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Despicable Me: Minion Rush (Windows)

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Despicable Me: Minion Rush

Developer: Gameloft
Publisher: Gameloft
Platform: Windows
Released internationally: 2013


DevTextIcon.png This game has hidden development-related text.
GraphicsIcon.png This game has unused graphics.
DebugIcon.png This game has debugging material.


See, this is why game preservation is important.
This game is defunct.
Do note the game no longer works at all without modifications. This is most likely due to the game's servers being shut down. As a result, further official developments with the game are unlikely to happen.
So very stubbly.
This page is rather stubbly and could use some expansion.
Are you a bad enough dude to rescue this article?

Those yellow freaks just won't die. Despicable Me: Minion Rush marks Despicable Me's the Minions' leap into the endless runner genre.

Hmmm...
To do:
A hidden textstring for "Cheats" exists, developer cheats? Check CDN assets. Mess with initialfeed.json, some values are false, set them true. There may be an unused model handler that is for sure present in the mobile version?

Development Text

Hmmm...
To do:
What version of the game has this? It's not in the final build...
This is the place to put the all the game code.

readme.txt contains a message from a developer to where the game's code gets placed.

Unused Graphics

DespicableMe MinionRush Windows-Portrait br.png DespicableMe MinionRush Windows-Portrait de.png DespicableMe MinionRush Windows-Portrait en.png DespicableMe MinionRush Windows-Portrait es.png DespicableMe MinionRush Windows-Portrait fr.png DespicableMe MinionRush Windows-Portrait it.png DespicableMe MinionRush Windows-Portrait jp.png DespicableMe MinionRush Windows-Portrait kr.png DespicableMe MinionRush Windows-Portrait ru.png DespicableMe MinionRush Windows-Portrait sc.png

In Assets\PortraitText, there is a message in multiple languages telling you to play in landscape mode. However, this game doesn't need landscape mode as it is a portrait-type game.

Debugging functions

Strings for many debugging functions are present in the executable and binary level data libraries, the game does not have native Lua files but also supports loading them for debugging.

In-game

k_dbgFlag_LOD
k_dbgFlag_aabb
k_dbgFlag_anim
k_dbgFlag_bodyParts
k_dbgFlag_debugForbiddenMovements
k_dbgFlag_debugMinionSpeed
k_dbgFlag_debugRocketPath
k_dbgFlag_jumpDefinition
k_dbgFlag_lanes
k_dbgFlag_pacesetter
k_dbgFlag_platform
k_dbgFlag_postAnimate
k_dbgFlag_safeMinionPoints
k_dbgFlag_shadowmap
k_dbgFlag_states
k_dbgFlag_trail

Map

Cheats_Button
Cheats_2_Button
Cheats_3_Button
Cheats_Button
debugSlide1
debugSlide2
debugSlide3
debugSlide4
debugSlide5
debugSlide6
debugSlide7
debugSlide8
debugSlideParent

Pause

EnableCheats

Restart game

FluffyDebugButton
FreezeGunDebugButton
GiantDebugButton
CostumeDebugNext
CostumeDebugLast

Multiplayer

debugMinionCollisions

Game settings

debugSettings

Elsewhere

EnableDebug
GameOptions_debug.json
InterfaceRegularGridDebug
debugdlclocation
debugfps
debugger_test_func
disableDebugMessages
enable_debug_output
have_debug_json

Unused level data

Hmmm...
To do:
Fake CDN data to forcefully load it.

level_empty.bclara from the CDN isn't mentioned at all by the game executable, and therefore has no calls for it.

Internal names

Many files and executable code mention Despicable Me, Despicable Me 2, DM2, dme2 and DespicableMe2. the internal name is likely Despicable Me 2 to likely relate to being Gameloft's second Despicable Me game.