Rhythm Heaven Megamix/Unused Cues
This is a sub-page of Rhythm Heaven Megamix.
This article is a work in progress. ...Well, all the articles here are, in a way. But this one moreso, and the article may contain incomplete information and editor's notes. |
To do: Tons of leftovers from previous games (including Fever's 2-Player mode) as well as new unused cues. Here are some that I know of:
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Rhythm Heaven Megamix has many leftover cues from sequels or remixes that were cut from/are not in the game, as well as unused cues that are exclusive to this game.
Contents
General
Several games past Earth World (mostly Fever games) have uninitialized Rhythm Help Displays in the code that are fully functional. Additionally, Karate Man Kicks! contains a command to set the layout of the RHD, but no inputs are set. It would've used a layout with 2 rows.
Unused Rhythm Help Displays
Sneaky Spirits
Sneaky Spirits contains a few leftover patterns from the first game's − more difficult − sequel: Sneaky Spirits 2. In addition to those, there is a completely unused pattern where the ghost doesn't go over the wall at all.
Unused Patterns
Chart of the unused cues' heights (0 is completely under the wall, and 100 is completely over the wall):
Pattern | Position 1 | Position 2 | Position 3 | Position 4 | Position 5 | Position 6 | Position 7 |
---|---|---|---|---|---|---|---|
Pattern 1 | 0 | 20 | 40 | 70 | A0 | D0 | 100 |
Pattern 2 | 0 | 40 | 80 | A0 | 60 | 30 | 0 |
Pattern 3 | 20 | 20 | 10 | 10 | 50 | A0 | 100 |
Unused Pattern | 0 | 0 | 0 | 0 | 0 | 0 | 0 |
Rhythm Tweezers
Rhythm Tweezers has unused subroutines and commands to call the cover from Rhythm Tengoku's Remix 8.
Cover Cue
This video shows three different versions of the cover. The full cover is a leftover from Remix 8, while the ones that cover only the left and right sides of the vegetable are unique to this game.
Karate Man
Karate Man has many leftover and unused cues.
Unused Cues
This video shows each cue in action.
- A "Hit 2" from Rhythm Tengoku.
- A "Hit 4" from Rhythm Heaven Fever.
- An offbeat "Hit 3" from Rhythm Heaven Fever.
- A completely unused alien, including colored variants in Combos and Senior, although Senior has broken graphics.
- An unused expression originating in Remix 8 in Rhythm Tengoku.
- A double beating animation, 0.5 beats apart.
- An offbeat rock from Rhythm Heaven Fever.
Fillbots
Fillbots 2 from Rhythm Heaven also has its leftovers, like ROBO-S (the small Fillbot) and the blackout − which is broken. Only the built-in subroutine for the blackout is broken though, as calling the blackout commands individually works fine. There are also subs for a few unused ROBO-M (medium Fillbot) variants that you fill for varying amounts of time.
Unused Cues
Screwbot Factory
Screwbot Factory has the spotlights for Screwbot Factory 2 from Rhythm Heaven Fever as leftovers, which are almost fully functioning. Some of them appear to be broken, however.
Spotlights
Board Meeting
Returning from Fever, the strange animations of the Assistant going into the floor and coming back out with cups are back. It's unclear what they would've been used for.
Unused Animations
Built to Scale
Built to Scale contains a TON of unused patterns. While the first two in the video are leftovers, everything else is unused. Rather curiously, some of these have the non-player paddles shooting the rods, something which can never happen in the real game.
Unused Patterns
Micro-Row
As if being mentioned in the text for the game's debug menu and having an unused icon meant for it wasn't enough evidence to Fever's Micro-Row 2 being considered as a possible Micro-Row 3 in this game, the double-step cue from its Wii sequel is leftover here too.
Double Step
Whistle Sound
2-Hit Cue