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Development:Super Double Dragon
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This page details development materials of Super Double Dragon.
Original Demo Recordings
During the 8-bit and 16-bit eras, video game music would be performed differently, before being converted to the appropriate format for the finished product. These demo tracks were recorded by Kazunaka Yamane on the Korg M1, Korg T Series and DW-9000 keyboards in July 1992. The tape was re-discovered twelve years later in 2004, albeit in very poor quality.
Track | Description |
---|---|
Mission 1's theme. Used as Mission 1's theme in the final JP version. | |
Mission 2's theme. Unreleased until 2004. | |
Mission 3's theme. Used as Mission 3's theme in the final JP version. | |
Mission 4's theme. Used as Mission 6's theme in the final US and JP versions. | |
Mission 5's theme. Used as Mission 3's theme in the final US version and Mission 5's theme in the final JP version. Presumably, it would also have been used during the battle with the Chen brothers in Mission 3, to determine who would be "the true Double Dragons". | |
Mission 6's theme. Used as Mission 4's theme in the final US version and Mission 7's theme in the final JP version. | |
Mission 7-1's theme. Unreleased until 2004. Intended to be played during the first half of Duke's Hideout, which included a revolving elevator. | |
Mission 7-2's theme. Used as Mission 2's theme in the final US and JP versions. Intended to be played during the second half of Duke's Hideout. | |
Alternate track for Mission 7-2. Unreleased until 2004. It was rejected for being "too similar" to another tune. The tune in question was never specified, but it might have been the intended Mission 2 theme. | |
Duke's Theme. Used as a Sound Test option in the final JP version. Intended to be played during the initial battle with Duke, once he descended from above, after you would have finished defeating all of your enemies in the Great Hall. | |
Mission 7-3's theme. Used as Mission 1's theme in the final US version and Mission 4's theme in the final JP version. Intended to be played after defeating Duke for the first time, and his evil shadow materialized from his body. | |
Final Boss theme. Used as the Credits theme in the final US and JP versions. Intended to be played during the true final battle with Duke's Shadow. | |
Double Dragon theme. Used as Mission 5's theme in the US version and for the Title screen and battle with all the enemies in the Great Hall in the final JP version. | |
Epilogue. Unreleased until 2004. Intended to be played after the final battle with Duke's shadow, when Duke's soul speaks to Billy and Jimmy. | |
Ending theme. Unreleased until 2004. Intended to be played during the final cut-scene where Billy and the others are at Duke's funeral as well as during the final credits. | |
Cut-scene theme. Used for the Title screen and Mission 7 in the final US version and as a Sound Test option in the final JP version. As the name implies, this track was intended to be typically played, after you finished defeating a boss at the end of each mission. | |
Boss Theme. Unreleased until 2004. Intended to be played for each boss, except for the end of Missions 7-2 and 7-3. | |
Stage Clear jingle. Unreleased until 2004. |
(Source: GAME KOMMANDER)