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Rhythm Heaven

From The Cutting Room Floor
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Title Screen

Rhythm Heaven

Also known as: Rhythm Tengoku Gold (JP), Rhythm Paradise (EU), Rhythm Sesang (KR)
Developer: Nintendo SPD Group No. 1
Publisher: Nintendo
Platform: Nintendo DS
Released in JP: July 31, 2008
Released in US: April 5, 2009
Released in EU: May 1, 2009
Released in AU: June 4, 2009
Released in KR: September 24, 2009


AnimationsIcon.png This game has unused animations.
GraphicsIcon.png This game has unused graphics.
MusicIcon.png This game has unused music.
SoundIcon.png This game has unused sounds.
TextIcon.png This game has unused text.
DebugIcon.png This game has debugging material.
SoundtestIcon.png This game has a hidden sound test.
RegionIcon.png This game has regional differences.


The first installment of the series (second in Japan) which involves flicking and tapping on the touch screen! Also, the Chorus Kids!

Sub-Pages

RHChoirChrouch.gif
Unused Animations
Loads of animations here, I tell you.
SoundIcon.png
Unused Audio
Lots of it is just sitting here.
NotesIcon.png
Regional Differences
The series tradition of having many differences between regions would start with this one.
NotesIcon.png
English Translation Differences
Thankfully not as complicated as its sequel.

Sound Test

Hmmm...
To do:
See if this can be accessed in other versions of the game.

This peculiar, fully functional sound test can be found unused in the game's data. You can select from 35 different SFX presets, with the "tap", "release" , "hold/drag" and "flick" actions in the bottom screen usually triggering a different sound. SEQARC_EFFECT1 and SEQARC_EFFECT2 are the archives containing the SFX meant to be used in this sound test.

The four speaker icons in the top screen represent four different slots where these presets can be loaded into. The presets loaded into these slots can be changed using the D-Pad. Pressing the A button will mute or unmute the currently selected slot.

The following patch replaces the Rhythm Toy Business Card with this sound test:

Download.png Download RhythmHeavenDS_Sound_Test.zip
File: RhythmHeavenDS_Sound_Test.zip (info)

Hidden/Unused Graphics

tptrace

RhythmHeaven-TpTrace-NCGRFile.png

In the grapharc folder for this games, there exists a folder called "tptrace", which contains several graphics used for testing. While this image is of the sprite sheet that contains these graphics, other graphics utilizing these sprites can be found, giving us a glimpse at how this may have looked.

RhythmHeaven-TpTrace-Axis.png

This graphic, internally called "Axis" is of a graph with two axis labels. "1.0", which is the Y-axis label, and "T", which is the X-axis label. It is unknown what these labels mean, if they mean anything at all.

RhythmHeaven-TpTrace-Slope.png

This red line is internally called "slope". Graphics of it sloping are in the aforementioned sprite sheet, though they don't appear anywhere else.

RhythmHeaven-TpTrace-Background.png

This background for tptrace depicts a simple grid of 9x9 squares.

Timing Display

Cacti speak Japanese.
...But what does it mean?
This game has text or audio that needs to be translated. If you are fluent with this language, please read our translation guidelines and then submit a translation!
RhythmHeaven-DebugTimingDisplay.png

In the .NCER file for the pause menu (grapharc/pause), there exist many graphics for a "timing display" similar to what would later be found in both Fever and Megamix.

Practice Flicking

RhythmHeaven-PracticeFlicking-Gate.png

In the files for this game, there's this weird object internally called "gate".

RhythmHeaven-PracticeFlicking-Background.png

This game also has an unused background lurking in its files.

Unused Save Slot Names

Rhythm Heaven-Relative.png Rhythm Heaven-Grandson.png Rhythm Heaven-Nephew.png Rhythm Heaven-Niece.png Rhythm Heaven-Aunt.png Rhythm Heaven-Uncle.png Rhythm Heaven-Bud.png Rhythm Heaven-Neighbor.png Rhythm Heaven-Secret.png Rhythm Heaven-MysteryName.png

  • Secret and Mystery were probably placeholder before putting in the final names!
  • The rest of the unused names were planned, but they were scrapped!

Rhythm Games & Toys

RH RhythmRally1 Icon.png Rhythm Rally RH RhythmRally2 Icon.png


RH RhythmRally1 Icon.png Rhythm Rally 1

Rhythm Heaven Swole Paddler.png

An alternate version of the rhythm game's title card featuring a muscular Paddler that is never used. This image is found in all versions of the game.

(Source: Rhythmheaven.wikia.com)

RH ShootEmUp1 Icon.png Shoot-'Em-Up RH ShootEmUp2 Icon.png


RH Remix2 Icon.png Remix 2
Shoot 'Em Up Remix 2 (Unused)
RhythmHeavenDS-capfacebeat 1.gif RhythmHeavenDS-capfacebeat 2.gif
RhythmHeavenDS-capfaceblink 1.gif RhythmHeavenDS-capfaceblink 2.gif
RhythmHeavenDS-capfacetalk00-1.gif RhythmHeavenDS-capfacetalk00 2.gif
RhythmHeavenDS-capfacetalk01-1.gif RhythmHeavenDS-capfacetalk00 2.gif
RhythmHeavenDS-capfacetalk02-1.gif RhythmHeavenDS-capfacetalk00 2.gif
RhythmHeavenDS-capfacetalk03-1.gif RhythmHeavenDS-capfacetalk00 2.gif
RhythmHeavenDS-capfacenoise 1.gif RhythmHeavenDS-capfacenoise 2.gif

The Remix 2 variant of the Radio Lady has a sprite that's exclusive to Remix 2, but Remix 2 doesn't show the Radio Lady at all, so it goes unused. It seems like the developers knew this, because they only redid one out of the four talk animations.

RH Remix10 Icon.png Remix 10

RhythmHeaven-Remix10-LockstepShoot-Superbly.png

A graphic of the Lockstep icon being shot "Superbly"

RhythmHeaven-Remix10-LockstepShot.gif

The barely animation of the Lockstep icon being shot.

Moai Doo-Wop


RhythmHeaven-MoaiDooWop-UnusedTestLayout.png

Moai Doo-Wop's .NCER file contains a fully unused "test layout" of sorts. While most of what's here is used in the final game, the player has a red bow in this graphic, while the bow in the final game is the same color as the head.

Bluebird1.png Blue Birds BlueBird2.png


RhythmHeaven-BlueBirds-PoorlyDrawnBird.png

A crudely drawn bird exists in the background graphics for this game.

RhythmHeaven-BlueBirds-Tank.png

An unused tank also exists in the background graphics for this game.

RhythmHeaven-BlueBirds-Moutains.png

Interestingly, mountains that would later appear in Blue Birds 2 appear in the background graphics for this game. They lack their clouds in this version, though.

RH LoveLizards Icon.png Love Lizards RH LoveLizards Icon.png


RH-Early Lizards.png

An early title screen. It refers to the game as ギロちゃん ("Guiro-chan" or "Li'l Guiro"), as opposed to the final version, named ラブコール ("Love Call"). Other sprites for the rhythm game refers to it by its final name, meaning that this was likely scrapped earlier in development.

RhythmHeaven-LoveLizards-EasyScratch.png

In the files for Love Lizards, there exists graphics for an unused mode internally called "easyScratch". It's possible that the developers of this game may have found the act of scratching the touch screen too difficult for some, and planned to implement a feature to make their lives easier.

RhythmHeaven-LoveLizards-ExpressionTest.png

The files for Love Lizards also contain this image, possibly used to preview the expression the male lizard makes.

RH FreezeFrame Icon.png Freeze Frame RH FreezeFrame Icon.png


RhythmHeaven-FreezeFrame-Intro-Picture.png

While this is used in the intro, it's hard to see clearly do to the text covering a good portion of it. It's also cut off slightly.

RhythmHeaven-FreezeFrame-Intro-SpeedyRacer.png

For some reason, one of the racers seen in the image above has a completely separated graphic that goes unused.

RhythmHeaven-FreezeFrame-Intro-CheckerdFlag.png

There's also this checkered flag in the files for the intro that goes unused.

RhythmHeaven-FreezeFrame-DetailedCloud.png

In the files for this game's background, there exists graphics of a more detailed cloud than the ones seen in the game.

RH Dazzles1 Icon.png The Dazzles RH Dazzles2 Icon.png


RhythmHeaven-TheDazzles-PointAtYou.png

A series of sprites for The Dazzles pointing at you. Each one of these are stored right after their respective pose sprites, so perhaps these had something to do with them.

RhythmHeaven-TheDazzles-PlayerPointEffect.png

Alternate versions of the sprites for the player's pose animation, with an included star effect, and a fully drawn lower half for the player. The star effect is separated from the point animation in game, and the lower half isn't drawn, due to the game using a different sprite for the animation.

RH DJSchool Icon.png DJ School RH DJSchool Icon.png


RhythmHeaven-DJSchool-UnusedTestLayout.png

Similarly to Moai Doo-Wop, DJ School also has a unused "test layout". Most of the graphics are broken however, which probably means it came from an earlier point in development. It's worth noting that DJ Yellow appears to be holding a dial of his own, which isn't seen in the final game. This may just be a result of copying some of DJ Blue's graphics over as a base for designing DJ Yellow.

RhythmHeaven-DJSchool-DJYellowThumbsUp.png

Additionally, the files for this game contains an unused graphic of DJ Yellow giving a thumbs up. This was most likely intended to be used when the player correctly performs an action, as this graphic is internally called "C_body_delight", which matches up with "C_head_delight" (The used graphic of DJ Yellow smiling).

RH DrummerDuel Icon.png Drummer Duel RH DrummerDuel Icon.png


RhythmHeaven-DrummerDuel-TestLayout.png

An unused test layout can be found in the graphic files for this game.

RhythmHeaven-DrummerDuel-C-FaceSad.png

This sprite of the computer character missing a cue can also be found in the files for this game, despite the computer never missing.

RH LoveLab Icon.png Love Lab RH LoveLab Icon.png


Love Lab Remix 4
RHLoveLabCharacter.png RHLoveLabRemixCharacter.png

This is the character you throw flasks to, which remains almost completely unseen in-game, except for an arm and a few pixels of their head. Despite this, the character can be seen in supplementary material, such as the 'Try Again' rating screen and other official artwork. The same goes for the Remix 4 variant of it.

RhythmHeaven-LoveLab-TestLayout.png

An unused test layout can be found in the files for this game, though it is horribly broken. This would most likely indicate that this image comes from an earlier point of development.

RhythmHeaven-LoveLab-Test01.png

This image, simply named "test01" can also be found in the files, just as broken as ever. It seems that whatever this was originally has since been overwritten.

Splashdown


RhythmHeaven-Splashdown-UnusedDolphins.png

The files for this game contain these unused dolphin sprites which are larger than the ones used. Interestingly, no one appears to be riding it.

RhythmHeaven-Splashdown-EarlyCrowdMember.png

The background graphics file for this game contain an earlier version of the audience sprite that appears much smaller than the ones used.

RhythmHeaven-Splashdown-EarlyCrowdMember2.png

The file also contains a second version of the sprite, which lacks its gray outline. It also gained droopy ears.

Big Rock Finish


RhythmHeaven-BigRockFinish-EctoTalk.png

A single sprite of Ecto talking similarly to Boo-boo exists in the .NCER file for this game.

RhythmHeaven-BigRockFinish-GlitchedSpooky.png

This seemingly glitched frame of Spooky playing the drums is also present in the .NCER file.

RhythmHeaven-BigRockFinish-MisColoredDrum.png

A miss-colored version of Spooky's drum set, possibly indicating palette reorganization. This version of the drum set also appears in...

RhythmHeaven-BigRockFinish-TestLayout.png

This broken-as-ever test layout, featuring two Ectos and broken graphics on both sides of the image.

RH SpaceSoccer1 Icon.png Space Soccer RH SpaceSoccer2 Icon.png


RhythmHeaven-SpaceSoccer-ProlougeBG-Ball.png

RhythmHeaven-SpaceSoccer-ProlougeBG-BallShadow.png

In the files for Space Soccer's intro, both the soccer ball and its shadow have unused separated versions.

RhythmHeaven-SpaceSoccer-TestLayout.png

Additionally, the file for the actual game contains this unused image.

RH Lockstep1 Icon.png Lockstep RH Lockstep2 Icon.png


Unused arrows

RH-LockstepArrow.png RH-LockstepArrow2.png RH-LockstepArrow3.png

An arrow found among Lockstep's graphics. A palette swapped version of this exists among Lockstep 2's and Remix 6's graphics as well.

Unused Bach potraits

In the Remix 6 setting of Lockstep, the portrait of Johann Sebastian Bach looks slightly different in addition to its colour change.

Unused backbeat bachleft.png Unused backbeat bachright.png

RH KarateMan1 Icon.png Karate Man RH KarateMan2 Icon.png


RH-KarateNoriAni.gif

The Flow meter from the rhythm game of the same name in Rhythm Tengoku is present, though it goes unused in the final version.

RHKMUnusedLeftoverGBANumbersandText.png

In addition, there's unused numbers and Japanese text. These are also leftovers from Rhythm Tengoku as well. Perhaps the game was originally going to have these appear during the gameplay, like in the rhythm game of the same name in Rhythm Tengoku, and in subsequent games since Rhythm Heaven Fever, but these are never seen in this game.

Unused Piece If Assembled
RHKMUnusedKickPiece.png RHKMUnusedKickPieceAssembled.png

There is a unused piece for Karate Joe hidden in the game's tiles. This shows him kicking from the front, as his backside is normally seen when he kicks in the final game. Also, some of the pixels lack shading. Pallete-swapped versions of this unused sprite appear in Remix 6 and Karate Man 2's tiles respectively. The frame on the right shows how this unused piece would have been assembled.

RH Credits Icon.png Airboarder RH Credits Icon.png


RH-Early Airboarder.png

An early version of the prologue screen, featuring an earlier design for the Airboarder, with a different jumpsuit, color scheme, and a round head that would later be incorporated into the Megamix redesigns.

Coin Toss


Cacti speak Japanese.
...But what does it mean?
This game has text or audio that needs to be translated. If you are fluent with this language, please read our translation guidelines and then submit a translation!

RhythmHeaven-CoinToss-LargeBlackSquare.png

A large black rectangle. Who knows what this was meant for?

RhythmHeaven-CoinToss-HandClosedDuplicate.png RhythmHeaven-CoinToss-HandFlickDuplicate.png

Two unused duplicates of pre-existing sprites.

RhythmHeaven-CoinToss-FlippedHand.png

A horizontally flipped version of a hand sprite.

RhythmHeaven-CoinToss-CoinDrop.png

This graphic is internally called "coinDrop", meaning that it might've had something to do with failing the game.

Octopus Machine


RhythmHeaven-OctopusMachine-ThreeOctopus.png

One of two unused test layouts. Nothing about this first one is particularly juicy, but the second one, however...

RhythmHeaven-OctopusMachine-FourOctopus.png

Four Octopuses? Seems like there were originally four octopuses in this rhythm toy, but they shortened it down to three.

RhythmHeaven-OctopusMachine-Background.png

A crudely drawn outline of an octopus. This is stored as a background, so that's maybe where this would've shown up.

Glass Tappers


RhythmHeaven-GlassTappers-WineBottle.png RhythmHeaven-GlassTappers-WineBottleCork.png

A wine bottle and its cork, each internally called "BottleClose" and "BottleCap". The bottle graphic is duplicated under the name "BottleOpen", meaning that there would be some event that would make the bottle open, which is where that separated cork graphic would come into play.

Rhythmove Dungeon


RhythmHeaven-RhythmoveDungeon-3Text.png RhythmHeaven-RhythmoveDungeon-2Text.png RhythmHeaven-RhythmoveDungeon-1Text.png RhythmHeaven-RhythmoveDungeon-GoText.png

While the numbers are used for what stage you're on, duplicate graphics exist alongside an unused "Go!!" sprite for a count-in.

Rating Screens


Hmmm...
To do:
Make sure this is all of them.

Several rating screens contain unused or hidden graphics in their sprite maps.

Test


Try Again OK Superb
RhythmHeaven-RatingScreens-TryAgainTest.png RhythmHeaven-RatingScreens-OKTest.png RhythmHeaven-RatingScreens-SuperbTest.png
"Try Again picture" "OK picture" "Superb picture"

In the folder that contains the rating screens used for remixes (root/grapharc/epilogue), there exists assets for three rating screens normally not present in-game. These were most likely intended to test the rating screens. The girl featured here looks like a cross between the girl featured at the end of the Rhythm Heaven demo and the Pop Singer from Fan Club. The Try Again screen even has the unused tumbling animation from the latter!

RH GleeClub1 Icon.png RH GleeClub2 Icon.png Glee Club


RH GleeClub1 Icon.png Glee Club
Early Version Final Version
RH-ChoirBadUnused.png RH-ChoirBadUsed.png

Hidden in Glee Club's epilogue_ok.NCGR_LZ file is an early version of the "Try Again" ratings screen.

Early Version Final Version
RhythmHeaven-RatingScreens-GleeClubOK-Early.png RhythmHeaven-RatingScreens-GleeClubOK-Final.png

The same file also includes an early version of the "OK" ratings screen.

RH GleeClub2 Icon.png Glee Club 2

RH-ChoirFlower.png

The flower graphic found in the "Superb" rating screen is cut off by the border, leaving a good chunk of the graphic unseen.

RhythmHeaven-RatingScreens-GleeClub2-UnusedTreeLeafs.png

An unused graphic for the tree leafs seen in the "Superb" rating screen.

RhythmHeaven-RatingScreens-GleeClub2-UnusedTreeLeafs2.png

An unused version of the tree leafs from the "Superb" rating screen.

RhythmHeaven-RatingScreens-GleeClub2-HiddenConducterLegs.png

The full image of the conductor from the "OK" rating screen. His legs aren't normally seen.

RhythmHeaven-RatingScreens-GleeClub2-EarlyAngryConductor.png

An early version of the conductor seen in the "Try Again" rating screen. His tie isn't red, unlike the final version.

RhythmHeaven-RatingScreens-GleeClub2-HiddenChorusKid.png RhythmHeaven-RatingScreens-GleeClub2-HiddenChorusKid2.png

Two chorus kids from the "Try Again" ratings screen The first one ended up getting overlapped by the second one, who himself ends up getting cut off by the border.

RH FreezeFrame Icon.png Freeze Frame


The way that the racer holds the trophy was changed, as well as the design of the trophy. Additionally, the top of the used trophy normally goes unseen.

Unused Used
RH-TrophyUnused.png RH-TrophyUsed.png

RH Dazzles1 Icon.png RH Dazzles2 Icon.png The Dazzles


RH Dazzles1 Icon.png The Dazzles

There is a 3D model in the files for the The Dazzles rhythm game consisting only of a few 2D sprites, which look very similar to a Japanese desktop wallpaper for the game.
RH-possiboo 00.pngRH-possiboo 01.pngRH-possiboo 02.pngRH-possiboo 05.png


There is also an unused Superb rating screen for this game, with the Dazzle members having their eyes open.

Unused Used
RH-Unused Dazzles superb.png RH Dazzles superb.png
RH Dazzles2 Icon.png The Dazzles 2

An unused fist.
RH-Fist.png

RH MunchyMonk1 Icon.png RH MunchyMonk2 Icon.png Munchy Monk


RH MunchyMonk2 Icon.png Munchy Monk 2

This version of Munchy Monk shows much less emotion than the one used in the final game.

Unused Used
RH-MunchyUnused.png RH-MunchyUsed.png

RH KarateMan1 Icon.png RH KarateMan2 Icon.png Karate Man


RH KarateMan1 Icon.png Karate Man

There is an early "Try Again" ending image alongside the used one. The only difference is that there are no effects on Karate Joe's foot.

Unused Used
RHKMUnusedTryAgainEndingImage.png
RHKMFinalTryAgainEndingImage.png

In the "OK" epilogue, Karate Joe has a different expression, and he is just about to eat his dinner in this unused sprite. Also, the table and flower are uncolored. The "Used" version colorizes them, and he is now eating his dinner.

Unused Used
RHKMUnusedOKEndingSprite.png
RHKMFinalOKEndingSprite.png

In the "Superb" epilogue, there is an early sprite of Karate Joe kicking in midair. The "Used" version has added shading and a white outline around him.

Unused Used
RHKMUnusedSuperbEndingSprite.png
RHKMFinalSuperbEndingSprite.png
RH KarateMan2 Icon.png Karate Man 2

There is a alternate "Try Again" ending image alongside the used one. The only difference is that Karate Joe's sleeve on his suit is in the opposite direction.

Unused Used
RHKM2UnusedTryAgainEndingImage.png
RHKM2FinalTryAgainEndingImage.png

Additionally in the same epilogue, there is an unused sprite where he has no rain on himself.
RHKM2UnusedTryAgainEndingSprite.png

In the "OK" epilogue, an alternate ending image is present. The same changes above apply.

Unused Used
RHKM2UnusedOKEndingImage.png
RHKM2FinalOKEndingImage.png

In the same epilogue, there are unused sprites for a member of the Dazzles and Karate Joe. Part of their sprites are normally unseen, and even the same sleeve change is still present.
RHKM2UnusedOKEndingSprites.png

The "Superb" epilogue also has a alternate ending image too, and Karate Joe still has a strange case of opposite sleeve changes.

Unused Used
RHKM2UnusedSuperbEndingImage.png
RHKM2FinalSuperbEndingImage.png

There are also unused sprites in the same epilogue. Karate Joe has no sweat on himself, and the towel that the member of the Dazzles gives to him is different.
RHKM2UnusedSuperbEndingSprites.png

RH DJSchool Icon.png DJ School


This shows DJ Yellow looking rather cross, and was likely intended for a 'Try Again' rating screen. It’s unknown why his head is disconnected.
RH-DJAngry.png

RH SpaceSoccer1 Icon.png RH SpaceSoccer2 Icon.png Space Soccer


RH SpaceSoccer1 Icon.png Space Soccer

Some unused heads of the Space Kicker. The thickness of the outlining suggests that they were pulled from the rhythm game, but the Kicker’s expressions suggest they might have been used for the rating screens.
RH-SoccerHeadsUnused.png

RH SpaceSoccer2 Icon.png Space Soccer 2
Unused Used
RH-HorseUnused.png RH-HorseUsed.png

Space Soccer 2's Superb epilogue has an unsaddled horse. The "Used" sprite has added details, and has the Space Kicker on it.

RH Rockers1 Icon.png RH Rockers2 Icon.png Rockers


RH Rockers2 Icon.png Rockers 2

There is an alternate version of the player’s guitarist with their eyes closed for the 'Superb' rating screen.

Unused Used
RH-RockerUnused.png RH-RockerUsed.png

RH Remix1 Icon.png Remix 1


An alternate Try Again image is present alongside the used one, depicting an angry chick hatching from an egg.
Rhythm-Heaven-Angery birb.png

(Source: Rhythmheaven.wikia.com)

RH Remix3 Icon.png Remix 3


A mermaid similar to the one in Rhythm Tengoku's remix 6's "Superb!" Epilogue screen that goes unused. Perhaps it was intended for the fisherman to fish a mermaid instead of the fish seen in the final design.
RH-Mermaid.png


An uncoloured boat. The pole is not present in the final design.

Unused Used
RH-BoatUnused.png RH-BoatUsed.png


An alternate fish design.

Unused Used
RH-FishUnused.png RH-FishUsed.png


An unused pose for the fisherman. Based on the position of his arms, this seems to be for the OK rating screen. His arms are in a slightly different position and his face looks more dispirited compared to the final game's used sprite.

Unused Used
RH-Remix3OKUnusedHead.png RH-Remix3OKUsedHead.png


An unused pose for the fisherman for the Superb rating screen. His arms are in a slightly different position and his head is leaned further back compared to the final game's used sprite.

Unused Used
RH-Remix3SuperbUnusedHead.png RH-Remix3SuperbUsedHead.png

RH Remix5 Icon.png Remix 5


A girl that goes mostly unseen from the 'Superb' rating screen.
RH-Remix5GirlUnused.png


A few faces were changed on the 'Superb' rating screen.

Unused Used
RH-Remix5Boy2Unused.png RH-Remix5Boy2Used.png
RH-Remix5BoyUnused.png RH-Remix5BoyUsed.png
RH-Remix5Girl2Unused.png RH-Remix5Girl2Used.png

RH Remix7 Icon.png Remix 7


The original businessman graphic depicted a younger man and lacked shading on his briefcase.

Unused Used
RH-BusinessmanUnused.png RH-BusinessmanUsed.png


A cheering child exists among the graphics, though his palette is no longer present/correct.

Unaltered Mockup
Palette
RH-CheererUnused.png RH-CheererUnusedMockup.png


A partial sprite of the Barista (the dog) that seems to be playing a guitar. He may have been intended to be shown playing with the others on one or more of the rating screens. The Barista is still present, though only among the audience on the 'Superb' rating screen.

Unused Used
RH-DogUnused.png RH-DogUsed.png


There is an earlier version of the guitar case which has less outlining and is apparently a different color from the final. (The 'Used' sprite shown here has coins in it.)

Unused Used
RH-GuitarCaseUnused.png RH-GuitarCaseUsed.png


A microphone grasped in either a small hand or the Barista's paws.
RH-MicUnused.png

RH Remix8 Icon.png Remix 8


This man is only shown in two poses, on the 'Try Again' rating screen.

Unused Used
RH-NinjaUnused.png RH-NinjaUsed1.pngRH-NinjaUsed2.png

RH Remix9 Icon.png Remix 9


An earlier design for the alien spaceship shown on the 'Try Again' rating screen. The original sprite is taken directly from Rhythm Tengoku. It may have been changed to have an increased contrast with the background, or it could have been a placeholder texture and a reference for the final design.

Unused Used
RH-AlienUnused.png RH-AlienUsed.png


An unused design for Play-Yan in the Remix 9 Superb epilogue, which is also taken directly from Rhythm Tengoku.

Unused Used
RH-ShooterUnused.png
RH-ShooterUsed.png

RH Remix10 Icon.png Remix 10


An unused version of Note exists with different colouration than usual (though it is possible that the original palette is no longer loaded). The bold outlines and positioning of the sprite usually indicate that it was pulled from a rhythm game, but Note doesn't seem to appear in any games. This graphic is seen in the background graphics of the Café. Something to note is that the character does appear with a similar coloration in Rhythm Heaven Fever, appearing in the Police Call Rhythm Toy.

Unused Used
RH-GhostUnused.png RH-GhostUsed.png


A graphic depicting Note washed up after a shipwreck goes unused. This may have been changed as a result of it being seen as too morbid, as it could look like Note died. This was instead changed to a small smiling Note sprite with a speech bubble showing a larger, rained-on version of itself.

Unused Used
RH-GhostTryAgainUnused.png
RH-GhostTryAgainUsed.png

Miscellaneous

A large portion of the Café background is obscured by the menu and goes unseen, although the only things of note are the telephone and the table number.
RHDSBar.png

Menu

An unused menu icon. It may have been used as a placeholder or been an early design for one of the rhythm games; it seems to be resembling a cross between Space Soccer and Karate Man in appearance.
RHMenuTileUnused.png


What appears to be an alternate lock icon to have been used on the rhythm game selection menu.

Unused Used
RHMenuLockUnused.png RHMenuLockUsed.png

Unused Text

Hmmm...
To do:
Add each offset where it can be found.

There is some Engrish (poorly translated English) repeated a few times in the game's code, possibly used as placeholder text before localisation was completed.

It's normal.
On the beat!
What's happen!?
Not enough a basis.
Bad beat of behind.
Super sense of rest!
Great beat of behind!