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Development:Doom (PC, 1993)/Weapons

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Hmmm...
To do:
  • Get any reaming graphics from the previous page onto here. If there is anything that was missing, please add them here. Weapon pickups should not be here, for clarification. Also, leave the SSG out as that only is applicable for Doom 2.
  • I recall the first unknown weapon graphic (that was used as the Incinerator in Legacy of Rust) being recalled by Kevin Cloud during the first QuakeCon 2024 day when DOOM 1 + DOOM 2 was revealed as something related to the "rocket launcher" or "BFG." It's small to point out, but notable as Kevin was part of the original team and was at QuakeCon to tell us that development info before retiring from id Software.

The id Vault inside the 2024 re-remaster of Doom shows off a ton of unseen weapon ideas and drafts.

Unknown Weapons

Rifle

One of the weapons from Doom that never made it to the final cut, as the rifle was replaced in favor of the pistol. The id Vault gave us quite a few revisions we can look through. A remnant of the rifle still remained, however, because Doomguy still holds a rifle on the player sprites at all times.

Pistol

Rifle was thrown away, so the pistol was put into play. The pistol isn't too different from what players ended up getting.

Shotgun

Shotgun hasn't changed too much either, the artists just gradually made it look less like a toy gun.

Machine Gun

Before the chain-gun, we had a machine gun.

Chain-gun

Various Chain-guns with tons of muzzle-flash drafts.

Fists

Chainsaw

Rocket Launcher

Plasma Rifle

BFG-9000

The BFG-9000 had one major change: a gun vomiting plasma particles, to the infamous green ball of destruction.

Misc