Development:Half-Life 2 (Windows)
This page details development materials of Half-Life 2 (Windows).
|This page is rather stubbly and could use some expansion.|
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All of the map sources for the official maps were leaked. Many of these contain unused visgroups that range from simple removed props, to leftovers from the beta and even entire cut sequences!
A scanned and flattened photo of Donna van Buren, the reference model for Judith Mossman.
The sky_c17_05 texture found in Counter-Strike: Source, without pink X's on them.
A lot of metal wall textures.
A texture sheet for an early version of the Citizen (pre-E3 2004).
Combine Soldier Textures
Two early textures for the Combine Soldiers, one for the 2002 version and the other for an earlier version of the final's Combine Soldier.
Another metal wall!
A naked version of Eli Vance, meant to be used in the Entanglement chapter when he was being held captive. One particular thing to note is that this model has no visible genitals.
An "elite" variant of the Metrocops/Civil Protection.