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Clash Royale

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Title Screen

Clash Royale

Developer: Supercell
Publisher: Supercell
Platforms: iOS, Android, Windows
Released internationally: March 2, 2016


AnimationsIcon.png This game has unused animations.
AreasIcon.png This game has unused areas.
CharacterIcon.png This game has unused playable characters.
DevTextIcon.png This game has hidden development-related text.
EnemyIcon.png This game has unused enemies.
MinigameIcon.png This game has unused modes / minigames.
GraphicsIcon.png This game has unused graphics.
DebugIcon.png This game has debugging material.
RegionIcon.png This game has regional differences.
Carts.png This game has revisional differences.


PrereleaseIcon.png This game has a prerelease article
BugsIcon.png This game has a bugs page

Hmmm...
To do:
  • The crown chests were removed because of the new October season (Pass Royale revamp), with a redesign, which is a strange combination of the old Pass Royale and the Brawl Pass.
  • Add Goblin Queen's Journey Stuff, notably the Goblin Queen's Baby Goblin Mechanic, Trophies, Menu Theme, Chests, Arenas, and the Green Background.
  • Add some music here (Rock Barbarians, Little Prince Big Trouble/Tavern, Fight Night and Shocktober 2, and maybe also throw in Muskets at Dawn.
<Sanky> please suggest an unused sprite with a clock or something
This game is still under active development.
Be aware that any unused content you find may become used or removed in the future. Please only add things to the article that are unlikely to ever be used, or went unused for some time. If they do get used, please remove them from the page and specify in the edit summary!
This cactus is UNDER CONSTRUCTION
This article is a work in progress.
...Well, all the articles here are, in a way. But this one moreso, and the article may contain incomplete information and editor's notes.
Notice: This page is mostly based on V.40059001, all of the data is based on V.60256008. Please use something like "robocopy" to go through the entire game and find all of the new unused content before changing this version number.

Supercell decides to make a crossover of Clash of Clans with the slogan "Most Ridiculous Duel".

Sub-Pages

CrCUTgolemitecave.png
Removed and Changed Sprites
The old troops sprites.
Cr ui battle pass 23.png
Unused data
Unused data files.
Cr ui battle pass 0.png
Unused billing packages
Unused billing packages data files.
Read about prerelease information and/or media for this game.
Prerelease Info
Read about notable bugs and errors in this game.
Bugs

Unused Graphics

Unused Cards

Card Name Icon Sprites File Name Info
Sneaky Archer CR unreleasedSneakyArcher.png Sneaky Archer Sprites.png ui_spell_sneaky_archers
chr_ice_archer_dl
The Sneaky Archer textures were found in V2.2.1 by the Redditor HUN73R_13. These textures were found alongside the "Rascals" card icon, sprites for the "Golden Knight", sprites for the "Archer Queen" and the sprites and card icon for the scrapped "Lava Golem".
Lava Golem Lava Golem.png Lava Golem Sprites.png ui_spell_lava_golem
chr_lava_golem_dl_tex.sc
The Lava Golem textures were found in V2.2.1 by the Redditor HUN73R_13.
Archer Queen None Archer Queen Sprites.png chr_archer_queen_dl This scrapped "Hero" card likely inspired the Archer Queen card that ended up being added in 2021. The texture was found by the Redditor HUN73R_13.
Golden Knight None Golden Knight Sprites.png chr_golden_knight_dl This scrapped "Hero" card likely inspired the Golden Knight card that ended up being added in 2021. The texture was found by the Redditor HUN73R_13.
Early Tesla Evolution None Building tesla evolution.png Tesla1 blue evolved trans.gif Tesla1 red evolved trans.gif building_tesla_evolution.sc
building_tesla_evolution_highres_tex.sc
This card can only be found in the Chinese version. These unused sprites were removed from the game in version 50142017 for the season 57 update.

Unused Card Icons

Image Name (Internal) Icon File Location Info
heal Clash Royale Heal.png assets\sc\ui_spells.sc
assets\sc\ui_spells_tex.sc
This is the card icon for the Heal Spell. The Heal Spell was removed from the game back in 2020 in favour of the "Heal Spirit".
poison Clash Royale Poison China.png assets\sc\ui_spell_poison_china.sc This is the card icon for the Chinese version of the Poison card known as the Damage Spell. This image only goes used in the Chinese version of Clash Royale.
hooded_gang CR Hooded gang.png assets\sc\ui_spells.sc & assets\sc\ui_spells_tex.sc This is the card icon for the scrapped Hooded Gang card. This card icon was leaked all the way back in 2018 alongside the "Rascals", "Royal Army", "Lava Golem", "Sneaky Archers", "Golden Knight" and the "Archer Queen".
royal_army CR Royal army.png assets\sc\ui_spells.sc & assets\sc\ui_spells_tex.sc This is the card icon for the scrapped Royal Army card. This seems to be a concept version of the "Rascals" before they decided to finalize the concept.
barbarian_bit Ui spell season barbarian bit.png assets\sc\ui_spell_season_barbarian_bit This is a temporary card icon for the Barbarians that was used for the Clash From The Past season.
archers Archers.png assets\sc\ui_spells.sc
assets\sc\ui_spells_tex.sc
This is the old card icon for the Archers.
mini_pekka Mini pekka.png assets\sc\ui_spells.sc
assets\sc\ui_spells_tex.sc
This is the old card icon for the Mini Pekka.
skeletons Skeletons.png assets\sc\ui_spells.sc
assets\sc\ui_spells_tex.sc
This is the old card icon for the Skeletons.
ice_golem Ice golem.png assets\sc\ui_spells.sc
assets\sc\ui_spells_tex.sc
This is the old card icon for the Ice Golem.

Towers

Type (King, Princess, Princess (Top)) Sprite Name Team File Location Info
King CR KingTower gemrush01.gif kingTower_gemrush01 Blue assets\sc\building_tower.sc
assets\sc\building_tower_tex.sc
This tower is a left-over from the one time Gem Rush event. It has been confirmed by the developers that this event is never coming back.
King CR KingTower gemrush02.gif kingTower_gemrush02 Red assets\sc\building_tower.sc
assets\sc\building_tower_tex.sc
This tower is a left-over from the one time Gem Rush event. It has been confirmed by the developers that this event is never coming back.
Princess ClashRoyale Princesstower gemrush01.png princesstower_gemrush01 Blue assets\sc\building_tower.sc
assets\sc\building_tower_tex.sc
This tower is a left-over from the one time Gem Rush event. It has been confirmed by the developers that this event is never coming back.
Princess ClashRoyale Princesstower gemrush02.png princesstower_gemrush02 Red assets\sc\building_tower.sc
assets\sc\building_tower_tex.sc
This tower is a left-over from the one time Gem Rush event. It has been confirmed by the developers that this event is never coming back.
Princess (Top) ClashRoyale Princesstower gemrush 01 top.png princesstower_gemrush_01_top Blue assets\sc\building_tower.sc
assets\sc\building_tower_tex.sc
This tower is a left-over from the one time Gem Rush event. It has been confirmed by the developers that this event is never coming back.
Princess (Top) ClashRoyale Princesstower gemrush 02 top.png princesstower_gemrush_02_top Red assets\sc\building_tower.sc
assets\sc\building_tower_tex.sc
This tower is a left-over from the one time Gem Rush event. It has been confirmed by the developers that this event is never coming back.
King Clash Royale KingTower redcampaign01.gif KingTower_redcampaign01 Blue assets\sc\building_tower.sc
assets\sc\building_tower_tex.sc
This tower is a left-over from the one time Apple RED event. This temporary Tower Skin was given to anyone who bought the special offer in the shop. This tower was in use back in 2016.
King ClashRoyale KingTower redcampaign02.gif KingTower_redcampaign02 Red assets\sc\building_tower.sc
assets\sc\building_tower_tex.sc
This tower is a left-over from the one time Apple RED event. This temporary Tower Skin was given to anyone who bought the special offer in the shop. This tower was used back in 2016.
Princess ClashRoyale StarTower base neutral.png StarTower_base_neutral Neutral assets\sc\building_tower.sc
assets\sc\building_tower_tex.sc
It's unknown what the neutral star tower was supposed to be used for as it doesn't have any animations or other data related to it.
Princess (Top) Clash Royale StarTower top neutral.png StarTower_top_neutral Neutral assets\sc\building_tower.sc
assets\sc\building_tower_tex.sc
It's unknown what the neutral star tower was supposed to be used for as it doesn't have any animations or other data related to it.
King ClashRoyale KingTower decoy blue.png KingTower_decoy_blue Blue assets\sc\building_tower.sc
assets\sc\building_tower_tex.sc
It's unknown what this tower was supposed to be. It was probably a placeholder for something related to the towers.
King ClashRoyale KingTower decoy red.png KingTower_decoy_red Red assets\sc\building_tower.sc
assets\sc\building_tower_tex.sc
It's unknown what this tower was supposed to be. It was probably a placeholder for something related to the towers.
King Cr 2vs2 platform.png 2vs2_platform Neutral assets\sc\building_tower.sc
assets\sc\building_tower_tex.sc
This is a part of the platform between the 2v2 towers back before tower skins where released.
King Cr 2vs2 red tower top.png 2vs2_red_tower_top Red assets\sc\building_tower.sc
assets\sc\building_tower_tex.sc
From the old 2v2 towers.
King Cr 2vs2 blue tower top.png 2vs2_blue_tower_top Blue assets\sc\building_tower.sc
assets\sc\building_tower_tex.sc
From the old 2v2 towers.
King Cr KingTower placeholder empty blue.png KingTower_placeholder_empty_blue Blue assets\sc\building_tower.sc
assets\sc\building_tower_tex.sc
King Cr KingTower placeholder empty red.png KingTower_placeholder_empty_red Red assets\sc\building_tower.sc
assets\sc\building_tower_tex.sc
King Cr Tower 2v2 destroyed.png Tower_2v2_destroyed Neutral assets\sc\building_tower.sc
assets\sc\building_tower_tex.sc
From the old 2v2 towers.
King Cr Tower destroyed water1.png Tower_destroyed_water1 Neutral assets\sc\building_tower.sc
assets\sc\building_tower_tex.sc
From the Take to the Skies! event.
King Cr Tower destroyed water2.png Tower_destroyed_water2 Neutral assets\sc\building_tower.sc
assets\sc\building_tower_tex.sc
From the Take to the Skies! event.

Super Troops

Super Troops are temporary cards from the Super Card events. Even though these cards can no longer be played, data related to them can still be found in the games files.

Card Icon Texture(s) Name Info
Ui spell season barbarian launcher.png ClashRoyale Building barbarian mortar.png ClashRoyale Barbarian projectile.gif ClashRoyale Barbarian projectile enemy.gif Barbarian Launcher The flying barbarian is found in assets\sc\effects.sc and assets\sc\effects_tex.sc. The launcher itself is found in assets\sc\building_barbarian_mortar.sc and assets\sc\building_barbarian_mortar_highres_tex.sc. The card icon is found in assets\sc\ui_spell_barbarian_evolution.sc.
Ui spell hero hogrider.png CR Icon ability hogrider.png
Cr chr hog rider champion.png
Terry The ability icon is found in assets\sc\ui_spells.sc and assets\sc\ui_spells_tex.sc. The card icon is located in assets\sc\ui_spell_hero_hogrider.sc. The texture for Terry is found as chr_hog_rider_champion.sc and chr_hog_rider_champion_tex.sc.
Ui spell party hut.png Party Hut The card icon is located in assets\sc\ui_spell_party_hut.sc.
Ui spell party rocket.png Party Rocket The card icon is located in assets\sc\ui_spell_party_rocket.sc.
Ui spell super archerframe000001.png Super Archers The card icon is located in assets\sc\ui_spell_super_archer.sc.
Ui spell super hog rider santa.png CR Building present santa.png Santa Hog Rider The card icon is located in assets\sc\ui_spell_super_hog_rider_santa.sc. The presents are found in assets\sc\building_present_santa.sc and assets\sc\building_present_santa_tex.sc.
Ui spell super ice golem.png Super Ice Golem The card icon is located in assets\sc\ui_spell_super_ice_golem.sc.
Ui spell super lava hound.gif Super Lava Hound The card icon is located in assets\sc\ui_spell_super_lava_hound.sc.
Ui spell super magic archer.png Super Magic Archer The card icon is located in assets\sc\ui_spell_super_magic_archer.sc.
Ui spell super mini pekka.png ClashRoyale-BombDestructionState.png
Clash Royale - Pancake red and blue.gif
Super Mini Pekka The card icon is located in assets\sc\ui_spell_super_mini_pekka.sc. The bomb destruction is found in assets\sc\building_pancakes.sc.
Ui spell super witch.png Super Witch The card icon is located in assets\sc\ui_spell_super_witch.sc.

get_levelup_chest

Found in assets\sc\ui.sc and assets\sc\ui_tex.sc. This is an animation for the Level Up chest going into a chest slot. This goes unused as these chests do not show up in the Chest Cycle.

ClashRoyale Get levelup chest.gif

dark_elixir_float_txt

Found in assets\sc\ui.sc and assets\sc\ui_tex.sc. The animation is similar to the Elixir Collectors elixir animation that plays when the Elixir Collector has collected elixir. Seeing from some other unused things, it is likely that the evolutions were supposed to have some sort of second elixir bar. This would have probably come with some sort of Dark Elixir Collector. This is unconfirmed but it seems likely due to an unused Dark Elixir icon in spell_card_ingame.

Clash Royale Dark elixer float txt.gif

spell_card_ingame (Dark Elixir)

Found in assets\sc\ui.sc and assets\sc\ui_tex.sc. The full image contains the textures of all the card frames and the elixir image used to show the player a cards elixir cost during a battle. The Dark Elixir part was added in the same update as Evolutions.

Dark Elixir Full image
CR Spell card ingame (the dark elixer part).png CR Spell card ingame (full).png

RED

Found in assets\sc\ui.sc and assets\sc\ui_tex.sc. RED is an organization to help people fight Aids. Between November 30 and December 6 there was a special offer in the game that gave 500 gems and a temporary tower skin. All of the money made from the offer was donated to RED.

ClashRoyale ui.sc RED.png

card_of_cards

Found in assets\sc\ui_spells.sc and assets\sc\ui_spells_tex.sc. These images seem to be from a scrapped magic item that behaved like a Book of Books but in card form.

icon_consumable_card_of_cards icon_consumable_card_of_cards_hires
CR Icon consumable card of cards.png CR Icon consumable card of cards hires.png

effects.sc

There are a ton of unused images and animations inside of effects.sc and effects_tex.sc ("assets\sc\effects.sc" and "assets\sc\effects_tex.sc"). Note that all of the animations with a black background are transparent in-game. This is due to a rendering limitation on our end. If some of the GIF's stop looping you can press "CTRL" + "F5" to fix it.

Sprite / Animation Name Info Sprite / Animations
filter_growth
filter_rage
filter_rage_mode
This texture has been inside the game's data since the first major release, Version 1.1.1. CR Hknight.png
enemy_filter This strange goblin appears in a ton of filter textures. It currently has 40 known appearences. It is apparently an early version of the Goblin that can be seen in this video. This texture has been inside the game's data since the first major release, Version 1.1.1. The image is mostly used for animations like the Mega Knights jump and the Bandit's dash. ClashRoyale-StrangeGoblin.png
Master Builder The image is a texture for the scrapped Master Builder card. We know a little bit about what it was supposed to do due to an unused description of the card being left in the game files. It goes as follows Summons more machines with each stage. Zappie → Zappies → Sparky → MK/Flying Machine Cr MasterBuilder.png
heal_bottle This is the same bottle the Lumberjack drops upon his death, but colored yellow instead of purple and with a different animation. CR Heal bottle.gif
rage_potion_game The Rage Bottle from the temporary Boost Fields event. CR Rage potion game.gif
rage_potion_ground The Rage Bottle Ground Effect from the temporary Boost Fields event. CR Rage potion ground.png
rage_potion_particle The Rage Bottle Particle Effect from the temporary Boost Fields event. CR Rage potion particle.png
clone_potion_game The Clone Bottle from the temporary Boost Fields event. CR clone potion game.gif
clone_potion_ground The Clone Bottle Ground Effect from the temporary Boost Fields event. CR Clone potion ground.png
clone_potion_particle The Clone Bottle Particle Effect from the temporary Boost Fields event. CR Clone potion particle.png
heal_potion_game The Heal Bottle from the temporary Boost Fields event. CR Heal potion game.gif
heal_potion_ground The Heal Bottle Ground Effect from the temporary Boost Fields event. CR Heal potion ground.png
heal_potion_particle The Heal Bottle Particle Effect from the temporary Boost Fields event. CR Heal potion particle.png
invisibility_potion_game The Invisibility Bottle from the temporary Boost Fields event. CR Invisiblity potion game.gif
invisibility_potion_ground The Invisibility Bottle Ground Effect from the temporary Boost Fields event. CR Invisibility potion ground.png.png
invisibility_potion_particle The Invisibility Bottle Particle Effect from the temporary Boost Fields event. CR Invisibility potion particle.png
beartrap The beartrap is believed to be a scrapped card. But nothing has been really found to confirm this yet. CR Beartrap.gif
beartrap_trigger A triggered version of the beartrap. CR Beartrap trigger.gif
bear_trap_projectile A version of the beartrap which is a projectile. According to some developer concept art, it is believed that this sprite used to be used for a different version of the Hunters attack. The rope mechanic would have likely been similar to that of the Fisher Man. CR Bear trap projectile.gif
hunter_rope_grab A weird rope that perfectly fits into the bear_trap_projectile asset. According to some developer concept art, it is believed that this sprite used to be used for a different version of the "Hunters" attack. The rope mechanic would have likely been similar to that of the Fisher Man. CR Hunter rope grab.gif

Elixir Collector

These are all of the unused textures found in assets\sc\building_elixir_collector.sc and assets\sc\building_elixir_collector_tex.sc. Any assets related to an Elixir Storage are directly from Clash of Clans.

Texture / Animation Internal Name
Clash Royale Building Elixir 0.png Building_Elixir_0
Clash Royale Building Elixir 1.png Building_Elixir_1
Clash Royale Building Elixir 2.png Building_Elixir_2
Clash Royale Building Elixir 3.png Building_Elixir_3
Clash Royale Building Elixir 4.png Building_Elixir_4
Clash Royale Building Elixir 5.png Building_Elixir_5
Clash Royale Building Elixir 5.png Building_Elixir_5_Empty
Cr Building ElixirSupport.png Building_ElixirSupport
Building repair rope.png building_repair_rope
Cr Elixir orb.png Elixir_orb
Cr elixir storage.gif elixir_storage
Elixir storage broken.png elixir_storage_broken
Cr glass shard 01.gif glass_shard_01
Cr glass shard 02.gif glass_shard_02
Cr glass shard 03.gif glass_shard_03
Cr glass shard 04.gif glass_shard_04

Goblin Drill

This unused animation is found in assets\sc\building_goblin_drill.sc and assets\sc\building_goblin_drill_tex.sc. This texture might be the cause of the Goblin Drill clone bug found on the bugs page.

Animation Internal Name
Clash royale ghost thing.gif goblin_drill_ghost

Goblin Hut

This unused texture is found in assets\sc\building_goblin_hut.sc and assets\sc\building_goblin_hut_tex.sc. generic_char_shadow shows up in multiple different files.

Texture Internal Name
Cr generic char shadow.png generic_char_shadow

Building Prestige

this unused texture and animation is found in assets\sc\building_prestige_dl.sc. generic_char_shadow shows up in multiple different files.

Texture Internal Name
Cr generic char shadow.png generic_char_shadow
Cr x box prestige spin.gif x_bow_prestige_spin

Building Tesla

this unused texture and animation is found in assets\sc\building_tesla.sc and assets\sc\building_tesla_tex.sc.

Texture Internal Name
Cr tesla.png tesla2_neutral_idle1_1

Goblin Brawler

this unused texture is found in assets\sc\chr_goblin_thug_dl.

Texture Internal Name
Cr Bitmap 1.png Bitmap 1

Rocker A

this unused texture is found in assets\sc\chr_RockerA.sc and assets\sc\chr_RockerA_tex.sc.

Texture Animations
Cr RockerA.png center_stage and rockerA_idle1_9

Skeleton

this unused texture is found in assets\sc\chr_skeleton.sc and assets\sc\chr_skeleton_tex.sc. captured_soul_china goes used in the Chinese version of Clash Royale.

Texture Internal Name
Cr captured soul china.png captured_soul_china

Evolution Effects

this unused texture is found in assets\sc\effects_evolution.sc and assets\sc\effects_evolution_tex.sc.

Texture Internal Name
Cr evolved zap.png evolved_zap

Flood Water

these unused textures are found in assets\sc\flood_water.sc and assets\sc\flood_water_tex.sc. These contain left-overs from Seasonal events.

Animations
UI_menu_background_holiday_snow
UI_menu_background_pekka
atlasgenerator_texture_rgba6666
UI_menu_background_rocks
UI_menu_background_rocks_s2
UI_menu_background_halloween_mist
UI_menu_background_birthday
UI_menu_background_clash_past
UI_menu_background_dragon
UI_menu_background_dream
UI_menu_background_flood
UI_menu_background_golbin_party
UI_menu_background_halloween
UI_menu_background_holiday
UI_menu_background_kitchen
UI_menu_background_lunar
UI_menu_background_miner
UI_menu_background_pancakes
UI_menu_background_shipwreck_s13
UI_menu_background_shocktober
UI_menu_background_clash_fest
UI_menu_background_holiday_snow
UI_menu_background_pekka
atlasgenerator_texture_rgba6666
UI_menu_background_rocks
UI_menu_background_rocks_s2
UI_menu_background_halloween_mist
UI_menu_background_birthday
UI_menu_background_clash_past
UI_menu_background_dragon
UI_menu_background_dream
UI_menu_background_flood
UI_menu_background_golbin_party
UI_menu_background_halloween
UI_menu_background_holiday
UI_menu_background_kitchen
UI_menu_background_lunar
UI_menu_background_miner
UI_menu_background_pancakes
UI_menu_background_shipwreck_s13
UI_menu_background_shocktober
UI_menu_background_clash_fest
Texture
Cr flood water 0.png
Cr flood water 1.png

Flood Water 2

these unused textures are found in assets\sc\flood_water2.sc and assets\sc\flood_water2_tex.sc. These contain left-overs from Seasonal events.

Animations
atlasgenerator_texture_rgba6666
UI_menu_background_rocks_s2
UI_menu_background_rocks
UI_menu_background_floods
Texture
Cr flood water2 0.png
Cr flood water2 1.png

Loading

Found in assets\sc\loading.sc and assets\sc\loading_tex.sc. The unused sprites are only seen in the Chinese version.

Original Without Used Sprites
Cr loading 0.png Cr loading 1.png

season_0_default

Found in assets\sc\season_0_default_dl.sc. These are supposed to be sprites for the very first season that was called "Season 0".

Texture
Cr season 0 default 0.png
Cr season 0 default 1.png

season_01

Found in assets\sc\season_01_dl.sc.

Texture
Cr season 01 0.png

spell_royale_delivery

Found in assets\sc\spell_royale_delivery_dl.sc. Whilst the sprite seems to be used in-game, the colors of the sprite are never seen.

Texture Name
Cr spell royale delivery 0.png royale_delivery_shadow

spell_snowball

Found in assets\sc\spell_snowball_dl.sc. These are unused animations belived to have been meant for a scrapped Star level.

Texture Name
Cr snowball projectile prestige 0.gif snowball_projectile_prestige
Cr snowball projectile prestige enemy 1.gif snowball_projectile_prestige_enemy

ui_badges

Found in assets\sc\ui_badges.sc and assets\sc\ui_badges_tex.sc. This sprite is a Shape known as Shape 1.

Texture
Cr ui badges 0.png

ui_battle_banners

Found in assets\sc\ui_battle_banners.sc and assets\sc\ui_battle_banners_tex.sc. This sprite is a Shape known as Shape 72.

Texture
Cr ui battle banners 0.png

ui_arena

Found in assets\sc\ui_arena.sc and assets\sc\ui_arena_tex.sc. Some of the arena sprites seem to be in use, but most aren't.

Texture
Cr ui arena 0.png

ui_battle_pass

Found in assets\sc\ui_battle_pass.sc and assets\sc\ui_battle_pass_tex.sc.

Texture Name Info
Cr ui battle pass 0.png icon_gem_wagon
Cr ui battle pass 1.png icon_gold_wagon
Cr ui battle pass 2.png tracks Old tracks from Pass Royale 1.0.
Cr ui battle pass 3.png Shape 76 Old chest icon for the Pass Royale that only gave Common Cards. This chest was replaced by Common Wild Cards.
Cr ui battle pass 4.png Shape 77 Old chest icon for the Pass Royale that only gave Rare Cards. This chest was replaced by Rare Wild Cards.
Cr ui battle pass 5.png Shape 78 Old chest icon for the Pass Royale that only gave Epic Cards. This chest was replaced by Epic Wild Cards.
Cr ui battle pass 6.png Shape 79 Icon for a chest that's no longer in use.
Cr ui battle pass 7.png Shape 84
Cr ui battle pass 8.png Shape 87 Old icon that was used for telling the player a chest had Strikes.
Cr ui battle pass 9.png Shape 95 Old icon that was used for telling the player a chest had Strikes.
Cr ui battle pass 10.png Shape 97 Chest boost perk icon from the Pass Royale 1.0.
Cr ui battle pass 11.png Shape 98 Sprite to show perks of Pass Royale 1.0.
Cr ui battle pass 12.png Shape 100
Cr ui battle pass 13.png Shape 125
Cr ui battle pass 16.png Shape 156 Icon to access a menu where players could get a free Little Prince.
Cr ui battle pass 17.png Shape 161 Icon thats only used around and during the Clash Royale League event
Cr ui battle pass 18.png Shape 201 Used in Pass Royale 1.0 for the extra gold that a player could recieve when they completed the pass.
Cr ui battle pass 19.png Shape 212
Cr ui battle pass 20.png Shape 214
Cr ui battle pass 21.png Shape 217
Cr ui battle pass 22.png Shape 229
Cr ui battle pass 23.png Shape 236
Cr ui battle pass 24.png Shape 237
Cr ui battle pass 25.png Shape 250
Cr ui battle pass 26.png Shape 251
Cr ui battle pass 27.png Shape 252
Cr ui battle pass 17.png Shape 992 This sprite is the exact same as Shape 161.

ui_clan_wars_map_02

Found in assets\sc\ui_clan_wars_map_02.sc and assets\sc\ui_clan_wars_map_02_tex.sc.

Texture
Cr ui clan wars map 02 0.png

ui_clan_wars_map_water_snow

Found in assets\sc\ui_clan_wars_map_water_snow_02.sc and assets\sc\ui_clan_wars_map_water_snow_tex.sc.

Texture
Cr ui clan wars map water snow 0.png

ui_evolution

Found in assets\sc\ui_evolution.sc and assets\sc\ui_evolution_tex.sc.

Texture
Cr ui evolution 0.png

chr_battle_healer

Found in assets\sc\chr_battle_healer_dl.sc. Whilst most sprites in this texture are used. There are unused Hover sprites

Texture
Cr chr battle healer 0.png

Arenas

Texture(s) File Location
Cr level 2019 halloween 0.png
Cr level 2019 halloween 1.png
assets\sc\level_2019_halloween_dl.sc
Cr level cake arena 0.png assets\sc\level_cake_arena_dl.sc
Cr level chess arena 0.png assets\sc\level_chess_arena.sc
assets\sc\level_chess_arena_tex.sc
Cr level clash o ween 0.png assets\sc\level_clash_o_ween.sc
assets\sc\level_clash_o_ween_tex.sc
Cr level dark elixir arena 0.png assets\sc\level_dark_elixir_arena_dl.sc
Cr level dream arena 0.png assets\sc\level_dream_arena_dl.sc
Cr level forbidden arena 0.png assets\sc\level_forbidden_arena_dl.sc
Cr level giant arena 0.png
Cr level goblin party 1.png
assets\sc\level_giant_arena.sc
assets\sc\level_giant_arena_tex.sc
Cr level goblin party 0.png
Cr level goblin party 2.png
assets\sc\level_goblin_party_dl.sc
Cr level heist arena 0.png assets\sc\level_heist_arena_dl.sc
Cr level holiday market arena 0.png
Cr level holiday market arena 1.png
assets\sc\level_holiday_market_arena_dl.sc
Cr level rock evolution arena 0.png assets\sc\level_rock_evolution_arena_dl.sc
Cr level shipwreck arena 0.png
Cr level shipwreck arena 1.png
assets\sc\level_shipwreck_arena.sc
assets\sc\level_shipwreck_arena_tex.sc
Cr level shipwreck arena2 0.png assets\sc\level_shipwreck_arena2.sc
assets\sc\level_shipwreck_arena2_tex.sc

Arena Icons

Texture Location
Cr ui arena icon chess 0.png assets\sc\ui_arena_icon_chess.sc
assets\sc\ui_arena_icon_chess_tex.sc
Cr ui arena icon clash o ween 0.png assets\sc\ui_arena_icon_clash_o_ween.sc
assets\sc\ui_ui_arena_icon_clash_o_ween_tex.sc
Cr ui arena icon clash past 0.png assets\sc\ui_arena_icon_clash_past.sc
assets\sc\ui_arena_icon_clash_past_tex.sc
Cr ui arena icon dark elixir 0.png assets\sc\ui_arena_icon_dark_elixir.sc
assets\sc\ui_arena_icon_dark_elixir_tex.sc
Cr ui arena icon goblin party 0.png assets\sc\ui_arena_icon_goblin_party.sc
assets\sc\ui_arena_icon_goblin_party_tex.sc
Cr ui arena icon rock evolution 0.png assets\sc\ui_arena_icon_rock_evolution.sc
assets\sc\ui_arena_icon_rock_evolution_tex.sc
Cr ui arena icon season 9 0.png assets\sc\ui_arena_icon_season_9.sc
assets\sc\ui_arena_icon_season_9_tex.sc
Cr ui arena icon season 10 0.png assets\sc\ui_arena_icon_season_10.sc
assets\sc\ui_arena_icon_season_10_tex.sc
Cr Cr ui arena icon season 11 0.png assets\sc\ui_arena_icon_season_11.sc
assets\sc\ui_arena_icon_season_11_tex.sc
Cr ui arena icon season 13 0.png assets\sc\ui_arena_icon_season_12.sc
assets\sc\ui_arena_icon_season_12_tex.sc
Cr ui arena icon season 13 1.png assets\sc\ui_arena_icon_season_13.sc
assets\sc\ui_arena_icon_season_13_tex.sc
Cr ui arena icon season 17 0.png assets\sc\ui_arena_icon_season_17.sc
assets\sc\ui_arena_icon_season_17_tex.sc
Cr ui arena icon season 18 0.png assets\sc\ui_arena_icon_season_18.sc
assets\sc\ui_arena_icon_season_18_tex.sc
Cr ui arena icon season 20 0.png assets\sc\ui_arena_icon_season_20.sc
assets\sc\ui_arena_icon_season_20_tex.sc
Cr ui arena icon xmas2022 0.png assets\sc\ui_arena_icon_xmas2022.sc
assets\sc\ui_arena_icon_xmas2022_tex.sc

Debug Mode

In the code decompiled by "Smali" you can find a file called BuildConfig. This file contains information like the game's version. In this file you can also find a toggle for a debug mode. The code is as follows .field public static final DEBUG:Z = false the code is normally set to false as seen in the code. Setting the toggles value to true seems to have no effect on the game when using a normal account. The characters from assets\font\debug.png are used by assets\font\debug.fnt.

Texture Location
CR NewDebugUnreleased.png assets\sc\debug.sc and assets\sc\debug_tex.sc
SuperCell-DebugFont.png assets\font\debug.png

Unused Audio

All of these files can be found in assets\audio with the .ogg extension.

Sound Effects

Audio Name Info
blowdart_gob_jump_01 Unused Dart Goblin jumping sound effect.
cd_retro_1 From the Clash From The Past season. This is a modified version of the sound effect that plays at the end of a match before overtime.
cd_retro_2 From the Clash From The Past season. This is a modified version of the sound effect that plays at the end of a match before overtime.
cd_retro_3 From the Clash From The Past season. This is a modified version of the sound effect that plays at the end of a match before overtime.
cd_retro_4 From the Clash From The Past season. This is a modified version of the sound effect that plays at the end of a match before overtime.
cd_retro_5 From the Clash From The Past season. This is a modified version of the sound effect that plays at the end of a match before overtime.
cd_retro_6 From the Clash From The Past season. This is a modified version of the sound effect that plays at the end of a match before overtime.
cd_retro_7 From the Clash From The Past season. This is a modified version of the sound effect that plays at the end of a match before overtime.
cd_retro_8 From the Clash From The Past season. This is a modified version of the sound effect that plays at the end of a match before overtime.
cd_retro_9 From the Clash From The Past season. This is a modified version of the sound effect that plays at the end of a match before overtime.
cd_retro_10 From the Clash From The Past season. This is a modified version of the sound effect that plays at the end of a match before overtime.
dummy_01 Empty audio file that can't be played.
evil_pancakes_dep_01 Evil (Super) Mini Pekka?
gob_party_hut_deploy_01 From the temporary Party Hut Super Troop. It was changed in the Goblin World update (Season 60).
gob_party_hut_destroyed_01 From the temporary Party Hut Super Troop. It was changed in the Goblin World update (Season 60).
hero_altar_pickup_02 Sound effect from Clash of Clans that is played when a hero's altar is picked up.
hero_energized Sound effect from Clash of Clans.
hohog_deploy_01
huge_magical_chest_tap_01 From a removed chest known as the Super Magical Chest. This sound is used for the Goblin Bounty, Strongbox and Stash, but Goblin Queen's journey was removed in 28th, October. Super Magical Chest was re-added in the Twitch drops, as an oversight.
huge_magical_land_01 From a removed chest known as the Super Magical Chest. This sound is used for the Goblin Bounty, Strongbox and Stash, but Goblin Queen's journey was removed in 28th, October. Super Magical Chest was re-added in the Twitch drops, as an oversight.
king_crying_02 Before a later update all king emotes had multiple sound effects.
king_crying_03 Before a later update all king emotes had multiple sound effects.
king_crying_04 Before a later update all king emotes had multiple sound effects.
king_happy_02 Before a later update all king emotes had multiple sound effects.
king_happy_03 Before a later update all king emotes had multiple sound effects.
king_happy_04 Before a later update all king emotes had multiple sound effects.
king_laughter_02 Before a later update all king emotes had multiple sound effects.
king_laughter_03 Before a later update all king emotes had multiple sound effects.
king_laughter_04 Before a later update all king emotes had multiple sound effects.
king_mad_02 Before a later update all king emotes had multiple sound effects.
king_mad_03 Before a later update all king emotes had multiple sound effects.
king_mad_04 Before a later update all king emotes had multiple sound effects.
pancake_drop_01 From a temporary event.
pancake_explo_01 From a temporary event.
retro_arena_jingle_01 From the Clash From The Past season.
retro_royale_match_end_01 From the Clash From The Past season.
retro_royale_match_start_01 From the Clash From The Past season.
royale_8bit_overtime_start_01 From the Clash From The Past season.
royale_loading_retro_01 From the Clash From The Past season.
royale_retro_60_seconds_left From the Clash From The Past season.
superminipekka_atk_01 From the temporary Super Mini Pekka Troop.
superminipekka_dep_01 From the temporary Super Mini Pekka Troop.
water_splash_02
wiz_hurt_05 Unused wizard hurt sound from V1.1.1.
achievement_unlock_01 From V1.1.2.
archer_queen_attack_02 From V1.1.2.
archer_tower_fire_05 From V1.1.2.

Unused Data

Cr ui battle pass 23.png
Unused data
Unused data files.

Misspelled and Different Names (internally)

There are MANY different (internal) names in Clash Royale. Some cards have multiple internal names. Cards that have the same name in-game and internally are not on this list and won't be mentioned. Unused sounds like "assets\sfx\get_mana_01.ogg" will also not be mentioned. This is why some cards have a lot more locations attached then others. Just for clarification, all ".sc" and ".png" files are textures like sprites, card art and card icon(s). The ".wav" and ".ogg" files are sound effects. Most info seen here is based on "V2.2.1", "V3.3314.5" and "V3.3314.033".

In-game Name Internal Name(s) Location(s) Info
Graveyard "cemetary" "assets\sfx\cemetary_deploy_01.ogg" None
Sparky "zap_machine" & "zappy" & "ZapMachine" "assets\sfx\zap_machine_charge_06.ogg" & "assets\sfx\zap_machine_run_loop_04.ogg" & "assets\sc\chr_zap_machine.sc" & "assets\sc\chr_zap_machine_tex.sc" & "assets\sfx\zappy_drop_01.ogg" & "assets\sfx\zappyshot_01.ogg" & "assets\csv_logic\spells_characters.csv" None
Lumberjack "woodsman" & "rage_barbarian" & "RageBarbarian" "assets\sfx\woodsman_atk_01.wav" & "assets\sfx\woodsman_atk_02.wav" & "assets\sfx\woodsman_atk_03.wav" & "assets\sfx\woodsman_atk_04.wav" & "assets\sfx\woodsman_atk_05.wav" & "assets\sfx\woodsman_atk_06.wav" & "assets\sfx\woodsman_atk_07.wav" & "assets\sfx\woodsman_deploy_01.wav" & "assets\sfx\rage_barb_deploy_02.wav" & "assets\sfx\rage_barb_step_01.wav" & "assets\sc\chr_rage_barbarian.sc" & "assets\sc\chr_rage_barbarian_lowres_tex.sc" & "assets\csv_logic\spells_characters.csv" None
Mega Minion "royale_minion" "assets\sfx\royal_minion_wing_03.wav" None
Lava Hound "laval_hound" "assets\sfx\laval_hound_atk_02.wav" & "assets\sfx\laval_hound_atk_03.wav" None
Ice Wizard "ice_mage" & "icemage" "assets\sfx\ice_mage_impact_02.wav" & "assets\sfx\icemage_attack_03.wav" None
Bowler "bowl" "assets\sfx\bowl_atk_01.wav" & "assets\sfx\bowl_atk_02.wav" & "assets\sfx\bowl_atk_03.wav" & "assets\sfx\bowl_atk_04.wav" & "assets\sfx\bowl_atk_05.wav" None
Bomber "bomb_skeleton" "assets\sfx\bomb_skeleton_01v3.wav" & "assets\sfx\bomb_skeleton_atk_04.wav" None
Prince "rider" & "prince_andrew" "assets\sfx\rider_charge_03.wav" & "assets\sfx\prince_andrew_use_02.wav" & "assets\sfx\prince_andrew_use_04.wav" & "assets\sfx\prince_andrew_use_09.wav" & "assets\sfx\prince_andrew_use_10.wav" None
Mother Witch "swamphag" & "WitchMother" "assets\sfx\swamphag_atk_vo_01.ogg" & "assets\sfx\swamphag_atk_vo_02.ogg" & "assets\sfx\swamphag_atk_vo_03.ogg" & "assets\sfx\swamphag_atk_vo_04.ogg" & "assets\sfx\swamphag_dep_vo_01.ogg" & "assets\sfx\swamphag_dep_vo_02.ogg" & "assets\sfx\swamphag_dep_vo_03.ogg" & "assets\sfx\swamphag_dep_vo_04.ogg" & ""assets\csv_logic\spells_characters.csv" None
Executioner "axe_man" & "AxeMan" "assets\sc\chr_axe_man.sc" & "assets\sc\chr_axe_man_highres_tex.sc" & "assets\sc\chr_axe_man_lowres_tex.sc" & "assets\csv_logic\spells_characters.csv" None
Cannon Cart "movingcannon" & "rolling_cannon" & "TID_SPELL_INFO_MOVING_CANNON" & "MovingCannon" "assets\sc\chr_movingcannon.sc" & "assets\sc\chr_movingcannon_highres_tex.sc" & "assets\sc\chr_movingcannon_lowres_tex.sc" & "assets\sfx\rolling_cannon_deploy_01.ogg" & "assets\sfx\rolling_cannon_step_01.ogg" & "assets\csv_logic\spells_characters.csv" None
Furnace "firespirit_hut" "assets\sc\building_firespirit_hut.sc" & "assets\sc\building_firespirit_hut_highres_tex.sc" & "assets\sc\building_firespirit_hut_lowres_tex.sc" None
Fire Spirit "fire_firespirit" "FireSpirits "assets\sc\chr_fire_firespirit.sc" & "assets\sc\chr_fire_firespirit_tex.sc" & "assets\csv_logic\spells_characters.csv" None
Log "the_log" "assets\image\chr\the_log_christmas.png" & "assets\image\chr\the_log_dl.png" None
Barbarian Barrel "barbarrel" "assets\sfx\barbarrel_01.ogg" None
Guards "shield_skele" & "skele_warrior" & "SkeletonWarriors" "assets\sfx\shield_skele_atk_02.ogg" & "assets\sfx\shield_skele_lost_02.ogg" & "assets\sfx\skele_warrior_dep_02.ogg" & "assets\sfx\skele_warrior_step_02.ogg" & "assets\csv_logic\spells_characters.csv" None
Dart Goblin "blowdart" & "blowdart_gob" & "blowdart_goblin" & "golbin_blowdart" & "BlowDartGoblin "assets\sfx\blowdart_deploy_01.ogg" & "assets\sfx\blowdart_hit_01.ogg" & "assets\sfx\blowdart_gob_jump_01.ogg" & "assets\sfx\blowdart_goblin_atk_02.ogg" & "assets\sc\chr_goblin_blowdart.sc" & "assets\sc\chr_goblin_blowdart_highres_tex.sc" & "assets\sc\chr_goblin_blowdart_lowres_tex.sc" & "assets\csv_logic\spells_characters.csv" None
Elite Barbarians "elite_barbs" & "AngryBarbarians" "assets\sfx\elite_barbs_deploy_01.ogg" & "assets\csv_logic\spells_characters.csv" None
Ice Spirit "ice_mage" & "ice_sp" & "icemage" & "IceSpirits "assets\sfx\ice_mage_impact_02.ogg" & "assets\sfx\ice_sp_deploy_01.ogg" & "assets\sfx\ice_sp_deploy_02.ogg" & "assets\sfx\icemage_attack_03.ogg" & "assets\csv_logic\spells_characters.csv" Before the Ice Spirit was released, the concept of the Ice Spirit used to be called Ice Mage. This can be seen in some developer art.
Ice Golem "snowman" & "IceGolemite" "assets\sc\chr_snowman.sc" & "assets\sc\chr_snowman_tex.sc" & "assets\csv_logic\spells_characters.csv" None
Goblin Hut "goblinhut" "assets\image\chr\goblinhut_dl.png" None
Golbin Gang "golbins_gang" "assets\image\chr\goblins_gang_dl.png" None
Minions "tinymite" "assets\sfx\tinymite_attack_04.ogg" & "assets\sfx\tinymite_attack_05.ogg" & "assets\sfx\tinymite_attack_06.ogg" None
Golem "stone_golem" "assets\sfx\stone_golem_deploy_02.ogg" None
Royale Ghost "roysword" "assets\sfx\roysword_01.ogg" & "assets\sfx\roysword_vo_01.ogg" "roysword" is likely a combination of the word "royale" and "sword".
Tornado "royale_tornado" "assets\sfx\royale_tornado_01.ogg" None
Common "comon" "assets\sfx\get_card_comon_01.ogg" This sound plays whenever you get a common card from a chest.
legendary "legnedary" "assets\sfx\buy_legnedary_card_01.ogg" This sound plays whenever you buy a legendary card from the shop.
(Game menu theme) "wizmen_04" "assets\sfx\elite_barbs_deploy_01.ogg" This is the game menu's song. It was probably named this because during development Clash Royale was themed around Wizards.
Gems "diamonds" "assets\csv_logic\resources.csv" None
Bandit "assassin" "assets\csv_logic\spells_characters.csv" None
Night Witch "DarkWitch" "assets\csv_logic\spells_characters.csv" None
Royale Ghost "Ghost" "assets\csv_logic\spells_characters.csv" None
Zappies "MiniSparkys" "assets\csv_logic\spells_characters.csv" None
Skeleton Barrel "SkeletonBalloon" "assets\csv_logic\spells_characters.csv" None
Flying Machine "DartBarell" "assets\csv_logic\spells_characters.csv" None
Magic Archer "EliteArcher" "assets\csv_logic\spells_characters.csv" None

Arenas

Arena In-game Name Internal Name
1 Goblin Stadium goblin_arena
4 P.E.K.K.A's Playhouse dark_arena
6 Builder's Workshop builder_arena
8 Frozen Peak ice_arena
10 Hog Mountain legendary_arena
11 Electro Valley TID_ARENA_ELECTRIC
12 Spooky Town TID_ARENA_SPOOKY

Regional Differences

Hmmm...
To do:
Document all of the differences between the Chinese and World Wide version.

Extra Gem Info

Changing the language to Japanese, three more lines of info about Gems appears. The first line are the gems you bought via P2W (using real money), the second line are the gems you won F2P (opening chests) and the third line is the total of the gems you've earned.

Worldwide Japanese
ClashRoyaleGemsInfo.png JPClashRoyaleGemsInfo.png

Shop Button

Changing the language to Korean, a new button shows inside the Shop menu. If you click on it, the Help & Support page opens (inside game) in the sub-page Shop.

Worldwide Korean
ClashRoyaleWorldShop.png ClashRoyaleKoreanShop.png

Poison

After the servers split into the Chinese and world-wide ones, the color of the Poison card was changed to green on the Chinese server. The new name roughly translates to "damage spell". A green-like spell concept was later used for the new Goblin Curse Spell.

CR Green poison2.png

Worldwide China
Clash Royale Poison World Wide.png Clash Royale Poison China.png

Revisional Differences

Hmmm...
To do:
Pretty much everything

Sudden Death Music

Supercell changed the old Sudden Death music to a "more exciting" music track.

sudden_death_01 (1.0.0 - 1.5.0) sudden_death_01 (1.6.0 - present)

Mini Pekka Deploy Sound

Starting with the May 2016 Update, Mini Pekka will shout "PANCAKES!!" when deployed. This is the original sound that ended up getting replaced by another version with a lower pitch.

Old New

Loading Screen

The loading screen changed in the Epic Quests update (2.0.0), including a new screen based on Arena Royale. These loading screens are the default for their respected versions. Seasonal Loading Screens do not change this.

1.9.2 and older 2.0.0 to 3.2727.5 3.2727.5 and newer
Cr OriginalLoadingScreen.png Cr 9october2017LoadingScreen.png CR V 327275 Loading Screen.png

Elixir Costs

Card Name Old Elixir Cost New Elixir Cost
Royal Recruits 6 8
Royal Recruits 8 7
Monk 4 5
Musketeer 5 4
Mortar 6 4
Bomber 3 2
Cannon 6 3
Fire Spirit 2 1
Elixir Collecter 5 6
Skeleton Army 4 3
Wall Breakers 3 2
Three Musketeers 10 9
Heal 3 1
Bomb Tower 5 4
Barbarian Hut 7 6
Furnace 5 4
P.E.K.K.A. 8 7
Electro Giant 8 7
Goblin Barrel 4 3
Barbarian Barrel 3 2
Bowler 6 5
Rage 3 2

Giant Skeleton Preview

The Giant Skeleton is one of the few cards that randomly got a card icon redesign. You can see that the style kind of changed, making it feel out of place when compared to the other cards.

Old Current
CR Giant skeleton old.png CR Giant Skeleton New.png

Royal Giant Preview

The Royal Giant is one of the few cards that randomly got a card icon redesign. You can see that the style kind of changed, making it feel out of place when compared to the other cards.

Old Current
CR Royal giant Old.png CR Royal Giant New.png

Knight Preview

The Knight is one of the few cards that randomly got a card icon redesign. You can see that the style kind of changed, making it feel out of place when compared to the other cards. Though, the Knight was changed a lot, from various builds.

Prerelease Very Old Old Current
KnightDesign22.png FirstLookKnight.png CR Knight Old.png CR Knight New.png

Witch Preview

The Witch is one of the few cards that randomly got a card icon redesign. You can see that the style kind of changed, making it feel out of place when compared to the other cards.

Old Current
CR Witch Old.png CR Witch New.png

Goblin Hut Preview

The Goblin Hut is one of the few building cards that was made to be more colorful. The card looks less old or outdated then it did before. The roof, the rope around the spears and the grass also have a lot more details.

Old Current
CR Goblin Hut Old.png CR Goblin Hut New.png

Mini Pekka Preview

The Mini Pekka is one of the few cards that randomly got a card icon redesign. You can see that the style kind of changed, making it feel out of place when compared to the other cards.

Old Current
CR Mini Pekka Old.png CR Mini Pekka New.png

Valkyrie Preview

The Valkyrie is one of the few cards that randomly got a card icon redesign. You can see that the style kind of changed, making it feel out of place when compared to the other cards.

Old Current
CR Valkyrie.png CR Valkyrie New.png

Ice Golem Preview

The Ice Golem is one of the few cards that randomly got a card icon redesign. You can see that the style kind of changed, making it feel out of place when compared to the other cards.

Old Current
CR Ice Golem Old.png CR Ice Golem New.png

Mortar Preview

The Mortar is one of the few building cards that was made to be more colorful. The card looks less old or outdated then it did before. The grass also has a lot more detail.

Old Current
CR Mortar Old.png CR Mortar New.png

Tesla Preview

The Tesla is one of the few building cards that was made to be more colorful. The card looks less old or outdated then it did before. The sky also has a lot more detail.

Old Current
CR Tesla Old.png CR Tesla New.png

Skeletons Preview

The Skeletons is one of the few cards that got a card icon redesign due to receiving an evolution. You can see that the style is different from the old one, making it feel out of place when compared to the other cards that haven't been redesigned yet.

Old Current
CR Skeletons Old.png CR Skeletons New.png

Archers Preview

The Archers was redesigned during the Boot Camp season. You can see that the style is different from the old one, making it feel out of place when compared to the other cards that haven't been redesigned yet.

Old Current
CR Archers Old.png CR Archers New.png

Executioner Card Preview

The Executioner card preview got a complete makeover in 1.8.0. The mask's texture is shinier, the nose is a brighter shade of pink. The expression is slightly more cartoonish, though eyes are now creepier, a new tooth has been added, and the executioner now has a stubble. The axe is redrawn, with it being slightly more to the left and having an extra shade of grey.

Old Current
CROldExecutionerCard.png CrNewExecutionerCard.png

Fire Ball Card Preview

The Fireball's artwork was changed a lot in some builds. From being positioned differently to changing art styles.

Very Old Old Current
FireballVeryOld.png CRoldfireball.png CrCurrentFireball.png

Flying Machine Preview

The portrait of the Flying Machine lacked legs at first, but they were added later. The background is different and the firing is more noticeable.

Old Current
Cr flyingMachineCard.png CR NewFlyingMachine.png

Bomber Preview

Used to have fire coming out from the top bomb, had a darker background, goggles were shinier, and the second bomb was a lot more visible than the new one. Unfortunately the original card icon seems to have been removed from the game's files, thus can only be seen in this YouTube video: https://youtu.be/HAB6OPF9EhQ

Old Current
ClashRoyale-EarlyBomberPreview.png CR Bomber.png

Arrows Preview

Originally had an orange background, with yellow feathers on the arrows, but now has red feathers, and a sky background with clouds. Unfortunately the original card icon seems to have been removed from the game's files, thus can only be seen in this YouTube video: https://youtu.be/HAB6OPF9EhQ

Old Current
ClashRoyale-EarlyArrowsPreview.png CR Arrows.png