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If you'd like to support our preservation efforts (and this wasn't cheap), please consider donating or supporting us on Patreon. Thank you!
Data:Rhythm Tengoku (Game Boy Advance)
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This page contains info on data for the game Rhythm Tengoku (Game Boy Advance).
Soundbank Table
Start Location: AA44FC General Structure: 24 (0x18) bytes long. LENGTH, SAMPLERATE, PITCH, LOOPPOINTS, LOOPPOINTL, START LENGTH: A DWORD that describes how long the sample is in bytes. SAMPLERATE: A DWORD that defines the samplerate of the sample. It is usually 13379 (0x3443). PITCH: A DWORD that labels the pitch of the sample. The label of the sample must match the actual pitch of the sample. (12*n) + 0 = C (12*n) + 1 = C# (12*n) + 2 = D (12*n) + 3 = D# (12*n) + 4 = E (12*n) + 5 = F (12*n) + 6 = F# (12*n) + 7 = G (12*n) + 8 = G# (12*n) + 9 = A (12*n) + 10 = A# (12*n) + 11 = B LOOPPOINTS/LOOPPOINTL: Two DWORDs that describe the start and end of a looppoint, in bytes, respectively. *Still researching START: A pointer pointing to the start of the sample in GBA terms, a DWORD that tells the location of the SFX in bytes.