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Super Double Dragon

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Title Screen

Super Double Dragon

Also known as: Return of Double Dragon (JP)
Developer: Technos Japan
Publishers: Technos Japan (JP), Tradewest (US/EU)
Platform: SNES
Released in JP: October 16, 1992
Released in US: October 1992
Released in EU: September 30, 1993


GraphicsIcon.png This game has unused graphics.
MusicIcon.png This game has unused music.
RegionIcon.png This game has regional differences.


PrereleaseIcon.png This game has a prerelease article

Hmmm...
To do:
There's A LOT more. Unused music, more unused graphics, unused texts, and more!

rushed - adjective, /rʌʃt/

  1. Very busy.
    "I was so rushed today, I didn't have time to eat lunch."
  2. Done in haste; done quickly.
  3. Abounding or covered with rushes.
  4. Super Double Dragon.
(Source: Wiktionary)

Unused Graphics

Burning Sprites

Superdoubledragon-burn.gif

Superdoubledragon-burn2.gif

This sprite was supposed to be used whenever somebody got on fire, like when blown up by a bomb. They probably forgot to add it in during all that rushing they were doing, so somebody did not set up us the bomb.

Fiery Background

Superdoubledragon-flames.gif

This was supposed to go in the pits and flames of the final area of the Japanese version, but isn't used.

Cutscene Stuff

The game was supposed to have cutscenes throughout the game, but they weren't implemented due to, you guessed it, rushing it out the door!

Superdoubledragon-billyface.gif Superdoubledragon-jimmyface.gif

Portraits for Billy and Jimmy. Hilariously, Jimmy is sporting a mullet.

Superdoubledragon-steveface.gif Superdoubledragon-jacksonface.gif

Obviously supposed to go after you beat the first two bosses, Steve and Jackson, respectively.

Superdoubledragon-kana.gif

Text to go along with the cutscenes.

(Source: Double Dragon Dojo)

Unused Music

Track 10 in the JP release is an unused song. This was meant for the battle against Duke after going through the rest of the Great Hall.

Regional differences

Careful, you'll lose an eye.
This page or section needs more images.
There's a whole lotta words here, but not enough pictures. Please fix this.
Hmmm...
To do:
Specify what music tracks were shuffled around.

The Japanese release, Return of Double Dragon, features several significant differences from its western counterpart:

  • The title theme and most of the background music were shuffled around (i.e.: the Mission 1 theme from the western version is played during Mission 4 in the Japanese version).
  • The player can perform certain actions which cannot be done in the western version (such as retrieving a boomerang after throwing it or hitting an opponent more than once successively with the hurricane kick).
  • The enemy placement is different.
  • Weapons such as knives and incendiary bombs do less damage.
  • Enemies can duck end combo blows, thus preventing the player from finishing their combos.
  • The final Mission also features two additional sections before the final battle.
  • An Option Mode is included, allowing the player to adjust the game's difficulty setting, as well as listen to the game's music and sound effects.