to have fire coming out from the top bomb, had a darker background, goggles were shinier, and the second bomb was a lot more visible than the new one. Unfortunately the original card icon seems to have been removed from the game's files, thus can only be seen in this YouTube video: https://youtu.be/HAB6OPF9EhQ
Old | Current |
---|---|
Arrows Preview
Originally had an orange background, with yellow feathers on the arrows, but now has red feathers, and a sky background with clouds. Unfortunately the original card icon seems to have been removed from the game's files, thus can only be seen in this YouTube video: https://youtu.be/HAB6OPF9EhQ
Old | Current |
---|---|
The Clash series
| |
---|---|
Windows | Clash of Clans • Clash Royale • Clash Mini |
iOS, Android | Clash Royale • Clash Mini |
- Pages missing developer references
- Games developed by Supercell
- Pages missing publisher references
- Games published by Supercell
- IOS games
- Android games
- Windows games
- Pages missing date references
- Games released in 2016
- Games released in March
- Games released on March 2
- Games with unused animations
- Games with unused areas
- Games with unused characters
- Games with hidden development-related text
- Games with unused enemies
- Games with unused game types
- Games with unused graphics
- Games with debugging functions
- Games with regional differences
- Games with revisional differences
- To do
- Games in development
- Works In Progress
- Clash series
Cleanup > Pages missing date references
Cleanup > Pages missing developer references
Cleanup > Pages missing publisher references
Cleanup > To do
Cleanup > Works In Progress
Games > Games by content > Games with debugging functions
Games > Games by content > Games with hidden development-related text
Games > Games by content > Games with regional differences
Games > Games by content > Games with revisional differences
Games > Games by content > Games with unused animations
Games > Games by content > Games with unused areas
Games > Games by content > Games with unused characters
Games > Games by content > Games with unused enemies
Games > Games by content > Games with unused game types
Games > Games by content > Games with unused graphics
Games > Games by developer > Games developed by Supercell
Games > Games by platform > Android games
Games > Games by platform > IOS games
Games > Games by platform > Windows games
Games > Games by publisher > Games published by Supercell
Games > Games by release date > Games released in 2016
Games > Games by release date > Games released in March
Games > Games by release date > Games released in March > Games released on March 2
Games > Games by series > Clash series
Games > Games in development