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Rhythm Heaven Megamix
| Rhythm Heaven Megamix |
|---|
|
Also known as: Rhythm Tengoku: The Best+ (JP), Rhythm Paradise Megamix (EU), Rhythm Sesang: The Best+ (KR)
|
| To do: There still is a good amount of unused assets and regional differences to cover. Also, there are a LOT of unused minigame leftovers. |
Rhythm Heaven Megamix, the fourth game in the series, compiles games from the previous three installments while adding new ones. Yes, this includes the infamous Glee Club and Ringside games. The game is also notable in that the US only got a digital release of the game.
Contents
- 1 Sub-Pages
- 2 Unused Music
- 3 Unused Cues
- 4 Build Date
- 5 Debug Menu
- 6 Demo & Download Play Leftovers
- 7 Regional Differences
- 7.1 Title Screen
- 7.2 Language Toggle
- 7.3 Fruit Basket Machine Remix
- 7.4 Packing Pests
- 7.5 Quiz Show
- 7.6 Freeze Frame
- 7.7 Fillbots
- 7.8 Trey
- 7.9 Getting Vocal 2
- 7.10 Karate Man Combos!
- 7.11 Bossa Nova
- 7.12 Ninja Bodyguard
- 7.13 Screwbot Factory
- 7.14 Honeybee Remix
- 7.15 Night Walk
- 7.16 Built to Scale
- 7.17 Catch of the Day
- 7.18 Airboarder
- 7.19 Fan Club 2
- 7.20 Lush Remix, Machine Remix & Staff Credits
- 7.21 Super Samurai Slice & Super Samurai Slice 2
- 7.22 Samurai Slice
- 7.23 Working Dough 2
- 7.24 Charging Chicken
- 7.25 Power Calligraphy
- 8 Internal Project Name
- 9 Unused Text
Sub-Pages
| Prerelease Info |
| Bugs |
| English Translation Changes "It's paradise since the first time I saw you in Europe." |
| Unused Graphics Clean up your spritesheets, Nintendo. |
Unused Music
CLICK_TEST_L
What the filename says. Likely used as an audio sampling test.
Leftover/placeholders
Megamix has a few leftover/placeholder songs from Rhythm Heaven Fever.
Remix10_in44k_out44k_56kbps
This is the Japanese version of Fever's Remix 10 found in the sound files. It was most likely used for placeholder or sound testing purposes. It's worth noting that the Hz of the audio file is 44100, while all the other files are 32000 Hz.
kidouchu_32k_1219.dspadpcm
This one is the original Title Screen from Rhythm Heaven Fever. "Kidouchu" means "during start-up".
Turnip Fever
There is an unused Turnip Fever track from the Goat Feeding game.
GROUP_WSD_YAGI_GOLD_3
The song adds an additional 20 seconds to the extended Turnip Fever theme played in-game. The additional 20 seconds are a higher pitched version of the normal turnip fever track.
Other Empty Music Files
There are empty files labelled "GROUP_WSD_O_FEN_AR" (Built to Scale 2 Wii) and "GROUP_WSD_KANTORING_SHORT" (a prequel for Flockstep). These songs are BCGRP files, but music is usually stored in .aac files.
Unused Practice Themes
There are some unused practice themes for some of the Rhythm Games that go unused.
GROUP_WSD_TUTORIAL_AGB_SHIROI_OBAKE
Intended for Sneaky Spirits 2, but it goes unused as this game has no practice session for it.
GROUP_WSD_TUTORIAL_NTR_ROBOT_SHORT
Intended for Fillbots 2. Interestingly, it shares the filename with the used practice theme (GROUP_WSD_TUTORIAL_NTR_ROBBOT_SHORT) except spelled correctly. There's also another file labeled "GROUP_WSD_TUTORIAL_NTR_ROBOT" which is empty.
Empty Practice Themes
Interestingly, there are empty files that would contain the practice themes for Karate Man Returns, The Clappy Trio 2, and Shoot-'em-up 2 present in the files.
Unused Cues
| To do: Tons of leftovers from previous games (including Fever's 2-Player mode) as well as new unused cues. |
Micro-Row 3
Micro-Row 2 from Rhythm Heaven Fever has multiple leftovers, including the double-step cue!
Double Step
Whistle Sound
2-Hit Cue
Fillbots 3
Fillbots 2 from Rhythm Heaven has much less leftovers, but the cue for the small fillbots still remains.
Small Fillbots Cue
Remix 8 GBA
Remix 8 from Rhythm Tengoku has a few leftovers, as well as the cover cues in Rhythm Tweezers!
Cover Cue
The complete cover is a leftover from Remix 8, while the left and right covers are unique to Megamix.
Build Date
Present only in the Japanese ROM and its Download Play Child ROM in the files called builddate.txt:
| Main ROM | DLP Child ROM |
|---|---|
201504231308 |
201504231306 |
Debug Menu
The file debug_menu.msbt in message\pajama.zlib\arc has text for a debug menu which hints at some content not in the final game. Even though the file is still present in the international releases, all text has been dummied out from these versions.
Name Conventions
- S refers to short minigames. Minigames of this kind are exclusive to this entry in the series. (Rhythm Rally, Figure Fighter...)
- These are also known by fans as "story" minigames or "prequels".
- L refers to long minigames. (Rhythm Rally 2, Figure Fighter 2...)
- These are the "original" or "base" versions of the minigames, so to speak; the ones used in remixes.
- A refers to arranged minigames. (Cosmic Rhythm Rally, Figure Fighter 3...)
- These are also known by fans as "sequels".
- Additional files are labeled with numbers and are not considered standalone minigames.
- The minigames are sorted by their respective systems' codenames: AGB for Game Boy Advance (Advanced Game Boy), NTR for DS (Nitro), RVL for Wii (Revolution), and CTR for 3DS (Citrus).
Listing
| Entry | Original Text | Translated | Notes |
|---|---|---|---|
| config | 各種設定 | All Settings | |
| ccad_viewer | CCadビューア | CCad Viewer | CCad likely stands for CTR Celluloid Animation Data, and is the format used for 2D animation in this game. |
| g3d_viewer | g3dビューア | g3d Viewer | |
| sample_layout | サンプル:レイアウト | Sample:Layout | |
| sample_message | サンプル:メッセージ | Sample:Message | |
| sample_cellanim | サンプル:セルアニメ | Sample:Cell animation | |
| sample_effect | サンプル:エフェクト | Sample:Effect | |
| sample_pia | サンプル:ローカル通信(Pia) | Sample:Local communication(Pia) | |
| sample_player_state | サンプル:マルチ共通システム | Sample:Multiplayer Communication System | |
| sample_dlp | サンプル:ダウンロードプレイ | Sample:Download play | |
| sample_rdt | サンプル:データ通信(RDT) | Sample:Data communication(RDT) | |
| sample_aac | サンプル:AAC再生 | Sample:AAC playback | |
| sample_ext_save | サンプル:拡張セーブデータ | Sample:Extension save data | Extension save data refers to what's often called Extra Data officially. |
| agb | Rhythm Games originating from the GBA entry | ||
| agb_batter_L | AGBエアーバッターL | AGB Spaceball(L) | |
| agb_clap_S | AGBパチパチ三人衆S | AGB The Clappy Trio(S) | |
| agb_clap_L | AGBパチパチ三人衆L | AGB The Clappy Trio(L) | |
| agb_clap_A | AGBパチパチ三人衆A | AGB The Clappy Trio(A) | "The Snappy Trio" in-game |
| agb_ghost_S | AGBしろいおばけS | AGB Sneaky Spirits(S) | |
| agb_ghost_L | AGBしろいおばけL | AGB Sneaky Spirits(L) | |
| agb_hair_S | AGBリズム脱毛S | AGB Rhythm Tweezers(S) | |
| agb_hair_L | AGBリズム脱毛L | AGB Rhythm Tweezers(L) | |
| agb_hopping_L | AGBホッピングロードL | AGB Bouncy Road(L) | |
| agb_marcher_L | AGBマーチャL | AGB Marching Orders(L) | |
| agb_nightWalk_L | AGBナイトウォークL | AGB Night Walk(L) | |
| agb_quiz_L | AGBクイズL | AGB Quiz Show(L) | |
| agb_rabbit_L | AGBウサギとびL | AGB Bunny Hop(L) | |
| agb_rat_L | AGBこっそりラットL | AGB Rat Race(L) | |
| agb_shuji_L | AGBリズムお習字L | AGB Power Calligraphy(L) | |
| agb_spaceDance_L | AGBスペースダンスL | AGB Space Dance(L) | |
| agb_spaceDance_A | AGBスペースダンスA | AGB Space Dance(A) | "Cosmic Dance" in-game |
| agb_tap_L | AGBタップダンズL | AGB Tap Trial(L) | |
| agb_tap_A | AGBタップダンズA | AGB Tap Trial(A) | |
| agb_tono_S | AGB忍者S | AGB Ninja Bodyguard(S) | unused short variant |
| agb_tono_L | AGB忍者L | AGB Ninja Bodyguard(L) | |
| ntr | Rhythm Games originating from the DS game | ||
| ntr_airBoard_L | NTRエアボーダーL | NTR Airboarder(L) | |
| ntr_backbeat_L | NTRウラオモテL | NTR Lockstep(L) | |
| ntr_blueBirds_L | NTRブルーバーズL | NTR Blue Birds(L) | |
| ntr_boxShow_L | NTRボックスショーL | NTR The Dazzles(L) | |
| ntr_cameraMan_L | NTRカメラマンL | NTR Freeze Frame(L) | |
| ntr_chorus_S | NTRコーラスメンS | NTR Glee Club(S) | |
| ntr_chorus_L | NTRコーラスメンL | NTR Glee Club(L) | |
| ntr_frog_L | NTRケロケロダンスL | NTR Frog Hop(L) | |
| ntr_frog_A | NTRケロケロダンスA | NTR Frog Hop(A) | "Jumpin' Jazz" in-game |
| ntr_idol_L | NTRアイドルL | NTR Fan Club(L) | |
| ntr_idol_A | NTRアイドルA | NTR Fan Club(A) | |
| ntr_ninja_L | NTR犬忍者L | NTR Dog Ninja(L) | |
| ntr_pingpong_S | NTRピンポンS | NTR Rhythm Rally(S) | |
| ntr_pingpong_L | NTRピンポンL | NTR Rhythm Rally(L) | |
| ntr_pingpong_A | NTRピンポンA | NTR Rhythm Rally(A) | "Cosmic Rhythm Rally" in-game |
| ntr_robot_S | NTRロボット工場S | NTR Fillbots(S) | |
| ntr_robot_L | NTRロボット工場L | NTR Fillbots(L) | |
| ntr_shooting_S | NTRシューティングS | NTR Shoot-'em-up(S) | |
| ntr_shooting_L | NTRシューティングL | NTR Shoot-'em-up(L) | |
| ntr_shortLive_L | NTRショートライブL | NTR Big Rock Finish(L) | |
| ntr_shugyo_L | NTRしゅぎょうL | NTR Munchy Monk(L) | |
| rvl | Rhythm Games originating from Fever | ||
| rvl_assemble_L | RVL組み立てL | RVL Built to Scale(L) | |
| rvl_badminton_S | RVLバドミントンS | RVL Air Rally(S) | |
| rvl_badminton_L | RVLバドミントンL | RVL Air Rally(L) | |
| rvl_badminton_02 | RVLバドミントン02 | RVL Air Rally(02) | |
| rvl_batting_L | RVLバッティングショーL | RVL Exhibition Match(L) | |
| rvl_birds_S | RVL鳥の大群S | RVL Flock Step(S) | unused short variant |
| rvl_birds_L | RVL鳥の大群L | RVL Flock Step(L) | |
| rvl_birds_02 | RVL鳥の大群02 | RVL Flock Step(02) | |
| rvl_book_S | RVL図書ガールズS | RVL Cheer Readers(S) | unused short variant |
| rvl_book_L | RVL図書ガールズL | RVL Cheer Readers(L) | |
| rvl_date_S | RVLWデートS | RVL Double Date(S) | unused short variant |
| rvl_date_L | RVLWデートL | RVL Double Date(L) | |
| rvl_date_02 | RVLWデート02 | RVL Double Date(02) | |
| rvl_fishing_L | RVLさかな釣りL | RVL Catch of the Day(L) | |
| rvl_flea_S | RVL小さないきものS | RVL Micro-Row(S) | |
| rvl_flea_L | RVL小さないきものL | RVL Micro-Row(L) | |
| rvl_flea_A | RVL小さないきものA | RVL Micro-Row(A) | unused arrangement variant (likely "Micro-Row 2" from Fever) |
| rvl_fork_S | RVLくしざしS | RVL Fork Lifter(S) | unused short variant |
| rvl_fork_L | RVLくしざしL | RVL Fork Lifter(L) | |
| rvl_golf_L | RVLホールインワンL | RVL Hole in One(L) | |
| rvl_golf_A | RVLホールインワンA | RVL Hole in One(A) | |
| rvl_goma_S | RVLコロコロ探検隊S | RVL Flipper Flop(S) | |
| rvl_goma_L | RVLコロコロ探検隊L | RVL Flipper Flop(L) | |
| rvl_interview_L | RVLレスラー会見L | RVL Ringside(L) | |
| rvl_karate_00 | RVLカラテ家00(GBA版ショート) | RVL Karate Man00(GBA ver. Short) | "Karate Man" in-game; Interestingly, all of the Karate Man games all count as being from Fever internally |
| rvl_karate_01 | RVLカラテ家01(GBA版ロング) | RVL Karate Man01(GBA ver. Long) | "Karate Man Returns!" in-game |
| rvl_karate_02 | RVLカラテ家02(DS版ロング) | RVL Karate Man02(DS ver. Long) | "Karate Man Kicks!" in-game |
| rvl_karate_03 | RVLカラテ家03(Wii版) | RVL Karate Man03(Wii ver.) | "Karate Man Combos!" in-game |
| rvl_karate_04 | RVLカラテ家04(父) | RVL Karate Man04(Senior) | "Karate Man Senior" in-game |
| rvl_manju_A | RVLはたらくまんじゅうA | RVL Working Dough(A) | arrangement version is listed before long version |
| rvl_manju_L | RVLはたらくまんじゅうL | RVL Working Dough(L) | |
| rvl_muscle_S | RVLマッスル人形S | RVL Figure Fighter(S) | |
| rvl_muscle_L | RVLマッスル人形L | RVL Figure Fighter(L) | |
| rvl_muscle_A | RVLマッスル人形A | RVL Figure Fighter(A) | |
| rvl_rap_L | RVLだいスキRAPL | RVL Love Rap(L) | |
| rvl_receive_L | RVLボッサレシーブL | RVL Bossa Nova(L) | |
| rvl_receive_01 | RVLボッサレシーブ01 | RVL Bossa Nova(01) | |
| rvl_receive_02 | RVLボッサレシーブ02 | RVL Bossa Nova(02) | |
| rvl_robot_L | RVLロボット工場L | RVL Screwbot Factory(L) | |
| rvl_rocker_L | RVLロケットゼロL | RVL Launch Party(L) | |
| rvl_rotation_S | RVL重役会議S | RVL Board Meeting(S) | unused short variant |
| rvl_rotation_L | RVL重役会議L | RVL Board Meeting(L) | |
| rvl_samurai_L | RVL悪霊退散L | RVL Samurai Slice(L) | |
| rvl_seesaw_L | RVLシーソーL | RVL See-Saw(L) | |
| rvl_sort_S | RVLしわけS | RVL Packing Pests(S) | unused short variant |
| rvl_sort_L | RVLしわけL | RVL packing Pests(L) | |
| rvl_watch_00 | RVLさる時計00 | RVL Monkey Watch(00) | |
| rvl_watch_L | RVLさる時計L | RVL Monkey Watch(L) | |
| rvl_watch_02 | RVLさる時計02 | RVL Monkey Watch(02) | |
| ctr | Rhythm Games that originated in this game. | ||
| ctr_bear_L | CTR失恋ベアー | CTR Blue Bear | |
| ctr_blanco_L | CTR空中ブランコリンL | CTR Animal Acrobat(L) | |
| ctr_blanco_A | CTR空中ブランコリンA | CTR Animal Acrobat(A) | |
| ctr_chameleon_L | CTRカメレオン | CTR Tongue Lashing | |
| ctr_commander_00 | CTRザ・コマンダー | CTR The Commander | unused |
| ctr_crab | CTRカニカニリズム | CTR Kurikuri Rhythm | unused |
| ctr_dotSamurai_L | CTRドットいあい斬りL | CTR Super Samurai Slice(L) | |
| ctr_dotSamurai_A | CTRドットいあい斬りA | CTR Super Samurai Slice(A) | |
| ctr_fruitbasker_S | CTRフルーツバスケットS | CTR Fruit Basket(S) | |
| ctr_fruitbasket_L | CTRフルーツバスケットL | CTR Fruit Basket(L) | |
| ctr_hachi | CTRハチ | CTR Bee | unused |
| ctr_interpreter_S | CTR通訳者S | CTR First Contact(S) | |
| ctr_interpreter_L | CTR通訳者L | CTR First Contact(L) | |
| ctr_paradise_L | CTRパラパラパラダイス | CTR Para Para Paradise | unused |
| ctr_pillow_L | CTRパジャマズL | CTR Pajama Party(L) | |
| ctr_step_S | CTR階段キャッチS | CTR Catchy Tune(S) | |
| ctr_step_L | CTR階段キャッチL | CTR Catchy Tune(L) | |
| ctr_step_A | CTR階段キャッチA | CTR Catchy Tune(A) | unused arrangement, has leftover graphics |
| ctr_sumou_L | CTRごっつぁん兄弟 | CTR Sumo Brothers | |
| ctr_tango_L | CTRダンスホールL | CTR Tangotronic3000(L) | |
| ctr_tango_01 | CTRダンスホール01 | CTR Tangotronic3000(01) | |
| ctr_tennis_S00 | CTRモンスターテニス00 | CTR Monster Tennis(00) | Unused; may have been meant as a multiplayer game |
| ctr_tennis_S01 | CTRモンスターテニス01 | CTR Monster Tennis(01) | |
| ctr_tennis_S02 | CTRモンスターテニス02 | CTR Monster Tennis(02) | |
| ctr_tennis_S03 | CTRモンスターテニス03 | CTR Monster Tennis(03) | |
| ctr_tennis_M00 | CTRモンスターテニスマルチ00 | CTR Monster Tennis Multi(00) | |
| ctr_tennis_M01 | CTRモンスターテニスマルチ01 | CTR Monster Tennis Multi(01) | |
| ctr_tennis_M02 | CTRモンスターテニスマルチ02 | CTR Monster Tennis Multi(02) | |
| ctr_tennis_M03 | CTRモンスターテニスマルチ03 | CTR Monster Tennis Multi(03) | |
| ctr_teppan_L | CTRてってってパンパンL | CTR Kitties!(L) | |
| ctr_woodCat_S | CTRマキネコS | CTR LumBEARjack(S) | |
| ctr_woodCat_L | CTRマキネコL | CTR LumBEARjack(L) | |
| remix | Self-explanatory. | ||
| remix_LED | リミックスLED(緑) | Remix LED(Lush) | |
| remix_TED | リミックスTED(ファイナル) | Remix TED(Final) | |
| remix_00 | リミックス00(ハチハチ) | Remix 00(Honeybee) | |
| remix_01 | リミックス01(マシン) | Remix 01(Machine) | |
| remix_02 | リミックス02(オレンジ) | Remix 02(Citrus) | |
| remix_03 | リミックス03(ドーナッツ) | Remix 03(Donut) | |
| remix_04 | リミックス04(チョッキン) | Remix 04(Barbershop) | |
| remix_05 | リミックス05(鳥) | Remix 05(Bird) | |
| remix_06 | リミックス06(レフト) | Remix 06(Left) | |
| remix_07 | リミックス07(ライト) | Remix 07(Right) | |
| remix_LEDOld | リミックスLED(旧バージョン) | Remix LED(Old version) | Unused |
| remix_Test10 | リミックス実験10 | Remix Experiment 10 | Unused |
| remix_Test11 | リミックス実験11 | Remix Experiment 11 | unused/unknown |
| gate | Hi-score-based Rhythm Games that are presented during the story by the Gatekeeper Trio, hence the name.
The Endless version of these can be unlocked by beating all Gatekeepers at a game. | ||
| agb_quiz_00 | AGBクイズ(初級) | AGB Quiz Show(Easy) | These hint at the fact that Quiz Show was meant to be a gatekeeper game; lacks an endless variant |
| agb_quiz_01 | AGBクイズ(中級) | AGB Quiz Show(Medium) | |
| agb_quiz_02 | AGBクイズ(上級) | AGB Quiz Show(Hard) | |
| agb_virus_00 | AGBバイキンはかせ(初級) | AGB Sick Beats(Easy) | |
| agb_virus_01 | AGBバイキンはかせ(中級) | AGB Sick Beats(Medium) | |
| agb_virus_02 | AGBバイキンはかせ(上級) | AGB Sick Beats(Hard) | |
| agb_virus_Endless | AGBバイキンはかせ(エンドレス) | AGB Sick Beats(Endless) | |
| ntr_coinToss_00 | NTRコイントス(初級) | NTR Coin Toss(Easy) | |
| ntr_coinToss_01 | NTRコイントス(中級) | NTR Coin Toss(Medium) | |
| ntr_coinToss_02 | NTRコイントス(上級) | NTR Coin Toss(Hard) | |
| ntr_coinToss_Endless | NTRコイントス(エンドレス) | NTR Coin Toss(Endless) | |
| ctr_chicken_00 | CTRチキンレース(初級) | CTR Charging Chicken(Easy) | |
| ctr_chicken_01 | CTRチキンレース(中級) | CTR Charging Chicken(Medium) | |
| ctr_chicken_02 | CTRチキンレース(上級) | CTR Charging Chicken(Hard) | |
| ctr_chicken_Endless | CTRチキンレース(エンドレス) | CTR Charging Chicken(Endless) | |
| rvl_sword_00 | RVLしらはドール(初級) | RVL Clap Trap(Easy) | |
| rvl_sword_01 | RVLしらはドール(中級) | RVL Clap Trap(Medium) | |
| rvl_sword_02 | RVLしらはドール(上級) | RVL Clap Trap(Hard) | |
| rvl_sword_Endless | RVLしらはドール(エンドレス) | RVL Clap Trap(Endless) | |
| test | Misc? | ||
| error | エラーシーン | Error Scene | |
| title | タイトル画面 | Title Screen | |
| gameSelect | ゲーム選択画面 | Game Select Screen | |
| coffee | キッサ店 | Café | |
| shop | ショップ | Shop | |
| museum | ミュージアム | Museum | |
| badge | 記念バッジ | Badges | |
| movie | おもいで | Memories | |
| mascot | マスコット | Mascots | |
| slideShow | スライドショー | Slide show | |
| demoOpening | オープニングデモ | Opening Demo | |
| demoLED | LEDデモ | LED demo | |
| demoMED | MEDデモ | MED demo | |
| demoTED | TEDデモ | TED demo | |
| narration_1st | ナレーション(ファイル選択直後) | Narration(After File Selection) | |
| narration_2nd | ナレーション(手ほどき後) | Narration(After Introduction) | |
| narration_3rd | ナレーション(オープニングデモ後) | Narration(After Opening) | |
| narration_LED | ナレーション(LED後) | Narration(After LED) | |
| narration_MED | ナレーション(MED後) | Narration(After MED) | |
| narration_TED | ナレーション(TED前) | Narration(Before TED) | |
| lesson | 手ほどき | Introduction | |
| pinBall | ヤギ | Goat | |
| treasure | 宝島 | Treasure Island | The Challenge Train is internally called treasure by the game. Maybe Treasure Island was an early name for it? |
| treasureMap | 宝島ゲーム選択 | Treasure Island Game Select | |
| treasureDebug | 宝島デバッグ | Treasure Island Debug | unused |
| sampleCEC | すれちがいテスト | Streetpass Test | |
| dart | ダーツ | Darts | This includes an edited texture from Sneaky Spirits. Figure Fighter VS is also called darts internally, so this might be an early concept. |
| muscleDuel | マッスル人形対戦 | Figure Fighter VS | |
| dlpMenu | DLP子機メニュー | DLP Machine Menu | |
| sampleCECExtSave | すれちがい拡張セーブデータ | Streetpass Extension Save Data | |
| samplePlayReport | プレイレポート | Play Report |
Demo & Download Play Leftovers
There's quite a few leftovers from both the DLP and eShop demo versions in the retail game, as evidenced by the Debug Menu text and the following leftover strings:
layout.msbt
| Entry | USmessage | EUENmessage |
|---|---|---|
| dlp_menu_T_top | Pick! | Choose! |
| promotionD_T_btn_goShop | Purchase Full Version | To Nintendo eShop |
| promotionU_T_PR01 | Play the full version to continue! | There's more available in the full version! |
| titleD_T_to_shop | Purchase Full Version | To Nintendo eShop |
treasure.msbt
| Entry | USmessage | EUENmessage |
|---|---|---|
| treasure_goal_error_common_demo_dl | 通信エラーが 発生したので シーンを ぬけます |
There was a communication error. Exiting session... |
| treasure_goal_error_master_leave_demo_dl | 通信が 切断されたので シーンを ぬけます |
Communication was interrupted. Exiting session... |
| treasure_goal_error_others_leave_demo_dl | メンバーが いなくなったので シーンを ぬけます |
There are no team members left. Exiting session... |
| treasure_world_explain_demo_dl_00 | まずは、ココから おためしあれ。 |
Try this one first. |
| treasure_world_explain_demo_dl_01 | そして、コチラも おためしあれ。 |
And try this one next. |
| treasure_world_explain_demo_dl_02 | 最後なので、ちょっと ムズかしく してみました。 |
This last one is a bit more difficult. |
| treasure_world_name_demo_dl_00 | おためしコース その1 | Trial Course 1 |
| treasure_world_name_demo_dl_01 | おためしコース その2 | Trial Course 2 |
| treasure_world_name_demo_dl_02 | おためしコース その3 | Trial Course 3 |
Regional Differences
| To do: More differences. (ex. Many other title cards in the English version of the game are more simplistic compared to the more artistic title cards in the Japanese version) |
Title Screen
| Japanese Version | American Version | European Version | Korean Version |
|---|---|---|---|
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Other than the usual changing from Rhythm Heaven to Rhythm Paradise, the European logo uses a different, fatter logo.
Language Toggle
The International versions of this game have a toggle to switch between the English and Japanese voice samples and the respective versions of the songs that have lyrics (the European version adds in French, German, Italian, and Spanish languages). The Japanese version of the game lacks this. Interestingly, this changes only the audio.
Fruit Basket Machine Remix
In the American, European and Korean releases, the garage door from the Machine Remix was replaced with (presumably) a drawing of Mr. Chicken from Charging Chicken with his car.
| Japanese Version | International Versions |
|---|---|
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The text on the Japanese garage door (ノリ✚第一) translates to "Flow First", a play on the typical Japanese 安全✚第一 "Safety First" sign.
Packing Pests
In the American and European releases, the Bonus Cash from Packing Pests has a dollar symbol on it. This change is reflected on the Rhythm Item as well.
| Japanese Version | American/European Version |
|---|---|
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The title card appears differently between regions. In the Japanese version, it uses the Fever style font which appears on the billboard while the American and European version, it uses the different fonts used for the game and it no longer appears on the billboard but down below the screen and the billboard has three dots with a sweet sign on it.
| Japanese Version | American/European Version |
|---|---|
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Quiz Show
The sign above the two players is different between regions. The Japanese version has the word "Quiz" on it, while the American, European and Korean versions replace it with the host's face and two musical notes.
| Japanese Version | International Versions |
|---|---|
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Freeze Frame
The Japanese and Korean version of Freeze Frame have shape symbols representing how well the player took the photo. In the American and European versions, the shapes were replaced with thumb gestures in different positions.
Interestingly enough, only the European version of Rhythm Heaven had the thumb gestures instead of the shapes.
| Japanese/Korean Version | American/European Version |
|---|---|
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Fillbots
The Fillbots intro text appears differently between regions. In the Japanese version, the text is typed out, while in the European and American versions, the text flashes into existence.
| Japanese Version | American Version |
|---|---|
Trey
In the Japanese version, Trey has no visible nose and large pink lips. In the American, European and Korean versions, his lips were removed and he was given a small pink nose to avoid looking like a racial stereotype. His Mascot also reflected this change.
| Japanese Version | International Versions |
|---|---|
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| Japanese Version | International Versions |
|---|---|
Getting Vocal 2
The orders of three minigames are completely changed in the American, European and Korean versions of this Challenge Course. Honeybee Remix is the third game in the order in the Japanese version, and being the last game in the International versions, and Airboarder and Frog Hop replace Lush and Machine Remix respectively because those remixes don't have lyrics in their respective language in the American, European and Korean versions, as their songs were replaced with instrumental versions. Also, the coin in the Challenge Charge is on the left in the Japanese version, and on the right in the International versions.
| Japanese Version | American/European/Korean Version |
|---|---|
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Karate Man Combos!
The title card appears differently between regions. In the Japanese version, it uses the Fever style fonts while the American and European version, it uses the fonts used for the other Karate Man games and includes added background details.
| Japanese Version | American/European Version |
|---|---|
Like in Rhythm Heaven Fever, the song in this game is titled "Kanashimi no Squall" ("Squall of Sorrow") in the Japanese version, and "Lonely Storm" in the International versions. Also, the song is pitched slightly lower than the Japanese variant in the International versions.
| Japanese | International |
|---|---|
Bossa Nova
The original Japanese SFX from Fever is only available in the European version of the game. The Japanese and Korean versions uses the English dub of this minigame, and trying to switch to Japanese SFX in the American and Korean versions will make no effect.
This was apparently done because of the original sounds being too riské (No explanations here. Listen for yourself).
Ninja Bodyguard
In the Korean version, the title screen is different along with the rating screens, ninjas, the castles, the face on the practice wooden decoy and the lord.
| Korean Version | International Versions |
|---|---|
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| Korean Version | International Versions |
|---|---|
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Screwbot Factory
Screwbot Factory's Japanese title in was changed to Robot Factory: Screw (Japanese: ロボット工場ネジ) due to the Fillbots being included in this game. The title in other languages also has changed with "screw", except for the Spanish version which keeps the same name like in Rhythm Heaven Fever.
Honeybee Remix
In the Fillbots segments, the Japanese version of the Honeybee Remix uses the Fillbots 1 sound effect for the robot being successfully filled, and every other version uses the Fillbots 2 sound effect.
| Japanese Version | American/European/Korean Version |
|---|---|
Night Walk
In the international releases, the text has an "X" mark when the player barely jumps a box making a little flower heart, lollipop and umbrella grow.
Built to Scale
The title card appears differently between regions. In the Japanese version, it uses the Kanji as they move around to combine the name of the game while the American and European version, it uses the Widgets as they move around to assemble together while the name of the game shows up. The background is also darker.
| Japanese Version | American/European Version |
|---|---|
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Catch of the Day
The title card appears differently between regions. In the Japanese version, it uses the Fever style fonts and the background is brighter while the American and European version, it uses the different fonts for the game and the background appears to be darker.
| Japanese Version | American/European Version |
|---|---|
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Airboarder
The song used here ("That's Paradise") is pitched slightly lower than the Japanese variant in the International versions.
| Japanese | English | French | German | Italian | Spanish |
|---|---|---|---|---|---|
Fan Club 2
The song used in this game is named "ドキッ!こういうのが恋なの?" ("Doki! Kouiu no ga Koi na no?") in the Japanese version and "Thrilling! Is this Love?" in the International versions. Like Airboarder and Karate Man Combos!, the song is pitched slightly lower than the Japanese variant in the International versions.
| Japanese | English | French | German | Italian | Spanish |
|---|---|---|---|---|---|
Lush Remix, Machine Remix & Staff Credits
The songs for Lush Remix, Machine Remix, and the game's second Staff Credits; "Tokimeki no Monogatari", "For That One Big Tear", and "Classmate" were given instrumental versions for the International versions of the game, as there are no lyrics for these three songs in their respective languages.
| Lush Remix | Japan | International |
|---|---|---|
| Machine Remix | Japan | International |
| 2nd Staff Credits | Japan | International |
Super Samurai Slice & Super Samurai Slice 2
| Korean Version | International Versions |
|---|---|
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| Korean Version | International Versions |
|---|---|
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- In the Korean version of the game, the Samurai, and the women wear Korean clothes instead of their Japanese ones. This is also present in it's sequel.
- The final piece of architecture seen at the end of Super Samurai Slice 2 had also been changed to better match the region.
Samurai Slice
To do:
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Working Dough 2
| Korean Version | International Versions |
|---|---|
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As in Rhythm World Wii, the big dough lady wears a pink outfit with a long ribbon on her back in the Korean version.
Charging Chicken
To do:
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The text when arriving in every 2 points was different between the US and UK versions.
| USmessage |
|---|
| 2: Seattle |
| 4: Mexico |
| 6: Brazil |
| 8: France |
| 10: England |
| 12: Italy |
| 14: Egypt |
| 16: Turkey |
| 18: Dubai |
| 20: India |
| 22: Thailand |
| 24: China |
| 26: Japan |
| 28: Australia |
| 30: The Moon |
| 32: Mars |
| 34: Jupiter |
| 36: Uranus |
| 38: Edge of the Galaxy |
| 40: Future |
Power Calligraphy
To do:
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Like in Rhythm World Wii, The small man with the 'stache and the small woman wear different outfits, and the last symbol drawn at the end was changed.
Internal Project Name
Rhythm Heaven Megamix is named pajama internally, according to the name of the file holding the game's text (message/pajama.zlib).
Alternatively, the sound/ctr_tengoku.bcsar archive seems to suggest the game was also called ctr_tengoku internally.
Unused Text
Coin Toss
This game has an unused title meant for it's Endless version (Coin Toss: Endless).
Sick Beats
This game has a unique description intended to be seen at the Museum. It matches that of the Paprika Trial in the Japanese and Korean versions, and is unique in every other language.
| gate_agbVirus00_info_museum |
|---|
| We've got an outbreak of an unknown virus! Help us, Dr. Cutlery! |
| The Rhythm Heaven series | |
|---|---|
| Game Boy Advance | Rhythm Tengoku (Demo) |
| Arcade | Rhythm Tengoku |
| Nintendo DS | Rhythm Heaven |
| Wii | Rhythm Heaven Fever |
| Nintendo 3DS | Rhythm Heaven Megamix |
Cleanup > To do
Games > Games by content > Games with hidden development-related text
Games > Games by content > Games with regional differences
Games > Games by content > Games with unused graphics
Games > Games by content > Games with unused music
Games > Games by content > Games with unused text
Games > Games by developer > Games developed by Nintendo > Games developed by Nintendo SPD Group No. 1
Games > Games by platform > Nintendo 3DS games
Games > Games by publisher > Games published by Nintendo
Games > Games by release date > Games released in 2015
Games > Games by series > Rhythm Heaven series


































