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Dead to Rights (Game Boy Advance)
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Cleanup > To do
Games > Games by content > Games with hidden development-related text
Games > Games by developer > Games developed by Torus Games
Games > Games by platform > Game Boy Advance games
Games > Games by publisher > Games published by Bandai Namco > Games published by Namco
Games > Games by release date > Games released in 2004
| Dead to Rights |
|---|
|
Developer:
Torus Games
|
Debug Menu Text
| To do: There's a code making the rounds that supposedly accesses a debug menu, but I can't get that to work |
Text for a debug menu can be found in the ROM at 50628.
DeadToRights Debug Screen
Built: Sep 16 2004
------------------------------
Main Menu
Profiling
Slow RAM Usage
Back
Main Menu
Profile Menu
Disable PhysicsSystem::Update().TopDownHarry::Update()
TopDownGoon::Update()
TargetFinder::Update()
TopDownProjectile::Update().Weapon:: Update with target.Weapon:: Update no target
Profile Menu
Profile Menu
Enable
Profile Information
Maximum cycles %-8d
scanlines %-8d
Average cycles %-8d
scanlines %-8d
Slow RAM Stats:
Available: %8u
Largest Block: %8u
Used Blocks: %8u
Free Blocks: %8u
Active Projectile Count: %u
Additional Dev Text
There is some additional dev text shortly after the above text, at 51128.
A creature with class string %s, (item type [%d]: asset id [%d]) was placed that does not exist in the generation list
There's also a sample message at 512D0.
This is some sample text to output - yes, that's right, I am simply rambling on to test out the system.
A more complete compile date can be found at 51980.
Sep 16 2004.21:51:28....%02d%02d%02d %02d%02d
Cleanup > To do
Games > Games by content > Games with hidden development-related text
Games > Games by developer > Games developed by Torus Games
Games > Games by platform > Game Boy Advance games
Games > Games by publisher > Games published by Bandai Namco > Games published by Namco
Games > Games by release date > Games released in 2004