If you appreciate the work done within the wiki, please consider supporting The Cutting Room Floor on Patreon. Thanks for all your support!

Development:killer7/Animations

From The Cutting Room Floor
Jump to navigation Jump to search

This is a sub-page of Development:Killer7.

Remember when YT had a little indifferent face when a video went down? TCRF remembers.
This page or section has one or more broken YouTube links.
Please find an archived version of the video(s) or a suitable replacement.

Similar to the character models, these animations are in .mb (Maya Binary) format and were pulled from killer7\Design\MayaData\Motion\Chara. These are not necessarily all of the animations in the folder, but only the ones not seen in the final game. Some of these, particularly the Killer 7, use the early models and toon shading. They are rendered in Maya 2014.

E01

Seems to be the earliest version of a Heaven's Smile.

S01

They appear to be motion capture tests.

Travis Bell

Featuring an early, shirtless Travis Bell.

ZA2

Possibly a female Iwazaru, since the same animations, or just a canned -zaru Remnant Psyche.

The Killer 7

Almost all of the Killer 7 have unused animations for opening doors, picking up items, and ducking. On top of that, there are alternate, slower versions of their movement animations. It seems like the game would have been much more slower paced like Grasshopper's previous game, Flower, Sun, and Rain.

Con Smith

Dan Smith

Garcian Smith

Kaede Smith

Young Harman Smith