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Rhythm Heaven Megamix/Unused Cues

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This is a sub-page of Rhythm Heaven Megamix.

This cactus is UNDER CONSTRUCTION
This article is a work in progress.
...Well, all the articles here are, in a way. But this one moreso, and the article may contain incomplete information and editor's notes.
Hmmm...
To do:
Tons of leftovers from previous games (including Fever's 2-Player mode) as well as new unused cues. Here are some that I know of:
  • 0.25 beat claps in The Clappy Trio
  • Love Rap 2 leftovers
  • Power Calligraphy swung cues
  • Launch Party has a ton of commands related to 2 player mode (Z-axis movement, clockwise hover)
  • Rhythm Tweezers 32nd and 16th note hairs
  • Unused Kitties! Alt poses
  • Bouncy Road 2 leftovers
  • Quiz Show endless game leftovers
  • Dazzles 2 leftovers
  • Unused Shoot-'em-Up enemy positions and 8 beat long enemies.
  • Micro-Row unused bubble shapes are callable
  • Coin Toss + Flipper Flop drum pattern subs
There might be several more than this that I have not documented yet.

Rhythm Heaven Megamix has many leftover cues from sequels or remixes that were cut from/are not in the game, as well as unused cues that are exclusive to this game.

General

Several games past Earth World (mostly Fever games) have uninitialized Rhythm Help Displays in the code that are fully functional. Additionally, Karate Man Kicks! contains a command to set the layout of the RHD, but no inputs are set. It would've used a layout with 2 rows.

Unused Rhythm Help Displays

Sneaky Spirits

Sneaky Spirits contains a few leftover patterns from the first game's − more difficult − sequel: Sneaky Spirits 2. In addition to those, there is a completely unused pattern where the ghost doesn't go over the wall at all.

Unused Patterns

Chart of the unused cues' heights (0 is completely under the wall, and 100 is completely over the wall):

Pattern Position 1 Position 2 Position 3 Position 4 Position 5 Position 6 Position 7
Pattern 1 0 20 40 70 A0 D0 100
Pattern 2 0 40 80 A0 60 30 0
Pattern 3 20 20 10 10 50 A0 100
Unused Pattern 0 0 0 0 0 0 0

Rhythm Tweezers

Rhythm Tweezers has unused subroutines and commands to call the cover from Rhythm Tengoku's Remix 8.

Cover Cue

This video shows three different versions of the cover. The full cover is a leftover from Remix 8, while the ones that cover only the left and right sides of the vegetable are unique to this game.

Karate Man

Karate Man has many leftover and unused cues.

Unused Cues

This video shows each cue in action.

Fillbots

Fillbots 2 from Rhythm Heaven also has its leftovers, like ROBO-S (the small Fillbot) and the blackout − which is broken. Only the built-in subroutine for the blackout is broken though, as calling the blackout commands individually works fine. There are also subs for a few unused ROBO-M (medium Fillbot) variants that you fill for varying amounts of time.

Unused Cues

Screwbot Factory

Screwbot Factory has the spotlights for Screwbot Factory 2 from Rhythm Heaven Fever as leftovers, which are almost fully functioning. Some of them appear to be broken, however.

Spotlights

Board Meeting

Returning from Fever, the strange animations of the Assistant going into the floor and coming back out with cups are back. It's unclear what they would've been used for.

Unused Animations

Built to Scale

Built to Scale contains a TON of unused patterns. While the first two in the video are leftovers, everything else is unused. Rather curiously, some of these have the non-player paddles shooting the rods, something which can never happen in the real game.

Unused Patterns

Micro-Row

As if being mentioned in the text for the game's debug menu and having an unused icon meant for it wasn't enough evidence to Fever's Micro-Row 2 being considered as a possible Micro-Row 3 in this game, the double-step cue from its Wii sequel is leftover here too.

Double Step

Whistle Sound

2-Hit Cue