If you appreciate the work done within the wiki, please consider supporting The Cutting Room Floor on Patreon. Thanks for all your support!
Demolition Man (SNES)
Jump to navigation
Jump to search
Cleanup > Pages missing date references
Cleanup > Pages missing developer references
Cleanup > Pages missing publisher references
Cleanup > To investigate
Games > Games by content > Games with hidden developer credits
Games > Games by content > Games with hidden level selects
Games > Games by content > Games with uncompiled source code
Games > Games by developer > Games developed by Alexandria
Games > Games by platform > SNES games
Games > Games by publisher > Games published by Tec Toy
Games > Games by publisher > Games published by Throwback Entertainment > Games published by Acclaim Entertainment
Games > Games by release date > Games released in 1995
Games > Games by release date > Games released in August
Games > Games by release date > Games released in September
Demolition Man |
---|
Developer: Alexandria This game has uncompiled source code. |
This needs some investigation. Discuss ideas and findings on the talk page. Specifically: There seems to be text for a level select within the text for the options menu (x10C4D). |
Level Skip
Pause the game and press Y, A, R, Down on the SNES controller to go to the next level.
Sound Driver Credit
Stored at x17E27F:
SLICK/Audio v1.01 Copyright(C)1994 Bitmasters,Inc.
Uncompiled Source Code
The European version has a couple of fragments of code. They can be found inside the ROM at the following points:
0x147DDC:
eraMan_Foreground+Point_yLoc+Int,x 4,1152,189 542408:0E2408 00 0000 ai 90 03 80 04 59600 DC.W 912,1152,162 54240E:0E240E 00 0000 ai A0 03 90 04 59700 DC.W 928,1168,162 542414:0E2414 00 0000 ai 50 02 A0 04 59800 DC.W 592,1184,132 54241A:0E241A 00 0000 ai 80 02 A0 04 59900 DC.W 640,1184,132 542420:0E2420 00 0000 ai E0 03 A0 04 60000 DC.W 992,1184,190 542426:0E2426 00 0000 ai F0 03 A0 04 60100 DC.W 1008,1184,190 54242C:0E242C 00 0000 ai 60 02 B0 04 60200 DC.W 608,1200,45 542432:0E2432 00 0000 ai C0 03 B0 04 60300 DC.W 960
0x14F6D0:
beq .int_or_wall bra .not_int_or_wall .int_or_wall: ; pCMap->nDeltaX.Long = WORD2FIXED(xPrev) - pCMap->xLoc.Long; lda #0 sub {ContourMap_xLoc+2,X} sta ContourMap_nDeltaX+2,X ; fraction lda <.xPrev sbc ContourMap_xLoc,X sta ContourMap_nDeltaX,X ; integer ; pCMap->xPos = xPrev; 0 00 0000 ai F0 06 C0 0A 27560 DC.W 1776,2752,184 54AAA6:0EAAA6 00 0000 ai 00 07 C0 0A 27570 DC.W 1792,2752,184 54AAAC:0EAAAC 00 0000 ai 10 07 C0 0A 27580 DC.W 1808,2752,184 54AAB2:0EAAB2 00 0000 ai 20 07 C0 0A 27590 DC.W 1824,2752,184 54AAB8:0EAAB8 00 0000 ai 30 07 C0 0A 27600 DC.W 1840,2752,184 54AABE:0EAABE 00 0000 ai 40 07 C0 0A 27610 DC.W 1856,2752,184 54AAC4:0EAAC4 00 0000 ai 50 07 C0 0A 27620 DC.W 1872,2752,184 54AACA:0EAACA 00 0000 ai 60 07 C0 0A 27630 DC.W 1888,2752,184 54AAD0:0EAAD0 00 0000 ai 70 07 C0 0A 27640 DC.W 1904,2752,184 54AAD6:0EAAD6 00 0000 ai 80 07 C0 0A 27650 DC.W 1920,2752,184 54AADC:0EAADC 00 0000 ai 90 07 C0 0A 27660 DC.W 1936,2752,184 54AAE2:0EAAE2 00 0000 ai A0 07 C0 0A 27670 DC.W 1952,2752,184 54AAE8:0EAAE8 00 0000 ai B0 07 C0 0A 27680 DC.W 1968,2752,184 54AAEE:0EAAEE 00 0000 ai C0 07 C0 0A 27690 DC.W 1984,2752,184 54AAF4:0EAAF4 00 0000 ai D0 07 C0 0A 27700 DC.W 2000,2752,184 54AAFA:0EAAFA 00 0000 ai E0 07 C0 0A 27710 DC.W 2016,2752,184 54AB00:0EAB00 00 0000 ai F0 07 C0 0A 27720 DC.W 2032,2752,204 54AB06:0EAB06 00 0000 ai 60 07 F0 0A 27730 DC.W 1888,2800,201 54AB0C:0EAB0C 00 0000 ai 2774 ; METATILE # 165 54AB0C:0EAB0C 00 0000 ai 00 08 C0 0A 27750 DC.W 2048,2752,184 54AB12:0EAB12 00 0000 ai 10 08 C0 0A 27760 DC.W 2064,2752,184 54AB18:0EAB18 00 0000 ai 20 08 C0 0A 27770 DC.W 2080,2752,184 54AB1E:0EAB1E 00 0000 ai 30 08 C0 0A 27780 DC.W 2096,2752,184 54AB24:0EAB24 00 0000 ai 40 08 C0 0A 27790 DC.W 2112,2752,184 54AB2A:0EAB2A 00 0000 ai 50 08 C0 0A 27800 DC.W 2128,2752,184 54AB30:0EAB30 00 0000 ai 60 08 C0 0A 27810 DC.W 2144,2752,184 54AB36:0EAB36 00 0000 ai 70 08 C0 0A 27820 DC.W 2160,2752,184 54AB3C:0EAB3C 00 0000 ai 80 08 C0 0A 27830 DC.W 2176,2752,184 54AB42:0EAB42 00 0000 ai 90 08 C0 0A 27840 DC.W 2192,2752,184 54AB48:0EAB48 00 0000 ai A0 08 C0 0A 27850 DC.W 2208,2752,184 54AB4E:0EAB4E 00 0000 ai B0 08 C0 0A 27860 DC.W 2224,2752,184 54AB54:0EAB54 00 0000 ai C0 08 C0 0A 27870
(Source: Original TCRF research)
The US release ROM also contains some uncompiled code. At 0x147E00:
bContinueLevel bnel .LevelLoop brl .endLevel ;-------------------------- 30 Hz Loop ----------------------------------- xdef .LevelLoop30Hz .LevelLoop30Hz: inc <nWallClock bne .go_on3 inc <nWallClock+2 .go_on3 WaitVBlank jsr VBlank_Tasks1 ; SET_BACK_COLOR RED ; tick spartan explicitly SetBank #OBJECT_BANK ldx pCameraMan DoMethodX Object_mTick ldx pCamera DoMethodX Object_mTick ldx parallaxCamera DoMethodX Object_mTick ldx pPlayer DoMethodX Object_mTick l
Categories:
- Pages missing developer references
- Games developed by Alexandria
- Pages missing publisher references
- Games published by Acclaim Entertainment
- Games published by Tec Toy
- SNES games
- Pages missing date references
- Games released in 1995
- Games released in August
- Games released in September
- Games with uncompiled source code
- Games with hidden developer credits
- Games with hidden level selects
- To investigate
Cleanup > Pages missing date references
Cleanup > Pages missing developer references
Cleanup > Pages missing publisher references
Cleanup > To investigate
Games > Games by content > Games with hidden developer credits
Games > Games by content > Games with hidden level selects
Games > Games by content > Games with uncompiled source code
Games > Games by developer > Games developed by Alexandria
Games > Games by platform > SNES games
Games > Games by publisher > Games published by Tec Toy
Games > Games by publisher > Games published by Throwback Entertainment > Games published by Acclaim Entertainment
Games > Games by release date > Games released in 1995
Games > Games by release date > Games released in August
Games > Games by release date > Games released in September