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Brawl Stars
Brawl Stars |
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Developer: Supercell This game has unused animations. This game has a prerelease article |
This game is still under active development. Be aware that any unused content you find may become used or removed in the future. Please only add things to the article that are unlikely to ever be used, or went unused for some time. If they do get used, please remove them from the page and specify in the edit summary! |
This article is a work in progress. ...Well, all the articles here are, in a way. But this one moreso, and the article may contain incomplete information and editor's notes. |
To do:
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Brawl Stars is a MOBA-type mobile game developed by Supercell. It currently has over 60 characters, including a vest-wearing cactus, grave-digging bats and a killer biker crow.
Oh, and if I'd stop to explain... I'd be a goner.
Contents
- 1 Sub-Pages
- 2 Unused Graphics
- 3 Unused Textures
- 4 Unused Models
- 5 Unused Animations
- 6 Unused Files
- 7 Unused Environments
- 8 Unused Text
- 9 Unused Sounds
- 10 Internal Brawler Naming Oddities
Sub-Pages
Prerelease Info |
Regional and Language Differences Did someone say "daily Mega Box limit"? |
Version Differences Over 5 years of balance changes, remodels and one Bea texture change for some reason. |
Debugging Material Cool stuff here! |
Unused Graphics
Smiling Pin
An image of an old pin from older versions, with a poorly drawn yellow smiley face on it, found inside assets/badge under the name default_diffuse. According to one of the developers in a Q&A, this is an easter egg for dataminers to find.
Debug Font
A Debug font located in assets/font as debug.png. This appears in every Supercell game. The characters from assets\font\debug.png are used by assets\font\debug.fnt.
Debug.sc
This is the texture stored in assets/sc as debug.sc and debug_tex.sc. These images were taken from version 29.258 (early december of 2020).
The exports debug_menu_button and debug_menu_text seem to not have a texture / sprite associated with them. The animation associated with debug_menu repeats the same texture for 120 frames.
debug_button | debug_input_window | debug_menu | debug_menu_bottom | debug_menu_item | debug_menu_item_small | debug_menu_wide | preview_menu | |
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Friends Racing Logo
An odd image of a title screen for what seems to be a Korean racing game called "Friends Racing". Oddly enough, this image seems to be removed from the files.
Sweating Sad Pin
An unused Pin graphic found in an older version of the ui_tex.sc file. It consists of a default sad Pin with extra sweat added.
Skin Donation Banners
Star Shelly Banner | Wizard Barley Banner | Brawl Stars Support Banner |
---|---|---|
These three banners were used in older versions for the following purposes:
- The Star Shelly banner was displayed when the player played Brawl Stars before 2019. It also displayed a messsage reading "You have unlocked a new skin! Thank you for playing Brawl Stars in 2018".
- The Wizard Barley banner was displayed when the player connected their Brawl Stars account to Supercell ID. It also displayed a message reading "You have unlocked a new skin as reward for connecting your account to Supercell ID".
- The Brawl Stars Support banner was displayed when the player received a Skin or item from the Brawl Stars Support team.
These banners were used until the Retropolis update, which added an Inbox system which made these graphics (and their respective messages) redundant. Oddly enough, these graphics are still floating around in the game's ui_tex.sc file today.
World Finals Lobby Background
A yellow background that was only used for about an hour during Season 4 - Holiday Getaway.
Unused Textures
Old Surge Texture
Old Texture | New Texture |
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Surge's old texture, which can be seen in his update's Brawl Talk. Some differences include smaller and more rotated eyes, a more drawn on mouth, his face is lower and parts of the texture are more united. It was accidentally given out to the public in the following major update, where it replaced his normal texture. This was fixed in an optional patch.
Old G-Force Janet Texture
Old Texture | New Texture |
---|---|
G-Force Janet old texture, was never shown in any Brawl Talk. Some differences include darker colors, less detailed helmet & gun texture and parts of the texture are more united. The texture was added in version 46 and can still be found laying around the files in current versions of the game.
Dionysus Angelo texture (v56 characters_0.zktx)
For some odd reason, Dionysus Angelo's texture can be found in this face spritesheet file. It may have been used to position the face onto the model.
Unused Models
Egg Pam
Front view | Back view | Side view #1 | Side view #2 | Top view | Bottom view | Isometric view |
---|---|---|---|---|---|---|
Found in the Version 27 files, there is a SCW model of Egg Pam (blandly named eggpam_geo.scw), alongside a winning animation of some sorts. These were included by the developers as a joke in a Tweet on April Fools' 2020 on the official Brawl Stars Twitter account, made after the popularity of the "EGGBO" submission on the Brawl Stars "The BO-Nanza" campaign on Supercell Make, consisting of users modeling and creating Skins for Bo in hopes that they'll get implemented in the game.
The model does not have a texture in the files. This is most probably because Pam received a remodel in this version.
Sombrero Hat Darryl
Front view | Back view | Top view | Reveal Teaser |
---|---|---|---|
This is found in the Version 5 files, inside a SCW animation file (named barrelbot_charge.scw) the model was first shown in the teaser image for Darryl's release, and later as video. The model does not have a texture in the files, custom textures were made for the images shown above.
Unused Animations
shelly_winloop_extended.glb
This animation consists of Shotgun Shelly wiping something off her cheek, cocking her shotgun and looking both ways. The animation was introduced in Version 43.
Unused Files
campaign.csv
This file found as "assets\csv_logic\campaign.csv" is a leftover from Project Laser, the original idea for Brawl Stars (see prerelease page for more information). The file itself contains information about all the stages in the game and what enemies appear in said stages.
Quick explanation for the names found here: TID = Think of it as a link to a different file that contains all of the texts in the game. AllowedHeroes = Allowed Brawlers. LevelGenerationSeed = This one is unknown, but it was likely used to consistantly make a script generate the same level. Diamonds = Gems.
Name | TID | Location | AllowedHeroes | Reward | LevelGenerationSeed | Map | Enemies | EnemyLevel | Boss | BossLevel | Base | NumBases | BaseLevel | Tower | NumTowers | TowerLevel | RequiredStars |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Campaign_tutorial_1 | Planet1 | GenericSoldier | Diamonds:3: | Pvp1 | CampaignAlienRanged | 1 | CampaignBase | 0 | 1 | CampaignCannon | 0 | 1 | 3 | ||||
Campaign_tutorial_2 | Planet1 | GenericSoldier | Diamonds:3: | Pvp2 | CampaignAlienRanged | 1 | CampaignBase | 0 | 1 | CampaignCannon | 0 | 1 | 4 | ||||
Campaign_tutorial_3 | Planet1 | GenericSoldier | Diamonds:3: | Pvp3 | CampaignAlienRanged | 1 | CampaignBase | 0 | 1 | CampaignCannon | 0 | 1 | 5 | ||||
Campaign_1 | Planet1 | GenericSoldier | Diamonds:3: | Defense3 | CampaignAlienRanged,CampaignAlienMelee | 4 | CampaignBase | 1 | 4 | CampaignCannon | 2 | 4 | 10 | ||||
Campaign_2 | Planet1 | GenericSoldier | Diamonds:3: | Defense2 | CampaignAlienRanged,CampaignAlienMelee | 3 | CampaignBase | 1 | 3 | CampaignCannon | 3 | 3 | 9 | ||||
Campaign_3 | Planet1 | GenericSoldier | Diamonds:3: | Pvp4 | CampaignAlienRangedFast,CampaignAlienMeleeFast | 5 | CampaignBase | 0 | 5 | CampaignCannon | 0 | 5 | 7 | ||||
Campaign_4 | Planet2 | GenericSoldier | Diamonds:3: | Defense1 | CampaignAlienRanged,CampaignAlienMelee | 1 | CampaignDrone | 1 | 1 | CampaignCannon | 0 | 1 | 6 | ||||
Campaign_4_1 | Planet2 | GenericSoldier | Diamonds:3: | Defense3 | CampaignAlienRanged,CampaignAlienMelee | 6 | CampaignBase | 1 | 6 | CampaignCannon | 2 | 6 | 12 | ||||
Campaign_5 | Planet2 | GenericSoldier | Diamonds:3: | Defense2 | CampaignAlienRanged,CampaignAlienMelee | 6 | CampaignBase | 1 | 6 | CampaignCannon | 3 | 6 | 12 | ||||
Campaign_6 | Planet2 | GenericSoldier | Diamonds:3: | Pvp5 | CampaignAlienRangedFast,CampaignAlienMeleeFast | 8 | CampaignBase | 0 | 8 | CampaignCannon | 0 | 8 | 10 | ||||
Campaign_7 | Planet2 | GenericSoldier | Diamonds:3: | Defense1 | CampaignAlienRanged,CampaignAlienMelee | 3 | CampaignDrone | 1 | 3 | CampaignCannon | 0 | 3 | 9 | ||||
Campaign_8 | Planet2 | GenericSoldier | Diamonds:3: | Defense3 | CampaignAlienRanged,CampaignAlienMelee | 8 | CampaignBase | 1 | 8 | CampaignCannon | 2 | 8 | 14 | ||||
Campaign_9 | Planet3 | GenericSoldier | Diamonds:3: | Defense2 | CampaignAlienRanged,CampaignAlienMelee | 8 | CampaignBase | 1 | 8 | CampaignCannon | 3 | 8 | 14 | ||||
Campaign_10 | Planet3 | GenericSoldier | Diamonds:3: | Pvp6 | CampaignAlienRangedFast,CampaignAlienMeleeFast | 9 | CampaignBase | 0 | 9 | CampaignCannon | 0 | 9 | 11 | ||||
Campaign_11 | Planet3 | GenericSoldier | Diamonds:3: | Defense1 | CampaignAlienRanged,CampaignAlienMelee | 4 | CampaignDrone | 1 | 4 | CampaignCannon | 0 | 4 | 10 | ||||
Campaign_12 | Planet3 | GenericSoldier | Diamonds:3: | Defense3 | CampaignAlienRanged,CampaignAlienMelee | 10 | CampaignBase | 1 | 10 | CampaignCannon | 2 | 10 | 16 | ||||
Campaign_13 | Planet3 | GenericSoldier | Diamonds:3: | Defense2 | CampaignAlienRanged,CampaignAlienMelee | 9 | CampaignBase | 1 | 9 | CampaignCannon | 3 | 9 | 15 | ||||
Campaign_14 | Planet3 | GenericSoldier | Diamonds:3: | Pvp7 | CampaignAlienRangedFast,CampaignAlienMeleeFast | 10 | CampaignBase | 0 | 10 | CampaignCannon | 0 | 10 | 12 | ||||
Campaign_15 | Planet4 | GenericSoldier | Diamonds:3: | Defense1 | CampaignAlienRanged,CampaignAlienMelee | 6 | CampaignDrone | 1 | 6 | CampaignCannon | 0 | 6 | 12 | ||||
Campaign_16 | Planet4 | GenericSoldier | Diamonds:3: | Defense3 | CampaignAlienRanged,CampaignAlienMelee | 11 | CampaignBase | 1 | 11 | CampaignCannon | 2 | 11 | 17 | ||||
Campaign_17 | Planet4 | GenericSoldier | Diamonds:3: | Defense2 | CampaignAlienRanged,CampaignAlienMelee | 10 | CampaignBase | 1 | 10 | CampaignCannon | 3 | 10 | 16 | ||||
Campaign_18 | Planet4 | GenericSoldier | Diamonds:3: | Pvp8 | CampaignAlienRangedFast,CampaignAlienMeleeFast | 12 | CampaignBase | 0 | 12 | CampaignCannon | 0 | 12 | 14 | ||||
Campaign_19 | Planet4 | GenericSoldier | Diamonds:3: | Defense1 | CampaignAlienRanged,CampaignAlienMelee | 6 | CampaignDrone | 1 | 6 | CampaignCannon | 0 | 6 | 12 | ||||
Campaign_20 | Planet4 | GenericSoldier | Diamonds:3: | Defense3 | CampaignAlienRanged,CampaignAlienMelee | 12 | CampaignBase | 1 | 12 | CampaignCannon | 2 | 12 | 18 | ||||
Campaign_21 | Planet5 | GenericSoldier | Diamonds:3: | Defense2 | CampaignAlienRanged,CampaignAlienMelee | 11 | CampaignBase | 1 | 11 | CampaignCannon | 3 | 11 | 17 | ||||
Campaign_22 | Planet5 | GenericSoldier | Diamonds:3: | Pvp9 | CampaignAlienRangedFast,CampaignAlienMeleeFast | 12 | CampaignBase | 0 | 12 | CampaignCannon | 0 | 12 | 14 | ||||
Campaign_23 | Planet5 | GenericSoldier | Diamonds:3: | Defense1 | CampaignAlienRanged,CampaignAlienMelee | 8 | CampaignDrone | 1 | 8 | CampaignCannon | 0 | 8 | 14 | ||||
Campaign_24 | Planet5 | GenericSoldier | Diamonds:3: | Defense3 | CampaignAlienRanged,CampaignAlienMelee | 13 | CampaignBase | 1 | 13 | CampaignCannon | 2 | 13 | 19 | ||||
Campaign_25 | Planet5 | GenericSoldier | Diamonds:3: | Defense2 | CampaignAlienRanged,CampaignAlienMelee | 12 | CampaignBase | 1 | 12 | CampaignCannon | 3 | 12 | 18 | ||||
Campaign_26 | Planet5 | GenericSoldier | Diamonds:3: | Pvp10 | CampaignAlienRangedFast,CampaignAlienMeleeFast | 14 | CampaignBase | 0 | 14 | CampaignCannon | 0 | 14 | 16 | ||||
Campaign_27 | Planet6 | GenericSoldier | Diamonds:3: | Defense1 | CampaignAlienRanged,CampaignAlienMelee | 8 | CampaignDrone | 1 | 8 | CampaignCannon | 0 | 8 | 14 | ||||
Campaign_28 | Planet6 | GenericSoldier | Diamonds:3: | Defense3 | CampaignAlienRanged,CampaignAlienMelee | 14 | CampaignBase | 1 | 14 | CampaignCannon | 2 | 14 | 20 | ||||
Campaign_29 | Planet6 | GenericSoldier | Diamonds:3: | Defense2 | CampaignAlienRanged,CampaignAlienMelee | 13 | CampaignBase | 1 | 13 | CampaignCannon | 3 | 13 | 19 | ||||
Campaign_30 | Planet6 | GenericSoldier | Diamonds:3: | Pvp1 | CampaignAlienRangedFast,CampaignAlienMeleeFast | 14 | CampaignBase | 0 | 14 | CampaignCannon | 0 | 14 | 16 | ||||
Campaign_31 | Planet6 | GenericSoldier | Diamonds:3: | Defense1 | CampaignAlienRanged,CampaignAlienMelee | 9 | CampaignDrone | 1 | 9 | CampaignCannon | 0 | 9 | 15 | ||||
Campaign_32 | Planet6 | GenericSoldier | Diamonds:3: | Defense3 | CampaignAlienRanged,CampaignAlienMelee | 15 | CampaignBase | 1 | 15 | CampaignCannon | 2 | 15 | 21 | ||||
Campaign_33 | Planet7 | GenericSoldier | Diamonds:3: | Defense2 | CampaignAlienRanged,CampaignAlienMelee | 14 | CampaignBase | 1 | 14 | CampaignCannon | 3 | 14 | 20 | ||||
Campaign_34 | Planet7 | GenericSoldier | Diamonds:3: | Pvp2 | CampaignAlienRangedFast,CampaignAlienMeleeFast | 15 | CampaignBase | 0 | 15 | CampaignCannon | 0 | 15 | 17 | ||||
Campaign_35 | Planet7 | GenericSoldier | Diamonds:3: | Defense1 | CampaignAlienRanged,CampaignAlienMelee | 10 | CampaignDrone | 1 | 10 | CampaignCannon | 0 | 10 | 16 | ||||
Campaign_36 | Planet7 | GenericSoldier | Diamonds:3: | Defense3 | CampaignAlienRanged,CampaignAlienMelee | 16 | CampaignBase | 1 | 16 | CampaignCannon | 2 | 16 | 22 | ||||
Campaign_37 | Planet7 | GenericSoldier | Diamonds:3: | Defense2 | CampaignAlienRanged,CampaignAlienMelee | 14 | CampaignBase | 1 | 14 | CampaignCannon | 3 | 14 | 20 | ||||
Campaign_38 | Planet7 | GenericSoldier | Diamonds:3: | Pvp3 | CampaignAlienRangedFast,CampaignAlienMeleeFast | 16 | CampaignBase | 0 | 16 | CampaignCannon | 0 | 16 | 18 | ||||
Campaign_39 | Planet7 | GenericSoldier | Diamonds:3: | Defense1 | CampaignAlienRanged,CampaignAlienMelee | 11 | CampaignDrone | 1 | 11 | CampaignCannon | 0 | 11 | 17 | ||||
Campaign_40 | Planet7 | GenericSoldier | Diamonds:3: | Defense1 | CampaignAlienRanged,CampaignAlienMelee | 15 | CampaignBase | 1 | 15 | CampaignCannon | 4 | 15 | 21 | ||||
Campaign_41 | Planet7 | GenericSoldier | Diamonds:3: | Defense1 | CampaignAlienRanged,CampaignAlienMelee | 16 | CampaignBase | 1 | 15 | CampaignCannon | 4 | 15 | 22 | ||||
Campaign_42 | Planet7 | GenericSoldier | Diamonds:3: | Defense1 | CampaignAlienRanged,CampaignAlienMelee | 17 | CampaignBase | 1 | 15 | CampaignCannon | 4 | 15 | 23 | ||||
Campaign_43 | Planet7 | GenericSoldier | Diamonds:3: | Defense1 | CampaignAlienRanged,CampaignAlienMelee | 18 | CampaignBase | 1 | 15 | CampaignCannon | 4 | 15 | 24 | ||||
Campaign_44 | Planet7 | GenericSoldier | Diamonds:3: | Defense1 | CampaignAlienRanged,CampaignAlienMelee | 19 | CampaignBase | 1 | 15 | CampaignCannon | 4 | 15 | 25 | ||||
Campaign_45 | Planet7 | GenericSoldier | Diamonds:3: | Defense1 | CampaignAlienRanged,CampaignAlienMelee | 20 | CampaignBase | 1 | 15 | CampaignCannon | 4 | 15 | 26 | ||||
Campaign_46 | Planet7 | GenericSoldier | Diamonds:3: | Defense1 | CampaignAlienRanged,CampaignAlienMelee | 20 | CampaignBase | 1 | 15 | CampaignCannon | 4 | 15 | 27 | ||||
Campaign_47 | Planet7 | GenericSoldier | Diamonds:3: | Defense1 | CampaignAlienRanged,CampaignAlienMelee | 20 | CampaignBase | 1 | 15 | CampaignCannon | 4 | 15 | 27 | ||||
Campaign_48 | Planet7 | GenericSoldier | Diamonds:3: | Defense1 | CampaignAlienRanged,CampaignAlienMelee | 20 | CampaignBase | 1 | 15 | CampaignCannon | 4 | 15 | 27 | ||||
Campaign_49 | Planet7 | GenericSoldier | Diamonds:3: | Defense1 | CampaignAlienRanged,CampaignAlienMelee | 20 | CampaignBase | 1 | 15 | CampaignCannon | 4 | 15 | 27 | ||||
Campaign_50 | Planet7 | GenericSoldier | Diamonds:3: | Defense1 | CampaignAlienRanged,CampaignAlienMelee | 20 | CampaignBase | 1 | 15 | CampaignCannon | 4 | 15 | 27 |
bosses.csv
This file found as "assets\csv_logic\bosses.csv" is a leftover from Project Laser, the original idea for Brawl Stars (see prerelease page for more information). The file itself contains information about all the bosses in the game and on which planet they appear. It also shows the internal names for the characters from prerelease footage: Trooper, Techie, Vanguard, Sniper, PoisonDude and Healer. (P.S. Gems are called Diamonds in the files.)
Name | TID | PlayerCount | RequiredCampaignProgressToUnlock | Location | AllowedHeroes | Reward | LevelGenerationSeed | Map | Boss | BossLevel |
---|---|---|---|---|---|---|---|---|---|---|
boss1 | TID_BOSS_1 | 3 | 6 | Planet1 | Trooper,Techie,Vanguard,Sniper,PoisonDude,Healer | Diamonds:10: | Pvp4 | Boss2 | 1 | |
boss2 | TID_BOSS_2 | 3 | 12 | Planet2 | Trooper,Techie,Vanguard,Sniper,PoisonDude,Healer | Diamonds:10: | Pvp4 | Boss1 | 5 | |
boss3 | TID_BOSS_3 | 3 | 18 | Planet3 | Trooper,Techie,Vanguard,Sniper,PoisonDude,Healer | Diamonds:10: | Pvp4 | Boss2 | 9 | |
boss4 | TID_BOSS_4 | 3 | 24 | Planet4 | Trooper,Techie,Vanguard,Sniper,PoisonDude,Healer | Diamonds:10: | Pvp4 | Boss1 | 12 | |
boss5 | TID_BOSS_5 | 3 | 30 | Planet5 | Trooper,Techie,Vanguard,Sniper,PoisonDude,Healer | Diamonds:10: | Pvp4 | Boss2 | 15 | |
boss6 | TID_BOSS_6 | 3 | 36 | Planet6 | Trooper,Techie,Vanguard,Sniper,PoisonDude,Healer | Diamonds:10: | Pvp4 | Boss1 | 18 | |
boss7 | 3 | 54 | Planet7 | Trooper,Techie,Vanguard,Sniper,PoisonDude,Healer | Diamonds:10: | Pvp4 | Boss2 | 20 |
Cards.csv
This file found as "assets\csv_logic\cards.csv" contains all of the Brawlers abilities, gadgets, starpowers, hypercharges and mutations. If the "DirectPurchasePrice" is set to "1000" then it's a gadget, if it's set to "2000" then it's a starpower.
Name | LinkedCard | IconSWF | IconExportName | Target | TargetClassArchetype | Disabled | LockedForChronos | DynamicRarityStartSeason | RequiredChromatics | MetaType | RequiresCard | Type | Skill | Value | Value2 | Value3 | Value4 | Value5 | Value6 | StatusEffect | Rarity | TID | PowerNumberTID | PowerNumber2TID | PowerNumber3TID | PowerNumber4TID | PowerIcon1ExportName | PowerIcon2ExportName | SortOrder | DontUpgradeStat | HideDamageStat | DirectPurchasePrice |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
ShotgunGirl_unique_3 | sc/ui.sc | ShotgunGirl | TRUE | TRUE | 4 | petrol_reload | 7 | 40 | common | TID_SPEC_SUPER_RANGE | genicon_health | 2000 | ||||||||||||||||||||
BullDude_unique_3 | sc/ui.sc | BullDude | TRUE | TRUE | 4 | petrol_reload | 1 | common | TID_SPEC_ABI_IMMUNE_TO_CC | genicon_health | 2000 | |||||||||||||||||||||
DeadMariachi_unique_3 | sc/ui.sc | DeadMariachi | TRUE | TRUE | 4 | petrol_reload | 1 | common | TID_SPEC_ABI_CURE_DEBUFFS | genicon_health | 2000 | |||||||||||||||||||||
Baseball_unique_3 | sc/ui.sc | Baseball | TRUE | TRUE | 4 | petrol_reload | 60 | 350 | common | TID_SPEC_ABI_SUPER_SLOW | genicon_health | 2000 | ||||||||||||||||||||
Whirlwind_unique_3 | sc/ui.sc | Whirlwind | TRUE | TRUE | 4 | petrol_reload | 600 | common | TID_SPEC_ABI_SUPER_DESTROY_WALLS | genicon_health | 2000 | |||||||||||||||||||||
Undertaker_unique_3 | sc/ui.sc | Undertaker | TRUE | TRUE | 4 | petrol_reload | 15 | 30 | common | TID_SPEC_ABI_DASH_SHIELD | genicon_health | 2000 | ||||||||||||||||||||
Luchador_unique_3 | sc/ui.sc | Luchador | TRUE | TRUE | 4 | petrol_reload | 500 | 2880 | common | TID_SPEC_ABI_GROW_FROM_DAMAGE | genicon_health | 2000 | ||||||||||||||||||||
Gunslinger_unique_3 | sc/ui.sc | Gunslinger | TRUE | TRUE | 4 | petrol_reload | 2000 | common | TID_SPEC_ABI_ARMOR | genicon_health | 2000 | |||||||||||||||||||||
Mechanic_unique_3 | sc/ui.sc | Mechanic | TRUE | TRUE | 4 | petrol_reload | 600 | common | TID_SPEC_ABI_WALKING_TURRET | genicon_health | 2000 | |||||||||||||||||||||
RocketGirl_unique_3 | sc/ui.sc | RocketGirl | TRUE | TRUE | 4 | petrol_reload | 30 | common | TID_SPEC_SHIELD_ULTI | genicon_health | 2000 | |||||||||||||||||||||
TntDude_unique_3 | sc/ui.sc | TntDude | TRUE | TRUE | 4 | petrol_reload | 1 | common | TID_SPEC_ABI_PET | genicon_health | 2000 | |||||||||||||||||||||
Sniper_unique_3 | sc/ui.sc | Sniper | TRUE | TRUE | 4 | petrol_reload | 15 | common | TID_SPEC_SPOT_FROM_AIR | genicon_health | 2000 | |||||||||||||||||||||
Ninja_unique_3 | sc/ui.sc | Ninja | TRUE | TRUE | 4 | petrol_reload | 140 | common | TID_SPEC_ABI_DAMAGE_ULTI | genicon_health | 2000 | |||||||||||||||||||||
Cactus_unique_3 | sc/ui.sc | Cactus | TRUE | TRUE | 4 | petrol_reload | 40 | 672 | 20 | common | TID_SPEC_ABI_SPIKES_LOW_HEALTH | genicon_health | 2000 | |||||||||||||||||||
712ea998e59dc1ccab9c215a1d71731bd453e402 | sc/ui.sc | 07220d24fa2e06c356cad4e7c6037d70b265010e | TRUE | 0 | unlock | common | 101 | |||||||||||||||||||||||||
2ee96b8e775c9b09f313d8e1f6512beda6556503 | sc/ui.sc | health_icon | 07220d24fa2e06c356cad4e7c6037d70b265010e | TRUE | 1 | hp | common | TID_ARMOR | TID_ARMOR_STAT | genicon_health | ||||||||||||||||||||||
aa1af7bf1fd9b059eba7868156e62e7839e298f3 | sc/ui.sc | attack_icon | 07220d24fa2e06c356cad4e7c6037d70b265010e | TRUE | 2 | skill | ShotgunGirlWeapon | common | TID_LONG_RANGE_SHOTGUN | TID_STAT_DAMAGE_PER_SHELL | genicon_damage | |||||||||||||||||||||
e9113d8031ba7ef4b32086d0cb907fd9743070e2 | sc/ui.sc | ulti_icon | 07220d24fa2e06c356cad4e7c6037d70b265010e | TRUE | 3 | skill | ShotgunGirlUlti | common | TID_MEGA_BLASH_ULTI | TID_STAT_DAMAGE_PER_SHELL | genicon_damage | |||||||||||||||||||||
06a226dbc7ddbcf3f8e97cb995f5cf645a2d3aff | sc/ui.sc | 07220d24fa2e06c356cad4e7c6037d70b265010e | TRUE | TRUE | 4 | petrol_reload | 7 | 40 | common | TID_SPEC_SUPER_RANGE | genicon_health | 2000 | ||||||||||||||||||||
6ec42df0c615b2d98f9f7fc900a5a4a1c37c5f6e | sc/ui.sc | 07220d24fa2e06c356cad4e7c6037d70b265010e | TRUE | TRUE | 4 | petrol_reload | 7 | 40 | common | TID_SPEC_SUPER_RANGE | genicon_health | 2000 | ||||||||||||||||||||
Driller_Proto | sc/ui.sc | icon_item_edgar_1 | Driller | TRUE | TRUE | 5 | accessory | Driller_Proto | 0 | common | TID_ACCESSORY_PROTO | genicon_health | 1000 | |||||||||||||||||||
Baseball_Proto | sc/ui.sc | icon_item_edgar_1 | Baseball | TRUE | TRUE | 5 | accessory | Baseball_Proto | 0 | common | TID_ACCESSORY_PROTO | genicon_health | 1000 | |||||||||||||||||||
012e076b0cd56825943d46c52f581675ecb20788 | sc/ui.sc | 4f7b8a8fb970bd4cb356d59fd76bb5fb64e5797a | TRUE | 0 | unlock | common | 101 | |||||||||||||||||||||||||
a7979c690609bb4e53bc14b6dc23f6c7d5a08191 | sc/ui.sc | health_icon | 4f7b8a8fb970bd4cb356d59fd76bb5fb64e5797a | TRUE | 1 | hp | common | TID_ARMOR | TID_ARMOR_STAT | genicon_health | ||||||||||||||||||||||
425ef885ce54aed287e2783a60f3cab4b7efca2b | sc/ui.sc | attack_icon | 4f7b8a8fb970bd4cb356d59fd76bb5fb64e5797a | TRUE | 2 | skill | ShotgunGirlWeapon | common | TID_LONG_RANGE_SHOTGUN | TID_STAT_DAMAGE_PER_SHELL | genicon_damage | |||||||||||||||||||||
23def801beba9bb987335e3eb89ef8f50f96ac08 | sc/ui.sc | ulti_icon | 4f7b8a8fb970bd4cb356d59fd76bb5fb64e5797a | TRUE | 3 | skill | ShotgunGirlUlti | common | TID_MEGA_BLASH_ULTI | TID_STAT_DAMAGE_PER_SHELL | genicon_damage | |||||||||||||||||||||
6ac02880272aaeaadac71ba48d4b89e889a07607 | sc/ui.sc | 4f7b8a8fb970bd4cb356d59fd76bb5fb64e5797a | TRUE | TRUE | 4 | petrol_reload | 7 | 40 | common | TID_SPEC_SUPER_RANGE | genicon_health | 2000 | ||||||||||||||||||||
5c30416c4151f4134432e80b50e194bfee88342f | sc/ui.sc | 4f7b8a8fb970bd4cb356d59fd76bb5fb64e5797a | TRUE | TRUE | 4 | petrol_reload | 7 | 40 | common | TID_SPEC_SUPER_RANGE | genicon_health | 2000 | ||||||||||||||||||||
119d51e112ac047a90d534ac9bf4f7ad52481f51 | sc/ui.sc | icon_item_shelly_2 | 4f7b8a8fb970bd4cb356d59fd76bb5fb64e5797a | TRUE | 5 | accessory | ShotgunGirl_Focus | 20 | common | TID_ACCESSORY_SHELLY_FOCUS | genicon_health | 1000 | ||||||||||||||||||||
Mutant_BeeSniper | BeeSniper | 7 | mutant_bea | 1 | common | TID_MUTATION_BEA_DESC | ||||||||||||||||||||||||||
Mutant_Duplicator | Duplicator | 7 | mutant_lola | 2 | 115 | common | TID_MUTATION_LOLA_DESC | |||||||||||||||||||||||||
Mutant_InsectMan | InsectMan | 7 | mutant_angelo | 3 | 80 | common | TID_MUTATION_ANGELO_DESC | |||||||||||||||||||||||||
Mutant_Shaman | Shaman | 7 | mutant_nita | 2 | common | TID_MUTATION_NITA_DESC | ||||||||||||||||||||||||||
Mutant_ArtilleryDude | ArtilleryDude | 7 | mutant_penny | 2 | common | TID_MUTATION_PENNY_DESC | ||||||||||||||||||||||||||
Mutant_Roller | Roller | 7 | mutant_stu | 80 | 50 | common | TID_MUTATION_STU_DESC | |||||||||||||||||||||||||
Mutant_AssaultShotgun | AssaultShotgun | TRUE | 7 | mutant_griff | 300 | 10 | common | TID_MUTATION_GRIFF_DESC | ||||||||||||||||||||||||
Mutant_Speedy | Speedy | 7 | mutant_max | 100 | common | TID_MUTATION_MAX_DESC | ||||||||||||||||||||||||||
Mutant_ClusterBomb | ClusterBombDude | 7 | mutant_tick | 3 | common | TID_MUTATION_TICK_DESC | ||||||||||||||||||||||||||
Mutant_HammerDude | HammerDude | 7 | mutant_frank | 1 | 10 | 20 | common | TID_MUTATION_FRANK_DESC | ||||||||||||||||||||||||
Mutant_Cactus | Cactus | 7 | mutant_spike | 10 | common | TID_MUTATION_SPIKE_DESC | ||||||||||||||||||||||||||
Mutant_Blower | Blower | 7 | mutant_gale | 12 | common | TID_MUTATION_GALE_DESC | ||||||||||||||||||||||||||
Mutant_ShotgunGirl | ShotgunGirl | 7 | mutant_shelly | 200 | 400 | common | TID_MUTATION_SHELLY_DESC | |||||||||||||||||||||||||
Mutant_Crow | Crow | 7 | mutant_crow | 1 | 1 | common | TID_MUTATION_CROW_DESC | |||||||||||||||||||||||||
Mutant_BowDude | BowDude | 7 | mutant_bo | 99 | 125 | common | TID_MUTATION_BO_DESC | |||||||||||||||||||||||||
Mutant_Whirlwind | Whirlwind | 7 | mutant_carl | 3500 | 1700 | common | TID_MUTATION_CARL_DESC | |||||||||||||||||||||||||
Mutant_AxeJuggler | AxeJuggler | 7 | mutant_melody | 5 | 300 | common | TID_MUTATION_MELODY_DESC | |||||||||||||||||||||||||
Mutant_DeadMariachi | DeadMariachi | 7 | mutant_poco | 8 | common | TID_MUTATION_POCO_DESC | ||||||||||||||||||||||||||
Mutant_RocketGirl | RocketGirl | 7 | mutant_brock | 2 | 7 | common | TID_MUTATION_BROCK_DESC | |||||||||||||||||||||||||
Mutant_MechaDude | MechaDude | 7 | mutant_meg | 3 | 50 | 50 | common | TID_MUTATION_MEG_DESC | ||||||||||||||||||||||||
Mutant_Gunslinger | Gunslinger | 7 | mutant_colt | 1 | 35 | common | TID_MUTATION_COLT_DESC | |||||||||||||||||||||||||
Mutant_Wally | Wally | 7 | mutant_sprout | 250 | 500 | common | TID_MUTATION_SPROUT_DESC | |||||||||||||||||||||||||
Mutant_Ruffs | Ruffs | 7 | mutant_ruffs | 3000 | 3 | 8 | common | TID_MUTATION_RUFFS_DESC | ||||||||||||||||||||||||
Mutant_DoorMan | DoorMan | 7 | mutant_gray | 6 | 140 | common | TID_MUTATION_GRAY_DESC | |||||||||||||||||||||||||
Mutant_StickyBomb | StickyBomb | 7 | mutant_squeak | 1 | 110 | common | TID_MUTATION_SQUEAK_DESC | |||||||||||||||||||||||||
Mutant_PowerLeveler | PowerLeveler | 7 | mutant_surge | 3 | 140 | common | TID_MUTATION_SURGE_DESC | |||||||||||||||||||||||||
Mutant_Beamer | Beamer | 7 | mutant_mandy | 200 | 3 | common | TID_MUTATION_MANDY_DESC | |||||||||||||||||||||||||
Mutant_Luchador | Luchador | 7 | mutant_primo | 2600 | 10 | 150 | common | TID_MUTATION_PRIMO_DESC | ||||||||||||||||||||||||
Mutant_FishTank | FishTank | 7 | mutant_hank | 1 | common | TID_MUTATION_HANK_DESC | ||||||||||||||||||||||||||
Mutant_Mummy | Mummy | TRUE | 7 | mutant_emz | 50 | common | TID_MUTATION_EMZ_DESC | |||||||||||||||||||||||||
Mutant_Leaper | Leaper | TRUE | 7 | mutant_mico | 18 | 1600 | common | TID_MUTATION_MICO_DESC | ||||||||||||||||||||||||
Mutant_Enrager | Enrager | TRUE | 7 | mutant_edgar | 10 | 100 | common | TID_MUTATION_EDGAR_DESC | ||||||||||||||||||||||||
Mutant_Rosa | Rosa | 7 | mutant_rosa | 1 | common | TID_MUTATION_ROSA_DESC | ||||||||||||||||||||||||||
Mutant_TrickshotDude | TrickshotDude | 7 | mutant_rico | 2300 | 6 | common | TID_MUTATION_RICO_DESC | |||||||||||||||||||||||||
Mutant_MinigunDude | MinigunDude | 7 | mutant_pam | 100 | common | TID_MUTATION_PAM_DESC | ||||||||||||||||||||||||||
Mutant_Flea | Flea | 7 | mutant_eve | 2 | common | TID_MUTATION_EVE_DESC | ||||||||||||||||||||||||||
Mutant_Charlie | Cocooner | TRUE | 7 | mutant_charlie | 1 | common | TID_MUTATION_CHARLIE_DESC | |||||||||||||||||||||||||
Mutant_CannonGirl | CannonGirl | 7 | mutant_bonnie | 3 | 150 | 10 | common | TID_MUTATION_BONNIE_DESC | ||||||||||||||||||||||||
Mutant_ElectroSniper | ElectroSniper | 7 | mutant_belle | 5 | 13 | 8 | common | TID_MUTATION_BELLE_DESC | ||||||||||||||||||||||||
Mutant_Ninja | Ninja | 7 | mutant_leon | 1 | 2 | 100 | common | TID_MUTATION_LEON_DESC | ||||||||||||||||||||||||
Mutant_Knight | Knight | 7 | mutant_ash | 10 | 150 | common | TID_MUTATION_ASH_DESC | |||||||||||||||||||||||||
Mutant_Sniper | Sniper | 7 | mutant_piper | 200 | 400 | common | TID_MUTATION_PIPER_DESC | |||||||||||||||||||||||||
Mutant_JetpackGirl | JetpackGirl | 7 | mutant_janet | 460 | 85 | common | TID_MUTATION_JANET_DESC | |||||||||||||||||||||||||
Mutant_FireDude | FireDude | TRUE | 7 | mutant_amber | 1200 | 120 | common | TID_MUTATION_AMBER_DESC | ||||||||||||||||||||||||
Mutant_RopeDude | RopeDude | 7 | mutant_buzz | 60 | common | TID_MUTATION_BUZZ_DESC | ||||||||||||||||||||||||||
Mutant_TntDude | TntDude | TRUE | 7 | mutant_dynamike | 5 | 1600 | 20 | common | TID_MUTATION_DYNAMIKE_DESC | |||||||||||||||||||||||
Mutant_Driller | Driller | TRUE | 7 | mutant_jacky | 25 | common | TID_MUTATION_JACKY_DESC | |||||||||||||||||||||||||
Mutant_CrossBomber | CrossBomber | 7 | mutant_grom | 8 | 80 | common | TID_MUTATION_GROM_DESC | |||||||||||||||||||||||||
Mutant_Twins | Twins | TRUE | 7 | mutant_twins | 1 | common | TID_MUTATION_TWINS_DESC |
test_data.proto
This file found in "gateway\v1\test_data.proto" is an unused data structure. ".proto" files can be compared to ".xml" files in terms of defining data structures, they are specifically used for defining Protocol Buffers schemas. Protocol Buffers are a method for serializing structured data, which is more efficient than "XML" files. This file seems to be a test for these structures.
syntax = "proto3"; package gateway.v1; option swift_prefix = "Gateway"; message TestData { optional string force_campaign_id = 1; optional string force_country = 2; optional string force_country_subdivision = 3; }
Unused Environments
TOWN
This environment can be found in beta versions of the game and is quite small compared to the others.
Unused Text
Text strings that are either unfinished or unused.
To do: Add in all of the text strings related to Brawl Boxes |
Skin strings
Text ID/TID | String | Intended purpose |
---|---|---|
TID_SKIN_INFO_CAMPAIGN_1_AVAILABLE | Celebrate Brawlidays with this festive skin! | When tapping on a Skin's theme icon in the Brawler menu, a string related to its theme in the Catalog will show up. This string showed up when the Santamike, Red Nose Nita and Lil Helper Penny skins were first introduced in 2018. |
TID_SKIN_INFO_CAMPAIGN_3_AVAILABLE | Celebrate Brawl-o-ween with this festive skin! | This string showed up when the Witch Shelly, Calavera Piper and Werewolf Leon skins were first introduced in 2019. |
TID_SKIN_INFO_CAMPAIGN_2_AVAILABLE | Celebrate Lunar Brawl with this festive skin! | This string showed up when the Royal Agent Colt, Lion Dance Brock and Dumpling Darryl skins were first introduced in 2019. |
TID_SKIN_INFO_CAMPAIGN_2_NOT_AVAILABLE | Lunar Brawl skin | This string showed up after the LNY 2019 skins went off sale for the first time. |
TID_SKIN_INFO_CAMPAIGN_5_AVAILABLE | Celebrate Lunar Brawl with this festive skin! | This string showed up when the Virus 8-Bit, Heroine Bibi and Street Ninja Tara skins were first introduced in 2020. |
TID_SKIN_INFO_CAMPAIGN_5_NOT_AVAILABLE | Lunar Brawl skin | This string showed up after the LNY 2020 skins went off sale for the first time. |
TID_SKIN_INFO_CAMPAIGN_LUNAR_BRAWL_2019 | LUNAR BRAWL 2019 | This string is no longer used since the Catalog features past and current Lunar Brawl skins under the same theme. |
TID_SKIN_INFO_CAMPAIGN_LUNAR_BRAWL_2020 | LUNAR BRAWL 2020 | This string is no longer used since the Catalog features past and current Lunar Brawl skins under the same theme. |
TID_SKIN_INFO_CAMPAIGN_LUNAR_BRAWL_2021 | LUNAR BRAWL 2021 | This string is no longer used since the Catalog features past and current Lunar Brawl skins under the same theme. |
TID_SKIN_INFO_CAMPAIGN_LUNAR_BRAWL_22 | Celebrate Lunar Brawl with this festive skin! | This string showed up when the Orochi Edgar, El Tigro and Sway Master Barley skins were first introduced in 2022. |
TID_SKIN_INFO_CAMPAIGN_8_NOT_AVAILABLE | This skin will be moved to the Archive soon! | Caveman Frank, Boom Box Brock, Spicy Mike, Touchdown Bull and Rockabilly Mortis were once marked as Archive skins in 2020, which meant that they weren't part of the normal Shop rotation. The Archive was later scrapped altogether in favor of having these Skins available for purchase at any moment via the Catalog. |
TID_SKIN_INFO_CAMPAIGN_9_NOT_AVAILABLE | Archive Skin - not in the regular skin rotation! | Caveman Frank, Boom Box Brock, Spicy Mike, Touchdown Bull and Rockabilly Mortis were once marked as Archive skins in 2020, which meant that they weren't part of the normal Shop rotation. The Archive was later scrapped altogether in favor of having these Skins available for purchase at any moment via the Catalog. |
Text ID/TID | String | Intended purpose |
---|---|---|
TID_BRAWL_PASS_CANNOT_PURCHASE_BRAWL_PASS_FOR_PAST_SEASON | (no text, since the TID does not exist in texts.csv) | Intended to inform the player that they cannot purchase a past season's Brawl Pass. String appears when tapping the Past Season and the Activate button at the same time in the Brawl Pass menu. |
TID_BRAWLPASS_PURCHASE_ERROR_4 | "Sorry, this Brawl Pass is no longer available!" | Intended to inform the player that a Brawl Pass is no longer available for purchase, however this string goes entirely unused due to the string above being "used" instead. |
TID_BRAWL_PASS_BUY_PROGRESS_LABEL | BUY A TIER | Possibly a title for confirmation of buying a Brawl Pass tier. The string that is used instead reads "ADVANCE TIER?". |
TID_QUEST_PLAYAGAIN_CONDITION | \nWITH A TEAM MATE | Possibly an early Quest description for the "PLAY <NUM> MATCHES IN A TEAM" Quest, which is used instead. |
TID_BRAWL_PASS_OLD_BOXES_BUTTON | OPEN OLD BOXES | This button would show up when a player has Brawl Boxes from before the Brawl Pass was introduced. This box bank feature would later be removed with the removal of Brawl Boxes from the game in 2022. |
TID_BRAWL_PASS_TAIL_INFO | Once you've completed the Brawl Pass, you will earn a Big Box for every <NUM> tokens! | Before Boxes were removed, the player would earn a Big Box . This was replaced by Credits, Coins and Power Points, and later replaced by a random Starr Drop. |
TID_BRAWL_PASS_INFO_TEXT_GENERIC | Earn tons of extra rewards, including:\n\n<BRAWLER>- the new Chromatic Brawler!\n\nTIMED EXCLUSIVE SKIN: <SKIN_1>!\n\nTIMED EXCLUSIVE and COOL PINS for <BRAWLER>\n\nTIMED EXCLUSIVE SPRAYS\n\nEXTRA COINS and POWER POINTS!\n\nEXTRA QUESTS to complete your Brawl Pass faster!\n\nEXCLUSIVE CHROMATIC NAME for the duration of the season! | Before Brawl Passes were reworked, this string would show up when the player pressed the info button on the "GET BRAWL PASS!" prompt. |
TID_BRAWL_PASS_INFO_TEXT_17 | Earn tons of extra rewards, including:\n\n<BRAWLER>- the new Chromatic Brawler!\n\nTIMED EXCLUSIVE SKIN: <SKIN_1>!\n\nTIMED EXCLUSIVE and COOL PINS for <BRAWLER>\n\nTIMED EXCLUSIVE SPRAY & PROFILE ICON\n\nEXTRA COINS, POWER POINTS & BLING!\n\nEXTRA QUESTS to complete your Brawl Pass faster!\n\nEXCLUSIVE CHROMATIC NAME for the duration of the season! | Same as the string above, used when Bling was introduced in 2023. |
TID_BRAWL_PASS_CANNOT_UPGRADE_ALREADY_UNLOCKED | (no text) | This string appears when the player presses the "UPGRADE" button in the Brawl Pass menu while already owning a Brawl Pass Plus. Normally, when owning it, the "UPGRADE" button is hidden off-screen and can only be pressed when forcing the game to be played in portrait mode. |
Text ID/TID | String | Intended purpose |
---|---|---|
TID_TUTORIAL_7 | Good job! We've got the <ce662f9>GEMS</c>, let's head towards the exit! | Most likely meant to show up after you collect all the gems in the Tutorial. A similar string did get used around 2018 for the same purpose, however by the time 2019 came around, it never went used. |
TID_TUTORIAL_8 | Hitting enemies charges your Super. Use the <cff9900>yellow control</c> to attack the enemies with your Super! | A string intended to inform the player that attacking enemies charges up your Super. This never goes used, since TID_TUTORIAL_GOOD_JOB_3 is the actual text shown. It doesn't seem to be a leftover from any old Tutorial. |
TID_TUTORIAL_10 | Attacking targets charges up the Super attack meter. My Super is ready now!\nTap the Super button! | Same case as TID_TUTORIAL_8. |
TID_TUTORIAL_11 | The <cff6633>orange bars</c> show your ammo. I'll reload as fast as I can! | A string informing the player what your ammo is represented by. This never goes used, and TID_TUTORIAL_GOOD_JOB_2 is used instead. |
TID_TUTORIAL_12 | We've got the GEMS, let's head towards the exit! | Same case as TID_TUTORIAL_7. |
TID_TUTORIAL_555 | Nice, keep going! | Pretty bland string. No purpose for it seems to exist. |
Brawl Stars Beta strings
Text ID/TID | String | Intended purpose |
---|---|---|
TID_ERROR_POP_UP_LOGIN_NOT_ALLOWED | Brawl Stars Beta is not yet available in your country. Check back later! | Old string that informed the player that Brawl Stars' Beta was not available in their country. Since the beta ended, it has remained in texts.csv, unused. It's supposed to be accompanied by TID_ERROR_POP_UP_LOGIN_NOT_ALLOWED_TITLE and TID_ERROR_POP_UP_LOGIN_NOT_ALLOWED_BUTTON, saying "Login Failed" and "Okay" respectively. |
TID_ERROR_POP_UP_LOGIN_NOT_ALLOWED_ANDROID | You must download Brawl Stars Beta from Google Play Store (only available in selected countries). Rooted devices are not currently supported. Check back later! | A string intended to inform the player that Brawl Stars' Beta can only be downloaded from the Google Play Store and that rooted devices aren't yet supported. |
Unused Brawler strings
Text ID/TID | String | Intended purpose |
---|---|---|
TID_BONE_THROWER | Bone Thrower | Name for a Brawler named "Bone Thrower". Related to this name, there were some mechanics for a bone-throwing Brawler, with a pet that would follow its projectiles. |
TID_BONE_THROWER_DESC | "There's nothing mini about this gunner! Handy with his massive machine gun, the Minigunner can mow down almost any number of bad guys. (Movement speed slow, immune to pushback)" | Description intended for a minigun-wielding Brawler. Oddly enough, this string was used for an early Pam prototype in the first ever version of the game. |
TID_BONE_THROWER_WEAPON | MINIGUN | Name for an attack named "MINIGUN". Again, used for an early Pam prototype. |
TID_BONE_THROWER_WEAPON_DESC | The Minigunner makes wielding this massive machine gun easy. He can even walk while firing it full auto! | Description for a generic minigun attack. Again, used for an early Pam prototype. |
TID_BONE_THROWER_ULTI | BANDAGE DISPENSER | Name for a Super named "BANDAGE DISPENSER". Again, used for an early Pam prototype. |
TID_BONE_THROWER_ULTI_DESC | Sometimes you get scratches and flesh wounds in a high-intensity firefight. The Bandage Dispenser helps keep your whole team in fighting shape! | Description for a turret that would heal you inside its AoE. Again, used for an early Pam prototype. |
TID_ROBOT | DEPUTY IRONS | Name for a Brawler named "Deputy Irons". |
TID_ROBOT_DESC | Built to serve. Deputized to destroy. | A very cryptic and straight-forward description. Usually, in older versions, Brawler descriptions would offer info on their lore and such, so this may have been used in a prototype. |
TID_ROBOT_WEAPON | ROCKET SNIPE | Name for an attack named "ROCKET SNIPE". Might have been used for a Brock prototype. |
TID_ROBOT_WEAPON_DESC | Deputy Irons shoots an explosive rocket at extreme ranges with mechanical precision. | Describes an attack which would shoot a long-range projectile with splash damage. Might have been used for a Brock prototype. |
TID_ROBOT_ULTI | CROWD CONTROL | Name for a Super named "CROWD CONTROL". Might have been used for a Brock prototype. |
TID_ROBOT_ULTI_DESC | "When extreme measures are called for, Deputy Irons can rain down a barrage of rockets on the unruly crowd." | Describes a Super which would launch rockets in a certain area. Might have been used for a Brock prototype. |
TID_ANIMAL | ANIMAL | Name for a Brawler named "Animal". |
TID_ANIMAL_SHORT_DESC | Paladin | Short Description/Class for the brawler. Might have been used for a Rosa prototype. |
TID_ANIMAL_DESC | "Can protect the team and take a lot of damage" | Description intended for a Brawler that could protect his teammates. Again. Might have been used for a Rosa prototype. |
TID_ANIMAL_WEAPON | Claws | Name for an attack named "Claws". Again. Might have been used for a Rosa prototype. |
TID_ANIMAL_WEAPON_DESC | "Hits with claws multiple times" | Describes an attack that would hit people multiple times. Again. Might have been used for a Rosa prototype. |
TID_ANIMAL_ULTI | Tough Skin | Name for a super named "Tough Skin". Again. Might have been used for a Rosa prototype. |
TID_ANIMAL_ULTI_DESC | "Skin grows super tough for 5 sec decreasing all damage received by 50% for the duration" | Describes a super that would give him a shield for some time. Again. Might have been used for a Rosa prototype. |
TID_SPEC_ABI_HEAL_FOREST | Bushmaster | Name for Animal's starpower. |
TID_SPEC_ABI_HEAL_FOREST_DESC | "Heals <c00cc00><VALUE1></c> health per second in bushes" | Description for Animal's starpower, describes that he would heal some health if he stayed in bushes. Again. Might have been used for a Rosa prototype |
TID_CLUSTER_BOMB_DUDE | HOVERBOARD | Name for a Brawler named "Hoverboard". |
TID_CLUSTER_BOMB_DUDE_SHORT_DESC | "Cool dude!" | Short Description/Class for the brawler. Might have been used for a Tick prototype. |
TID_CLUSTER_BOMB_DUDE_DESC | "Cool dude who can float above water with his hoverboard!" | Description intended for a Brawler that could float over water like Eve and Angelo. This confirms that the water collision being disabled for this brawler was intentional and they were testing it with this brawler. Again. Might have been used for a Tick prototype. |
TID_CLUSTER_BOMB_DUDE_WEAPON | Submachine Gun | Name for a attack named "Submachine Gun". Again. Might have been used for a Tick prototype. |
TID_CLUSTER_BOMB_DUDE_WEAPON_DESC | "Fires fast!" | Describes that he would shoot shots like Colt fast. Again. Might have been used for a Tick prototype. |
TID_CLUSTER_BOMB_DUDE_ULTI | Cluster Bomb | Name for a super named Cluster Bomb. Again. Might have been used for a Tick prototype. |
TID_CLUSTER_BOMB_DUDE_ULTI_DESC | "Boom!" | Short Description that might mean that in his super he would explode something. Again. Might have been used for a Tick prototype. |
TID_SPEC_ABI_HOVERBOARD | Supercharged hoverboard | Name for Hoverboard's starpower. Again. Might have been used for a Tick prototype. |
TID_SPEC_ABI_HOVERBOARD_DESC | "When full ammo hoverboard gets supercharged and brawler can move a lot faster" | Description for Hoverboard's starpower. Describes that when his ammo was full he could be boosted and he could move more faster. Again. Might have been used for a Tick prototype. |
Leftover Power Play strings
For context, Power Play was a competitive mode in Brawl Stars which consisted of short seasons for big Star Point prizes (depending on you playing well or not). It was eventually replaced by Power League, for better or for worse.
Text ID/TID | String | Intended purpose |
---|---|---|
TID_TEAM_ERROR_123 | Cannot start battle. The selected Brawler is excluded from POWER PLAY and Challenges this season. | String intended to inform the player that the Brawler they are trying to play is not playable in Power Play or Challenges such as the Championship Challenge. Eventually went unused as Power Play was removed. |
TID_MATCHMAKE_FAILED_14 | POWER PLAY can be played only with Brawlers that have a Star Power | String intended to inform the player that they can only play Power Play with Brawlers that have Star Powers. |
TID_MATCHMAKE_FAILED_15 | You have run out of POWER PLAY games today | String intended to inform the player that they ran out of daily Power Play matches. For context, you could only play 3 matches a day. |
TID_MATCHMAKE_FAILED_19 | The selected Brawler is excluded from POWER PLAY and in Challenges this season | Same purpose as TID_TEAM_ERROR_123. |
TID_PLAYER_STAT_13 | HIGHEST POWER PLAY POINTS | A statistic on a player's profile counting the highest Power Play points reached. |
TID_PLAYER_STAT_14 | HIGHEST POWER PLAY RANK | A statistic on a player's profile counting the highest Power Play rank reached in a season. |
TID_EVENT_SLOT_NAME_9 | POWER PLAY | Event slot title for Power Play. |
TID_HINT_44 | "When playing POWER PLAY, matchmaking is based on the Points you currently have in the POWER PLAY season." | Hint which informs the player about Power Play's point-based matchmaking system. |
TID_POWER_PLAY_NOTIFICATION | POWER PLAY has <PARAM> map open! | App notification which informs the player about which map is available that day. |
TID_SECTION_SHORTCUT_4 | POWER PLAY | Event screen tab for Power Play. Last used when Power Play's last matches occurred. |
TID_SECTION_HEADER_4 | POWER PLAY | Header for Power Play on the Event selection screen. This was introduced when said screen was changed, being horizontal instead of vertical. |
TID_PRO_LEAGUE_INFO_POPUP_TITLE | POWER PLAY League Rewards | Title for Power Play season rewards. |
TID_PRO_LEAGUE_POPUP_REWARDS_LABEL | POWER PLAY LEAGUE END REWARDS | Label for season end rewards in Power Play. |
TID_EVENT_LABEL_PRO_LEAGUE | POWER PLAY | Event label that simply reads "POWER PLAY". |
TID_PRO_LEAGUE_POPUP_INFO | "Put your skills to the test in POWER PLAY! Compete in three daily matches to climb up the League Table. When the League ends, you will get Star Points based on your Points and Ranking on the global League Table." | Describes how rankings and rewards work in Power Play. |
TID_PRO_LEAGUE_LABEL | POWER PLAY | Yet another label for Power Play. |
TID_TEAM_ERROR_38 | Pick a Power level 10 Brawler! | Intended to inform the player to pick a Power Level 10 Brawler, as that was the minimum requirement for playing a Power Play match. As of the Gears update, this text entry would be inaccurate. |
TID_TEAM_ERROR_39 | No more POWER PLAY games left today! | Intended to inform the player that they ran out of Power Play matches for the day. |
TID_PRO_LEAGUE_GAMES | <GAMESLEFT>/<MAXGAMES> BATTLES LEFT | A counter for matches remaining for the day in Power Play. |
TID_PRO_LEAGUE_SEASON_END_POPUP_TITLE | POWER PLAY LEAGUE ENDED | Title for Power Play end-of-season rewards. |
TID_PRO_LEAGUE_SEASON_END_POPUP_FINAL_POINTS | Your Points | Counter for Power Play points earned in the season. |
TID_PRO_LEAGUE_SEASON_END_POPUP_FINAL_RANK | Your Ranking | Counter for final Power Play rank in the season. |
TID_PRO_LEAGUE_SEASON_END_POPUP_STAR_POINTS | Star Point Reward | Counter for the Star Point reward in the season. |
TID_PRO_LEAGUE_SEASON_END_INFO_SHORT | POWER PLAY REWARD: <AMOUNT> <cff00ff>Star Points</c> gained! | Inbox message informing the player of their Star Point gain in a Power Play season. Still remained as an Inbox message for some players, however with the passage of time the message has now evaporated from players' Inboxes. |
TID_BATTLE_LOG_PRO_LEAGUE | POWER PLAY | Power Play title for the battle log. |
Larry & Lawrie Hypercharge WIP
Text ID/TID | String | Intended purpose |
---|---|---|
TID_TWINS_OVERCHARGE | SYNERGY | A string for a Hypercharge's name, specifically for Larry & Lawrie. |
TID_TWINS_OVERCHARGE_DESC | wip | A string for a Hypercharge's description. In Larry & Lawrie's case, they have yet to get a Hypercharge added to their kit, hence this string reading just "wip". It is unknown what this Hypercharge is supposed to do to their Super. |
Melodie Hypercharge WIP
Text ID/TID | String | Intended purpose |
---|---|---|
TID_AXE_JUGGLER_OVERCHARGE | FLASH MOB | A string for a Hypercharge's name, specifically for Melodie. |
TID_AXE_JUGGLER_OVERCHARGE_DESC | Melodie gains full notes instantly when activating her Chorus. | A string for a Hypercharge's description. Currently, Melodie does not have a Hypercharge, however this string indicates that it's supposed to spawn the three notes that orbit around her when using her Super. |
Lily Hypercharge WIP
Text ID/TID | String | Intended purpose |
---|---|---|
TID_AMBUSHER_OVERCHARGE | BLOSSOMING | A string for a Hypercharge's name, specifically for Lily. |
TID_AMBUSHER_OVERCHARGE_DESC | Flourish projectiles now bounce, and Lily fully recharges her Super from take downs | A string for a Hypercharge's description. Currently, Lily does not have a Hypercharge, however this string indicates that it's supposed to make her Super's projectiles bouncy, while fully recharging her Super from kills. |
Scrapped Brawler Mutations
For context, Mutations are available for select brawlers for a limited time during the Brawl Stars X Godzilla collaboration event, changing how a Brawler's attack or Super would work. Mutations only work in maps with the Mutations modifier enabled.
Text ID/TID | String | Intended purpose |
---|---|---|
TID_MUTATION_GRIFF_DESC | (no text) | When enabled in-game via modding, Griff's Super shoots twice as many banknotes. |
TID_MUTATION_EMZ_DESC | (no text) | A description for a Mutation, intended for Emz. It is still unknown what this Mutation was supposed to do. |
TID_MUTATION_MICO_DESC | (no text) | When enabled in-game via modding, Mico's reload speed is reduced by 1 second. (2.6 seconds to 1.6 seconds) |
TID_MUTATION_EDGAR_DESC | (no text) | A description for a Mutation, intended for Edgar. It is still unknown what this Mutation was supposed to do. |
TID_MUTATION_AMBER_DESC | (no text) | A description for a Mutation, intended for Amber. It is still unknown what this Mutation was supposed to do. |
TID_MUTATION_DYNAMIKE_DESC | (no text) | When enabled in-game via modding, Dynamike will throw five sticks of dynamite every time he gets hit, in a similar fashion to Hank's Mutation. |
TID_MUTATION_JACKY_DESC | (no text) | A description for a Mutation, intended for Jacky. It is still unknown what this Mutation was supposed to do. |
TID_MUTATION_TWINS_DESC | (no text) | A description for a Mutation, intended for Larry & Lawrie. It is still unknown what this Mutation was supposed to do. Oddly enough, this is the only string ID that refers to them by their internal name rather than their actual name. |
Unused Sounds
There are a ton of unused sounds left in the files.
Announcer Voicelines
The announcer can only be heard in Brawl Ball and Wipeout, but according to some unused voicelines, his commentary was supposed to appear in every gamemode.
Solo Showdown
Duo Showdown
Solo/Duo Showdown
Hot Zone
Unknown
This seems to be an early version of the "Team Takedown!" voiceline.
Unused Menu Sounds
Sounds meant to be used in menus, that went unused for a reason or another.
laser_load_01
Quite a classic, isn't it?
The filename is reminiscent of Project Laser, the original prototype name for Brawl Stars. laser_load_01 was regularly used up until the March update in 2020. While it was used again in the first ever Brawl Pass release, it was an accident on the developers' part (see brawzaar_load_01). Later versions would use their respective Brawl Pass season's loading sound.
*Technically* speaking, this sound is still used on the loading screen, but this happens when a loading sound isn't downloaded yet or is missing from the sounds folder.
brawzaar_load_01
Found in Version 27, which introduced the Brawl Pass. While this sound was planned to be used for the rest of Season 1, the default loading sound (laser_load_01.ogg) was used instead.
brawl_stunt_2_load_01
Found in Version 43, which was the Season 12 update. Like what happened with Season 1's unused loading jingle. This sound was going to be used for the rest of the update. but something happened and the default/global loading screen was used (laser_load_01.ogg). It is now currently removed from the files to be never seen again
Guntown_select_char_01
An unused gunshot sound. This sound was played when selecting a Brawler and initiating matchmaking in early softlaunch versions of the game.
leave_game_room_01
Sound meant for leaving lobbies.
become_chips_01
A noise that comes from the first ever version of the game. This sound was used when receiving Chips from a duplicate Brawler in the early beta versions of the game.
blink_01
A sound effect possibly meant for the sliding UI parts of the match results screen, as a similarly named sound effect, blink_01v2, is used for said purpose.
get_pickup_02
A rather interesting sound. There is another sound similarly called get_pickup_06, which is the sound for picking up a Power Cube, however they don't seem to be related, as sounds.csv lists this sound as ui_dust_gain, which doesn't go used anywhere, but implies it was somehow supposed to be used in the menus.
Unused In-Game Sounds
Sounds meant to be used in gameplay, that went unused for another reason or another.
Orb_glow_03
An apparent looping version of the power cube pick-up sound (as indicated in sounds.csv). There's no reason the power cube sound should loop in the first place, so this is possibly why it wasn't used.
emote_vuvu_01
An unused sound effect for the Vuvuzela Pin. It is unknown why it's unused - probably because it doesn't sync with the animation.
godzilla_building_destroyed_bad_01
A sound effect that was meant to be used in the Godzilla City Smash game mode when an enemy player destroyed a building. Found in v55.
Unused Brawler Sounds
Sounds meant to be used for brawlers, that go unused either from mistake or intentionally.
Unused Sandy voice lines
sandy_hurt_vo_06
sandy_kill_vo_02
sandy_kill_vo_03
sandy_kill_vo_04
sandy_kill_vo_05
Voice lines that were left unused for the Brawler Sandy. These consist of him taking damage and taking down enemies.
Unused Colt Super voiceline
hotshot_ulti_05
An unused Colt voiceline for use when he uses his Super. It was previously used in earlier iOS beta versions of the game, but was removed from the game's files altogether later on. Interestingly, this voiceline uses a different voice actor.
piper_mine_drop_01.wav
A sound meant for Piper's Super, specifically when she drops her grenades. This was never used in older versions of the game.
dynamike_gadget_01
An unused sound effect found in the game files. Most likely for when Dynamike uses his gadget Fidget Spinner. It is still currently in the game files.
Leftover Sounds
Sound effects that were supposed to be deleted, but weren't.
Tickets
get_tickets_01
count_tickets_01
emit_tickets_01
Before the Brawl Pass update in May of 2020, Special Events could only be played with Tickets. These tickets could be obtained from Brawl Boxes before the March update in 2020. After their removal, their sound effects still remained in the files.
Star Tokens
count_starkeys_01
emit_starkeys_01
Star Tokens suffered the same fate as Tickets. Their files are named "starkey" due to being named as such in beta releases.
buy_brawl_pass_01
A sound which was played after purchasing the Brawl Pass. Was used only once in Version 27, and was completely replaced and left over in Version 28.
Leftover Project Laser Sounds
Sounds leftover from Project Laser from version 1 of the game. (check the prerelease article for more details).
Robot Brawler sounds
robocon_01
The voice of an unused Brawler from Project Laser (which is most likely the Fast Melee Bot seen in Robo Rumble, Boss Fight and at the top of the training cave we know today, seen in prototype footage), alongside them shooting rockets.
robo_death
The voice of an unused Brawler from Project Laser (which is most likely the Fast Melee Bot mentioned earlier), supposed to be played when they died.
deadyey_shot_01
A firing noise. Based on how it sounds and its filename, it may have been used for firing some sort of cannon.
Planet Whooshing
planet_whoosh_01
planet_whoosh_02
planet_whoosh_03
A few unused whooshing noises, meant for ambience. Originally, the game was set to take place in space, explaining the filename.
male_death
Various grunts meant for an unnamed male character.
female_pain
Grunts meant for an unnamed female character.
These male_pain and female_pain sounds are actually heard in the First Brawl Stars tournament video that was uploaded on the same day the game softlaunched, along with some new never heard ones, weird enough in the video a lot of stuff go unused and not released in the same beta
Timedgrenade/solgrenade01
Based on the sounds.csv entry name and filename, this sound was meant for some sort of grenade. No Brawler currently throws grenades over obstacles, so this is most likely a leftover from Project Laser.
Alien Brawler sounds
alien_die
alien_hit
alien_melee_01
Sounds for an alien creature attacking, getting hurt and dying. Weirdly enough, alien_shot_01 and alien_die_02 were referred to as Squiddy_fire and Squiddy_die respectively in sounds.csv.
Rhino sounds
rhino_util
rhinodeath
Rhino was a prototype character for Bull (whose sound effects still have the name "rhino" in their filenames!), having four sound effects left over - two for dying and two for using a Super.
One of the Super sounds seems to be a duplicate of the first with a charging sound effect added at the end.
Miscellaneous Sounds
Unused sounds that don't seem to have any connection to things already in the game, that are possibly used for testing.
Dummy
There is a sound file just called 'dummy', possibly used to test playing sounds. It has no audio. Interestingly, it seems to be used in an unused sound slot in sounds.csv titled Rhinocharge, which based on the name, was supposed to be used when Bull uses his Super.
zxing_beep
A loud beep, possibly just a test sound. This file also appears in res/raw. Just like the debug font, this appears in every Supercell game.
Internal Brawler Naming Oddities
The internal names for Brawlers are pretty interesting. They seem to stem from the idea or basic mechanics of a brawler, and are most likely used before the final name is settled. The only exception to this is Ruffs, as he was previously planned way before the game became what it is today (check prerelease article for more details), and as such his internal name is the same as it is in-game.
Internal Names | In-Game Names |
---|---|
ShotgunGirl | Shelly |
Gunslinger | Colt |
RocketGirl | Brock |
Mechanic | Jessie |
Shaman | Nita |
TntDude | Dynamike |
Luchador | El Primo |
BullDude | Bull |
TrickshotDude | Rico |
Barkeep | Barley |
DeadMariachi | Poco |
Undertaker | Mortis |
BowDude | Bo |
Cactus | Spike |
MinigunDude | Pam |
Sniper | Piper |
BlackHole | Tara |
BarrelBot | Darryl |
ArtilleryDude | Penny |
HammerDude | Frank |
Ninja | Leon |
HookDude | Gene |
Whirlwind | Carl |
Baseball | Bibi |
ClusterBombDude | Tick |
Arcade | 8-bit |
Sandstorm | Sandy |
Mummy | Emz |
BeeSniper | Bea |
Speedy | Max |
SpawnerDude | Mr.P |
Driller | Jacky |
Wally | Sprout |
Blower | Gale |
Controller | Nani |
PowerLeveler | Surge |
Percenter | Colette |
FireDude | Amber |
IceDude | Lou |
SnakeOil | Byron |
Enrager | Edgar |
Roller | Stu |
ElectroSniper | Belle |
StickyBomb | Squeak |
RopeDude | Buzz |
AssaultShotgun | Griff |
Knight | Ash |
MechaDude | Meg |
Duplicator | Lola |
CrossBomber | Grom |
KickerDude | Fang |
Flea | Eve |
JetpackGirl | Janet |
CannonGirl | Bonnie |
Silencer | Otis |
WeaponThrower | Sam |
SoulCollector | Gus |
ShieldTank | Buster |
Jester | Chester |
DoorMan | Gray |
Beamer | Mandy |
Splitter | R-T |
Puppeteer | Willow |
Maisie | Maisie |
FishTank | Hank |
Duelist | Cordelius |
Reviver | Doug |
Cooker | Pearl |
Conductor | Chuck |
Cocooner | Charlie |
Leaper | Mico |
Attacher | Kit |
Twins | Larry & Lawrie |
InsectMan | Angelo |
AxeJuggler | Melodie |
Ambusher | Lily |
DragonRider | Draco |
Painter | Berry |
Crab | Clancy |
Digger | Moe |
Samurai | Kenji |
Voodoo | Juju |
Ghost | Shade |
- Pages missing developer references
- Games developed by Supercell
- Pages missing publisher references
- Games published by Supercell
- Android games
- IOS games
- Pages missing date references
- Games released in 2018
- Games released in December
- Games released on December 12
- Games released in 2017
- Games released in June
- Games released on June 14
- Games with unused animations
- Games with unused characters
- Games with unused game types
- Games with unused graphics
- Games with unused models
- Games with unused sounds
- Games with unused text
- Games with debugging functions
- Games with regional differences
- Games with revisional differences
- Games in development
- Works In Progress
- To do
Cleanup > Pages missing date references
Cleanup > Pages missing developer references
Cleanup > Pages missing publisher references
Cleanup > To do
Cleanup > Works In Progress
Games > Games by content > Games with debugging functions
Games > Games by content > Games with regional differences
Games > Games by content > Games with revisional differences
Games > Games by content > Games with unused animations
Games > Games by content > Games with unused characters
Games > Games by content > Games with unused game types
Games > Games by content > Games with unused graphics
Games > Games by content > Games with unused models
Games > Games by content > Games with unused sounds
Games > Games by content > Games with unused text
Games > Games by developer > Games developed by Supercell
Games > Games by platform > Android games
Games > Games by platform > IOS games
Games > Games by publisher > Games published by Supercell
Games > Games by release date > Games released in 2017
Games > Games by release date > Games released in 2018
Games > Games by release date > Games released in December
Games > Games by release date > Games released in December > Games released on December 12
Games > Games by release date > Games released in June
Games > Games by release date > Games released in June > Games released on June 14
Games > Games in development