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Rhythm Tengoku (Arcade)

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Title Screen

Rhythm Tengoku

Developers: Sega AM2, Nintendo SPD Group No. 1, J.P Room Recordings
Publisher: Sega
Platform: Arcade (Sega NAOMI)
Released in JP: September 20, 2007


GraphicsIcon.png This game has unused graphics.
MusicIcon.png This game has unused music.
SoundIcon.png This game has unused sounds.
DebugIcon.png This game has debugging material.


When the GBA version of Rhythm Tengoku was popular with the staff of Sega, they approached to Nintendo for an offer to make a port for arcade systems. It's still the very same rhythm game as you know it, but there's some new additions such as a Multiplayer mode, and... an Extra Stage consisting of "high speed, no less!" rhythm games based on Stage 1's games, along with some visual changes for each of them.

It's also notable for being one of the very few games developed by both Nintendo and Sega.

Hmmm...
To do:
  • Investigate into the game's files for unused content, such as leftovers from the GBA version of the game.
  • See if there is a debug menu like in the GBA version.
  • There's now a few unused sprite content thanks to Flycast. Try adding them here.

RhythmTengokuTCTicon.png The Clappy Trio

A possible placeholder sprite of one of The Clappy Trio.

RhythmTengokuTCTPlace.png

Text to indicate that the player is marked as "You" in English.

RhythmTengokuTCTYou.png

Ears from The Clappy Trio. They look not much the same.

RhythmTengokuTCTEars.png

A exclamation mark.

RhythmTengokuTCTExMark.png

RhythmTengoku Snappy Icon.png The Snappy Trio

An exclamation mark which is in italics

RTA Snappy Italic Exclamation.png

A hat different from the one used in game, which has more of a top hat aspect.

RTA Snappy Hat2.png

A four which goes unused because we never get to see four on the floor

RTA Snappy Four.png

A wig which goes unused because we never get to see The Snappy Trio with them.

RTA Snappy Wig.png

Rhythm Tengoku NightWalk Icon.png Night Walk

Unused sprites where Play-Yan crouches, stands, squats, blinks and possibly runs. A faceless Play-Yan is also among the game files.

RTA Unused PlayYan.png

Unused sprites of a duck and a crab, which are also present in its predecessor, the original GBA version of Rhythm Tengoku.

RTA Unused DuckAndCrab.png

Unused sprites of a speech bubble and a note.

RRTA Unused BubbleAndNote.png

MarchingOrders icon GBA.png Marching Orders

Tempo Up!

A Tempo Up! squadmate with no helmet. Their hair mostly goes unseen in the minigame.

RhythmTengoku Unused tempoup nohelmet.png

RhythmTengoku Quiz Icon.png Quiz Show

Numbers from 1 to 9 that go unused, most likely a leftover from Quiz SP from the original game.

RTA Quiz UnusedNumbers.png

RhythmTengokuR1icon.png Remix 1

Unused Music

There are unused portions of Remix 1's music in the sound files, but apart from the starting portion at the start of the game, they go unused, as some of the used portions were later proposed for Remix 7.

RhythmTengokuR2icon.png Remix 2

Unused Music

These unused portions of Remix 2's music are also in the sound files, but they go unused.

RhythmTengokuR4icon.png Remix 4

Unused Music

Remix 4 also has unused portions of its music in the sound files too, but apart from one of them, they also go unused.

RTArcadeRemix1TempoUpicon.png Remix 1 Tempo Up

Unused Music

Just like the GBA Remixes 1, 2, and 4 in the GBA version, there are unused portions of Remix 1 Tempo Up's music. These are never used in the final game.