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Development:Half-Life 2 (Windows)

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This page details development materials of Half-Life 2 (Windows).

Hmmm...
To do:
So very stubbly.
This page is rather stubbly and could use some expansion.
Are you a bad enough dude to rescue this article?
Careful, you'll lose an eye.
This page or section needs more images.
There's a whole lotta words here, but not enough pictures. Please fix this.

Map Sources

All of the map sources for the official maps were leaked. Many of these contain unused visgroups that range from simple removed props, to leftovers from the beta and even entire cut sequences!

Textures

Reference Textures

Mossman

A scanned and flattened photo of Donna van Buren, the reference model for Judith Mossman.

sky_c17_05

The sky_c17_05 texture found in Counter-Strike: Source, without pink X's on them.

metalwall

A lot of metal wall textures.

Citizen Texture

A texture sheet for an early version of the Citizen (pre-E3 2004).

Combine Soldier Textures

Two early textures for the Combine Soldiers, one for the 2002 version and the other for an earlier version of the final's Combine Soldier.

Ship_Tentacle

An unfinished texture that highly resembles the Half-Life 1 tentacle monster. Its purpose is unknown.

HL2-ShipTentacle temptexture.png

sky_c17_02

sky_c17

metalwall090a

Another metal wall!

Combine_turrets\Wall_turret

A placeholder texture for a cut Combine wall turret.

Models

Combine Guard Gibs

A set of gibs for the Combine Guard, intended to be used when the player damages its armor with the gravity gun.

eli_podbody

A naked version of Eli Vance, meant to be used in the Entanglement chapter when he was being held captive by the Combine. One particular thing to note is that this model has no visible genitals.

ElitePolice

An elite variant of the Metrocops/Civil Protection. He has a different gas mask from the regular Metrocops and has red accents on his uniform and vest.

HL2-Elite metrocops.png

Kentest

A folder containing models of the coin and invincibility star from the Mario series, all likely made by employee Ken Birdwell.

kitty

A model of a cat with deformed hind legs. Presumably meant to be used for Kleiner's Lab, where Barney has nightmares about it. It has a placeholder grey checkerboard texture.

The cat.

E3Hydra

Model sources for the Hydra showcased at E3 2003. The giga-leak also contains models for the "Seer" and "Smacker" parts.

Headcrab Gun

A large cannon, presumably intended to fire headcrab canisters.

Hyper Physgun

The earliest known version of the Physics Gun weapon, dating all the way back to 1999.

info_lambda

The original icon for developer commentary nodes, before being changed to speech bubbles. The commentary nodes being Lambda symbols is mentioned in Lost Coast's developer commentary. The model's textures weren't included with the leak, however.

HL2-Info lambda.png

A model of the Half-Life 2 logo, used at E3.

props_borealis

Hmmm...
To do:
  • Add the ketchup, mustard, and shaving razor models.
  • There are some props that appear on these models' texture sheet, but do not have models of their own.

A couple of never before seen Borealis props were included in the Gigaleak, some of which are the oldest known models made for the game.

Rollergrub

props_wasteland

Animations

AR1/AK47

A full set of animations for the cut AR1 weapon. Unfortunately they were made for an older version of the model as the animations don't function properly with the one in the repository.