Please consider supporting The Cutting Room Floor on Patreon. Thanks for all your support!

Battletoads Double Dragon: The Ultimate Team (NES)

From The Cutting Room Floor
Jump to: navigation, search

Title Screen

Battletoads Double Dragon: The Ultimate Team

Developer: Rare
Publisher: Tradewest
Platform: NES
Released in US: June 1993
Released in EU: 1993

LevelSelectIcon.png This game has a hidden level select.

PrereleaseIcon.png This game has a prerelease article

This article is a work in progress.
...Well, all the articles here are, in a way. But this one moreso, and the article may contain incomplete information and editor's notes.
To do:
Finish unused enemy types. And add info on stage 3-1's unused area.

Just a Battletoads game (essentially Battletoads 3) with the Double Dragon cast tossed in. And many frustrations removed...

Level Selects

This game has not one, but two such menus:

Super Warp Zone, AWAYYYYYYY

Enter B, A, Down, B, Up, Down at the player select and listen for a sound. Then, select a character. This will also start the game with 5 lives.


Or, enter Down, Up, Up, Down, A, B, B, A for all seven levels available and 10 lives.

Be warned, completing the game after using these codes will result in a "bad" ending.

Unused Music

Like its predecessor, the music data for this game hides an unused track.

Track #12 of the common NSF. Possibly a variation on the siren that plays at the end of Level 3-3 when falling down the garbage chute.

Interestingly, this track was used as background noise on the Warp Zone screens of the Genesis version, much like the normal siren noise is used in this one.

Unused Enemy Types

To do:
Replace these GIFs with better ones (or preferably videos, due to their sheer size). Also, how can these behaviors be seen in-game?

Linda Lash

Lashings for everyone!

A much more aggressive Linda Lash variant than the one normally seen in-game. It is nearly impossible to defeat without taking damage.


Kicks make you fly, unlike Red Bull!

Normally, landing a combo on the bike-riding enemies will send them flying offscreen for good. However, if their health is increased, they will instead launch straight up into the air and slowly drift back down. (It's entirely possible that this behavior is not intentional, due to how goofy it looks.)