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Conundrum 3D

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Title Screen

Conundrum 3D

Developer: Ultimate Arcade
Publisher: Ultimate Arcade
Platform: Adobe Flash
Released internationally: 2000


DevMessageIcon.png This game has a hidden developer message.
DebugIcon.png This game has debugging material.
Carts.png This game has revisional differences.


Offscreen Debug Functions

Outside of the screen, at the left corner, is a series of debugging functions, as well as a developer comment.
Conundrum3D-debug.png

  • # you have to get to win - Changes how many blocks are required to be lifted in order to clear the game.
  • the default block type - Changes the block skin.
  • # of types - Changes the number of available block types. Setting it to 4 or higher crashes the game.
  • alan: it is okay to edit this. - A developer comment. Refers to Alan I. Balode, who is credited as a graphic designer.
(Source: tikal.)

Revisional Differences

Two revisions of the game are known to exist.

  • The interfaces between both versions are completely different.
  • In the old revision, 24 blocks were required to be lifted in order to clear the game. In the new revision, however, all blocks were required to be lifted.
Old New
Conundrum3D-titleOLD.png Conundrum3D-titleNEW.png
  • In the original release, there were three different tilesets to choose from; the buttons to select them were located at the top of the playfield. In the newer revision, these buttons were moved offscreen, making them normally inaccessible.
  • The high-score viewing function was removed in the newer revision. Despite this, a button for it can still be found offscreen, to the right of the playfield. Clicking it redirects the player to the win screen.
Old New
Conundrum3D-gameplayOLD.png Conundrum3D-gameplayNEW.png
Conundrum3D-resultsOLD.png Conundrum3D-resultsNEW.png
  • The original release has a credits section, which was removed in the newer revision.

Conundrum3D-creditsOLD.png