Brawl Stars
Brawl Stars |
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Developer: Supercell
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This game is still under active development. Be aware that any unused content you find may become used or removed in the future. Please only add things to the article that are unlikely to ever be used, or went unused for some time. If they do get used, please remove them from the page and specify in the edit summary! |
This article is a work in progress. ...Well, all the articles here are, in a way. But this one moreso, and the article may contain incomplete information and editor's notes. |
To do:
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Brawl Stars is a MOBA-type mobile game developed by Supercell. It currently has over 60 characters, including a vest-wearing cactus, grave-digging bats and a killer biker crow.
Oh, and if I'd stop to explain... I'd be a goner.
Contents
- 1 Sub-Pages
- 2 Unused Graphics
- 3 Unused Textures
- 4 Unused Models
- 5 Unused Animations
- 6 Unused Files
- 7 Unused Environments
- 8 Unused Text
- 9 Unused Sounds
- 10 Internal Brawler Naming Oddities
Sub-Pages
Prerelease Info |
Regional and Language Differences Did someone say "daily Mega Box limit"? |
Version Differences Over 5 years of balance changes, remodels and one Bea texture change for some reason. |
Debugging Material Cool stuff here! |
Unused Graphics
Smiling Pin
An image of an old pin from older versions, with a poorly drawn yellow smiley face on it, found inside assets/badge under the name default_diffuse. According to one of the developers in a Q&A, this is an easter egg for dataminers to find.
Debug Font
A Debug font located in assets/font. This appears in every Supercell game.
Friends Racing Logo
An odd image of a title screen for what seems to be a Korean racing game called "Friends Racing". Oddly enough, this image seems to be removed from the files.
Sweating Sad Pin
An unused Pin graphic found in an older ui_tex.sc file. Consists of a default sad Pin with extra sweat added.
Skin Donation Banners
Star Shelly Banner | Wizard Barley Banner | Brawl Stars Support Banner |
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These three banners were used in older versions for the following purposes:
- The Star Shelly banner was displayed when the player played Brawl Stars before 2019. It also displayed a messsage reading "You have unlocked a new skin! Thank you for playing Brawl Stars in 2018".
- The Wizard Barley banner was displayed when the player connected their Brawl Stars account to Supercell ID. It also displayed a message reading "You have unlocked a new skin as reward for connecting your account to Supercell ID".
- The Brawl Stars Support banner was displayed when the player received a Skin or item from the Brawl Stars Support team.
These banners were used until the Retropolis update, which added an Inbox system which made these graphics (and their respective messages) redundant. Oddly enough, these graphics are still floating around in the game's ui_tex.sc file today.
World Finals Lobby Background
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A neat looking yellow background that was only sadly used for about an hour during Season 4 and then never again.
Unused Textures
Old Surge Texture
Old Texture | New Texture |
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Surge's old texture, which can be seen in his update's Brawl Talk. Some differences include smaller and more rotated eyes, a more drawn on mouth, his face is lower and parts of the texture are more united. It was accidentally given out to the public in the following major update, where it replaced his normal texture. This was fixed in an optional patch.
Old G-Force Janet Texture
Old Texture | New Texture |
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G-Force Janet old texture, was never shown in any Brawl Talk. Some differences include darker colors, less detailed helmet & gun texture and parts of the texture are more united. The texture was added in version 46 and can still be found laying around the files in current versions of the game.
Unused Models
Egg Pam
Front view | Back view | Side view #1 | Side view #2 | Top view | Bottom view | Isometric view |
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Found in the Version 27 files, there is a SCW model of Egg Pam (blandly named eggpam_geo.scw), alongside a winning animation of some sorts. These were included by the developers as a joke in a Tweet on April Fools' 2020 on the official Brawl Stars Twitter account, made after the popularity of the "EGGBO" submission on the Brawl Stars "The BO-Nanza" campaign on Supercell Make, consisting of users modeling and creating Skins for Bo in hopes that they'll get implemented in the game.
The model does not have a texture in the files. This is most probably because Pam received a remodel in this version.
Unused Animations
shelly_winloop_extended.glb
This animation consists of Shotgun Shelly wiping something off her cheek, cocking her shotgun and looking both ways. The animation was introduced in Version 43.
Unused Files
campaign.csv
This file is a leftover from Project Laser, the original idea for Brawl Stars (see prerelease page for more information). The file itself contains information about all the stages in the game and what enemies appear in said stages.
bosses.csv
This file is a leftover from Project Laser, the original idea for Brawl Stars (see prerelease page for more information). The file itself contains information about all the bosses in the game and on which planet they appear. It also shows the internal names for the characters from prerelease footage: Trooper, Techie, Vanguard, Sniper, PoisonDude and Healer.
Unused Environments
TOWN
This environment can be found in beta versions of the game and is quite small compared to the others.
Unused Text
Text strings that are either unfinished or unused.
Text ID/TID | String | Intended purpose |
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TID_BRAWL_PASS_CANNOT_PURCHASE_BRAWL_PASS_FOR_PAST_SEASON | (no text, since the TID does not exist in texts.csv) | Intended to inform the player that they cannot purchase a past season's Brawl Pass. String appears when tapping the Past Season and the Activate button at the same time in the Brawl Pass menu. |
TID_BRAWLPASS_PURCHASE_ERROR_4 | "Sorry, this Brawl Pass is no longer available!" | Intended to inform the player that a Brawl Pass is no longer available for purchase, however this string goes entirely unused due to the string above being "used" instead. |
TID_BRAWL_PASS_BUY_PROGRESS_LABEL | BUY A TIER | Possibly a title for confirmation of buying a Brawl Pass tier. The string that is used instead reads "ADVANCE TIER?". |
TID_QUEST_PLAYAGAIN_CONDITION | \nWITH A TEAM MATE | Possibly an early Quest description for the "PLAY <NUM> MATCHES IN A TEAM" Quest, which is used instead. |
Text ID/TID | String | Intended purpose |
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TID_TUTORIAL_7 | Good job! We've got the <ce662f9>GEMS</c>, let's head towards the exit! | Most likely meant to show up after you collect all the gems in the Tutorial. A similar string did get used around 2018 for the same purpose, however by the time 2019 came around, it never went used. |
TID_TUTORIAL_8 | Hitting enemies charges your Super. Use the <cff9900>yellow control</c> to attack the enemies with your Super! | A string intended to inform the player that attacking enemies charges up your Super. This never goes used, since TID_TUTORIAL_GOOD_JOB_3 is the actual text shown. It doesn't seem to be a leftover from any old Tutorial. |
TID_TUTORIAL_10 | Attacking targets charges up the Super attack meter. My Super is ready now!\nTap the Super button! | Same case as TID_TUTORIAL_8. |
TID_TUTORIAL_11 | The <cff6633>orange bars</c> show your ammo. I'll reload as fast as I can! | A string informing the player what your ammo is represented by. This never goes used, and TID_TUTORIAL_GOOD_JOB_2 is used instead. |
TID_TUTORIAL_12 | We've got the GEMS, let's head towards the exit! | Same case as TID_TUTORIAL_7. |
TID_TUTORIAL_555 | Nice, keep going! | Pretty bland string. No purpose for it seems to exist. |
Brawl Stars Beta strings
Text ID/TID | String | Intended purpose |
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TID_ERROR_POP_UP_LOGIN_NOT_ALLOWED | Brawl Stars Beta is not yet available in your country. Check back later! | Old string that informed the player that Brawl Stars' Beta was not available in their country. Since the beta ended, it has remained in texts.csv, unused. It's supposed to be accompanied by TID_ERROR_POP_UP_LOGIN_NOT_ALLOWED_TITLE and TID_ERROR_POP_UP_LOGIN_NOT_ALLOWED_BUTTON, saying "Login Failed" and "Okay" respectively. |
TID_ERROR_POP_UP_LOGIN_NOT_ALLOWED_ANDROID | You must download Brawl Stars Beta from Google Play Store (only available in selected countries). Rooted devices are not currently supported. Check back later! | A string intended to inform the player that Brawl Stars' Beta can only be downloaded from the Google Play Store and that rooted devices aren't yet supported. |
Unused Brawler strings
Text ID/TID | String | Intended purpose |
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TID_BONE_THROWER | Bone Thrower | Name for a Brawler named "Bone Thrower". Related to this name, there were some mechanics for a bone-throwing Brawler, with a pet that would follow its projectiles. |
TID_BONE_THROWER_DESC | "There's nothing mini about this gunner! Handy with his massive machine gun, the Minigunner can mow down almost any number of bad guys. (Movement speed slow, immune to pushback)" | Description intended for a minigun-wielding Brawler. Oddly enough, this string was used for an early Pam prototype in the first ever version of the game. |
TID_BONE_THROWER_WEAPON | MINIGUN | Name for an attack named "MINIGUN". Again, used for an early Pam prototype. |
TID_BONE_THROWER_WEAPON_DESC | The Minigunner makes wielding this massive machine gun easy. He can even walk while firing it full auto! | Description for a generic minigun attack. Again, used for an early Pam prototype. |
TID_BONE_THROWER_ULTI | BANDAGE DISPENSER | Name for a Super named "BANDAGE DISPENSER". Again, used for an early Pam prototype. |
TID_BONE_THROWER_ULTI_DESC | Sometimes you get scratches and flesh wounds in a high-intensity firefight. The Bandage Dispenser helps keep your whole team in fighting shape! | Description for a turret that would heal you inside its AoE. Again, used for an early Pam prototype. |
TID_ROBOT | DEPUTY IRONS | Name for a Brawler named "Deputy Irons". |
TID_ROBOT_DESC | Built to serve. Deputized to destroy. | A very cryptic and straight-forward description. Usually, in older versions, Brawler descriptions would offer info on their lore and such, so this may have been used in a prototype. |
TID_ROBOT_WEAPON | ROCKET SNIPE | Name for an attack named "ROCKET SNIPE". Might have been used for a Brock prototype. |
TID_ROBOT_WEAPON_DESC | Deputy Irons shoots an explosive rocket at extreme ranges with mechanical precision. | Describes an attack which would shoot a long-range projectile with splash damage. Might have been used for a Brock prototype. |
TID_ROBOT_ULTI | CROWD CONTROL | Name for a Super named "CROWD CONTROL". Might have been used for a Brock prototype. |
TID_ROBOT_ULTI_DESC | "When extreme measures are called for, Deputy Irons can rain down a barrage of rockets on the unruly crowd." | Describes a Super which would launch rockets in a certain area. Might have been used for a Brock prototype. |
Leftover Power Play strings
For context, Power Play was a competitive mode in Brawl Stars which consisted of short seasons for big Star Point prizes (depending on you playing well or not). It was eventually replaced by Power League, for better or for worse.
Text ID/TID | String | Intended purpose |
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TID_TEAM_ERROR_123 | Cannot start battle. The selected Brawler is excluded from POWER PLAY and Challenges this season. | String intended to inform the player that the Brawler they are trying to play is not playable in Power Play or Challenges such as the Championship Challenge. Eventually went unused as Power Play was removed. |
TID_MATCHMAKE_FAILED_14 | POWER PLAY can be played only with Brawlers that have a Star Power | String intended to inform the player that they can only play Power Play with Brawlers that have Star Powers. |
TID_MATCHMAKE_FAILED_15 | You have run out of POWER PLAY games today | String intended to inform the player that they ran out of daily Power Play matches. For context, you could only play 3 matches a day. |
TID_MATCHMAKE_FAILED_19 | The selected Brawler is excluded from POWER PLAY and in Challenges this season | Same purpose as TID_TEAM_ERROR_123. |
TID_PLAYER_STAT_13 | HIGHEST POWER PLAY POINTS | A statistic on a player's profile counting the highest Power Play points reached. |
TID_PLAYER_STAT_14 | HIGHEST POWER PLAY RANK | A statistic on a player's profile counting the highest Power Play rank reached in a season. |
TID_EVENT_SLOT_NAME_9 | POWER PLAY | Event slot title for Power Play. |
TID_HINT_44 | "When playing POWER PLAY, matchmaking is based on the Points you currently have in the POWER PLAY season." | Hint which informs the player about Power Play's point-based matchmaking system. |
TID_POWER_PLAY_NOTIFICATION | POWER PLAY has <PARAM> map open! | App notification which informs the player about which map is available that day. |
TID_SECTION_SHORTCUT_4 | POWER PLAY | Event screen tab for Power Play. Last used when Power Play's last matches occured. |
TID_SECTION_HEADER_4 | POWER PLAY | Header for Power Play on the Event selection screen. This was introduced when said screen was changed, being horizontal instead of vertical. |
TID_PRO_LEAGUE_INFO_POPUP_TITLE | POWER PLAY League Rewards | Title for Power Play season rewards. |
TID_PRO_LEAGUE_POPUP_REWARDS_LABEL | POWER PLAY LEAGUE END REWARDS | Label for season end rewards in Power Play. |
TID_EVENT_LABEL_PRO_LEAGUE | POWER PLAY | Event label that simply reads "POWER PLAY". |
TID_PRO_LEAGUE_POPUP_INFO | "Put your skills to the test in POWER PLAY! Compete in three daily matches to climb up the League Table. When the League ends, you will get Star Points based on your Points and Ranking on the global League Table." | Describes how rankings and rewards work in Power Play. |
TID_PRO_LEAGUE_LABEL | POWER PLAY | Yet another label for Power Play. |
TID_TEAM_ERROR_38 | Pick a Power level 10 Brawler! | Intended to inform the player to pick a Power Level 10 Brawler, as that was the minimum requirement for playing a Power Play match. As of the Gears update, this text entry would be inaccurate. |
TID_TEAM_ERROR_39 | No more POWER PLAY games left today! | Intended to inform the player that they ran out of Power Play matches for the day. |
TID_PRO_LEAGUE_GAMES | <GAMESLEFT>/<MAXGAMES> BATTLES LEFT | A counter for matches remaining for the day in Power Play. |
TID_PRO_LEAGUE_SEASON_END_POPUP_TITLE | POWER PLAY LEAGUE ENDED | Title for Power Play end-of-season rewards. |
TID_PRO_LEAGUE_SEASON_END_POPUP_FINAL_POINTS | Your Points | Counter for Power Play points earned in the season. |
TID_PRO_LEAGUE_SEASON_END_POPUP_FINAL_RANK | Your Ranking | Counter for final Power Play rank in the season. |
TID_PRO_LEAGUE_SEASON_END_POPUP_STAR_POINTS | Star Point Reward | Counter for the Star Point reward in the season. |
TID_PRO_LEAGUE_SEASON_END_INFO_SHORT | POWER PLAY REWARD: <AMOUNT> <cff00ff>Star Points</c> gained! | Inbox message informing the player of their Star Point gain in a Power Play season. Still remained as an Inbox message for some players, however with the passage of time the message has now evaporated from players' Inboxes. |
TID_BATTLE_LOG_PRO_LEAGUE | POWER PLAY | Power Play title for the battle log. |
Unused Sounds
There are a ton of unused sounds left in the files.
Unused Menu Sounds
Sounds meant to be used in menus, that went unused for a reason or another.
laser_load_01
Classic loading sound, isn't it? The filename is reminiscent of Project Laser, the original codename for Brawl Stars. laser_load_01 was used up until the March update in 2020. While it was used again in the May update, it was an accident on the developers' part (see brawzaar_load_01). Later versions would use their respective Brawl Pass season's loading sound.
brawzaar_load_01
Found in Version 27, which introduced the Brawl Pass. While this sound was planned to be used for the rest of Season 1, the default loading sound (laser_load_01.ogg) was used instead.
Guntown_select_char_01
An unused gunshot sound. This sound was played when selecting a Brawler in 2017 beta versions.
leave_game_room_01
Sound meant for leaving lobbies.
become_chips_01
A noise that comes from the first ever version of the game. This sound was used when receiving Chips from a duplicate Brawler in the early beta versions of the game.
blink_01
A sound effect possibly meant for the sliding UI parts of the match results screen, as a similarly named sound effect, blink_01v2, is used for said purpose.
get_pickup_02
A rather interesting sound. There is another sound similarly called get_pickup_06, which is the sound for picking up a Power Cube, however they don't seem to be related, as sounds.csv lists this sound as ui_dust_gain, which doesn't go used anywhere, but implies it was somehow supposed to be used in the menus.
Unused In-Game Sounds
Sounds meant to be used in gameplay, that went unused for another reason or another.
Orb_glow_03
An apparent looping version of the power cube pick-up sound (as indicated in sounds.csv). There's no reason the power cube sound should loop in the first place, so this is possibly why it wasn't used.
Unused Brawler Sounds
Sounds meant to be used for brawlers, that go unused either from mistake or intentionally.
Unused Sandy voice lines
sandy_hurt_vo_06
sandy_kill_vo_02
sandy_kill_vo_03
sandy_kill_vo_04
sandy_kill_vo_05
Voice lines that were left unused for the Brawler Sandy. These consist of him taking damage and taking down enemies.
Unused Colt Super voiceline
hotshot_ulti_05
An unused Colt voiceline for use when he uses his super move. It was previously used in earlier iOS beta versions of the game, but was removed from the game's files altogether later on. Interestingly, this voiceline uses a different voice actor.
Leftover Sounds
Sound effects that were supposed to be deleted, but weren't.
Tickets
get_tickets_01
count_tickets_01
emit_tickets_01
Before the Brawl Pass update in May of 2020, Special Events could only be played with Tickets. These tickets could be obtained from Brawl Boxes before the March update in 2020. After their removal, their sound effects still remained in the files.
Star Tokens
count_starkeys_01
emit_starkeys_01
Star Tokens suffered the same fate as Tickets. Their files are named "starkey" due to being named as such in 2018 beta versions.
buy_brawl_pass_01
A sound which was played after purchasing the Brawl Pass. Was used only once in Version 27, and was completely replaced and left over in Version 28.
Leftover Project Laser Sounds
To do: There are more leftovers, however at the time of writing, we don't currently have them all. Please add more if you can. |
Sounds leftover from Project Laser from version 1 of the game. (check the prerelease article for more details).
Robot brawler sounds
To do: Editor Note: I'm in a rush right now, adding the missing sound effects later. |
robocon_01
The voice of an unused brawler from Project Laser (which is most likely the Fast Melee Bot seen in Robo Rumble and at the top of the training cave we know today, seen in prototype footage), alongside them shooting rockets.
deadyey_shot_01
A firing noise. Based on how it sounds and it's filename, it may have been used for firing some sort of cannon.
Planet Whooshing
planet_whoosh_01
planet_whoosh_02
planet_whoosh_03
A few unused whooshing noises, meant for ambience. Originally, the game was set to take place in space, explaining the filename.
Male_1_death, Male_2_death and Female_1_death
To do: Editor Note: I'm in a rush right now, adding the sound effects later. |
While these may be used in sounds.csv's entries for the normal death sound today, they were previously used in Project Laser, and had unique sound effects for them too.
Timedgrenade/solgrenade01
Based on the sounds.csv entry name and filename, this sound was meant for some sort of grenade. No brawlers use any sort of grenade, so this is most likely a leftover from Project Laser.
Alien and Squid Alien Noises
To do: Editor Note: I'm in a rush right now, adding the sound effects later. |
A bunch of noises most likely meant for aliens and squid alien enemies or a brawler. While some filenames may indicate that this wasn't meant for a squid alien hybrid, sounds.csv states otherwise, as alien_shot_01 and alien_die_02 were reffered to as Squiddy_fire and Squiddy_die respectively.
Miscellaneous Sounds
Unused sounds that don't seem to have any connection to things already in the game, that are possibly used for testing.
Dummy
There is a sound file just called 'dummy', possibly used to test playing sounds. It has no audio. Interestingly, it seems to be used in an unused sound slot in sounds.csv titled Rhinocharge, which based on the name, was supposed to be used when Bull uses his super ability.
zxing_beep
A loud beep, possibly just a test sound. This file also appears in res/raw. Just like the debug font, this appears in every Supercell game.
Internal Brawler Naming Oddities
The internal names for Brawlers are pretty interesting. They seem to stem from the idea or basic mechanics of a brawler, and are most likely used before the final name is settled. The only exception to this is Ruffs, as he was previously planned way before the game became what it is today (check prerelease article for more details), and as such his internal name is the same as it is in-game.
Internal Names | In-Game Names |
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ShotgunGirl | Shelly |
Gunslinger | Colt |
RocketGirl | Brock |
Mechanic | Jessie |
Shaman | Nita |
TntDude | Dynamike |
Luchador | El Primo |
BullDude | Bull |
TrickshotDude | Rico |
Barkeep | Barley |
DeadMariachi | Poco |
Undertaker | Mortis |
BowDude | Bo |
Cactus | Spike |
MinigunDude | Pam |
Sniper | Piper |
BlackHole | Tara |
BarrelBot | Darryl |
ArtilleryDude | Penny |
HammerDude | Frank |
Ninja | Leon |
HookDude | Gene |
Whirlwind | Carl |
Baseball | Bibi |
ClusterBombDude | Tick |
Arcade | 8-bit |
Sandstorm | Sandy |
Mummy | Emz |
BeeSniper | Bea |
Speedy | Max |
SpawnerDude | Mr.P |
Driller | Jacky |
Wally | Sprout |
Blower | Gale |
Controller | Nani |
PowerLeveler | Surge |
Percenter | Colette |
FireDude | Amber |
IceDude | Lou |
SnakeOil | Byron |
Enrager | Edgar |
Roller | Stu |
ElectroSniper | Belle |
StickyBomb | Squeak |
RopeDude | Buzz |
AssaultShotgun | Griff |
Knight | Ash |
MechaDude | Meg |
Duplicator | Lola |
CrossBomber | Grom |
KickerDude | Fang |
Flea | Eve |
JetpackGirl | Janet |
CannonGirl | Bonnie |
Silencer | Otis |
WeaponThrower | Sam |
SoulCollector | Gus |
ShieldTank | Buster |
Jester | Chester |
DoorMan | Gray |
Beamer | Mandy |
Splitter | R-T |
Puppeteer | Willow |
Maisie | Maisie |
FishTank | Hank |
Duelist | Cordelius |
Reviver | Doug |
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