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Talk:Rhythm Heaven

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Possibly Unused Sounds

There are various sound effects that I don't recognise as well as some Japanese speech (which cuts off early for some reason). I want to try to verify that these go unused in either version before adding them to the page. The ones I've ripped so far can be found here. --Grandta13 (talk) 17:45, 24 July 2015 (EDT)

I'm still playing through the game, but I can at least give my comments from what I know so far.
  • SWAV_178.wav: kinda sounds like it could belong in Splashdown, but I just tried playing it again, and found nothing.
Seems to be used in that unused song BGM_TAP. --DryKirby (talk) 23:27, 28 July 2015 (EDT)
  • SWAV_263.wav: is clearly snoring... But no game I played so far features sleeping. Might be one of the endless games. I recently saw a video of Glass Tappers, and it features more than just the sad girl; it has an alien and a robot at one point. Maybe there are more characters, and if you get a bad score on one of Glass Tapper's rounds, you make that character fall asleep and snore?
  • SWAV_264.wav: same.
  • SWAV_265.wav: same.
  • SWAV_268.wav: a sneeze. Agh, I was watching some videos lately, and one of them mentioned sneezing on the title, but there was no sneezing in the video proper. I can't remember!
Sneezing is heard in the Read Something menu on occasion. I think the snoring might be too, but I'd have to check before saying for sure. --DryKirby (talk) 23:27, 28 July 2015 (EDT)
  • SWAV_285.wav: no idea, sorry.
That's the intro of Karate Man from the original Rhythm Tengoku! Interesting. --DryKirby (talk) 23:27, 28 July 2015 (EDT)
  • SWAV_327.wav: "Kokuda"?
  • SWAV_329.wav: a cut-off こんにちわ (konichiwa, hello).
  • SWAV_335.wav: a cut-off さよなら (sayonara, goodbye). Perhaps these belong to the barista?
  • SWAV_58.wav: iunno.
Also, on top of all of this, I think I saw the "drawing a circle" text before. And it was sort of recent. I might've seen it on one of the toys or endless games. I tried opening DJ Kappa again, but got nothing. Still, check if the text is around other toy-related text. {EspyoT} 08:39, 25 July 2015 (EDT)
The "drawing a circle" text is used in the Business Card toy. --DryKirby (talk) 23:27, 28 July 2015 (EDT)
  • SWAV_237.wav seems to be a cut-off ごくらく (gokuraku, paradise).
When might the barista speak vocally? I never went to the café much during my playthrough, but I don't think I ever heard the barista speak. --Grandta13 (talk) 13:06, 25 July 2015 (EDT)
He never speaks audibly, only in text. At least as far as I know. He days say (written) hello and see ya around, paraphrased, but I was actually wondering if he actually spoke in the Japanese copy of the game. {EspyoT} 08:46, 26 July 2015 (EDT)
I haven't heard him speak in the Japanese version. I've talked to him both with a completed game and a new game to check, but he never spoke. --Grandta13 (talk) 12:44, 26 July 2015 (EDT)
It's very likely unused, then. {EspyoT} 14:13, 27 July 2015 (EDT)

Second Set

I've uploaded some more files for verification. (Use above link).

  • SWAV_602.wav: A musical riff (reminiscent of a test MIDI track, but it could be anything).
  • SWAV_622.wav: A crunching sound, like eating crisps.
  • SWAV_623.wav: A canned drink opening sound.
  • SWAV_679.wav: A voice saying 'Watch it!'. This could be in game, I just don't remember it.
  • SWAV_729.wav: A voice saying 'Havin' Fun!'

--Grandta13 (talk) 21:35, 28 July 2015 (EDT)

These clips are used for the Phone Call toy when you text 555-ROCK-OUT. Specifically, they're another reference to Rhythm Tengoku; the Rap Men minigame, which is about two guys rapping about snacks like chips and soda. --DryKirby (talk) 23:27, 28 July 2015 (EDT)
I marked out the sounds that I heard when calling that number, but I didn't hear the other three, and I listened for several minutes.
Maybe those clips are meant for that call, but don't go used? You might want to add them to the main page, then... --DryKirby (talk) 21:49, 29 July 2015 (EDT)
I think the "Watch it" sound effect is from Air Boarders when you do a half-miss. --T.J. Snapper (talk) 19:26, 7 August 2015 (EDT)
It is, thanks for identifying that. --Grandta13 (talk) 21:57, 7 August 2015 (EDT)

Possibly Unused Music

I've found some music that I couldn't identify. I've uploaded it here. --Grandta13 (talk) 22:41, 28 July 2015 (EDT)

They don't sound familiar, but BGM_AMBIENT kind of sounds like it belongs on the Tunnel endless game. {EspyoT} 18:42, 29 July 2015 (EDT)

Regional Differences

There are a few other differences I've noticed between the games, but I don't have a ROM of the game to rip screenshots from, so these are taken from online sources. It'd be best to replace these with high-quality pictures before adding them to the main page.

  • Love Lab has a different title screen, showing a doodle of an umbrella instead of stylized cutouts.
Japanese International
RHDS LLJ.gif RH-LoveLabUS.png
  • Big Rock Finish also has a different title screen in the Japanese version. It shows a table under a spotlight.
Japanese International
RHDS BRFJ.png RH-BigRockFinishUS.png
  • Rhythm Rally 2's title has the same differences as Rhythm Rally does. I couldn't pictures of them, though.
  • Airboarder's song, That's Paradise, is in a different pitch in English compared to Japanese.

There's probably more that I'm missing, though. --DryKirby (talk) 05:16, 30 July 2015 (EDT)

Alright, I've added them. I knew there were more, but I wasn't sure which ones were different, and I was too busy working on the graphic rips to check. Thanks for finding those. --Grandta13 (talk) 17:11, 30 July 2015 (EDT)
Japanese International
RH MDW JP.png RH MDW ENG.png

They redrew the intro to Moai Doo-Wop to make it more on model. T.J. Snapper (talk) 19:13, 20 September 2015 (EDT)

I made an imgur album for differences I saw in Rhythm World: http://imgur.com/a/lG3XM (Big Rock Finish Intro, Remix 8 Try Again Screen, Samurai Slice, Slot Monster) T.J. Snapper (talk) 18:45, 21 September 2015 (EDT)

Sorry, I've been rather bogged down by external responsibilities recently, so I haven't been able to finish adding my findings to the page, though it's nearly complete. In the meantime, feel free to add any of your findings directly to the page. --Grandta13 (talk) 18:49, 21 September 2015 (EDT)
I'm sorry, I'm scared of uploading any more images on the cutting room floor. T.J. Snapper (talk) 18:54, 21 September 2015 (EDT)

There are Differences between Heaven and Paradise = 1st Remix is called Remix 1 in the Rhythm Paradise. There are also minor title screen changes for EACH remix! SodaDog (talk) 18:08, 24 October 2015 (EDT)

All the Lockstep variations' palette were altered in the international versions. Lockstep in Rhythm Heaven Megamix kept the Rhythm Tengoku Gold palette. --Magic Rainbow Cloud (talk) 12:07, 9 May 2017 (EDT)

BGM_TAP

If you combine it with VOICE_TAP, you get this. Could this go with the unused Tap Troupe like graphics? A possible precursor to Space Soccer as well? GreenToxic (talk) 23:53, 8 August 2020 (UTC)

Unused Game Select Nicknames?

I was diving in the gamefiles and in gameselect.NCER there were some "nicknames"(i. e. Dad, Mom, GF, BF, etc.) that i did not normally see in the game, so i will leave them here for people to verify if these are either used or unused.

File:Rhythm Heaven-GameSelect-Graphics.zip The preceding unsigned comment was added by Phoney (talk • contribs)

These seem like the save file selection labels to me. When you create a save file, you can name it, but only after one of these preset nicknames. Maybe this nickname thing is only present in the European version, which is the one I have? {EspyoT} 10:27, 5 April 2021 (UTC)

Anti-Piracy

As with other DS games, A copy protection routine is present in the Korean version, If the game detects that you're playing a pirated copy, then the following anti-piracy measures will take effect:

Rhythm World - Anti-Piracy Measure.png

  • The top and mid-bottom doors are removed after getting a rating and taking you back from Built to Scale.
  • The game's save data is erased.

Special thanks to Felt Fahrenheit and RocketRobz (creator of TWiLightMenu++) for finding these measures!

--ScotttheAnimator1979 (talk) 04:03, 25 June 2021 (UTC)