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Proto:Double Dragon II: The Revenge (NES)

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This page details one or more prototype versions of Double Dragon II: The Revenge (NES).

A prototype of Double Dragon II: The Revenge.

This cactus is UNDER CONSTRUCTION
This article is a work in progress.
...Well, all the articles here are, in a way. But this one moreso, and the article may contain incomplete information and editor's notes.

Title Screen

Proto Final
Double Dragon II - The Revenge (J)-3.png Dd2fc title screen.png

The prototype title screen says "SAMPLE VERSION" underneath the logo.

Notes

  • Some debug cheats are enabled. In-game hold Select on the first controller then press the following buttons on controller one: A to skip current level, B to kill all current enemies and advance to next point, Up or Down to kill one nearest enemy at front or back side.
  • There are infinite lives. The counter goes down like normal but when it reaches 0 the game won't end after dying..
  • Between continues there is the option to change difficulty settings (and switch between the 1- and 2-players modes).
  • The screen after the start screen says “Double Dragon” without the “II”.
  • The ceiling spikes don’t injure you when you jump into them.
  • You can do jumping knee rams under spikes and your life meter won’t go down.
  • The helicopter doesn’t shoot at you (Easy).
  • The fortress tank doesn’t vent steam at you.
  • Antagonists become progressively tougher.
  • There are no disappearing platforms or falling fire on “Easy,” likewise with “Medium”.
  • “Difficult” has fast disappearing platforms.
  • The wheels move faster on “Difficult than “Medium”.
  • No spikes fly up in the wheel room on “Easy”.
(Source: https://famicomworld.com/workshop/protos/double-dragon-ii-the-revenge-proto/)