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Rhythm Heaven Megamix

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Title Screen

Rhythm Heaven Megamix

Also known as: Rhythm Tengoku: The Best+ (JP), Rhythm Paradise Megamix (EU), Rhythm Sesang: The Best+ (KR)
Developer: Nintendo SPD Group No. 1
Publisher: Nintendo
Platform: Nintendo 3DS
Released in JP: June 11, 2015
Released in US: June 15, 2016 (Digital only)
Released in EU: October 21, 2016
Released in AU: October 22, 2016
Released in KR: December 1, 2016

AnimationsIcon.png This game has unused animations.
DevTextIcon.png This game has hidden development-related text.
GraphicsIcon.png This game has unused graphics.
MusicIcon.png This game has unused music.
TextIcon.png This game has unused text.
RegionIcon.png This game has regional differences.

PrereleaseIcon.png This game has a prerelease article
NotesIcon.png This game has a notes page
BugsIcon.png This game has a bugs page

To do:
  • There still is a good amount of unused assets and regional differences to cover. Also, there are a LOT of unused minigame leftovers.
  • Look into the game's Demo Version and check for differences.
  • Rhythm Help Display has unused settings and subs. Maybe put that stuff in the unused cue page?
  • Add Figure Farter and both Drumming easter eggs.
  • Notes page with how to rip animations, extract game bytecode (tickflow), etc.
  • Tons of other stuff in the RHModding Discord

Rhythm Heaven Megamix, the fourth game in the series, compiles games from the previous three installments while adding new ones. Yes, this includes the infamous Glee Club and Ringside games. The game is also notable in that the US only got a digital release of the game.


Read about prerelease information and/or media for this game.
Prerelease Info
Miscellaneous tidbits that are interesting enough to point out here.
Read about notable bugs and errors in this game.
RHM English Icon.png
English Translation Changes
"It's paradise since the first time I saw you in Europe."
Regional Differences
Fever title cards galore!
RHM-Kitties! unused sprite.png
Unused Graphics
Clean up your spritesheets, Nintendo.
RHM-Unused Assistant.png
Unused Cues
Unused Text
"Shake the Wii Remote, and hit the ball."

Unused Music


There is an unused Turnip Fever track from the Goat Feeding game. The song adds an additional 20 seconds to the extended Turnip Fever theme played in-game. It's likely a 4th kind of shiny turnip was going to be added to the minigame, before being cut in the final release.


A higher quality version of Megamix's Bunny Hop music is hidden in the JP version. The game usually uses lower quality .aac files to store all the minigame music.

Leftovers / Placeholders

Megamix has a few leftover / placeholder sound files from Rhythm Heaven Fever.


It's exactly what's on the tin. Likely used as an audio sampling test.


This is the Japanese BGM for Fever's Remix 10. It was most likely used for placeholder or sound testing purposes. It's worth noting that the sample rate of this audio file is 44100 Hz, while all the other (used) music in the game are 32000 Hz.


This is the title screen music from Rhythm Heaven Fever. "Kidouchu" means "during start-up".

Unused Practice Themes


Intended for Sneaky Spirits 2, and goes unused as this game has no practice session for it.


Intended for Fillbots 2. It shares the filename with the practice theme for Fillbots 1 (GROUP_WSD_TUTORIAL_NTR_ROBBOT_SHORT) except spelled correctly. There's also another file labeled "GROUP_WSD_TUTORIAL_NTR_ROBOT" which is empty.

Empty Practice Themes

There are empty files that would contain the practice themes for Karate Man Returns, The Snappy Trio, and Shoot-'em-up 2 present in the files.

Other Empty Music Files

Under "sound/group", there are empty files labelled "GROUP_WSD_O_FEN_AR.bcgrp" (Built to Scale 2 (Wii)) and "GROUP_WSD_KANTORING_SHORT" (a Short version of Flock Step.). These songs are inside BCGRP files, but music is usually stored in .aac files.

Unused Models

Tangotronic Offscreen Banner

In the practice room of Tangotronic 3000, there is a banner hanging just above the camera that reads "目指せ!2位!", which roughly translates to "Aim for second place!" Due to the fact that the camera does not move during the practice, this banner, as well as the entire room, go unseen. The banner's texture was dummied out in international versions.

Unused Rhythm Help Displays

Several games past Earth World (mostly Fever games) have uninitialized Rhythm Help Displays in the code that are fully functional.

Karate Man Kicks! contains a command to set the layout of the RHD, but no inputs are set. It would've used a layout with 2 rows.

Build Date

Present only in the Japanese release (and its Download Play child build) in the builddate.txt file:

Retail build Download Play build
201504231308 201504231306

Internal Project Name

Rhythm Heaven Megamix is named pajama internally, according to the name of the file holding the game's text (message/pajama.zlib).

Alternatively, the sound/ctr_tengoku.bcsar sound archive seems to suggest the game was also called ctr_tengoku internally.