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Development:Half-Life: Source/Half-Life Animation Files
This is a sub-page of Development:Half-Life: Source.
This page or section details content from a leak. |
This article is a work in progress. ...Well, all the articles here are, in a way. But this one moreso, and the article may contain incomplete information and editor's notes. |
This article has just been started and needs the article basics added. Help us out and add them. |
To do:
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Sub-Page
Cinematics All the different ways a person can die in Black Mesa. |
Barney
Models
To do: What's significant about the seven other Barney files included in the leak? |
75correctscale.max
A model of the "wide-eyes" security guard with an incorrect rig.
BARNEY-X_Import1.max
A high quality sculpt from an early version of the Black Mesa Security Guard. The model has some details that resemble the infamous "Ted" version of the guard. The model has some features not seen in any other Barney models, including a different helmet shape and individually modeled belt and shirt collar as well as a whole different vest mesh. The head is likely a modified version of the Slick scientist's.
Scientist
Models
SCI2
To do: That's a nice argument senator, why don't you back it up with a source? |
Hidden within some of the scientist's animation files is a model for the direct successor of the 0.52 scientist model, bestowed the internal names of SCI2 and SCIX. Rather than using its predecessor's generic white coat, the developers gave the model a Howie style coat design, implied by the chest geometry and mandarin collar. While concept art for this iteration of the scientist and screenshots of its zombified version have been released, there is no known publicly available prerelease material that shows this model in action. It is however likely that the hands would be gloved unlike in this render.
SCI3_Template_Biped1.max
Aside from having an early version of the Slick head and some slight texture alignment differences, the model appears identical to the final version's.
SCI3_Template_Biped1 | Retail Slick Head |
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Scientist_Correct_Scale.max
A model of the Slick scientist with slim shoulders.
Scientist Heads
All of the scientist heads are built directly off of the "gloves" scientist, as seen in prerelease material. The original textures for the gloves scientist were either not included or had since been modified, but the model remains intact. Curiously, the Glasses head's the only one out of the four models to use SCI2 textures for his body, while the Einstein head's the only model to have the SCI2 prefix instead of SCI3.
Early | Final |
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Early | Final |
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Early | Final |
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Early | Final |
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Animations
c1a0_fallcatwalk.max
The animation itself is the same as the final version's. However, the environment around the scientist seems to be an earlier version of the falling catwalk from Unforeseen Consequences.
c2a3b_slip_n_fall
A scientist meets an unfortunate demise by slipping and falling off a high platform.
c2a5e_windive
A scientist is defenestrated out of a window.
sci_c3a2_gluon_gun
As it would turn out, the scientist would've originally crawled out of the firing range during the Gluon Gun introduction sequence, instead of simply waiting for the player behind a corner.
climbladder.max
A scientist climbing up a ladder. Interestingly, two materials called for in the scene, C:\scientist with clipboard\clipfront.bmp and C:\scientist with clipboard\clipback.bmp, indicate that some of the scientists may have carried clipboards at one point.
climbdownladder.max
A scientist climbing up a ladder, this time looking downward.
coffee_break
To do: Since the scientist doesn't make a whole lot of movement aside from breathing, would this need its own video? Or would a screenshot suffice? |
A scientist sits at a table and holds a cup of coffee in their hand. The animation, table, and coffee cup are all the same, but the thermos and chair are not.
dead_grate.max
To do: Same as above. |
An animation for a scientist's corpse caught in a sewer grate.
headhole.max
A very simple animation of a scientist sliding across the floor and bumping his head.
headcrabstruggle.max
The unused ""sstruggle" animation for the scientist was actually depicting a headcrab victim.
jump_shockwater.max
An animation of a scientist in the electrified office in Office Complex. The scientist tries to jump over to a counter, but falls into the electrified water and dies.
pepsi_balance.max
A scientist on a vending machine is being tormented by an alien slave. The alien slave tries to climb up the vending machine, and the scientist tries to kick him off before the vending machine falls over, sending both of them to the floor. Though not physically present in the .max file found in the leak, files in the Half-Life SDK reveal that a security guard was the one who pushed the vending machine over.
zombie
Models
FScience_Import1.max
Curiously, an unrigged and non-texture mapped model of the female scientist was left in the zombies' model folders. The female scientist has a bow on the back of her hair that is not included in her display render in Half-Life 2: Raising the Bar, her sleeves are modelled, and some of the faces on her hands have inverted normals. Despite the model itself not being set up for textures, the .max file has several materials set up in the scene. Though they do not appear on the model, the Material List calls upon the textures for the Glasses scientist found in the 0.52 prototype. This model was the sculpt that was later decimated to make the ingame version seen on the Display render.
Zombie1_Import1
A very high quality sculpt of the headcrab zombie. The model boasts exaggerated ripped clothing, a large headcrab with long, detailed limbs, and tentacles protruding out of the zombie's back. The sculpt is reminiscent of the 0.52 prototype scientist model. The Headcrab's mesh is earlier and more primitive than the Headcrab seen in 0.52, and this is likely the very first zombie ever made.
Zom2_Biped1.max
Zom2_Biped1.max looks visually similar to the retail zombie, but is actually the earlier "blue zombie" iteration of the model seen in some prerelease screenshots, which in of itself is a zombified version of the SCI2 scientist. The model's filename and materials are all prefixed with "Zom2," while the final version's textures use the "SciZom3" prefix. Additionally, all of the textures that the final model uses that are prefixed with "Zom2" are recycled from the earlier blue zombie.
Zom2_Import1.max
An untextured high quality sculpt of the headcrab zombie. The model is covered in spikes that were not retained in any other known instances of the zombie.
Zom2_Import2.max
Another high quality sculpt of the Zom2 version of the zombie, being a modified variation of Zom2_Import1 with the spikes removed.
Animations
c1a4h_zombie_runover.max
A zombie minding its own business gets ran over and pressed against a wall by an unknown force. Its filename indicates that it would've been used for the map c1a4h, which does not exist in the final game, but would likely have taken place during the chapter Blast Pit.
c1a4h_zombie_runover2.max
Same as the previous animation, but the ending is unfinished, so the zombie's pose freezes while he slides down the wall.
c2a3_zombie_snack2
The same as the unused animation "c2a3_snack_getup" found within the zombie's model in the final game. Level geometry for an early c2a3 was used for the background of the animation. Though its rigging is fine, the zombie's attached model is incredibly distorted.
Early | Final |
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zombie_ventcrush
To do: There's more than one animation for this sequence. |
A ventilation shaft falls onto and immobilizes an unsuspecting zombie. After a short time of helplessly flailing its arms around, it dies.