If you appreciate the work done within the wiki, please consider supporting The Cutting Room Floor on Patreon. Thanks for all your support!

Development:Black Out

From The Cutting Room Floor
Jump to navigation Jump to search

This page details development materials of Black Out.

Various assets related to the game can be found at the following paths:

  • NEWS_11.tar\.\hino\z-sleeper\
  • NEWS_11.tar\.\hino\z-sword\
  • NEWS_04.tar\.\home\arimoto\SLEEPER\BG\

The file modification dates may give clues as to when the game was developed. The oldest files are dated 1991-11-11 and 1991-11-14, while the most recent files are dated 1992-08-05 and 1992-02-21. A bulk of the files are dated around December 1991 to January 1992.

OBJ Files

We get to see a few unused objects in action, such as the Hammer, Shovel, and hand, as well as the unused angel creature. The sleeper was also meant to do more actions: falling asleep, rolling (possibly when tumbling down hills), and falling through thin terrain. There is also an alternate design for the sleeper, which looks not more 3D and realistic (and wouldn't entirely be out-of-place among the Yoshi's Island prologue cutscene graphics). Another sleeper design, with an orange-yellow cap, is located in the z-sword directory.

NOTE: Unless the .COL file is specified, most gifs were made using the sleeper.COL palette.

1.OBJ

+ 1.CGX

+ 1.COL

1-00-BlackOut-akaSleep-SNES OBJ.gif 1-01-BlackOut-akaSleep-SNES OBJ.gif 1-02-BlackOut-akaSleep-SNES OBJ.gif
angel.OBJ

+ bg1-saka.CGX

Angel-00-BlackOut-akaSleep-SNES OBJ.gif Angel-01-BlackOut-akaSleep-SNES OBJ.gif Angel-02-BlackOut-akaSleep-SNES OBJ.gif Angel-03-BlackOut-akaSleep-SNES OBJ.gif
bakchik.OBJ

+ bg1-saka.CGX

Bakchik-00-BlackOut-akaSleep-SNES OBJ.gif Bakchik-01-BlackOut-akaSleep-SNES OBJ.gif
bin-0.OBJ

+ chr-stock-kaiten.CGX

Bin-0-00-BlackOut-akaSleep-SNES OBJ.gif Bin-0-02-BlackOut-akaSleep-SNES OBJ.gif
bomb.OBJ

+ chr-stock-kaiten.CGX

Bomb-00-BlackOut-akaSleep-SNES OBJ.gif Bomb-01-BlackOut-akaSleep-SNES OBJ.gif Bomb-02-BlackOut-akaSleep-SNES OBJ.gif Bomb-03-BlackOut-akaSleep-SNES OBJ.gif
effect-obj.OBJ

+ player-obj-misu.CGX

Effect-obj-00-BlackOut-akaSleep-SNES OBJ.gif Effect-obj-01-BlackOut-akaSleep-SNES OBJ.gif Effect-obj-02-BlackOut-akaSleep-SNES OBJ.gif Effect-obj-03-BlackOut-akaSleep-SNES OBJ.gif Effect-obj-04-BlackOut-akaSleep-SNES OBJ.gif Effect-obj-05-BlackOut-akaSleep-SNES OBJ.gif
hammer.OBJ

+ bg1-saka.CGX

Hammer-00-BlackOut-akaSleep-SNES OBJ.gif Hammer-01-BlackOut-akaSleep-SNES OBJ.gif Hammer-02-BlackOut-akaSleep-SNES OBJ.gif
hand.OBJ

+ player-obj.CGX

Hand-00-BlackOut-akaSleep-SNES OBJ.gif Hand-01-BlackOut-akaSleep-SNES OBJ.gif Hand-02-BlackOut-akaSleep-SNES OBJ.gif
iwa-bomb.OBJ

+ bg1-saka.CGX

Iwa-bomb-01-BlackOut-akaSleep-SNES OBJ.gif
iwa-bomb-8.OBJ

+ bg1-saka.CGX

Iwa-bomb-8-00-BlackOut-akaSleep-SNES OBJ.gif Iwa-bomb-8-03-BlackOut-akaSleep-SNES OBJ.gif
iwa-bomb-garagara.OBJ

+ bg1-saka.CGX

Iwa-bomb-garagara-00-BlackOut-akaSleep-SNES OBJ.gif Iwa-bomb-garagara-01-BlackOut-akaSleep-SNES OBJ.gif
kila-kila-fall.OBJ

+ bg1-saka.CGX

Kila-kila-fall-00-BlackOut-akaSleep-SNES OBJ.gif Kila-kila-fall-01-BlackOut-akaSleep-SNES OBJ.gif Kila-kila-fall-02-BlackOut-akaSleep-SNES OBJ.gif Kila-kila-fall-03-BlackOut-akaSleep-SNES OBJ.gif Kila-kila-fall-05-BlackOut-akaSleep-SNES OBJ.gif
kusa.OBJ

+ player-obj.CGX

Kusa-00-Blackout-akaSleep-SNES OBJ.gif Kusa-01-Blackout-akaSleep-SNES OBJ.gif Kusa-02-Blackout-akaSleep-SNES OBJ.gif
misu.OBJ

+ player-obj-misu.CGX

Misu-01-Blackout-akaSleep-SNES OBJ.gif
pachinko.OBJ

+ bg1-saka.CGX

Pachinko-02-BlackOut-akaSleep-SNES OBJ.gif Pachinko-03-BlackOut-akaSleep-SNES OBJ.gif Pachinko-04-BlackOut-akaSleep-SNES OBJ.gif Pachinko-06-BlackOut-akaSleep-SNES OBJ.gif Pachinko-07-BlackOut-akaSleep-SNES OBJ.gif
pachinko-obj.OBJ

+ bg1-saka.CGX

Pachinko-obj-00-BlackOut-akaSleep-SNES OBJ.gif
pachinko-obj-2.OBJ

+ bg1-saka.CGX

Pachinko-obj-2-00-BlackOut-akaSleep-SNES OBJ.gif
player-0.OBJ

+ player-obj.CGX

Player-0-00-BlackOut-akaSleep-SNES OBJ.gif Player-0-01-BlackOut-akaSleep-SNES OBJ.gif Player-0-02-BlackOut-akaSleep-SNES OBJ.gif Player-0-03-BlackOut-akaSleep-SNES OBJ.gif
player-0----.OBJ

+ player-obj.CGX

Player-0-----03-BlackOut-akaSleep-SNES OBJ.gif
player-0----.OBJ

+ player-obj-real.CGX

Player-0-----00 player-obj-real.CGX-BlackOut-akaSleep-SNES OBJ.gif Player-0-----01 player-obj-real.CGX-BlackOut-akaSleep-SNES OBJ.gif Player-0-----02 player-obj-real.CGX-BlackOut-akaSleep-SNES OBJ.gif
player-chapon.OBJ

+ player-obj-misu.CGX

Player-chapon-01-BlackOut-akaSleep-SNES OBJ.gif
player-chapon-1.OBJ

+ player-obj-misu.CGX

Player-chapon-1-01-BlackOut-akaSleep-SNES OBJ.gif
player-kaiten.OBJ

+ chr-stock-kaiten.CGX

Player-kaiten-03-BlackOut-akaSleep-SNES OBJ.gif Player-kaiten-04-BlackOut-akaSleep-SNES OBJ.gif
player-kaiten-stock.OBJ

+ chr-stock-kaiten.CGX

Player-kaiten-stock-02-BlackOut-akaSleep-SNES OBJ.gif Player-kaiten-stock-03-BlackOut-akaSleep-SNES OBJ.gif
skop.OBJ

+ bg1-saka.CGX

Skop-00-BlackOut-akaSleep-SNES OBJ.gif
z-sword\sleeper-chibi.OBJ

+ z-sword\CHR-stock\sleeper-OBJ-chibi.CGX

+ z-sword\COL-stock\sleeper.COL

Sleeper-chibi-00-BlackOutakaSleep-SNES OBJ.gif Sleeper-chibi-03-BlackOutakaSleep-SNES OBJ.gif Sleeper-chibi-04-BlackOutakaSleep-SNES OBJ.gif

SCR Files

bg1-meter.SCR + bg1-meter.CGX + sleeper.COL

Interestingly, this file shows two more unused HUD icons:

Bg1-meter-BlackOutakaSleep-SNES SCR.png

CGX Files

NOTE: Some images have been given blue backgrounds for better visibility.

bg3-meter.CGX

A 2bpp file containing even more unused HUD icons.

Bg3-meter-BlackOut-akaSleep-SNES CGX.png

sleeper-BG-1-a.CGX

Sleeper-BG-1-a -BlackOut-akaSleep-SNES CGX- HUD Icons 4bpp.png

4bpp versions of the unused HUD icons.

player-chibi.CGX

Player-chibi-BlackOut-akaSleep-SNES CGX.png

Younger-looking versions of the sleeper.

player-obj.CGX

Player-obj - hook-rope-BlackOut-akaSleep-SNES CGX.png

These are most likely related to the unused rope.

Player-obj - red sphere-BlackOut-akaSleep-SNES CGX.png

An alternate version of the pachinko ball.

Player-obj - splashes-BlackOut-akaSleep-SNES CGX.png

Various frames for splash effects.

Player-obj - unit-BlackOut-akaSleep-SNES CGX.png

This looks like a placeholder of sorts.

player-obj-misu.CGX

Player-obj-misu - acorn-BlackOut-akaSleep-SNES CGX.png

Some acorns which could possibly be knocked down from above.

Player-obj-misu - fruit-BlackOut-akaSleep-SNES CGX.png

A fruit which looks similar to the berries from Super Mario World.

Player-obj-misu - old bomb-BlackOut-akaSleep-SNES CGX.png

An older-looking design for the Bomb item.

Player-obj-misu - spiked sphere-BlackOut-akaSleep-SNES CGX.png

A dangerous sphere.

Player-obj-misu - water-BlackOut-akaSleep-SNES CGX.png

Some frames of a water animation.

1-1.CGX.BAK

1-1.CGX.BAK-Blackout-akaSleep-SNES CGX.png

Alternate designs for whirlpools.

1.CGX

1-Blackout-akaSleep-SNES CGX.png

Some variations of grass tiles.

bg-1.CGX

Bg-1-Blackout-akaSleep-SNES CGX.png

Another variation of the grass tiles, this time with fewer spots.

v-ram-bg1-kabe.CGX

V-ram-bg1-kabe-Blackout-akaSleep-SNES CGX.png

A strange sphere within a block, found among the underground tiles.