Super Double Dragon
|Super Double Dragon|
Also known as: Return of Double Dragon (JP)
This game has a prerelease article
There's A LOT more. Unused music, more unused graphics, unused texts, and more!
rushed - adjective, /rʌʃt/
- Very busy.
- "I was so rushed today, I didn't have time to eat lunch."
- Done in haste; done quickly.
- Abounding or covered with rushes.
- Super Double Dragon.
This sprite was supposed to be used whenever somebody got on fire, like when blown up by a bomb. They probably forgot to add it in during all that rushing they were doing, so somebody did not set up us the bomb.
This was supposed to go in the pits and flames of the final area of the Japanese version, but isn't used.
The game was supposed to have cutscenes throughout the game, but they weren't implemented due to, you guessed it, rushing it out the door!
Portraits for Billy and Jimmy. Hilariously, Jimmy is sporting a mullet.
Obviously supposed to go after you beat the first two bosses, Steve and Jackson, respectively.
Text to go along with the cutscenes.
Track 10 in the JP release is an unused song. This was meant for the battle against Duke after going through the rest of the Great Hall.
|This page or section needs more images. |
There's a whole lotta words here, but not enough pictures. Please fix this.
Specify what music tracks were shuffled around.
The Japanese release, Return of Double Dragon, was a slightly later build and features several significant differences and additions from its western counterpart:
- The title theme and most of the background music were shuffled around (i.e.: the Mission 1 theme from the western version is played during Mission 4 in the Japanese version).
- The player can perform certain actions which cannot be done in the western version (such as retrieving a boomerang after throwing it or hitting an opponent more than once successively with the hurricane kick).
- In the western versions, Billy and Jimmy can both perform a reverse roundhouse kick. In the Japanese version, Jimmy uses a regular roundhouse kick instead to further differentiate his fighting style.
- The enemy placement is different.
- Weapons such as knives and incendiary bombs do less damage.
- Enemies can duck end combo blows, thus preventing the player from finishing their combos.
- The final Mission also features two additional sections before the final battle.
- An Option Mode is included, allowing the player to adjust the game's difficulty setting from one of three settings, as well as listen to the game's music and sound effects.