Talk:Rhythm Heaven
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Possibly Unused Sounds
There are various sound effects that I don't recognise as well as some Japanese speech (which cuts off early for some reason). I want to try to verify that these go unused in either version before adding them to the page. The ones I've ripped so far can be found here. --Grandta13 (talk) 17:45, 24 July 2015 (EDT)
- I'm still playing through the game, but I can at least give my comments from what I know so far.
- SWAV_178.wav: kinda sounds like it could belong in Splashdown, but I just tried playing it again, and found nothing.
- SWAV_263.wav: is clearly snoring... But no game I played so far features sleeping. Might be one of the endless games. I recently saw a video of Glass Tappers, and it features more than just the sad girl; it has an alien and a robot at one point. Maybe there are more characters, and if you get a bad score on one of Glass Tapper's rounds, you make that character fall asleep and snore?
- SWAV_264.wav: same.
- SWAV_265.wav: same.
- SWAV_268.wav: a sneeze. Agh, I was watching some videos lately, and one of them mentioned sneezing on the title, but there was no sneezing in the video proper. I can't remember!
- Sneezing is heard in the Read Something menu on occasion. I think the snoring might be too, but I'd have to check before saying for sure. --DryKirby (talk) 23:27, 28 July 2015 (EDT)
- SWAV_285.wav: no idea, sorry.
- That's the intro of Karate Man from the original Rhythm Tengoku! Interesting. --DryKirby (talk) 23:27, 28 July 2015 (EDT)
- SWAV_327.wav: "Kokuda"?
- SWAV_329.wav: a cut-off こんにちわ (konichiwa, hello).
- SWAV_335.wav: a cut-off さよなら (sayonara, goodbye). Perhaps these belong to the barista?
- SWAV_58.wav: iunno.
- Also, on top of all of this, I think I saw the "drawing a circle" text before. And it was sort of recent. I might've seen it on one of the toys or endless games. I tried opening DJ Kappa again, but got nothing. Still, check if the text is around other toy-related text. {EspyoT} 08:39, 25 July 2015 (EDT)
- The "drawing a circle" text is used in the Business Card toy. --DryKirby (talk) 23:27, 28 July 2015 (EDT)
- SWAV_237.wav seems to be a cut-off ごくらく (gokuraku, paradise).
- When might the barista speak vocally? I never went to the café much during my playthrough, but I don't think I ever heard the barista speak. --Grandta13 (talk) 13:06, 25 July 2015 (EDT)
Second Set
I've uploaded some more files for verification. (Use above link).
SWAV_602.wav: A musical riff (reminiscent of a test MIDI track, but it could be anything).- SWAV_622.wav: A crunching sound, like eating crisps.
- SWAV_623.wav: A canned drink opening sound.
SWAV_679.wav: A voice saying 'Watch it!'. This could be in game, I just don't remember it.SWAV_729.wav: A voice saying 'Havin' Fun!'
--Grandta13 (talk) 21:35, 28 July 2015 (EDT)
- These clips are used for the Phone Call toy when you text 555-ROCK-OUT. Specifically, they're another reference to Rhythm Tengoku; the Rap Men minigame, which is about two guys rapping about snacks like chips and soda. --DryKirby (talk) 23:27, 28 July 2015 (EDT)
- I think the "Watch it" sound effect is from Air Boarders when you do a half-miss. --T.J. Snapper (talk) 19:26, 7 August 2015 (EDT)
Possibly Unused Music
I've found some music that I couldn't identify. I've uploaded it here. --Grandta13 (talk) 22:41, 28 July 2015 (EDT)
- They don't sound familiar, but BGM_AMBIENT kind of sounds like it belongs on the Tunnel endless game. {EspyoT} 18:42, 29 July 2015 (EDT)
Regional Differences
There are a few other differences I've noticed between the games, but I don't have a ROM of the game to rip screenshots from, so these are taken from online sources. It'd be best to replace these with high-quality pictures before adding them to the main page.
- Love Lab has a different title screen, showing a doodle of an umbrella instead of stylized cutouts.
Japanese | International |
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- Big Rock Finish also has a different title screen in the Japanese version. It shows a table under a spotlight.
Japanese | International |
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- Rhythm Rally 2's title has the same differences as Rhythm Rally does. I couldn't pictures of them, though.
- Airboarder's song, That's Paradise, is in a different pitch in English compared to Japanese.
There's probably more that I'm missing, though. --DryKirby (talk) 05:16, 30 July 2015 (EDT)
Japanese | International |
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They redrew the intro to Moai Doo-Wop to make it more on model. T.J. Snapper (talk) 19:13, 20 September 2015 (EDT)
I made an imgur album for differences I saw in Rhythm World: http://imgur.com/a/lG3XM (Big Rock Finish Intro, Remix 8 Try Again Screen, Samurai Slice, Slot Monster) T.J. Snapper (talk) 18:45, 21 September 2015 (EDT)
- Sorry, I've been rather bogged down by external responsibilities recently, so I haven't been able to finish adding my findings to the page, though it's nearly complete. In the meantime, feel free to add any of your findings directly to the page. --Grandta13 (talk) 18:49, 21 September 2015 (EDT)
- I'm sorry, I'm scared of uploading any more images on the cutting room floor. T.J. Snapper (talk) 18:54, 21 September 2015 (EDT)
There are Differences between Heaven and Paradise = 1st Remix is called Remix 1 in the Rhythm Paradise. There are also minor title screen changes for EACH remix! SodaDog (talk) 18:08, 24 October 2015 (EDT)
All the Lockstep variations' palette were altered in the international versions. Lockstep in Rhythm Heaven Megamix kept the Rhythm Tengoku Gold palette. --Magic Rainbow Cloud (talk) 12:07, 9 May 2017 (EDT)
BGM_TAP
If you combine it with VOICE_TAP, you get this. Could this go with the unused Tap Troupe like graphics? A possible precursor to Space Soccer as well? GreenToxic (talk) 23:53, 8 August 2020 (UTC)
Unused Game Select Nicknames?
I was diving in the gamefiles and in gameselect.NCER there were some "nicknames"(i. e. Dad, Mom, GF, BF, etc.) that i did not normally see in the game, so i will leave them here for people to verify if these are either used or unused.
File:Rhythm Heaven-GameSelect-Graphics.zip — The preceding unsigned comment was added by Phoney (talk • contribs)
- These seem like the save file selection labels to me. When you create a save file, you can name it, but only after one of these preset nicknames. Maybe this nickname thing is only present in the European version, which is the one I have? {EspyoT} 10:27, 5 April 2021 (UTC)
- I was looking into it and found that most of these are used, but hidden unless you are using multiple save files in certain configurations. For example, to get the 'Grandson' label, you must use all 3 save files and choose 'Grandpa' and 'Grandma' as the Labels. I was able to locate everything except for 'Niece,' 'Neighbor,' 'Moi,' 'Mystery,' and I didn't look for the Japanese text. I was using a US copy of the game, and I am not sure about the European versions. Pewqo (talk) 20:46, 10 November 2023 (UTC)
Anti-Piracy
As with other DS games, A copy protection routine is present in the Korean version, If the game detects that you're playing a pirated copy, then the following anti-piracy measures will take effect:
- The top and mid-bottom doors are removed after getting a rating and taking you back from Built to Scale.
- The game's save data is erased.
Special thanks to Felt Fahrenheit and RocketRobz (creator of TWiLightMenu++) for finding these measures!
--ScotttheAnimator1979 (talk) 04:03, 25 June 2021 (UTC)