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Development:Half-Life 2 (Windows)
This page details development materials of Half-Life 2 (Windows).
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Source SDK Code The game code that comes with the Source SDK. |
Contents
Map Sources
All of the map sources for the official maps were leaked. Many of these contain unused visgroups that range from simple removed props, to leftovers from the beta and even entire cut sequences!
Textures
Signs
Signs for various companies that were meant to be used in the City 17 levels.
Reference Textures
Mossman
A scanned and flattened photo of Donna van Buren, the reference model for Judith Mossman.
sky_c17_05
The sky_c17_05 texture found in Counter-Strike: Source, without pink X's on them.
metalwall
A lot of metal wall textures.
Citizen Texture
A texture sheet for an early version of the Citizen (pre-E3 2004).
Combine Soldier Textures
Two early textures for the Combine Soldiers, one for the 2002 version and the other for an earlier version of the final's Combine Soldier.
Ship_Tentacle
An unfinished texture that highly resembles the Half-Life 1 tentacle monster. Its purpose is unknown.
sky_c17_02
sky_c17
metalwall090a
Another metal wall!
Combine_turrets\Wall_turret
A placeholder texture for a cut Combine wall turret.
Models
Combine Guard Gibs
A set of gibs for the Combine Guard, intended to be used when the player damages its armor with the gravity gun.
eli_podbody
A naked version of Eli Vance, meant to be used in the Entanglement chapter when he was being held captive by the Combine. One particular thing to note is that this model has no visible genitals.
ElitePolice
An elite variant of the Metrocops/Civil Protection. He has a different gas mask from the regular Metrocops and has red accents on his uniform and vest.
Kentest
A folder containing models of the coin and invincibility star from the Mario series, all likely made by employee Ken Birdwell.
kitty
A model of a cat with deformed hind legs. Presumably meant to be used for Kleiner's Lab, where Barney has nightmares about it. It has a placeholder grey checkerboard texture.
E3Hydra
Model sources for the Hydra showcased at E3 2003. The giga-leak also contains models for the "Seer" and "Smacker" parts.
Headcrab Gun
A large cannon, presumably intended to fire headcrab canisters.
Hyper Physgun
The earliest known version of the Physics Gun weapon, dating all the way back to 1999.
info_lambda
The original icon for developer commentary nodes, before being changed to speech bubbles. The commentary nodes being Lambda symbols is mentioned in Lost Coast's developer commentary. The model's textures weren't included with the leak, however.
HL2_logo
A model of the Half-Life 2 logo, used at E3.
props_borealis
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A couple of never before seen Borealis props were included in the Gigaleak, some of which are the oldest known models made for the game.
props_c17
bike_rack001a
A model for a bicycle rack. The model's .qc file has commented-out parameters for 4 LOD (Level of Detail) models.
church_bell_ringer001
The mechanism that rings the church bell.
church_bell001
A church bell. May have been used in Ravenholm's inaccessible church.
church_roof001
A church roof. Also may have been used in Ravenholm.
Rollergrub
props_wasteland
Animations
AR1/AK47
A full set of animations for the cut AR1 weapon. Unfortunately they were made for an older version of the model as the animations don't function properly with the one in the repository.