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Clubhouse Games

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Title Screen

Clubhouse Games

Also known as: Daredemo Asobi Taizen (JP original), 42 All-Time Classics (EU), Wi-Fi Taiou: Sekai no Daredemo Asobi Taizen (JP re-release)
Developer: Agenda
Publisher: Nintendo
Platform: Nintendo DS
Released in JP: November 3, 2005 (original), April 19, 2007 (re-release)
Released in US: October 9, 2006
Released in EU: September 29, 2006
Released in AU: October 26, 2006


MusicIcon.png This game has unused music.
RegionIcon.png This game has regional differences.
Carts.png This game has revisional differences.


Clubhouse Games is a collection of 42 card games, board games, variety games, action games, and more. The game was later broken up into three Clubhouse Games Express titles for DSiWare. In 2020, a sequel was finally made and released, called Clubhouse Games: 51 Worldwide Classics.

Unused Music

"Unused" (Lounge)
"Unused – Panic" (Lounge)

There is an unused track in the Lounge-style soundtrack, complete with a "Panic" version. The Pop-style soundtrack lacks an equivalent track.

"Balance – Panic" (Lounge)
"Balance – Panic" (Pop)

"Panic" versions of "Balance" in both soundtrack styles, which are supposed to play during Balance, Seesaw Game, and Last One, but never do because those games lack a trigger condition for a "Panic" track.

"Soda Shake – Panic" (Lounge)
"Soda Shake – Panic" (Pop)

"Panic" versions of "Soda Shake" in both soundtrack styles, which are supposed to play during Sugoroku and Soda Shake, but never do; the former because it lacks a trigger condition for a "Panic" track, and the latter because it uses "Evening Sun"'s "Panic" track instead, which goes otherwise unused.

"Bellicus – Panic" (Lounge)
"Bellicus – Panic" (Pop)

"Panic" versions of "Bellicus" in both soundtrack styles, which are supposed to play during Darts and Field Tactics, but never do because those games lack a trigger condition for a "Panic" track.

Version Differences

General

  • Daredemo Asobi Taizen lacks the Nintendo Wi-Fi Connection service.
  • The Nintendo logo when booting the game is blue in both Japanese versions, but red in the American and European versions.
  • All releases of the game use a 24-hour clock for the time display, excluding the North American version, which uses a 12-hour clock with AM/PM display.
  • You can tap on the touchscreen to speed up some actions (such as the random ordering of players at the start of a match) in all versions except Daredemo Asobi Taizen.
  • After completing a game, Daredemo Asobi Taizen cuts to the results screen abruptly. The other versions add a fade-out and fade-in effect.
  • There is a noticeable lag when sending drawn messages and when the game saves in Daredemo Asobi Taizen.
  • The order of the games in Stamp Mode was changed in the international versions.
    • This, in turn, alters which games are locked when first starting the game; they're Pig, Seesaw Game, Rummy, Checkers, and Nap in Daredemo Asobi Taizen, and Word Balloon, Ludo, Field Tactics, and Shogi in the international versions.
  • The "Options" tab at the bottom of the screen contains a backlight toggle in Daredemo Asobi Taizen, which was replaced with an "Open Room" option in all other versions.

Title Screen

Japan (original) US Europe Japan (rerelease)
Daredemo Asobi Taizen Title.png Clubhouse Games-title.png 42 All-Time Classics-title.png Wi-Fi Taiou - Sekai no Daredemo Asobi Taizen-title.png

Besides the name change, the artwork was replaced entirely between Daredemo Asobi Taizen and Clubhouse Games. The Japanese release of the international version also changes the layout slightly for the bigger title, removing the category list and adding shogi tiles and a bowling ball.

Menus

Hmmm...
To do:
There's a ton of menus, and all of them got changed. Upload images of the remaining ones.
Japan (original) International
Daredemo Asobi Taizen Main Menu.png Clubhouse Games Main Menu.png
Daredemo Asobi Taizen Single Menu.png Clubhouse Games Single Menu.png

All of the game's menus were redone from scratch with completely different graphics; keeping only the layout intact.

Japan (original) International
Daredemo Asobi Taizen Select1.png Clubhouse Games Select1.png
Daredemo Asobi Taizen Select2.png Clubhouse Games Select2.png
Daredemo Asobi Taizen Select3.png Clubhouse Games Select3.png
Daredemo Asobi Taizen Select4.png Clubhouse Games Select4.png
Daredemo Asobi Taizen Select5.png Clubhouse Games Select5.png
Daredemo Asobi Taizen Select6.png Clubhouse Games Select6.png
Daredemo Asobi Taizen Select7.png Clubhouse Games Select7.png
N/A
Clubhouse Games Select8.png

When changing pages in Daredemo Asobi Taizen, the icons have a dramatic "drop-in" effect that isn't present in the other versions. The icons themselves are different between versions. Compared to Daredemo Asobi Taizen, the international versions have 8 pages instead of 7 – despite removing the "Japanese Games" category, "Board Games" was split into "Basic Board Games" and "Advanced Board Games", and the "Single-Player Games" category was added. The order, and in some cases location, of the games was altered as well.

Games

Seven of the games are different between Daredemo Asobi Taizen and the international versions.

Japan (original)

International

Game Rules

Hmmm...
To do:
  • The dealer in Blackjack isn't allowed to flip his first card until he stops drawing cards.
  • Hearts has different scoring.
Japan (original) US/Europe Japan (re-release)
Daredemo Asobi Taizen Word Balloon.png Clubhouse Games Word Balloon.png Clubhouse Games Japan Word Balloon.png

Due to the large amount of kanji in Japanese, the number of errors in Word Balloon is raised from 10 to 20 in the Japanese versions, with a random selection of incorrect kanji also being unavailable to facilitate the process.

Japan (original) International
Daredemo Asobi Taizen Discard Pile.png Clubhouse Games Discard Pile.png

In Daredemo Asobi Taizen, cards can be placed freely in any part of the discard pile. In the international versions, they are piled up neatly instead.

Graphics

Hmmm...
To do:
A few games such as Balance use different palettes, and the cards have a different-colored border.
Japan (original) International
Daredemo Asobi Taizen Icon.png Clubhouse Games Icon.png

Daredemo Asobi Taizen‍ '​s icon on the DS' startup screen shows an image of hands, like in its title screen. The international versions instead show objects from the various minigames.

Japan (original) International
Daredemo Asobi Taizen Cursor.png Clubhouse Games Cursor.png

The cursor in the international versions is simpler and has less shading than in Daredemo Asobi Taizen.

Japan (original) International
Daredemo Asobi Taizen Icons.png Clubhouse Games Icons.png

The player icons containing faces or kanji were changed to be more cartoonish and emoticon-esque in the international versions.

Japan (original) International
Daredemo Asobi Taizen CPUs.png Clubhouse Games CPUs.png

Each of the CPU icons in Daredemo Asobi Taizen contains a different image of a robot. For the international versions, they all instead use the same image of a Nintendo DS, but with a different background color each.

Japan (both) US/Europe
Daredemo Asobi Taizen Hasami Shogi.png Clubhouse Games Hasami Shogi.png

The American and European versions of Hasami Shogi replace the kanji for solid colors. The pieces also have slightly different shapes.

Japan (original) US/Europe Japan (re-release)
Daredemo Asobi Taizen Field Tactics.png Clubhouse Games Field Tactics.png Clubhouse Games Japan Field Tactics.png

The descriptive text on each piece in the Japanese versions of Field Tactics (which is actually a variant of Shogi known as Gunjin Shogi) is replaced by a visual representation in the North American and European versions, with the pieces' shape getting changed from Shogi-like to rectangular. Compared to Daredemo Asobi Taizen, the Japanese re-release altered the colors.

Japan (original) International
Daredemo Asobi Taizen Unlock.png Clubhouse Games Unlock.png

The pop-up that appears when the player unlocks a new game or design was redone completely between versions, changing the layout, formatting, and design. Of note is that the pop-up in Daredemo Asobi Taizen covers the entire screen while its international equivalent doesn't, instead being semi-transparent in its top half.

Music

"Title Screen" (Lounge)
Japan (original) International
"Title Screen" (Pop)
Japan (original) International

The title screen in Daredemo Asobi Taizen has completely different music from the international versions in both soundtrack styles.

"Basic Card Game" (Lounge)
Japan (original) International
"Balance" (Lounge)
Japan (original) International
"Soda Shake" (Pop)
Japan (original) International

These three tracks have a higher tempo and added instruments in Daredemo Asobi Taizen.

Challenge Mode

Five of the challenges are different between Daredemo Asobi Taizen and the international versions:

Japan (original):

  • Get 9 point cards as the Kankei team without the Mukankei team getting any (Goninkan)
  • Complete holes 1-9 with 30 points or less (Ohajiki Golf)
  • Complete holes 10-18 with 35 points or less (Ohajiki Golf)
  • Get a Hole-in-One in hole 8 (Ohajiki Golf)
  • Get Five Lights within 12 rounds (Koi-Koi)

International:

  • Complete a single-player game in less than 90 seconds (Spit)
  • Earn 20 points or more in 3 battles of Five Up (Dominoes)
  • Sink 2 pre-arranged balls in one shot (Billiards)
  • Sink 3 pre-arranged balls in one shot (Billiards)
  • Take all the pieces in less than 3 minutes (Mahjong Solitaire)