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Clock Tower (PlayStation)

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Title Screen

Clock Tower

Also known as: Clock Tower 2 (JP)
Developer: Human Entertainment
Publishers: Human Entertainment (JP), ASCII Entertainment (US/EU)
Platform: PlayStation
Released in JP: December 13, 1996
Released in US: October 1, 1997
Released in EU: February 1998


AreasIcon.png This game has unused areas.
GraphicsIcon.png This game has unused graphics.
RegionIcon.png This game has regional differences.
BonusIcon.png This game has hidden bonus content.


ProtoIcon.png This game has a prototype article

Hmmm...
To do:
Document the French version of the game. It is full of mistranslation

Clock Tower 2 is the sequel to the original Clock Tower for the Super Famicom. It was the first game in the series to be released outside of Japan, and as such was renamed for its international release.

Sub-Pages

Read about prototype versions of this game that have been released or dumped.
Prototype Info

Unused Graphics

ClockTower2 Dammy.png ClockTower2 Damii.png ClockTower2 CastleMainHall Dummy.png ClockTower2 FinalCave Dummy.png ClockTower2 LibraryLobby D8.png

Various placeholder textures that can be found repeated throughout the game's texture archives.

ClockTower2 Police Document.png

While not technically unused, the player can never see this document placed in the police station since it's hung on the outside of a wall. It's also possible that it's placed correctly, just facing the wrong way, thus becoming invisible when viewed from the inside.

ClockTower2 TVOnOff.png

The TV in Rick's house has animation frames for turning on and off. Whenever you enter the living room, the TV will constantly be either on or off.

English Japanese
ClockTower2 AirportTitle ENG.png ClockTower2 AirportTitle JP.png

There's an unused title card for the airport meant to be displayed on the city map screen. That screen is skipped when everyone heads to the airport, so this goes unused.


ClockTower2 UnusedTitle1.png

ClockTower2 UnusedTitle2.png

Among the city map text renders are these unused ones of the game's title. They remain unused and unchanged in the English version.

Used Unused
ClockTower2 Castle Mirror Used.png ClockTower2 Castle Mirror Unused.png

There's a slightly different version of the mirror found in one of the castle's bedrooms. The unused version has only this frame, whereas the used one has a spooky animation of someone running past it that can be triggered randomly. The unused one is a leftover from earlier builds and can be seen in older demos of the game.

ClockTower2 FinalCave Statues.png

Unused textures depicting a couple of statues meant for the final cave where the highest ranked endings play out. One of these is actually used in demos of the game based on earlier builds. The cave is normally inaccessible in those demos, but it can be reached with cheats.

Unused Areas

Unused Used HYPER PlayStation Re-mix Demo
ClockTower2 DemoCave Final.png ClockTower2 EndingCave Final.png ClockTower2 EndingCave Hyper.png

In Jennifer's third scenario, there's an unused version of the cave beneath the castle, in the same slot the area occupied in demos of the game. Just like the demos, no characters await you and you can walk around freely. A three-dimensional rock stands in place of the statue from the demos, likely using the wrong textures. Behind it are two flat textures. In this version, the game will lock up when Scissorman tries to spawn rather than displaying en error message.

To access this version of the area, use this code when entering through the final door in Jennifer's scenario:

3009580C 0023

Also, despite this version not being included in Helen's scenario, the texture file that has the statues intact is only found in the files for that scenario.

Regional Differences

  • The opening movie was revised slightly in order to reflect the name change for the International versions. In addition, the positioning of the video was moved up in order to accommodate the large English subtitles and a copyright was added at the end.
Japan North America/Europe
  • All versions of the game have English voice acting. However, the voice acting was re-recorded in the International versions and the script is touched up here and there.
  • The Japanese version of the game contains a secret mode that can be unlocked by playing all 10 endings, called "Buyo Buyo Mode." If the mode is turned on during the game, all of the characters change height repeatedly in a pulsating manner. You also get the ability to choose between four different styles for the dialogue text. The menu option for these features are never unlocked in the localized version but the following GameShark codes will make them available in the pause menu. Message Type (still misspelled as "Messaage Type" in the menu) doesn't work anymore but Buyo Buyo Mode is fully functional.
Unlock both bonus features:
300958B8 0001
300958BA 0001

English Version-Exclusive Screens

ClockTower2 EngExcScreen2.png

ClockTower2 EngExcScreen3.png

ClockTower2 EngExcScreen1.png

These graphics were added in the international version. The "Now Loading" screen is displayed upon bootup in place of a black screen in the Japanese version.

Secrets Gallery

While most of the images in the unlockable gallery are identical between the two releases, these section dividers are unique to their respective versions.

Japanese Version English Version
ClockTower2 JpGallery 01.png ClockTower2 EngGallery 01.png
ClockTower2 JpGallery 02.png ClockTower2 EngGallery 02.png
ClockTower2 JpGallery 03.png ClockTower2 EngGallery 03.png
ClockTower2 JpGallery 04.png ClockTower2 EngGallery 04.png
ClockTower2 JpGallery 05.png ClockTower2 EngGallery 05.png
ClockTower2 JpGallery 06.png ClockTower2 EngGallery 06.png
ClockTower2 JpGallery 07.png ClockTower2 EngGallery 07.png
ClockTower2 JpGallery 08.png ClockTower2 EngGallery 08.png
ClockTower2 JpGallery 09.png ClockTower2 EngGallery 09.png
ClockTower2 JpGallery 10.png ClockTower2 EngGallery 10.png
ClockTower2 JpGallery 11.png ClockTower2 EngGallery 11.png
ClockTower2 JpGallery 12.png ClockTower2 EngGallery 12.png
ClockTower2 JpGallery 13.png ClockTower2 EngGallery 13.png
ClockTower2 JpGallery 14.png ClockTower2 EngGallery 14.png
ClockTower2 JpGallery 15.png ClockTower2 EngGallery 15.png
ClockTower2 JpGallery 16.png ClockTower2 EngGallery 16.png
ClockTower2 JpGallery 17.png ClockTower2 EngGallery 17.png
ClockTower2 JpGallery 18.png ClockTower2 EngGallery 18.png
ClockTower2 JpGallery 19.png ClockTower2 EngGallery 19.png
ClockTower2 JpGallery 20.png ClockTower2 EngGallery 20.png
ClockTower2 JpGallery 21.png ClockTower2 EngGallery 21.png

Miscellaneous

ClockTower2 BehindGateNoKey Final.png ClockTower2 BehindGateHaveKey Final.png

It's normally not possible to reach the locked gate from this side up here, but using cheats you can unlock it from here if you have the mansion key, or shake the bars if you don't.


ClockTower2 TextEffect 0001.png

Menu text can have one of five different effects applied to it. One is the flashing red effect you normally see on the save menu. This unused effect has three colors (yellow, pink and blue) sliding from left to right in the text while also changing hue slightly so that the yellow for example will become green for a while.

Use this effect for the save menu during the prologue:
300200F4 0001


ClockTower2-JENNIFER.png

Inside the "OMAKE" (Japanese for bonus/freebie) folder is a 640×480 wallpaper named "JENNIFER.BMP". This file is only in the original Japanese release.