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Code Vein
Code Vein |
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Developer: Shift This game has unused cinematics. |
To do:
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Code Vein is an anime-esque Souls-like spin-off of the God Eater series.
Contents
Unused Cutscenes
Early demo versions of Code Vein began with the area which in the final game became the Memories of Player, with the Queen's Knight as the first boss. Later in development the beginning of the game was moved to the Ruined City Underground, so this cutscene (identified internally as "Battling the Queen") which originally would have begun the game ended up unused. A remnant of this intention in the final game is the way the opening cutscene where the protagonist meets Karen is initially shot from their perspective; the medical form she hands them would transition to character creation, after which the camera cuts to a different angle and pans up to show their face.
This cutscene of Gregorio giving a speech became a memory vestige in the final game.
Unused Graphics
These unused icons appear alongside the icons for the existing status ailments in the game (venom, stun, leak, inhibit and slow). The player weapon definition files refer to four status ailments, three of which can be tentatively identified with these icons. (The fourth, StaminaCostUp
, doesn't seem to relate to either of the remaining two.)
Unused Items
Weapons
Many of these seem like enemy and boss weapons the player can never acquire.
- The Tyrant's Kopis may be one of the knives wielded by the Insatiable Despot before being welded to the stick through its chest to form the Tyrant's Labrys.
- Based on the descriptions the Landini and Black Baccarat are wielded by Queen's Vanguard enemies in the Memories of You, the Trono and Folgore are wielded by Queen's Vanguard Puppets in the Cathedral of the Sacred Blood, and the Advent Blade and Advent Halberd are wielded by the Queen's Vanguard Reborn in the Provisional Government Outskirts.
- The Queen's Knight, Gilded Hunter and Queen's Knight Reborn use the Knight's Word, Gilded Voulge and Knight's Answer respectively.
- The Successor of the Claw drops the Blazing Claw on defeat, but not the smaller Inferno Claw which can also be seen on her back and is used in one of her attacks.
In addition, the Pike of Thralldom would be a third "useless" weapon like the Pipe of Thralldom and Hammer of Thralldom the player receives at the start of the game.
Weapon Name | Short Description | Description |
---|---|---|
Advent Blade | The sword of one of the Queen's vanguard, who was sealed away but reawakened. | The sword of one of the Queen's vanguard, who was sealed away but reawakened. The blade feels withered from a long lack of blood, and it sucks hungrily when buried in the flesh of foes. One of the vanguard who avoided being turned to ash was sealed with a stake, but her thirst for blood remained. |
Advent Halberd | The sword of one of the Queen's vanguard, who was sealed away but reawakened. | The weapon of one of the Queen's vanguard, who was sealed away but reawakened. The head has lost some of its power over time, but its thirst for blood causes it to drain heavy amounts of ichor when it bites into flesh. One of the vanguard who avoided being turned to ash was sealed with a stake, but her thirst for blood remained. |
Black Baccarat | A black polearm used by female Lost who served in the Queen's vanguard. | A black polearm used by female Lost who served in the Queen's vanguard. Its flower-petal-like blade inflicts painful wounds that drain a great amount of ichor from revenants struck. The vanguard once served as special forces in Operation Queenslayer, and their equipment still bears a hint of the beauty its designers gave it. |
Burned Scrap | A chunk of metal warped by sustained exposure to intense flames. | A chunk of metal warped by sustained exposure to intense flames Turning it into a blade that burns through flesh and bone alike with a mournful heat. |
Devil Scrap | An iron blade found in the hands of a Lost deep in a treacherous area of Vein. | An iron blade found in the hands of an unknown variant of the Lost deep in a treacherous area of Vein. It is too crude to be described as a proper weapon, but long exposure to miasma and blood has given it a wicked life of its own. |
Folgore | A polearm used by the Queen's vanguard that has changed with time. | A polearm used by the Queen's vanguard that has changed with time. It contains lightning energy that allows the wielder to make swift, lunging thrusts. The knights who guard the cathedral are all veterans of the Queen's vanguard, and their transformation is a sign of willpower that rivals that of their liege. |
Gilded Voulge | A black-bladed polearm heavily ornamented with gold. | A black-bladed polearm heavily ornamented with gold. This weapon draws large amounts of the wielder's ichor to release powerful, blood-element Gifts. It was custom-made for the Gilded Hunter and designed for use while frenzying from thirst. |
Huge Halberd | A massive polearm used by the Lost who have been enlarged by exposure to miasma. | A massive polearm used by the Lost who have been enlarged by exposure to miasma. Its warped head can easily inflict fatal wounds, also drawing blood from its victims. No few revenant thralls sent out in search of blood beads end up suffering a terrible transformation and holding such weapons. |
Inferno Claw | A short blade used by the Successor of the Claw. | A short blade used by the Successor of the Claw. The length of this black, gleaming weapon makes it suited to swift, rapid strikes. Created by a relic, its power remains as strong as ever, and it still radiates a deadly heat when separated from its maker. |
Invader's Great Axe | A polearm wielded by giant Lost creatures. | A polearm wielded by giant Lost creatures. Its massive weight means that few can use it, even among revenants, but even a single stroke with it is shockingly effective. It was originally made for use against larger Lost specimens in Operation Queenslayer, but is now a favored weapon among the very monsters it was designed to slay. |
Knight's Answer | The weapon of a Queen's knight who revived after being sealed with a stake. | The weapon of a Queen's knight who revived after being sealed with a stake. Though it appears decayed, when wet with blood, it drinks thirstily. Though its owner turned to ash, it still remains hot with a life of its own. |
Knight's Word | A great, lance-like blade carried by one of the Queen's knights. | A great, lance-like blade carried by one of the Queen's knights. It holds the power of a Lost giant and sends out shockwaves of blood when swung. Most weapons used by the Lost came from revenants, but those used by Queen's knights are made from unknown materials with properties that are still being discovered. |
Landini | A black blade used by the female Lost who served in the Queen's vanguard. | A black blade used by the female Lost who served in the Queen's vanguard. Its slick, red edge draws great amounts of ichor from its victims, adding to the strength of the wielder. The vanguard once served as special forces in Operation Queenslayer, and their equipment still bears a hint of the beauty its designers gave it. |
Pike of Thralldom | It is just a pipe with a thin blade at the top. Being given the minimum treatment to make it a weapon for revenants. | A primitive, spear-like weapon. It is just a pipe with a thin blade at the top. Being given the minimum treatment to make it a weapon for revenants. Making it more of a pike than a spear. |
Trono | A sword used by the Queen's vanguard that has changed with time. | A sword used by the Queen's vanguard that has changed with time. The weapon holds the power of lightning, which is released as a Gift when swung. The knights who guard the cathedral are all veterans of the Queen's vanguard, and their transformation is a sign of willpower that rivals that of their liege. |
Tyrant's Kopis | A single-edged sword that glitters a dull gold. | A single-edged sword that glitters a dull gold. Its original owner used it heavily, leaving the edge chipped and causing it to inflict more pain on its victims. Its greatest purpose is to end the lives of those who would disturb its rest. |
Veils
Veil Name | Short Description | Description |
---|---|---|
Battered Claw Veil | A Blood Veil once used by the forces of Operation Queenslayer. | An Ogre-type Blood Veil once used by the forces of Operation Queenslayer. It enhances the effects of all types of Gifts, but its age makes its durability suspect. |
Battered Thorn Veil | A Blood Veil once used by the forces of Operation Queenslayer. | An Ivy-type Blood Veil once used by the forces of Operation Queenslayer. It enhances the effects of all types of Gifts, but its age makes its durability suspect. |
Depths Maps
Map Name | Short Description | Description |
---|---|---|
Map: Town of Gehenna | A map leading to the depths. It holds the location data for the Town of Gehenna. | A map leading to the depths. It holds the location data for the Town of Gehenna. You can explore this area if you bring this map to Davis at home base. |
Map: Sheer Cliffs | A map leading to the depths. It holds the location data for the Sheer Cliffs. | A map leading to the depths. It holds the location data for the Sheer Cliffs. You can explore this area if you bring this map to Davis at home base. |
Map: Empty White | A map leading to the depths. It holds the location data for Empty White. | A map leading to the depths. It holds the location data for Empty White. You can explore this area if you bring this map to Davis at home base. |
Map: Chaotic Grotto | A map leading to the depths. It holds the location data for the Chaotic Grotto. | A map leading to the depths. It holds the location data for the Chaotic Grotto. You can explore this area if you bring this map to Davis at home base. |
Map: Feeding Grotto | A map leading to the depths. It holds the location data for the Feeding Grotto. | A map leading to the depths. It holds the location data for the Feeding Grotto. You can explore this area if you bring this map to Davis at home base. |
Map: Null District | A map leading to the depths. It holds the location data for the Null District. | A map leading to the depths. It holds the location data for the Null District. You can explore this area if you bring this map to Davis at home base. |
Collectibles
These items would have been used in a cut Dark Souls-inspired invasion mechanic.
Item Name | Short Description | Description |
---|---|---|
Bloodstained Dog Tag | The special mark of those who have fought off invaders. | The special mark of those who have fought off invaders. Collecting these lets others know of your activities in the area and improves your reputation as a companion. An ownerless mark tells the tale of a battle that ended in tragedy. |
Broken Fang | The special mark of a hunter of revenants. | The special mark of a hunter of revenants. Collecting these marks lets others know of your activities in the area and improves your reputation as a hunter. An ownerless mark tells the tale of a battle that ended in tragedy. |
No blood code in the game requires anything more than Awake MJ310 to master a gift.
Item Name | Short Description | Description |
---|---|---|
Awake MJ459 | An activator used to awaken dormant abilities in a blood code. | An activator used to awaken dormant abilities in a blood code. Once produced by researchers, it was produced from a myriad of samples in an attempt to spur revenants to greater evolution. The smell of a single drop is enough to induce bloodthirst. |
Consumables
...But what does it mean? This game has text or audio that needs to be translated. If you are fluent with this language, please read our translation guidelines and then submit a translation! Notes: Item descriptions need translation. |
All of these names and descriptions were prefixed with 【オミット】 [Omit], and so weren't translated into English.
Item Name | Item Description |
---|---|
ショックボム Shock Bomb | 圧縮されたエネルギーが密閉された器
中のエネルギーを一気に開放することで 衝撃波を発生させ、周囲の物を吹き飛ばす 高密度圧縮されているため強い振動は禁物 取り扱いには注意が必要だ |
血殺地雷 Bloodbane Mine | 爆散する鉄針で激しい裂傷を与える地雷
地面に設置後、信管に一定の圧力が 加わることで起爆し、激しい爆発とともに 周囲に毒素を持った粒子を撒き散らす 大崩壊前、対人地雷は人道的な面から 国際条約で厳しく規制されていたが あくまでも過去の話である |
焼夷地雷 Incendiary Mine | 灼熱の炎が周囲を覆いつくす地雷
地面に設置後、信管に一定の圧力が 加わることで起爆し、激しい爆発とともに 周囲に毒素を持った粒子を撒き散らす いかに鍛え抜かれた肉体でも 燃え上がる炎に耐え続けることはできない |
凍結地雷 Freezing Mine | 噴出す液体窒素で周囲を凍らせる地雷
地面に設置後、信管に一定の圧力が 加わることで起爆し、激しい爆発とともに 周囲に毒素を持った粒子を撒き散らす もし仲間がこの爆発に巻き込まれたとしても すぐに助けに向かうことはできない 周囲にはまだ起爆する粒子が漂っている |
放電地雷 Discharge Mine | 侵入者に強烈な電気ショックを与える地雷
地面に設置後、信管に一定の圧力が 加わることで起爆し、激しい爆発とともに 周囲に毒素を持った粒子を撒き散らす 堕鬼の群れを見つけ、その行動パターンを 読むことができたなら、その先にこの地雷を 設置することが効果的だ |
ヴェノムマイン Venom Mine | ヴェノム状態を引き起こす粒子を封入した地雷
地面に設置後、信管に一定の圧力が 加わることで起爆し、撒き散る粒子が 周囲のあらゆる生命体を蝕む 生き残るためには手段を問わない 不死の怪物が蔓延るこの牢獄で 過去の常識は通用しないのだ |
スタンマイン Stun Mine | スタン状態を引き起こす粒子を封入した地雷
地面に設置後、信管に一定の圧力が 加わることで起爆し、撒き散る粒子が 周囲のあらゆる生命体を麻痺させる 状態異常を起こす粒子の拡散と 爆発のダメージを両立させるために開発が 続いているが、実用化はまだ見えていない |
バニッシュマイン Inhibit Mine | バニッシュ状態を引き起こす粒子を封入した地雷
地面に設置後、信管に一定の圧力が 加わることで起爆し、撒き散る粒子が 周囲のあらゆる生命体の力を奪う 地雷を踏んだ直後は、自分の身に 何が起きたか理解できない者も少なくない 錬血を発動する時、その表情は恐怖に歪む |
スロウマイン Slow Mine | スロウ状態を引き起こす粒子を封入した地雷
地面に設置後、信管に一定の圧力が 加わることで起爆し、撒き散る粒子が 周囲のあらゆる生命体を停滞させる 地雷を踏んだと認識した次の瞬間 体が思うように動かないと悟った者の 恐怖は察するに余りある |
血殺グレネード Bloodbane Grenade | 成人の手に収まる程度の大きさの手榴弾
起爆すると鉄針を撒き散らす爆発を起こす 安全装置が外れてからものの数秒で起爆する その一瞬で対象との距離、高い効果の起爆場所 それらの最適解の速度と角度で投擲する |
焼夷グレネード Incendiary Grenade | 成人の手に収まる程度の大きさの手榴弾
起爆すると灼熱の炎を伴う爆発を起こす 投げ返す、穴に落とす、覆い被せる 手榴弾の対処方法は大別してこの三つだが それを理解し実行できる堕鬼はいない |
凍結グレネード Freezing Grenade | 成人の手に収まる程度の大きさの手榴弾
起爆すると液体窒素を噴出す爆発を起こす 不規則に行動する対象に 直接的な効果を期待するのは難しい ただし牽制用としてならば十二分の効果が 期待できるだろう |
放電グレネード Discharge Grenade | 成人の手に収まる程度の大きさの手榴弾
起爆すると数万ボルトの電流を 拡散する爆発を起こす 安全装置が外れてからものの数秒で起爆する その一瞬でも、投げ込まれた側からすれば 時が止まったように感じられるだろう |
Unused Gift Abilities
Dead End and Purgatory Wheel exist only as localised text strings; removing the latter may explain why the numbering of weapon-attack gifts skips from 7 to 9.
Gift Name | Short Description | Description |
---|---|---|
Bloody Snare | Throws down treated ichor to create a snare that devours foes who step into it. | Throws down treated ichor to create a snare that devours foes who step into it. This Gift requires a multitude of skills to set, activate, and detonate, so the Security Enforcement Unit Cerberus uses it as part of their entrance examination. |
Chilling Snare | Throws down treated ichor to create an icy snare that freezes foes who step into it. | Throws down treated ichor to create an icy snare that freezes foes who step into it. The trap lowers the temperature to nearly absolute zero, sapping the heat from its victims and freezing even their spirits. |
Dead End | Fires a projectile that inhibits both the target's regenerative power and yours. | Fires a projectile that inhibits both the target's regenerative power and yours. Only the strongest will emerge in a contest for survival, a fang-on-fang clash where there is no time for healing. |
Electric Blast | Creates a strange substance that launches electric projectiles. | Creates a strange substance that launches electric projectiles. When bullets of ichor are fired as an attack, the will that drives them changes their properties. |
Electric Snare | Throws down treated ichor to create a snare that electrocutes foes who step into it. | Throws down treated ichor to create a snare that electrocutes foes who step into it. No one uses a Gift perfectly the first time. There is more to manipulating blood than ichor alone. |
Glacial Blast | Creates a strange substance that launches icy projectiles. | Creates a strange substance that launches icy projectiles. When bullets of ichor are fired as an attack, the will that drives them changes their properties. |
Inhibit Buff | Applies the inhibit effect to your current weapon while you are focused. | Applies the inhibit effect to your current weapon while you are focused. |
Inhibit Trap | Scatters ichor in the area, creating a trap that inhibits the Gifts of assailants. | Scatters ichor in the area, creating a trap that inhibits the Gifts of assailants. The Security Enforcement Unit Cerberus has invented a variety of Gifts, many of them with indirect effects. |
Inhibiting Shot | Fires a projectile at your target that inflicts inhibit. | Fires a projectile at your target that inflicts inhibit. This bullet strikes from the shadows, creating panic in its victim as it robs them of their Gifts upon impact. |
Inhibiting Web | Throws down treated ichor to create a trap that strips the power to use Gifts from foes. | Throws down treated ichor to create a trap that strips the power to use Gifts from foes who step into it. The skilled warrior trains with every situation in mind, and when their power is gone, all they can rely on is their past efforts. |
Item Efficiency | Provides a chance that consumable items will not be consumed upon use. | Provides a chance that consumable items will not be consumed upon use. |
Leak Shot | Scatters ichor in the area, creating a trap that saps ichor from assailants. | Scatters ichor in the area, creating a trap that saps ichor from assailants. The Security Enforcement Unit Cerberus has invented a variety of Gifts, many of them with indirect effects. |
Merciless Frost | Manipulates ichor to create an ice trap at your feet that freezes assailants. | Manipulates ichor to create an ice trap at your feet that freezes assailants. The need to reduce the Lost to ash has resulted in many experiments. Even freezing and shattering the creatures repeatedly as they revived did not achieve success. |
Phantasmal Mirage | Allows the use of special dodge abilities that confuse opponents. | Allows the use of special dodge abilities that confuse opponents. Viewers wonder if they are dreaming or hallucinating, and their grip on reality loosens. |
Purgatory Wheel | Quickly hurl a weapon to hit foes at medium range. | Quickly hurl a weapon to hit foes at medium range. Fill your weapon with energy and throw it. Its range is not great, but it is still quite useful. The thrown weapon disperses and returns to the user's hand, so there is no need to worry about losing it. |
Ruthless Bolt | Manipulates ichor to create a trap at your feet that burns assailants. | Manipulates ichor to create a trap at your feet that burns assailants. The need to reduce the Lost to ash has resulted in many experiments. Even electrocuting the creatures repeatedly as they revived did not achieve success. |
Sanguine Blast | Creates a strange substance that launches ichor projectiles. | Creates a strange substance that launches ichor projectiles. When bullets of ichor are fired as an attack, the will that drives them changes their properties. |
Scorching Blast | Creates a strange substance that launches fiery projectiles. | Creates a strange substance that launches fiery projectiles. When bullets of ichor are fired as an attack, the will that drives them changes their properties. |
Slow Buff | Applies the slow effect to your current weapon while you are focused. | Applies the slow effect to your current weapon while you are focused. |
Vicious Blood | Manipulates ichor to create an ichor pool at your feet that bores into assailants. | Manipulates ichor to create an ichor pool at your feet that bores into assailants. The need to reduce the Lost to ash has resulted in many experiments. Even stabbing the creatures repeatedly with spears of blood as they revived did not achieve success. |
Unused Blood Code Descriptions
The short descriptions are used both when receiving the blood code to begin with and when looking at its description in the inventory, so these longer descriptions are never used. Of note are Thoth and Aset, which are provided to the player in the demo but unused in the final build, and the unused code #40 which has a description (identical to its short description) but no name.
Name | Description |
---|---|
Queenslayer | Your own blood code, which was thought to be lost in the fight with the Queen long ago. The old feelings inside still speak to you. This time you must ensure a lasting peace. This code is well-balanced for exploration and melee combat, and features high HP and endurance. |
Fighter | The blood code of a warrior who wields a sword longer than they are tall. It holds the will of one who risked their lives using every ounce of strength they had in Operation Queenslayer. This code boasts endurance for fighting in close quarters. Raises abilities based on strength and dexterity. |
Ranger | The blood code of a revenant who danced nimbly across the battlefield. It holds the will of one who rescued those living in fear of the Lost and who hunted for blood beads to share with others. This code excels at providing support and defense buffs with Gifts. |
Caster | The blood code of a revenant who turns drained blood into overwhelming power. It holds the will of one who cleverly used complex gifts to destroy hordes of the Lost. This code specializes in powerful attack-type Gifts that can be used from a distance. |
Berserker | A blood code inherited from a repaired Vestige core. It holds the steel will of one who atoned for past mistakes and battled to the end through the agony of thirst in order to save others. This code features high strength and endurance, and its low ichor stock can be offset with heavy armor. |
Prometheus | A blood code received from Louis. It holds his will, built up and hardened by overcoming countless hardships in the name of the salvation of revenants. This code is well-balanced for combat but is somewhat fragile. Its Gifts bolster dodging and parrying. |
Hunter | A blood code inherited from a repaired Vestige core. It holds a will that somehow remained full of hope despite being used as a pawn and enduring through day after hellish day. This code excels at ranged combat, and features Gifts that support ranged attacks with the bayonet. |
Mercury | A blood code received from Coco. It holds her fighting will that pushes aside the fear of frenzy and battle in order to travel the ruined world, searching for the materials to rebuild civilization. This code allows for safe exploration with its balanced stats and Gifts related to stamina and haze. |
Hermes | A blood code received from Davis. It holds his steadfast will to chase after a ray of hope amidst despair and plunge into danger so that new hope may be found. Strikes a fine balance between melee attacks and a variety of useful Gifts. |
Darkseeker | A blood code inherited from a repaired Vestige core. It holds a bitter will to hold tight to duty, seeking to preserve its value even as that value seems to fade. This code features many battle-ready Gifts, specializing in those that deal with venom. |
Assassin | A blood code inherited from a repaired Vestige core. It holds a determined will to survive in a chaotic world in order to gain freedom. This code is optimal for melee combat, and features Gifts that are great for surprise attacks. |
Atlas | A blood code received from Yakumo. It holds his fervent willingness to risk his life fighting to protect those dear to him. This code allows for the use of heavy armor, making it excellent for enduring combat in close quarters. It also features Gifts useful for standing up against powerful threats. |
Artemis | A blood code received from Mia. It holds a dauntless will to strive to overcome a cruel fate and liberate those who suffer. This code has high stamina and attack-type Gifts, but suffers from low endurance. It also features Gifts that boost drain abilities. |
Isis | A blood code received from Aurora. It holds her resolute will to defend and free one who chose to suffer so that revenants could live in peace. This code specializes in ranged combat by overpowering enemies with various ichor attacks. |
Queen's Ribcage | A blood code with some of the Queen's power received from Aurora's relic. It creates a disturbing feeling that gnaws from within, but provides dizzying power that rushes through the blood. This code specializes in ranged attacks and overwhelming enemies with a variety of attack-type Gifts. |
Eos | A blood code received from Io. It holds her firm will to stand up and make personal choices rather than simply being an Attendant. This code boasts support-type Gifts, high endurance, and plenty of ichor. |
Fionn | A blood code received from Nicola. It holds his kindhearted will to endure the torment of battling himself so that those he cherishes can live in a more peaceful world. This code features high endurance and total weight, making it good for melee combat. Its low ichor stock can be offset with tough armor. |
Queen's Breath | A blood code with some of the Queen's power received from Nicola's relic. It creates a disturbing feeling that gnaws from within, but provides dizzying power that rushes through the blood. This code specializes in battle styles that utilize enhanced Gifts. It supplements its low stats with Gifts. |
Survivor | A blood code inherited from a repaired Vestige core. It holds the sturdy will to risk one's life in fighting for the next generation's chance at a future. This code focuses on dexterity and boasts Gifts that are useful in battle. |
Dark Knight | A blood code inherited from a repaired Vestige core. It holds a tragic will that was subject to inhumane experiments before becoming Mido's puppet and finally, one of the Lost. This gift focuses on high endurance and strength, also features Gifts effective when used with a halberd. |
Scathach | A blood code received from Emily. It holds her powerful will that took the place of her sleeping comrades and fought on in their defense. This gift is well-balanced for both Gifts and physical attacks especially specialized in fire-based Gifts. |
Queen's Claw | A blood code with some of the Queen's power received from Emily's relic. It creates a disturbing feeling that gnaws from within, but provides dizzying power that rushes through the blood. This code enables you to control the battlefield by overwhelming enemies with both Gifts and physical attacks. |
Harmonia | A blood code received from Eva. It holds her will to pay back and dedicate her life to the one who saved her from being a slave. This code improves focus bonuses and features excellent Dark Gifts. It is weak to being staggered, but supplies ample amounts of ichor. |
Queen's Throat | A blood code with some of the Queen's power received from Eva's relic. It creates a disturbing feeling that gnaws from within, but provides dizzying power that rushes through the blood. This code excels at Gift-based combat and features many support-type Gifts. |
Heimdall | A blood code received from Jack. It holds his do-or-die will to sacrifice everything for duty and to preserve balance. This code specializes in highly aggressive melee combat, but its weight allowance is extremely low. |
Hephaestus | A blood code received from Murasame. It holds her passionate will to support allies who throw themselves into difficult battles and watch over them with a smile when they come home. This code focuses specializes in dexterity-based weapons, and uses devious Gifts to toy with the enemy. |
Warrior | A blood code inherited from a repaired Vestige core. It holds the proud will of a veteran warrior who kept swinging their weapon until the very end. This code is ideal for fighting styles focusing on strength, and provides Gifts that aid in survival. |
Scout | A blood code inherited from a repaired Vestige core. It holds a loving will to put away one's own desires and live for the sake of those one cherishes. This code excels at Gift-based combat with great drain capabilities, and allows for the use of light armor, enabling you to quickly maneuver the battlefield. |
Queen | A blood code born from gathering all the relics and becoming the Queen. The will it holds does not contain any hint of rage or sorrow. It is made from pure loneliness. This code specializes in Gifts and boasts a high ichor stock, enabling you to overwhelm the enemy. |
Ishtar | A blood code inherited from Cruz's repaired Vestige core. It holds her determined will to eliminate a menace and save the weak from the days when Project QUEEN first started. This code features Gifts that aid in both attacking and defending, and has some unique Gifts that involve self-sacrifice. |
Hades | A blood code received from Silva. It holds his determined will to give up everything end endure total isolation to save humanity's future. This code boasts high attack power taken from both strength and dexterity, and is ideal for using heavy equipment. |
Demeter | A blood code received from Karen. It holds her merciful will to sacrifice herself for those who suffer the torment of thirst and carry the burden of sins caused by a cruel fate. This code allows for Gift-based support with its high ichor stock. It can also output high strength-based damage in combat. |
Astrea | A blood code that appeared as a manifestation of Mia's wish for happiness. It is filled with a desire to provide relief for weary comrades who have thankfully returned from the field. This code provides balance and stability in combat, and features Gifts useful during exploration. |
Harbinger | The blood code of one who had a heart that boiled with secret ambitions and arose as a revenant. It is filled with the inexorable will to crush all others with your unearthly might and be known to all in Vein, Gaol of the Mists. It holds unique Gifts that can only be used by those with determination. |
The blood code flowing through your body. Its power is what makes a revenant a revenant. | |
Thoth | A blood code left by an unknown revenant. This code strikes a fine balance between melee attacks and a variety of useful Gifts. (Only available in the trial version.) |
Aset | A blood code left by an unknown revenant. This code specializes in ranged combat by overpowering enemies with various ichor attacks. (Only available in the trial version.) |
Pollux | A strength and HP-focused blood code inherited from a repaired Vestige core. It holds the will of a kindhearted warrior who fought side by side with friends. This code excels in meeting enemy attacks with strong defense and durability, then dishing out powerful blows in return. |
Orion | A blood code with high willpower and dexterity inherited from a repaired Vestige core. It holds the will of a gifted sharpshooter who once danced across the battlefield with elegance. This code is optimized for ranged combat, and its high willpower grants great attack power to gunfire rounds. |
Asclepius | A stamina and HP-focused blood code inherited from the repaired Vestige core of Valerio, Jack's former partner. It holds the resolute will to support and protect all. Though this code does not have many options for direct combat, it greatly aids survival with its high HP and stamina. |
Achilles | A blood code with high dexterity and stamina inherited from a repaired Vestige core. It holds the unyielding will to blaze across countless battlefields. This code's wealth of stamina, light weaponry, and speedy attacks are ideal for putting on the pressure in head-to-head combat. |
Perseus | A blood code with high willpower and mind inherited from a repaired Vestige core. It holds the will of a clever warrior who held many a battle in the palm of their hand. Boasting powerful Gifts and plenty of ichor, this code is built to annihilate foes one after another. |
Váli | A blood code claimed from a horror sealed deep in the depths. The flash of cracking thunderclaps within is no duller from its long slumber, granting one the power to strengthen oneself at will and trample all in one's path. With high dexterity and mind, this code specializes in a wide selection of light Gifts that support battle with enhancements. |
Ymir | A blood code claimed from a horror sealed deep in the depths. The shimmer of frozen blossoms within glitters as it did before its long slumber, sharpening one's keen eye for the perfect opportunity to annihilate all in one fell swoop. This code boasts high willpower and vitality, enhancing both the HP and the power of dark Gifts. |
Surt | A blood code claimed from a horror sealed deep in the depths. The radiance of a blazing inferno within still dazzles after its long slumber, filling one's body with a fearsome might that pulverizes all who dare come near. With high strength, fortitude, and a great store of stamina, this blood code makes for dynamic battles. |
Cut Gameplay
In the final game, the only mode of multiplayer gameplay is cooperative; the host summons a guest to assist them through the level, and both are rewarded for success with a Mark of Honor. However, leftover data suggests the developers originally intended for competitive multiplayer, where hunters summoned either by a player activating one of the Trials of Blood located throughout the game or by detecting a distress signal would be tasked with defeating the host while guardians could rush in to defend them. Successful hunters and guardians would have been rewarded with the Broken Fang and Bloodstained Dog Tag items, which are unused in the final game.
The reward tiers for companions are used in the final game, but the other reward tiers are inaccessible.
Companion | Hunter | Guardian |
---|---|---|
Wandering Revenant | Rebellious Outlaw | Benevolent Bodyguard |
Valuable Partner | Twisted Troublemaker | Trusted Protector |
Solid Supporter | Bonecrusher | Fearless Defender |
Engaged Socialite | Revenant Reaper | Bastion of Courage |
Ally in Arms | Corrupt Hunter | Devoted Guardian |
Virtuous Benefactor | Bloodthirsty Beast | Champion of Order |
Shadowpiercer | Merciless Predator | Staunch Sentinel |
Revered Luminary | Scourge of the Weak | Executioner of Evil |
Unfailing Savior | Defiler of Justice | Noble Lightbringer |
Hero of the Ages | Devourer of Ash | Bane of Shadows |
Domino's Pizza Promotion Leftovers
Early footage of the game shows a Domino's Pizza logo in the Home Base, apparently a promotion which fell through when the game was delayed from 2018 to 2019. These voice lines are also left over, but how exactly they would be used is unclear. It is however very funny to imagine that a pizza franchise happened to survive the apocalypse and adapt to cater to a world of revenant vampires.
Mia's first line has no subtitle in the game's localisation file; Davis's first line only exists as a subtitle.
Speaker | Audio | Transcription/Subtitle |
---|---|---|
Coco | Amazing... And they still manage to turn a profit. That's quite a business. | |
I wonder if they have a book I can study. | ||
Davis | Pizza really depends on the crust. The type you choose changes it entirely. | |
I suggest trying the phyllo crust. Biting through all those layers is really satisfying. | ||
If you don't believe me, try it for yourself. One bite is sure to convince you. | ||
Eva | They're the perfect size for eating on your own, and easy to pack up and travel with too. | |
They might be good to take on explorations. I just hope the aroma doesn't draw the Lost like it does me. | ||
Io | That aroma... I've never smelled anything so tasty. This world is full of surprises. | |
My stomach is growling... I cannot hold back. | ||
Let's hurry up and eat while it's hot. | ||
Jack | The flavor, the thickness of the crust, even the way the sauce was spread... | |
You can see the soul of an uncompromising artisan in this pizza. | ||
Louis | We've got pizza? I'm always surprised by how many options they have at this place. | |
They must have experimented with a lot of different flavors before they settled on these... | ||
What we have now is the result of a lot of hard work and care. We should enjoy it. | ||
Mia | Pizza on its own is kind of... lonely, so I always choose a couple of things to have on the side. | |
Oof. All this talking is making me hungry... Let's dig in, shall we? | ||
Murasame | It doesn't always turn out that great, but it's a good way to discover new flavors, so I'm gonna keep trying! | |
Yakumo | Alright, it's here! Been looking forward to this. Especially that crust... Fluffy, chewy... perfect. | |
Go on, grab a slice. Dig in while it's still piping hot! |
- Pages missing developer references
- Games developed by Shift
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- Games published by Bandai Namco
- Windows games
- Pages missing date references
- Games released in 2019
- Games released in September
- Games released on September 27
- Games with unused cinematics
- Games with unused items
- Games with unused abilities
- Games with unused text
- To do
- Articles needing translation/ja
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Games > Games by content > Games with unused abilities
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