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Clash Royale
Clash Royale |
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Developer: Supercell
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This game is still under active development. Be aware that any unused content you find may become used or removed in the future. Please only add things to the article that are unlikely to ever be used, or went unused for some time. If they do get used, please remove them from the page and specify in the edit summary! |
This article is a work in progress. ...Well, all the articles here are, in a way. But this one moreso, and the article may contain incomplete information and editor's notes. |
Supercell decides to make a crossover of Clash of Clans with the slogan "Most Ridiculous Duel".
Contents
Sub-Page
Removed and Changed Sprites The old troops sprites. |
Unused Graphics
Sneaky Archer
This is a card icon for the sneaky archer that was ripped from Supercell's servers, but the sprites do not exist.
RED
Found in \assets\sc\ui.sc, the word RED, flipped. RED is an organization to help people in the fight of Aids. Between November 30 and December 6, every "Pouch of Gems" (5 dollars) that a player buys were transferred to RED. This means that this graphic is used only between November 30 and December 6.
Debug Font
A Debug font located in assets/font. This appears in every Supercell game.
Bear Trap
Found as "beartrap" and "beartrap_trigger" in effects.sc.
Bear Trap Projectile
Another version of the Beartrap which is a projectile.
Heal Bottle
Found in effects.sc as "heal_bottle". This is the same bottle the Lumberjack drops upon his death, but colored yellow instead of purple.
HKnight
Found in effects.sc as "filter_rage". This texture has been inside the game's data since the first major release, Version 1.1.1.
Goblin
Found in effects.sc as "enemy_filter". It appears to be a normal goblin but its left hand has an iron glove and lacks a knife or spear that used goblin troops will wield. This texture has been inside the game's data since the first major release, Version 1.1.1.
This is used as a "filter" for some troops, like the Mega Knight jump.
Master Builder
Found in effects.sc.
Debug Mode?
This needs some investigation. Discuss ideas and findings on the talk page. Specifically: This can be graphics for an unknown debug mode. |
A file called debug.sc was found in \assets\sc\.
A new Debug Sprite was found in the new Debug.sc downloaded from Supercell Servers got 2 buttons.
Old/Misc Sounds
Some sounds aren't inside the current version of the game, and others have been inserted but may vanish in the next version.
1.1.1 Sounds
While a sound effect for the wizard getting hurt was in 1.1.1, the wizard has never made any noises when he gets hurt.
Starting with the May 2016 Update, Mini Pekka will shout "PANCAKES!!" when deployed.
Unused sound data
The sounds.csv file contains info for all the sounds, including some sounds that are either set to dummy_01.ogg, or are just completely blank.
ScrollAmb01 CharacterDeploy Claim chest WizardProjectileHit sound_enemy_die_jingle sound_own_die_jingle sound_bomber_attack sound_bomber_die sound_openChest_loop_common sound_openChest_loop_rare sound_openChest_loop_epic sound_musketeer_attack_start sound_musketeer_die sound_chr_wizard_hit sound_chr_wizard_die sound_spear_goblin_die sound_giant_skeleton_die sound_hog_rider_deploy_end has 2 sounds set to dummy_01.ogg sound_baby_dragon_die sound_king_player_die sound_king_enemy_die sound_tutorial_first_plink sound_ice_wizard_die sound_openChest_loop_legendary sound_royal_giant_deploy_enemy sound_royal_giant_projectile_fx sound_royal_giant_die sound_royal_giant_die_enemy sound_princess_atk_vo has 2 sounds set to dummy_01.ogg sound_princess_hit_vo has 2 sounds set to dummy_01.ogg sound_dark_prince_deploy_end sound_miner_die sound_skeleton_warrior_hit sound_skeleton_warrior_die sound_firespirit_die sound_firespirit_steps has 2 sounds set to dummy_01.ogg sound_lava_hound_die sound_lava_pups_die sound_zapmachine_deploy_end sound_zapmachine_deploy_end_enemy sound_zapmachine_die_enemy sound_bowler_steps_vo has 2 sounds set to dummy_01.ogg sound_bowler_die sound_log_roll sound_icespirit_steps has 2 sounds set to dummy_01.ogg sound_icespirit_die sound_royal_minion_attack sound_inferno_dragon_attack sound_inferno_dragon_die sound_snowman_deploy_end sound_snowman_attack sound_snowman_hit sound_snowman_die sound_electro_wizard_beam sound_electro_wizard_die sound_flying_machine_attack_start sound_flying_machine_die sound_zapper_load_1 sound_zapper_load_2 sound_zapper_load_3 sound_recruit_die sound_royal_hog_deploy_end sound_snowball_continuous sound_openWar_lock sound_fisherman_die sound_elixir_golem_hit sound_elixir_golem_die sound_elixir_golemite_deploy_end sound_elixir_golemite_hit sound_elixir_golemite_die sound_elixir_blob_deploy_end sound_elixir_blob_hit sound_elixir_blob_die sound_battle_healer_deploy_end sound_battle_healer_steps sound_firecracker_attack_start sound_firecracker_die sound_healspirit_steps has 2 sounds set to dummy_01.ogg sound_healspirit_die sound_healspirit_projectile_hit sound_skeleton_dragon_die sound_skeleton_dragon_attack sound_electrospirit_steps_vo sound_electrospirit_die sound_motherwitch_attack_start_vo has 2 sounds set to dummy_01.ogg sound_mow_hog_deploy_end
Unused Text
String ID | English | Note |
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TID_SPELL_BAT_NEST |
Bat Nest |
An unused building card that would've likely spawned bats. |
TID_SPELL_BETAMINIONS |
Beta Minions |
An unused troop card of the Beta Minion troop from the Clash of Clans Builder Base. |
TID_SPELL_INFO_BETAMINIONS |
A pair of long-range tough Minions |
Description for the unused Beta Minions troop. |
TID_SPELL_BLACKSMITH |
Blacksmith* |
An unused troop card of a blacksmith. |
TID_SPELL_INFO_BLACKSMITH |
Grants attack buffs to nearby allies* |
Description for the unused Blacksmith troop. |
TID_SPELL_HOGSTABLES |
Hog Stables* |
An unused building card that would've spawned Royal Hogs. |
TID_SPELL_INFO_HOGSTABLES |
Spawns Royal Hogs quickly over a short period of time* |
Description for the unused Hog Stables troop. |
TID_SPELL_ICE_HOUND |
Ice Hound |
An unused troop card based on the Ice Hound Super Troop from Clash of Clans. |
TID_SPELL_ICEDRAGON |
Ice Dragon* |
An unused troop card of an ice dragon. |
TID_SPELL_INFO_ICEDRAGON |
Spits a row of slowing attacks* |
Description for the unused Ice Dragon troop. |
TID_SPELL_MASTERBUILDER |
Master Builder* |
An unused troop card of the Master Builder. |
TID_SPELL_INFO_MASTERBUILDER |
Summons more machines with each stage. Zappie Zappies Sparky Flying Machine* |
Description for the unused Master Builder troop. |
TID_SPELL_MINIONHIVE |
Minion Hive* |
An unused building card that would've spawned Minions. |
TID_SPELL_INFO_MINIONHIVE |
Spawns Minions quickly over a short period of time* |
Description for the unused Minion Hive building. |
TID_SPELL_MONK |
Monk* |
An unused troop card of a monk. |
TID_SPELL_INFO_MONK |
A tough brawler who gains a Shield after his combos* |
Description for the unused Monk troop. |
TID_SPELL_ROYAL_ARMY |
Royal Squad |
An unused troop card of a royal squad. |
TID_SPELL_INFO_ROYAL_ARMY |
One soldier and two soldieresses |
Description for the unused Royal Squad troop. Based on the description, it's possible that this card inspired the Rascals. |
TID_SPELL_SMASHER |
Smasher* |
An unused troop or building card of a smasher. |
TID_SPELL_INFO_SMASHER |
Smashes the ground, dealing AOE damage and slowing move/attack speed* |
Description for the unused Smasher card. |
TID_SPELL_SPEARS |
Spears |
An unused spell card of spears. This likely would've been a stronger version of Arrows. |
TID_SPELL_INFO_SPEARS |
Toss a pile of Goblin Spears onto the enemies |
Description for the unused Spears spell. |
TID_SPELL_TROLL |
Troll |
An unused troop card of a troll. |
TID_SPELL_BARBARIAN_KING |
Barbarian King |
An unused troop card of the Barbarian King that existed in version 2.0.0, though was removed in a later version. Along with this was a text string for the Archer Queen, which is no longer unused. |
TID_CARD_TYPE_TRAP |
Trap |
An unused trap card type. |
TID_BUILDING_ARCHER_TOWER |
Archer Tower |
An unused building of the Archer Tower from Clash of Clans. |
TID_SPELL_INFO_FLYING_MACHINE |
Flying Machine info missing |
A placeholder description for the Flying Machine from version 1.5.0. |
Unused "Replace Me"/"Not In Use" Cards
In early versions there existed placeholder troop and building cards going by the name "Replace Me" and "Not In Use". These cards usually changed with updates.
Versions | Card Type | Internal Name | Rarity | Arena | Elixir Cost | Card Icon | Summons | Summon Amount | Notes | Radius |
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1.1.0 - 1.1.2 | Troop | ReplaceMeCharacter | Rare | Spell Valley (Arena 5) | 3 | Minion Horde | Minion | 1 | N/A | N/A |
1.1.0 - 1.1.2 | Building | ReplaceMe1 | Rare | Royal Arena (Arena 6) | 6 | Tombstone | Tombstone | 1 | N/A | N/A |
1.2.0 | Troop | REPLACEME_CHARACTER | Legendary | Builder's Workshop (Arena 6) | 6 | Giant | Royal Giant | 1 | N/A | N/A |
1.2.0 | Building | REPLACEME_BUILDING | Rare | Royal Arena (Arena 7) | 4 | Tombstone | Tombstone | 1 | N/A | N/A |
1.3.2 | Troop | NotInUse | Common | Goblin Stadium (Arena 1) | 4 | Knight | Knight | 1 | Later became Ice Spirit. | N/A |
1.4.0 - 1.4.1 | Troop | NotInUse4 | Rare | Royal Arena (Arena 7) | 10 | Cannon | None | 0 | N/A | N/A |
1.4.0 - 1.4.1 | Building | NotInUse2 | Rare | Royal Arena (Arena 7) | 10 | Cannon | None | 0 | N/A | N/A |
1.4.0 - 1.6.0 | Building | NotInUse1 | Rare | Frozen Peak (Arena 8) | 10 | Cannon | None | 0 | N/A | N/A |
1.4.0 - 1.6.0 | Building | NotInUse3 | Rare | Frozen Peak (Arena 8) | 10 | Cannon | None | 0 | N/A | N/A |
1.4.0 - 1.4.1 | Spell | NotInUse5 | Rare | Spell Valley (Arena 5) | 10 | Cannon | None | 0 | Later became the Graveyard spell. | 3500 |
1.5.0 | Troop | NotInUse9 | Rare | Frozen Peak (Arena 8) | 4 | Cannon | None | 0 | N/A | N/A |
1.5.0 - 1.6.0 | Building | NotInUse2 | Rare | Frozen Peak (Arena 8) | 10 | Cannon | None | 0 | N/A | N/A |
1.6.0 | Troop | NotInUse6 | Epic | Frozen Peak (Arena 8) | 3 | Skeletons | Skeleton | 1 | N/A | N/A |
1.6.0 | Troop | NotInUse7 | Rare | Frozen Peak (Arena 8) | 3 | Skeletons | Skeleton | 1 | N/A | N/A |
1.6.0 | Troop | NotInUse4 | Common | Frozen Peak (Arena 8) | 1 | Skeletons | Skeleton | 1 | N/A | N/A |
1.6.0 | Troop | NotInUse5 | Common | Frozen Peak (Arena 8) | 2 | Skeletons | Skeleton | 1 | N/A | N/A |
1.6.0 | Spell | NotInUse8 | Epic | Frozen Peak (Arena 8) | 0 | "dark_mirror" | None | 0 | N/A | N/A |
Tribes
Some troop cards have an unused "Tribe" value in their data. It is unknown what these tribes would do, though its possible they could've just been displayed in card info.
Tribe Name | Troops |
---|---|
Goblin | Goblins |
Spooky | None |
Kingdom | Knight, Tower Princess |
Magic | Prince |
Village | Archers, Giant |
Machine | None |
Beast | P.E.K.K.A |
Forest | None |
Mispelled and Different Names (internally)
To do: There's more. |
There are MANY different (internal) names in Clash Royale.
- The deploy sound of the Graveyard is called cemetary_deploy_01;
- Sparky is called Zappy or Zap Machine;
- Lumberjack is called Woodsman and Rage Barb;
- Mega Minion is called Royal Min[ion];
- Sometimes Lava Hound is called Laval Hound;
- Two sounds in the game related to the Ice Wizard have Ice Mage on its name;
- The sounds for the Bowler attacking refer to it as Bowl;
- The sounds for the Bomber call it Bomb Skeleton;
- Prince's charging sound call it Rider;
- The sounds for the Mother Witch call it Swamp Hag;
- Executioner is called Axe Man;
- Bandit is called Assassin;
- Zappies are called Mini Sparkys and Mini Zap Machine;
- Cannon Cart is called Moving Cannon;
- The Flying Machine is called Dart Barrell;
- Magic Archer is called Elite Archer;
- The Furnace is called Fire Spirit Hut;
- The Log is called simply Log;
- Barbarian Barrel is called Barb Log;
- Heal Spirit is called Heal;
- The Guards are called Skeleton Warriors;
- Dart Goblin is called Blowdart Goblin;
- Elite Barbarians are called Angry Barbarians;
- A singular Royal Recruit is simply called Recruit;
- Ice Golem is called Ice Golemite and Snowman;
- The Goblin Hut card icon calls it Fire Furnace;
- The Cannon card icon calls it Chaos Cannon;
- The Skeleton Army card icon refers to it as Skeleton Horde;
- The Spear Goblins card icon refers to it as Goblin Archer;
- The Ice Spirits card icon refers to it as Snow Spirits. This is the same name seen in the Ice Spirits concept art;
- The Fireball card icon calls it Fire Fireball;
- The Arrows card icon calls it Order Volley;
- The Clone card icon calls it Copy;
- There's a sound called get_mana_01 in the game. This sound is different from the sound get_elixir_02;
- The sound when you get a "Comon" card in a chest is called get_card_comon_01;
- The sound when you buy a "Legnedary" card is called buy_legnedary_card_01;
- There is a sound called dummy, which can't be opened. It seems to be corrupted; (This file only have 90 bytes)
- The games menu theme is titled "wizmen_04", a leftover from when Clash Royale was originally themed after the Wizard.
Arenas
- Arena 10 is still called Legendary Arena.
- Arena 8 is called Arctic Arena.
- Arena 6 is called Builder Arena.
- Arena 4 is called Dark Arena.
- Arena 1 is called Goblin Arena.
Unused Arenas
King of the Hill Arena
An unused csv file for a King of the Hill mode named kingofthehill_arena.csv. Trying to open the file crashes the game, likely due to it calling an arena graphics file that doesn't exist called "level_atlantis_arena.csv". According to the arena's tilemap file, there are no Princess towers and the King tower is replaced by a "dummy" King tower. It has a tilemap file for 1v1 and 2v2.
Regional Differences
Worldwide | Japanese |
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Changing the language to Japanese, three more lines of info about Gems appears. The first line are the gems you bought via P2W (using real money), the second line are the gems you won F2P (opening chests) and the third line is the total of the gems you've earned.
Worldwide | Korean |
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Changing the language to Korean, a new button shows inside the Shop menu. If you click on it, the Help & Support page opens (inside game) in the sub-page Shop.
Revisional Differences
To do: There's more. |
Sudden Death Music
sudden_death_01 (1.0.0 - 1.5.0) | sudden_death_01 (1.6.0 - present) |
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Supercell changed the old Sudden Death music to a "more exciting" music track.
Loading Screen
1.9.2 and older | 2.0.0 and newer |
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The loading screen changed in the Epic Quests update (2.0.0), including a new screen based on Arena Royale.
Executioner Card Preview
Old | Current |
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The Executioner card preview got a complete makeover in 1.8.0. The mask's texture is shinier, the nose is a brighter shade of pink. The expression is slightly more cartoonish, though eyes are now creepier, a new tooth has been added, and the executioner now has a stubble. The axe is redrawn, with it being slightly more to the left and having an extra shade of grey.
Fire Ball Card Preview
Old | Current |
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The old preview looks like it has some snow and mountains in the background. The new one has a more apocalyptic look to it.
Flying Machine Preview
Old | Current |
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The portrait of the Flying Machine lacked legs at first, but they were added later. The background is different and the firing is more noticeable.
Bomber Preview
Old | Current |
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Used to have fire coming out from the top bomb, had a darker background, goggles were shinier, and the second bomb was a lot more visible than the new one. Unfortunately the Original card logo seems to have been removed from the game's files, thus can only be seen in this YouTube video: https://gaming.youtube.com/watch?v=HAB6OPF9EhQ
Arrows Preview
Old | Current |
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Originally had an orange background, with yellow feathers on the arrows, but now has red feathers, and a sky background with clouds. Unfortunately the Original card logo seems to have been removed from the game's files, thus can only be seen in this YouTube video: https://gaming.youtube.com/watch?v=HAB6OPF9EhQ
- Pages missing developer references
- Games developed by Supercell
- Pages missing publisher references
- Games published by Supercell
- IOS games
- Android games
- Pages missing date references
- Games released in 2016
- Games with unused animations
- Games with unused characters
- Games with hidden development-related text
- Games with unused graphics
- Games with debugging functions
- Games with regional differences
- Games with revisional differences
- Games in development
- Works In Progress
- To investigate
- To do
Cleanup > Pages missing date references
Cleanup > Pages missing developer references
Cleanup > Pages missing publisher references
Cleanup > To do
Cleanup > To investigate
Cleanup > Works In Progress
Games > Games by content > Games with debugging functions
Games > Games by content > Games with hidden development-related text
Games > Games by content > Games with regional differences
Games > Games by content > Games with revisional differences
Games > Games by content > Games with unused animations
Games > Games by content > Games with unused characters
Games > Games by content > Games with unused graphics
Games > Games by developer > Games developed by Supercell
Games > Games by platform > Android games
Games > Games by platform > IOS games
Games > Games by publisher > Games published by Supercell
Games > Games by release date > Games released in 2016
Games > Games in development