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Rhythm Tengoku (Game Boy Advance)
This page is rather stubbly and could use some expansion. Are you a bad enough dude to rescue this article? |
To do:
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Rhythm Tengoku |
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Developers: Nintendo SPD Group No. 1,
J.P Room Recordings
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Rhythm Tengoku is a Japan-only rhythm game for the Game Boy Advance, and first game of the Rhythm Heaven/Paradise/World series. It is what happens when popular Japanese music producer/singer Tsunku♂ partners up with the team behind WarioWare to create a weird, but awesome, Rhythm game filled with all sorts of wacky characters (and lots of monkeys).
It is a popular import title due to requiring little to no knowledge of Japanese to pick up and play. Rhythm Tengoku is also the last first party Nintendo game released for the GBA, releasing four months after Mother 3 and two years after the Nintendo DS's launch.
Contents
Subpages
Debug Menu Snippets from various parts of development can be found here. |
Unused Rhythm Games
Tanooki & Monkey
Please elaborate. Having more detail is always a good thing. Specifically: Explain what needs to be done to access this. |
An unused Rhythm Game where you control a monkey-like drummer, who's tasked to copy the patterns that are played by Monkey and Tanooki. The game controls the same as the Drum Lessons from the final game, but only the A button, Right and Down on the D-Pad are used on the patterns. The player is given three attempts at completion for each pattern. Upon completing the game, the player is taken to the Rhythm Test result screen. Upon losing the game, however, the player is taken to the Ratings Screen. It doesn't go much farther than that, though, as the game crashes shortly after.
Tanooki & Monkey also has text to go along with it!
To do: Add the rest of the Japanese text. |
...But does it make sense? The translations on this page need to be proofread. If you are fluent enough in this language, please make any corrections necessary! |
Japanese | Translation |
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こんにちわ! | Hello! |
サルとポン太です。 ドラム侍さんのご紹介で あそびに来ました。 |
We're Saru and Ponta. We've come here to play on the Drum Samurai's introduction. |
今回は ボクたちが レッスンしますネ! |
This time, we're giving the lessons! |
さっそくですが、 Aボタンの練習です。 |
Now, without further ado, let's practice hitting that A button. |
よく きいて マネしてネ! |
Listen well and repeat! |
ポン太くんも入ります。 ポン太くんの音は 十字キーの下で鳴ります。 |
Ponta will join in too. Ponta's sound is playing by pressing "down" on the D-pad. |
次は、 速いやつです。 Aボタンと十字キーの右を 交互に押すとラクだヨ。 |
Next is a fast part. It's easier if you alternate pressing "A" and "right" on the D-pad. |
練習は 次で最後です。 | This is the last stage of practice. |
むずかしいかな? がんばってネ! |
Seem tough? Good luck! |
それでは、 ボクたちと リズムバトルを してみましょう! |
All right, come on, let's have a rhythm battle! |
各パターンにつき 3回 チャンスが あります。 |
You get 3 chances for each pattern. |
さて、 どこまで ついてこれるかな? |
I wonder how far you can go? |
Okay, let's start out simple for now. | |
Okay! On to the next one! Think you can handle it? | |
Good work. For the next pattern, Ponta will play too! | |
Wow, great! The next one's a little more technical! | |
Heh, you're pretty good! Looks like it's time for our trump card! |
If the player wins:
Japanese | Translation |
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まいりました! あなたの勝ちです!! |
We lose! You win! |
また、 あそんでネ! | Come play with us again sometime! |
If the player fails a pattern:
Attempts left | Japanese | Translation |
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2 | One more time! You get two more tries. Good luck! | |
1 | Try again! This is your last chance! Concentrate! |
If the player loses:
Japanese | Translation |
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ブブー!! ゲームオーバーです! ボクたちの勝ちでーす! |
Boo! Game over! Looks like we win! |
また挑戦してネ! | Take us on again sometime! |
Rhythm Games
Karate Man
Unused Background
These are background graphics that go unused in the first Karate Man rhythm game. They can be activated if 0x089CFF05 is changed to 0x01 in a memory viewer.
Spaceball
Unused Sprites
A flowerpot with a face, an apple, and a star all go unused. The apple was most likely replaced with the rice ball later in development, and we know that the star is a graphical replacement for the baseball because it can be activated by changing the baseball GFX.
Unused Variants
Please elaborate. Having more detail is always a good thing. Specifically: How does one go about accessing this? Is this a test or what? |
There are two unused variants of Spaceball present in the game's file. Both variants use the second minigame selection track.
Remix 1
Please elaborate. Having more detail is always a good thing. Specifically: Add the videos of the dance classes to the prerelease page, they feature a variant of the song from this Remix |
Located on page 8 of the Debug Menu, labeled as ダンスしッスン1 (Dance Lesson 1), is an early version of Remix 1! This version of Remix 1 is a minute longer than the final, using unused portions of Remix 1's music (with a few parts of it being reused in Remix 7). The most interesting thing to note is that Rhythm Tweezers is absent in this version and has been replaced by Tap Trial! This implies that it was either originally in Stage 1 but was then moved to Stage 5 later in development.
It's named "Dance Lesson 1" after the dance classes the development team had to take during the game's development, as recommended by Tsunku♂.
Bunny Hop
There are two unused sprites for the A button and D-pad within the Bunny Hop sprite sheets. The game might have been planned to have the A button and D-pad interchangeably, similar to Rhythm Tweezers.
Space Dance
To do: Re-rip the unused graphics with a transparent background. We also don't need that second image, and can just use text to explain it. |
Night Walk
A crab and a duck which go unused. these might have been a reference to the Play Yan for the gameboy micro.
An unused sound for Play-Yan screaming. This could have been used when Play-Yan fell off of the Night Walk stairs after the steps disappeared. It doesn't appear in it's sequel either, suggesting it was cut before either one was finished.
Toss Boys
To do: Rip the sound effects instead of having two separate YouTube videos. |
Located within Toss Boy's soundbank are some unused SFX. With new SFX, comes new combos. These include:
- Aka-Chan saying "Ao-Kun" in a louder, longer fashion;
- Aka-Chan saying "Kii-Yan" in a faster manner;
- Aka-Chan saying "Kii-Yan" in a louder, longer fashion;
- Aka-Chan's 3 Grunts (Hoomph);
- Kii-Yan saying "Aka-Chan" in a louder, longer fashion;
- Kii-Yan saying "Ao-Kun" in a louder, longer fashion;
- Aka-Chan saying "Hey!";
- Ao-Kun saying "Pachi!," a Japanese onomatopoeia for a clap;
Tap Trial
To do: Rip and add the unused Pig sprites along with the unused sprites for the Remix 5 and Remix 7 variations of Tap Trial. |
There are a few unused sprites meant to replace the giraffe for the different versions of Tap Trial, but only the original giraffe ever appears in the final game. Remix 7 would've utilized the dragon, and Tap Trial 2 might have, at one point, used the camel.
The Pigs from Remix 7 also have finished sprites for jump taps and triple taps, which are not used in the final game. The girl that is used in this version winks if you do a jump tap correctly. These sprites can be seen by editing the memory values at memory address 0x089D1CA1 to 0x02.
Rap Women
This unused variant of Rap Women can be found on Page 6 of the Debug Menu, labeled as ラップウイメン(by KAZU), with the other option, labelled as "by YONE", being the version used in-game. This version is likely named after Kazuyoshi Osawa, the Chief Director of Rhythm Tengoku; similarly to how the used "YONE" version is named after Masami Yone, who was the game's Sound Director.
The audio cues in this version are placed differently than that of the used version, most of which being on offbeats. It was likely changed to make the song flow better with the lines from the characters, however this has yet to be proven true.
Ratings Screen
Unused Graphics
Early versions of the "OK" and Try Again graphic respectively.
This directly translates to "Norikan Check", with "Norikan" being the Japanese term for "Flow". This appears over the white oval with text that serves as the caption on the rating screen after completing certain unused games in the debug menu.
Rhythm Test
Unused Graphics
To do: There are unused, earlier versions of the Rhythm Test present that are still accessible via the Debug Menu, document them. |
Sprites of a cowbell are present within the Rhythm Test's graphics, it might have once been intended to be used for a timer's ending tone.
Game Select
Graphics from an earlier version of the Game Select screen. Rhythm IQ was a working title for Rhythm Heaven.
Rhythm Toys
Meow Mixer
To do: Technical stuff. |
These graphics go unused in Meow Mixer normally, they show different Japanese characters.
Japanese | Translation |
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耳はスピーカー ボタンはOBJに します |
Ears are speakers Button to OBJ To do |
Unused Text
Japanese | Translation | ||
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Some unused text that isn't used in-game. There would have been an eighth Drum Lesson experiment, and Power Calligraphy doesn't have a sequel version in the final game, so these are unused. The second text string can be seen in the Debug Menu, and the third text string can be seen in the unused Gameplay History, also featured in the Debug Menu.
The Rhythm Heaven series | |
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Game Boy Advance | Rhythm Tengoku (Demo) |
Arcade | Rhythm Tengoku |
Nintendo DS | Rhythm Heaven |
Wii | Rhythm Heaven Fever |
Nintendo 3DS | Rhythm Heaven Megamix |
- Stubs
- To do
- Games developed by Nintendo SPD Group No. 1
- Games developed by J.P Room Recordings
- Games published by Nintendo
- Game Boy Advance games
- Games released in 2006
- Games with unused areas
- Games with unused code
- Games with unused graphics
- Games with unused sounds
- Games with unused text
- Games with debugging functions
- Articles requiring elaboration
- Articles needing proofread
- Rhythm Heaven series
Cleanup > Articles needing proofread
Cleanup > Articles requiring elaboration
Cleanup > Stubs
Cleanup > To do
Games > Games by content > Games with debugging functions
Games > Games by content > Games with unused areas
Games > Games by content > Games with unused code
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